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OpenTTD-patches/src/saveload/order_sl.cpp

271 lines
8.2 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file order_sl.cpp Code handling saving and loading of orders */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/order_sl_compat.h"
#include "../order_backup.h"
#include "../order_base.h"
#include "../settings_type.h"
#include "../network/network.h"
#include "../safeguards.h"
namespace upstream_sl {
/**
* Unpacks a order from savegames with version 4 and lower
* @param packed packed order
* @return unpacked order
*/
static Order UnpackVersion4Order(uint16_t packed)
{
return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
}
/**
* Unpacks a order from savegames made with TTD(Patch)
* @param packed packed order
* @return unpacked order
*/
Order UnpackOldOrder(uint16_t packed)
{
Order order = UnpackVersion4Order(packed);
/*
* Sanity check
* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
*/
if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
return order;
}
SaveLoadTable GetOrderDescription()
{
static const SaveLoad _order_desc[] = {
SLE_VAR(Order, type, SLE_UINT8),
SLE_VAR(Order, flags, SLE_FILE_U8 | SLE_VAR_U16),
SLE_VAR(Order, dest, SLE_UINT16),
SLE_REF(Order, next, REF_ORDER),
SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
SLE_CONDVAR(Order, wait_time, SLE_FILE_U16 | SLE_VAR_U32, SLV_67, SL_MAX_VERSION),
SLE_CONDVAR(Order, travel_time, SLE_FILE_U16 | SLE_VAR_U32, SLV_67, SL_MAX_VERSION),
SLE_CONDVAR(Order, max_speed, SLE_UINT16, SLV_172, SL_MAX_VERSION),
};
return _order_desc;
}
struct ORDRChunkHandler : ChunkHandler {
ORDRChunkHandler() : ChunkHandler('ORDR', CH_TABLE) {}
void Save() const override
{
const SaveLoadTable slt = GetOrderDescription();
SlTableHeader(slt);
for (Order *order : Order::Iterate()) {
SlSetArrayIndex(order->index);
SlObject(order, slt);
}
}
void Load() const override
{
if (IsSavegameVersionBefore(SLV_5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
if (IsSavegameVersionBefore(SLV_5)) {
/* Pre-version 5 had another layout for orders
* (uint16_t instead of uint32_t) */
len /= sizeof(uint16_t);
std::vector<uint16_t> orders(len);
SlCopy(&orders[0], len, SLE_UINT16);
for (size_t i = 0; i < len; ++i) {
Order *o = new (i) Order();
o->AssignOrder(UnpackVersion4Order(orders[i]));
}
} else if (IsSavegameVersionBefore(SLV_5, 2)) {
len /= sizeof(uint32_t);
std::vector<uint32_t> orders(len);
SlCopy(&orders[0], len, SLE_UINT32);
for (size_t i = 0; i < len; ++i) {
new (i) Order(orders[i]);
}
}
/* Update all the next pointer */
for (Order *o : Order::Iterate()) {
size_t order_index = o->index;
/* Delete invalid orders */
if (o->IsType(OT_NOTHING)) {
delete o;
continue;
}
/* The orders were built like this:
* While the order is valid, set the previous will get its next pointer set */
Order *prev = Order::GetIfValid(order_index - 1);
if (prev != nullptr) prev->next = o;
}
} else {
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = new (index) Order();
SlObject(order, slt);
}
}
}
void FixPointers() const override
{
/* Orders from old savegames have pointers corrected in Load_ORDR */
if (IsSavegameVersionBefore(SLV_5, 2)) return;
for (Order *o : Order::Iterate()) {
SlObject(o, GetOrderDescription());
}
}
};
SaveLoadTable GetOrderListDescription()
{
static const SaveLoad _orderlist_desc[] = {
SLE_REF(OrderList, first, REF_ORDER),
};
return _orderlist_desc;
}
struct ORDLChunkHandler : ChunkHandler {
ORDLChunkHandler() : ChunkHandler('ORDL', CH_TABLE) {}
void Save() const override
{
const SaveLoadTable slt = GetOrderListDescription();
SlTableHeader(slt);
for (OrderList *list : OrderList::Iterate()) {
SlSetArrayIndex(list->index);
SlObject(list, slt);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderList *list = new (index) OrderList(0);
SlObject(list, slt);
}
}
void FixPointers() const override
{
for (OrderList *list : OrderList::Iterate()) {
SlObject(list, GetOrderListDescription());
}
}
};
SaveLoadTable GetOrderBackupDescription()
{
static const SaveLoad _order_backup_desc[] = {
SLE_VAR(OrderBackup, user, SLE_UINT32),
SLE_VAR(OrderBackup, tile, SLE_UINT32),
SLE_VAR(OrderBackup, group, SLE_UINT16),
SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SL_MIN_VERSION, SLV_192),
SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, SLV_192, SL_MAX_VERSION),
SLE_STR(OrderBackup, name, SLE_STR, 0),
SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, SLV_192, SL_MAX_VERSION),
SLE_VAR(OrderBackup, cur_real_order_index, SLE_FILE_U8 | SLE_VAR_U16),
SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_FILE_U8 | SLE_VAR_U16, SLV_176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, SLV_176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, SLV_176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, timetable_start, SLE_FILE_I32 | SLE_VAR_I64, SLV_176, SLV_TIMETABLE_START_TICKS_FIX),
SLE_CONDVAR(OrderBackup, timetable_start, SLE_FILE_U64 | SLE_VAR_I64, SLV_TIMETABLE_START_TICKS_FIX, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U32, SLV_176, SLV_180),
SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U16 | SLE_VAR_U32, SLV_180, SL_MAX_VERSION),
SLE_REF(OrderBackup, orders, REF_ORDER),
};
return _order_backup_desc;
}
struct BKORChunkHandler : ChunkHandler {
BKORChunkHandler() : ChunkHandler('BKOR', CH_TABLE) {}
void Save() const override
{
const SaveLoadTable slt = GetOrderBackupDescription();
SlTableHeader(slt);
/* We only save this when we're a network server
* as we want this information on our clients. For
* normal games this information isn't needed. */
if (!_networking || !_network_server) return;
for (OrderBackup *ob : OrderBackup::Iterate()) {
SlSetArrayIndex(ob->index);
SlObject(ob, slt);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderBackup *ob = new (index) OrderBackup();
SlObject(ob, slt);
if (ob->cur_real_order_index == 0xFF) ob->cur_real_order_index = INVALID_VEH_ORDER_ID;
if (ob->cur_implicit_order_index == 0xFF) ob->cur_implicit_order_index = INVALID_VEH_ORDER_ID;
}
}
void FixPointers() const override
{
for (OrderBackup *ob : OrderBackup::Iterate()) {
SlObject(ob, GetOrderBackupDescription());
}
}
};
static const BKORChunkHandler BKOR;
static const ORDRChunkHandler ORDR;
static const ORDLChunkHandler ORDL;
static const ChunkHandlerRef order_chunk_handlers[] = {
BKOR,
ORDR,
ORDL,
};
extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);
}