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OpenTTD-patches/src/infrastructure.cpp

421 lines
16 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file infrastructure.cpp Implementation of infrastructure sharing */
#include "stdafx.h"
#include "infrastructure_func.h"
#include "train.h"
#include "aircraft.h"
#include "error.h"
#include "vehicle_func.h"
#include "station_base.h"
#include "depot_base.h"
#include "pbs.h"
#include "signal_func.h"
#include "window_func.h"
#include "gui.h"
#include "pathfinder/yapf/yapf_cache.h"
#include "company_base.h"
#include "string_func.h"
#include "scope_info.h"
#include "order_cmd.h"
#include "strings_func.h"
#include "scope.h"
#include "table/strings.h"
/**
* Helper function for transferring sharing fees
* @param v The vehicle involved
* @param infra_owner The owner of the infrastructure
* @param cost Amount to transfer as money fraction (shifted 8 bits to the left)
*/
static void PaySharingFee(Vehicle *v, Owner infra_owner, Money cost)
{
Company *c = Company::Get(v->owner);
if (!_settings_game.economy.sharing_payment_in_debt) {
/* Do not allow fee payment to drop (money - loan) below 0. */
cost = std::min(cost, (c->money - c->current_loan) << 8);
if (cost <= 0) return;
}
v->profit_this_year -= cost;
SubtractMoneyFromCompanyFract(v->owner, CommandCost(EXPENSES_SHARING_COST, cost));
SubtractMoneyFromCompanyFract(infra_owner, CommandCost(EXPENSES_SHARING_INC, -cost));
}
/**
* Pay the fee for spending a single tick inside a station.
* @param v The vehicle that is using the station.
* @param st The station that it uses.
*/
void PayStationSharingFee(Vehicle *v, const Station *st)
{
if (v->owner == st->owner || st->owner == OWNER_NONE || v->type == VEH_TRAIN) return;
Money cost = _settings_game.economy.sharing_fee[v->type];
PaySharingFee(v, st->owner, (cost << 8) / DAY_TICKS);
}
/**
* Pay the daily fee for trains on foreign tracks.
* @param v The vehicle to pay the fee for.
*/
void PayDailyTrackSharingFee(Train *v)
{
Owner owner = GetTileOwner(v->tile);
if (owner == v->owner) return;
Money cost = _settings_game.economy.sharing_fee[VEH_TRAIN] << 8;
/* Cost is calculated per 1000 tonnes */
cost = (cost * v->gcache.cached_weight) / 1000;
/* Only pay the required fraction */
cost = (cost * v->running_ticks) / DAY_TICKS;
if (cost != 0) PaySharingFee(v, owner, cost);
}
/**
* Check whether a vehicle is in an allowed position.
* @param v The vehicle to check.
* @param owner Owner whose infrastructure is not allowed, because the company will be removed. Ignored if INVALID_OWNER.
* @return True if the vehicle is compeletely in an allowed position.
*/
static bool VehiclePositionIsAllowed(const Vehicle *v, Owner owner = INVALID_OWNER)
{
switch (v->type) {
case VEH_TRAIN:
if (HasBit(Train::From(v)->subtype, GVSF_VIRTUAL)) return true;
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
if (!IsValidTile(u->tile)) continue;
if (!IsInfraTileUsageAllowed(VEH_TRAIN, v->owner, u->tile) || GetTileOwner(u->tile) == owner) return false;
}
return true;
case VEH_ROAD:
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
if (!IsValidTile(u->tile)) continue;
if (IsRoadDepotTile(u->tile) || IsBayRoadStopTile(u->tile)) {
if (!IsInfraTileUsageAllowed(VEH_ROAD, v->owner, u->tile) || GetTileOwner(u->tile) == owner) return false;
}
}
return true;
case VEH_SHIP:
if (!IsValidTile(v->tile)) return true;
if (IsShipDepotTile(v->tile) && v->IsStoppedInDepot()) {
if (!IsInfraTileUsageAllowed(VEH_SHIP, v->owner, v->tile) || GetTileOwner(v->tile) == owner) return false;
}
return true;
case VEH_AIRCRAFT: {
const Aircraft *a = Aircraft::From(v);
if (a->state != FLYING && Station::IsValidID(a->targetairport)) {
Owner station_owner = Station::Get(a->targetairport)->owner;
if (!IsInfraUsageAllowed(VEH_AIRCRAFT, a->owner, station_owner) || station_owner == owner) return false;
}
return true;
}
default: return true;
}
}
/**
* Check whether an order has a destination that is allowed.
