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OpenTTD-patches/src/timer/timer_game_tick.h

59 lines
1.8 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file timer_game_tick.h Definition of the tick-based game-timer */
#ifndef TIMER_GAME_TICK_H
#define TIMER_GAME_TICK_H
#include "../gfx_type.h"
#include <chrono>
/**
* Timer that represents the game-ticks. It will pause when the game is paused.
*
* @note Callbacks are executed in the game-thread.
*/
class TimerGameTick {
public:
enum Priority {
NONE, ///< These timers can be executed in any order; the order is not relevant.
/* For all other priorities, the order is important.
* For safety, you can only setup a single timer on a single priority. */
COMPETITOR_TIMEOUT,
};
struct TPeriod {
Priority priority;
uint value;
TPeriod(Priority priority, uint value) : priority(priority), value(value)
{}
bool operator < (const TPeriod &other) const
{
/* Sort by priority before value, such that changes in value for priorities other than NONE do not change the container order */
if (this->priority != other.priority) return this->priority < other.priority;
return this->value < other.value;
}
bool operator == (const TPeriod &other) const
{
return this->priority == other.priority && this->value == other.value;
}
};
using TElapsed = uint;
struct TStorage {
uint elapsed;
};
};
#endif /* TIMER_GAME_TICK_H */