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OpenTTD-patches/src/tbtr_template_vehicle_func.cpp

477 lines
15 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_vehicle_func.cpp Template-based train replacement: template vehicle functions. */
#include "stdafx.h"
#include "articulated_vehicles.h"
#include "autoreplace_func.h"
#include "cargoaction.h"
#include "command_func.h"
#include "company_func.h"
#include "core/backup_type.hpp"
#include "core/geometry_type.hpp"
#include "core/random_func.hpp"
#include "debug.h"
#include "depot_base.h"
#include "gfx_func.h"
#include "newgrf.h"
#include "spritecache.h"
#include "strings_func.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "tbtr_template_vehicle_func.h"
#include "tbtr_template_vehicle.h"
#include "train.h"
#include "vehicle_func.h"
#include "vehicle_gui.h"
#include "window_func.h"
#include "window_gui.h"
#include "zoom_func.h"
#include <map>
#include <stdio.h>
#include "safeguards.h"
bool _template_vehicle_images_valid = false;
void BuildTemplateGuiList(GUITemplateList *list, Scrollbar *vscroll, Owner oid, RailType railtype)
{
list->clear();
for (const TemplateVehicle *tv : TemplateVehicle::Iterate()) {
if (tv->owner == oid && (tv->IsPrimaryVehicle() || tv->IsFreeWagonChain()) && TemplateVehicleContainsEngineOfRailtype(tv, railtype)) {
list->push_back(tv);
}
}
list->RebuildDone();
if (vscroll) vscroll->SetCount((uint)list->size());
}
Money CalculateOverallTemplateCost(const TemplateVehicle *tv)
{
Money val = 0;
for (; tv; tv = tv->GetNextUnit()) {
val += (Engine::Get(tv->engine_type))->GetCost();
}
return val;
}
Money CalculateOverallTemplateDisplayRunningCost(const TemplateVehicle *tv)
{
Money val = 0;
for (; tv; tv = tv->GetNextUnit()) {
val += (Engine::Get(tv->engine_type))->GetDisplayRunningCost();
}
return val;
}
void DrawTemplate(const TemplateVehicle *tv, int left, int right, int y, int height)
{
if (!tv) return;
bool rtl = _current_text_dir == TD_RTL;
DrawPixelInfo tmp_dpi;
int max_width = right - left + 1;
int veh_height = ScaleSpriteTrad(14);
int padding = height - veh_height;
if (!FillDrawPixelInfo(&tmp_dpi, left, y + (padding / 2), max_width, height)) return;
AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
const TemplateVehicle *t = tv;
int offset = rtl ? max_width : 0;
while (t) {
t->sprite_seq.Draw(offset + ((rtl ? -1 : 1) * t->image_dimensions.GetOffsetX()), t->image_dimensions.GetOffsetY() + ScaleSpriteTrad(10), t->colourmap, false);
offset += (rtl ? -1 : 1) * t->image_dimensions.GetDisplayImageWidth();
t = t->Next();
}
}
// copy important stuff from the virtual vehicle to the template
void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicle *prev, Train *virt)
{
if (prev) {
prev->SetNext(tmp);
tmp->SetPrev(prev);
tmp->SetFirst(prev->First());
}
tmp->railtype = virt->railtype;
tmp->owner = virt->owner;
// set the subtype but also clear the virtual flag while doing it
tmp->subtype = virt->subtype & ~(1 << GVSF_VIRTUAL);
// set the cargo type and capacity
tmp->cargo_type = virt->cargo_type;
tmp->cargo_subtype = virt->cargo_subtype;
tmp->cargo_cap = virt->cargo_cap;
SB(tmp->ctrl_flags, TVCF_REVERSED, 1, HasBit(virt->flags, VRF_REVERSE_DIRECTION) ? 1 : 0);
if (!virt->Previous()) {
uint cargo_weight = 0;
uint full_cargo_weight = 0;
for (const Train *u = virt; u != nullptr; u = u->Next()) {
cargo_weight += u->GetCargoWeight(u->cargo.StoredCount());
full_cargo_weight += u->GetCargoWeight(u->cargo_cap);
}
const GroundVehicleCache *gcache = virt->GetGroundVehicleCache();
