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OpenTTD-patches/src/roadveh.h

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C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file src/roadveh.h Road vehicle states */
#ifndef ROADVEH_H
#define ROADVEH_H
#include "ground_vehicle.hpp"
#include "engine_base.h"
#include "cargotype.h"
#include "track_func.h"
#include "road.h"
#include "road_map.h"
#include "newgrf_engine.h"
#include <array>
struct RoadVehicle;
/** Road vehicle states */
enum RoadVehicleStates {
/*
* Lower 4 bits are used for vehicle track direction. (Trackdirs)
* When in a road stop (bit 5 or bit 6 set) these bits give the
* track direction of the entry to the road stop.
* As the entry direction will always be a diagonal
* direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
* are needed to hold this direction. Bit 1 is then used to show
* that the vehicle is using the second road stop bay.
* Bit 2 is then used for drive-through stops to show the vehicle
* is stopping at this road stop.
*/
/* Numeric values */
RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot
RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge
/* Bit numbers */
RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop
RVS_ENTERED_STOP = 2, ///< Only set when a vehicle has entered the stop
RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data
RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop
RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop
/* Bit sets of the above specified bits */
RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop
RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END,
RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop
RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
RVSB_DRIVE_SIDE = 1 << RVS_DRIVE_SIDE, ///< The vehicle is at the opposite side of the road
RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs
RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09, ///< Only bits 0 and 3 are used to encode the trackdir for road stops
};
/** State information about the Road Vehicle controller */
static const uint RDE_NEXT_TILE = 0x80; ///< We should enter the next tile
static const uint RDE_TURNED = 0x40; ///< We just finished turning
/* Start frames for when a vehicle enters a tile/changes its state.
* The start frame is different for vehicles that turned around or
* are leaving the depot as the do not start at the edge of the tile.
* For trams there are a few different start frames as there are two
* places where trams can turn. */
static const uint RVC_DEFAULT_START_FRAME = 0;
static const uint RVC_TURN_AROUND_START_FRAME = 1;
static const uint RVC_DEPOT_START_FRAME = 6;
static const uint RVC_START_FRAME_AFTER_LONG_TRAM = 21;
static const uint RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16;
/* Stop frame for a vehicle in a drive-through stop */
static const uint RVC_DRIVE_THROUGH_STOP_FRAME = 11;
static const uint RVC_DEPOT_STOP_FRAME = 11;
/** The number of ticks a vehicle has for overtaking. */
static const byte RV_OVERTAKE_TIMEOUT = 35;
/** Maximum segments of road vehicle path cache */
static const uint8_t RV_PATH_CACHE_SEGMENTS = 16;
static const uint8_t RV_PATH_CACHE_SEGMENT_MASK = (RV_PATH_CACHE_SEGMENTS - 1);
static_assert((RV_PATH_CACHE_SEGMENTS & RV_PATH_CACHE_SEGMENT_MASK) == 0, ""); // Must be a power of 2
void RoadVehUpdateCache(RoadVehicle *v, bool same_length = false);
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
struct RoadVehPathCache {
std::array<TileIndex, RV_PATH_CACHE_SEGMENTS> tile;
std::array<Trackdir, RV_PATH_CACHE_SEGMENTS> td;
uint32_t layout_ctr = 0;
uint8_t start = 0;
uint8_t count = 0;
inline bool empty() const { return this->count == 0; }
inline uint8_t size() const { return this->count; }
inline bool full() const { return this->count >= RV_PATH_CACHE_SEGMENTS; }
inline void clear()
{
this->start = 0;
this->count = 0;
}
inline TileIndex front_tile() const { return this->tile[this->start]; }
inline Trackdir front_td() const { return this->td[this->start]; }
inline uint8_t back_index() const { return (this->start + this->count - 1) & RV_PATH_CACHE_SEGMENT_MASK; }
inline TileIndex back_tile() const { return this->tile[this->back_index()]; }
inline Trackdir back_td() const { return this->td[this->back_index()]; }
/* push an item to the front of the ring, if the ring is already full, the back item is overwritten */
inline void push_front(TileIndex tile, Trackdir td)
{
this->start = (this->start - 1) & RV_PATH_CACHE_SEGMENT_MASK;
if (!this->full()) this->count++;
this->tile[this->start] = tile;
this->td[this->start] = td;
}
inline void pop_front()
{
this->start = (this->start + 1) & RV_PATH_CACHE_SEGMENT_MASK;
this->count--;
}
inline void pop_back()
{
this->count--;
}
};
enum RoadVehicleFlags {
RVF_ON_LEVEL_CROSSING = 0, ///< One or more parts of this road vehicle are on a level crossing
};
/**
* Buses, trucks and trams belong to this class.