tmp->max_speed = virt->GetDisplayMaxSpeed();
tmp->power = gcache->cached_power;
tmp->empty_weight = std::max<uint32_t>(gcache->cached_weight - cargo_weight, 1);
tmp->full_weight = std::max<uint32_t>(gcache->cached_weight + full_cargo_weight - cargo_weight, 1);
tmp->max_te = gcache->cached_max_te;
tmp->air_drag = gcache->cached_air_drag;
}
virt->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_DEPOT, &tmp->sprite_seq);
tmp->image_dimensions.SetFromTrain(virt);
tmp->colourmap = GetUncachedTrainPaletteIgnoringGroup(virt);
}
// create a full TemplateVehicle based train according to a virtual train
TemplateVehicle* TemplateVehicleFromVirtualTrain(Train *virt)
{
assert(virt != nullptr);
Train *init_virt = virt;
TemplateVehicle *tmp = nullptr;
TemplateVehicle *prev = nullptr;
for (; virt; virt = virt->Next()) {
tmp = new TemplateVehicle(virt->engine_type);
SetupTemplateVehicleFromVirtual(tmp, prev, virt);
prev = tmp;
}
tmp->First()->SetRealLength(CeilDiv(init_virt->gcache.cached_total_length * 10, TILE_SIZE));
return tmp->First();
}
// forward declaration, defined in train_cmd.cpp
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16_t data, uint32_t user);
Train *DeleteVirtualTrain(Train *chain, Train *to_del)
{
if (chain != to_del) {
CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
return chain;
} else {
chain = chain->GetNextUnit();
CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
return chain;
}
}
// retrieve template vehicle from template replacement that belongs to the given group
TemplateVehicle *GetTemplateVehicleByGroupID(GroupID gid)
{
if (gid >= NEW_GROUP) return nullptr;
const TemplateID tid = GetTemplateIDByGroupID(gid);
return tid != INVALID_TEMPLATE ? TemplateVehicle::GetIfValid(tid) : nullptr;
}
TemplateVehicle *GetTemplateVehicleByGroupIDRecursive(GroupID gid)
{
if (gid >= NEW_GROUP) return nullptr;
const TemplateID tid = GetTemplateIDByGroupIDRecursive(gid);
return tid != INVALID_TEMPLATE ? TemplateVehicle::GetIfValid(tid) : nullptr;
}
/**
* Check a template consist whether it contains any engine of the given railtype
*/
bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle *tv, RailType type)
{
if (type == INVALID_RAILTYPE) return true;
/* For standard rail engines, allow only those */
if (type == RAILTYPE_BEGIN || type == RAILTYPE_RAIL) {
while (tv) {
if (tv->railtype != type) {
return false;
}
tv = tv->GetNextUnit();
}
return true;
}
/* For electrified rail engines, standard wagons or engines are allowed to be included */
while (tv) {
if (tv->railtype == type) {
return true;
}
tv = tv->GetNextUnit();
}
return false;
}
Train *ChainContainsEngine(EngineID eid, Train *chain)
{
for (; chain != nullptr; chain = chain->GetNextUnit()) {
if (chain->engine_type == eid) return chain;
}
return nullptr;
}
static bool IsTrainUsableAsTemplateReplacementSource(const Train *t)
{
if (t->First()->IsFreeWagon()) return true;
if (t->IsPrimaryVehicle() && t->IsStoppedInDepot() && t->GetNextUnit() == nullptr) {
if (t->GetNumOrders() != 0) return false;
if (t->IsOrderListShared()) return false;
if (t->group_id != DEFAULT_GROUP) return false;
return true;
}
return false;
}
void TemplateDepotVehicles::Init(TileIndex tile)
{
FindVehicleOnPos(tile, VEH_TRAIN, this, [](Vehicle *v, void *data) -> Vehicle * {
TemplateDepotVehicles *self = static_cast<TemplateDepotVehicles *>(data);
self->vehicles.insert(v->index);
return v;
});
}
void TemplateDepotVehicles::RemoveVehicle(VehicleID id)
{
this->vehicles.erase(id);
}
Train *TemplateDepotVehicles::ContainsEngine(EngineID eid, Train *not_in)
{
for (VehicleID id : this->vehicles) {
Train *t = Train::GetIfValid(id);
if (t == nullptr) continue;
// conditions: v is stopped in the given depot, has the right engine and if 'not_in' is given v must not be contained within 'not_in'
// if 'not_in' is nullptr, no check is needed
if (t->owner == _current_company
// If the veh belongs to a chain, wagons will not return true on IsStoppedInDepot(), only primary vehicles will
// in case of t not a primary veh, we demand it to be a free wagon to consider it for replacement
&& IsTrainUsableAsTemplateReplacementSource(t)
&& t->engine_type == eid
&& (not_in == nullptr || not_in->First() != t->First())) {
return t;
}
}
return nullptr;
}
void NeutralizeStatus(Train *t)
{
DoCommand(t->tile, DEFAULT_GROUP, t->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
DoCommand(0, t->index | CO_UNSHARE << 30, 0, DC_EXEC, CMD_CLONE_ORDER);
DoCommand(0, t->index, 0, DC_EXEC, CMD_RENAME_VEHICLE, nullptr);
}
TBTRDiffFlags TrainTemplateDifference(const Train *t, const TemplateVehicle *tv) {
TBTRDiffFlags diff = TBTRDF_NONE;
while (t != nullptr && tv != nullptr) {
if (t->engine_type != tv->engine_type) {
return TBTRDF_ALL;
}
if (tv->refit_as_template && (t->cargo_type != tv->cargo_type || t->cargo_subtype != tv->cargo_subtype)) {
diff |= TBTRDF_REFIT;
}
if (HasBit(t->flags, VRF_REVERSE_DIRECTION) != HasBit(tv->ctrl_flags, TVCF_REVERSED)) {
diff |= TBTRDF_DIR;
}
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
if ((t != nullptr) != (tv != nullptr)) {
return TBTRDF_ALL;
}
return diff;
}
void BreakUpRemainders(Train *t)
{
while (t) {
Train *move;
if (HasBit(t->subtype, GVSF_ENGINE)) {
move = t;
t = t->Next();
DoCommand(move->tile, move->index | (1 << 22), INVALID_VEHICLE, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
NeutralizeStatus(move);
} else {
t = t->Next();
}
}
}
// make sure the real train wagon has the right cargo
void CopyWagonStatus(TemplateVehicle *from, Train *to)
{
to->cargo_type = from->cargo_type;
to->cargo_subtype = from->cargo_subtype;
}
uint CountsTrainsNeedingTemplateReplacement(GroupID g_id, const TemplateVehicle *tv)
{
uint count = 0;
if (!tv) return count;
for (Train *t : Train::IterateFrontOnly()) {
if (t->IsPrimaryVehicle() && t->group_id == g_id && TrainTemplateDifference(t, tv) != TBTRDF_NONE) {
count++;
}
}
return count;
}
// refit each vehicle in t as is in tv, assume t and tv contain the same types of vehicles
CommandCost CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags)
{
CommandCost cost(t->GetExpenseType(false));
while (t && tv) {
// refit t as tv
uint32_t cb = GetCmdRefitVeh(t);
cost.AddCost(DoCommand(t->tile, t->index, tv->cargo_type | tv->cargo_subtype << 8 | (1 << 16) | (1 << 31), flags, cb));
// next
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
return cost;
}
// set unit direction of each vehicle in t as is in tv, assume t and tv contain the same types of vehicles
CommandCost CmdSetTrainUnitDirectionFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags)
{
CommandCost cost(t->GetExpenseType(false));
while (t && tv) {
// refit t as tv
if (HasBit(t->flags, VRF_REVERSE_DIRECTION) != HasBit(tv->ctrl_flags, TVCF_REVERSED)) {
cost.AddCost(DoCommand(t->tile, t->index, true, flags, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE)));
}
// next
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
return cost;
}
/** using cmdtemplatereplacevehicle as test-function (i.e. with flag DC_NONE) is not a good idea as that function relies on
* actually moving vehicles around to work properly.