*/
struct RoadVehicle final : public GroundVehicle<RoadVehicle, VEH_ROAD> {
byte state; ///< @see RoadVehicleStates
byte frame;
uint16_t blocked_ctr;
byte overtaking; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
byte overtaking_ctr; ///< The length of the current overtake attempt.
std::unique_ptr<RoadVehPathCache> cached_path; ///< Cached path.
RoadTypes compatible_roadtypes; ///< Roadtypes this consist is powered on.
uint16_t crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
byte reverse_ctr;
byte critical_breakdown_count; ///< Counter for the number of critical breakdowns since last service
uint8_t rvflags; ///< Road vehicle flags
RoadType roadtype; ///< Roadtype of this vehicle.
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
RoadVehicle() : GroundVehicleBase() {}
/** We want to 'destruct' the right class. */
virtual ~RoadVehicle() { this->PreDestructor(); }
friend struct GroundVehicle<RoadVehicle, VEH_ROAD>; // GroundVehicle needs to use the acceleration functions defined at RoadVehicle.
void MarkDirty() override;
void UpdateDeltaXY() override;
ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_ROADVEH_REVENUE : EXPENSES_ROADVEH_RUN; }
bool IsPrimaryVehicle() const override { return this->IsFrontEngine(); }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override;
int GetDisplaySpeed() const override { return this->gcache.last_speed / 2; }
int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const override;
int GetDisplayImageWidth(Point *offset = nullptr) const;
bool IsInDepot() const override { return this->state == RVSB_IN_DEPOT; }
bool Tick() override;
void OnNewDay() override;
void OnPeriodic() override;
uint Crash(bool flooded = false) override;
Trackdir GetVehicleTrackdir() const override;
TileIndex GetOrderStationLocation(StationID station) override;
ClosestDepot FindClosestDepot() override;
bool IsBus() const;
int GetCurrentMaxSpeed() const override;
int GetEffectiveMaxSpeed() const;
int GetDisplayEffectiveMaxSpeed() const { return this->GetEffectiveMaxSpeed() / 2; }
int UpdateSpeed(int max_speed);
void SetDestTile(TileIndex tile) override;
inline bool IsRoadVehicleOnLevelCrossing() const
{
if (HasBit(_roadtypes_non_train_colliding, this->roadtype)) return false;
for (const RoadVehicle *u = this; u != nullptr; u = u->Next()) {
if (IsLevelCrossingTile(u->tile)) return true;
}
return false;
}
inline bool IsRoadVehicleStopped() const
{
if (!(this->vehstatus & VS_STOPPED)) return false;
return !this->IsRoadVehicleOnLevelCrossing();
}
inline uint GetOvertakingCounterThreshold() const
{
return RV_OVERTAKE_TIMEOUT + (this->gcache.cached_total_length / 2) - (VEHICLE_LENGTH / 2);
}
void SetRoadVehicleOvertaking(byte overtaking);
inline RoadVehPathCache &GetOrCreatePathCache()
{
if (!this->cached_path) this->cached_path.reset(new RoadVehPathCache());
return *this->cached_path;
}
protected: // These functions should not be called outside acceleration code.
/**
* Allows to know the power value that this vehicle will use.
* @return Power value from the engine in HP, or zero if the vehicle is not powered.
*/
inline uint16_t GetPower() const
{
/* Power is not added for articulated parts */
if (!this->IsArticulatedPart()) {
/* Road vehicle power is in units of 10 HP. */
return 10 * GetVehicleProperty(this, PROP_ROADVEH_POWER, RoadVehInfo(this->engine_type)->power);
}
return 0;
}
/**
* Returns a value if this articulated part is powered.
* @return Zero, because road vehicles don't have powered parts.
*/
inline uint16_t GetPoweredPartPower(const RoadVehicle *head) const
{
return 0;
}
/**
* Allows to know the weight value that this vehicle will use (excluding cargo).
* @return Weight value from the engine in tonnes.
*/
inline uint16_t GetWeightWithoutCargo() const
{
uint16_t weight = 0;
/* Vehicle weight is not added for articulated parts. */
if (!this->IsArticulatedPart()) {
/* Road vehicle weight is in units of 1/4 t. */
weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
/*
* TODO: DIRTY HACK: at least 1 for realistic accelerate
*/
if (weight == 0) weight = 1;
}
return weight;
}
/**
* Allows to know the weight value that this vehicle will use (cargo only).