* We do this worst-cast test instead.
*/
CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile)
{
CommandCost cost(EXPENSES_NEW_VEHICLES);
for (; tv; tv = tv->GetNextUnit()) {
cost.AddCost(DoCommand(tile, tv->engine_type, 0, DC_NONE, CMD_BUILD_VEHICLE));
}
return cost;
}
/** Transfer as much cargo from a given (single train) vehicle onto a chain of vehicles.
* I.e., iterate over the chain from head to tail and use all available cargo capacity (w.r.t. cargo type of course)
* to store the cargo from the given single vehicle.
* @param old_veh: ptr to the single vehicle, which's cargo shall be moved
* @param new_head: ptr to the head of the chain, which shall obtain old_veh's cargo
* @return: amount of moved cargo, TODO
*/
void TransferCargoForTrain(Train *old_veh, Train *new_head)
{
assert(new_head->IsPrimaryVehicle() || new_head->IsFreeWagon());
const CargoID cargo_type = old_veh->cargo_type;
const byte cargo_subtype = old_veh->cargo_subtype;
// how much cargo has to be moved (if possible)
uint remainingAmount = old_veh->cargo.TotalCount();
// each vehicle in the new chain shall be given as much of the old cargo as possible, until none is left
for (Train *tmp = new_head; tmp != nullptr && remainingAmount > 0; tmp = tmp->GetNextUnit()) {
if (tmp->cargo_type == cargo_type && tmp->cargo_subtype == cargo_subtype) {
// calculate the free space for new cargo on the current vehicle
uint curCap = tmp->cargo_cap - tmp->cargo.TotalCount();
uint moveAmount = std::min(remainingAmount, curCap);
// move (parts of) the old vehicle's cargo onto the current vehicle of the new chain
if (moveAmount > 0) {
old_veh->cargo.Shift(moveAmount, &tmp->cargo);
remainingAmount -= moveAmount;
}
}
}
/* Update train weight etc., the old vehicle will be sold anyway */
new_head->ConsistChanged(CCF_LOADUNLOAD);
}
void UpdateAllTemplateVehicleImages()
{
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
for (TemplateVehicle *tv : TemplateVehicle::Iterate()) {
if (tv->Prev() == nullptr) {
Backup<CompanyID> cur_company(_current_company, tv->owner, FILE_LINE);
StringID err;
Train* t = VirtualTrainFromTemplateVehicle(tv, err, 0);
if (t != nullptr) {
int tv_len = 0;
for (TemplateVehicle *u = tv; u != nullptr; u = u->Next()) {
tv_len++;
}
int t_len = 0;
for (Train *u = t; u != nullptr; u = u->Next()) {
t_len++;
}
if (t_len == tv_len) {
Train *v = t;
for (TemplateVehicle *u = tv; u != nullptr; u = u->Next(), v = v->Next()) {
v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_DEPOT, &u->sprite_seq);
u->image_dimensions.SetFromTrain(v);
u->colourmap = GetVehiclePalette(v);
}
} else {
DEBUG(misc, 0, "UpdateAllTemplateVehicleImages: vehicle count mismatch: %u, %u", t_len, tv_len);
}
delete t;
}
cur_company.Restore();
}
}
RestoreRandomSeeds(saved_seeds);
_template_vehicle_images_valid = true;
}
int GetTemplateVehicleEstimatedMaxAchievableSpeed(const TemplateVehicle *tv, int mass, const int speed_cap)
{
int max_speed = 0;
int acceleration;
if (mass < 1) mass = 1;
do {
max_speed++;
acceleration = GetTrainRealisticAccelerationAtSpeed(max_speed, mass, tv->power, tv->max_te, tv->air_drag, tv->railtype);
} while (acceleration > 0 && max_speed < speed_cap);
return max_speed;
}