* @return Weight value from the engine in tonnes.
*/
inline uint16_t GetCargoWeight() const
{
return CargoSpec::Get(this->cargo_type)->WeightOfNUnits(this->cargo.StoredCount());
}
/**
* Allows to know the weight value that this vehicle will use.
* @return Weight value from the engine in tonnes.
*/
inline uint16_t GetWeight() const
{
return this->GetWeightWithoutCargo() + this->GetCargoWeight();
}
/**
* Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
* @return Weight value in tonnes.
*/
uint16_t GetMaxWeight() const override;
/**
* Allows to know the tractive effort value that this vehicle will use.
* @return Tractive effort value from the engine.
*/
inline byte GetTractiveEffort() const
{
/* The tractive effort coefficient is in units of 1/256. */
return GetVehicleProperty(this, PROP_ROADVEH_TRACTIVE_EFFORT, RoadVehInfo(this->engine_type)->tractive_effort);
}
/**
* Gets the area used for calculating air drag.
* @return Area of the engine in m^2.
*/
inline byte GetAirDragArea() const
{
return 6;
}
/**
* Gets the air drag coefficient of this vehicle.
* @return Air drag value from the engine.
*/
inline byte GetAirDrag() const
{
return RoadVehInfo(this->engine_type)->air_drag;
}
/**
* Checks the current acceleration status of this vehicle.
* @return Acceleration status.
*/
inline AccelStatus GetAccelerationStatus() const
{
return this->IsRoadVehicleStopped() ? AS_BRAKE : AS_ACCEL;
}
/**
* Calculates the current speed of this vehicle.
* @return Current speed in km/h-ish.
*/
inline uint16_t GetCurrentSpeed() const
{
return this->cur_speed / 2;
}
/**
* Returns the rolling friction coefficient of this vehicle.
* @return Rolling friction coefficient in [1e-4].
*/
inline uint32_t GetRollingFriction() const
{
/* Trams have a slightly greater friction coefficient than trains.
* The rest of road vehicles have bigger values. */
uint32_t coeff = RoadTypeIsTram(this->roadtype) ? 40 : 75;
/* The friction coefficient increases with speed in a way that
* it doubles at 128 km/h, triples at 256 km/h and so on. */
return coeff * (128 + this->GetCurrentSpeed()) / 128;
}
/**
* Allows to know the acceleration type of a vehicle.
* @return Zero, road vehicles always use a normal acceleration method.
*/
inline int GetAccelerationType() const
{
return 0;
}
/**
* Returns the slope steepness used by this vehicle.
* @return Slope steepness used by the vehicle.
*/
inline uint32_t GetSlopeSteepness() const
{
return _settings_game.vehicle.roadveh_slope_steepness;
}
/**
* Gets the maximum speed allowed by the track for this vehicle.
* @return Since roads don't limit road vehicle speed, it returns always zero.
*/
inline uint16_t GetMaxTrackSpeed() const
{
return GetRoadTypeInfo(GetRoadType(this->tile, GetRoadTramType(this->roadtype)))->max_speed;
}
/**
* Checks if the vehicle is at a tile that can be sloped.
* @return True if the tile can be sloped.
*/
inline bool TileMayHaveSlopedTrack() const
{
TrackBits trackbits = TrackdirBitsToTrackBits(GetTileTrackdirBits(this->tile, TRANSPORT_ROAD, GetRoadTramType(this->roadtype)));
return trackbits == TRACK_BIT_X || trackbits == TRACK_BIT_Y;
}
/**
* Road vehicles have to use GetSlopePixelZ() to compute their height
* if they are reversing because in that case, their direction
* is not parallel with the road. It is safe to return \c true
* even if it is not reversing.
* @return are we (possibly) reversing?
*/
inline bool HasToUseGetSlopePixelZ()
{
const RoadVehicle *rv = this->First();
/* Check if this vehicle is in the same direction as the road under.
* We already know it has either GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set. */
if (rv->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)rv->state)) {
/* If the first vehicle is reversing, this vehicle may be reversing too
* (especially if this is the first, and maybe the only, vehicle).*/
return true;
}
while (rv != this) {
/* If any previous vehicle has different direction,
* we may be in the middle of reversing. */
if (this->direction != rv->direction) return true;
rv = rv->Next();
}
return false;
}
};
#endif /* ROADVEH_H */