* I.e. it refers to a station/depot/waypoint the vehicle is allowed to visit.
* @param order The order to check
* @param v The vehicle this order belongs to.
* @param owner Owner whose infrastructure is not allowed, because the company will be removed. Ignored if INVALID_OWNER.
* @return True if the order has an allowed destination.
*/
static bool OrderDestinationIsAllowed(const Order *order, const Vehicle *v, Owner owner = INVALID_OWNER)
{
Owner dest_owner;
switch (order->GetType()) {
case OT_IMPLICIT:
case OT_GOTO_STATION:
case OT_GOTO_WAYPOINT:
dest_owner = BaseStation::Get(order->GetDestination())->owner;
break;
case OT_GOTO_DEPOT:
if ((order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) return true;
dest_owner = (v->type == VEH_AIRCRAFT) ? Station::Get(order->GetDestination())->owner : GetTileOwner(Depot::Get(order->GetDestination())->xy);
break;
case OT_LOADING_ADVANCE:
case OT_LOADING:
dest_owner = Station::Get(v->last_station_visited)->owner;
break;
default:
return true;
}
return dest_owner != owner && IsInfraUsageAllowed(v->type, v->owner, dest_owner);
}
/**
* Sell a vehicle, no matter where it may be.
* @param v The vehicle to sell
* @param give_money Do we actually need to give money to the vehicle owner?
*/
static void RemoveAndSellVehicle(Vehicle *v, bool give_money)
{
assert(v->Previous() == nullptr);
if (give_money) {
/* compute total value and give that to the owner */
Money value = 0;
for (Vehicle *u = v->First(); u != nullptr; u = u->Next()) {
value += u->value;
}
CompanyID old = _current_company;
_current_company = v->owner;
SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, -value));
_current_company = old;
}
/* take special measures for trains, but not when sharing is disabled or when the train is a free wagon chain */
if (_settings_game.economy.infrastructure_sharing[VEH_TRAIN] && v->type == VEH_TRAIN && Train::From(v)->IsFrontEngine() && !Train::From(v)->IsVirtual()) {
DeleteVisibleTrain(Train::From(v));
} else {
delete v;
}
}
void ConsoleRemoveVehicle(VehicleID id)
{
Vehicle *v = Vehicle::GetIfValid(id);
if (v->Previous() == nullptr) RemoveAndSellVehicle(v, false);
}
/**
* Check all path reservations, and reserve a new path if the current path is invalid.
*/
static void FixAllReservations()
{
/* if this function is called, we can safely assume that sharing of rails is being switched off */
assert(!_settings_game.economy.infrastructure_sharing[VEH_TRAIN]);
for (Train *v : Train::IterateFrontOnly()) {
if (!v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0 || HasBit(v->subtype, GVSF_VIRTUAL)) continue;
/* It might happen that the train reserved additional tracks,
* but FollowTrainReservation can't detect those because they are no longer reachable.
* detect this by first finding the end of the reservation,
* then switch sharing on and try again. If these two ends differ,
* unreserve the path, switch sharing off and try to reserve a new path */
PBSTileInfo end_tile_info = FollowTrainReservation(v, nullptr, FTRF_IGNORE_LOOKAHEAD | FTRF_OKAY_UNUSED);
/* first do a quick test to determine whether the next tile has any reservation at all */
TileIndex next_tile = end_tile_info.tile + TileOffsByDiagDir(TrackdirToExitdir(end_tile_info.trackdir));
/* If the next tile doesn't have a reservation at all, the reservation surely ends here. Thus all is well */
if (GetReservedTrackbits(next_tile) == TRACK_BIT_NONE) continue;
/* change sharing setting temporarily */
_settings_game.economy.infrastructure_sharing[VEH_TRAIN] = true;
PBSTileInfo end_tile_info2 = FollowTrainReservation(v, nullptr, FTRF_IGNORE_LOOKAHEAD | FTRF_OKAY_UNUSED);
/* if these two reservation ends differ, unreserve the path and try to reserve a new path */
if (end_tile_info.tile != end_tile_info2.tile || end_tile_info.trackdir != end_tile_info2.trackdir) {
FreeTrainTrackReservation(v);
_settings_game.economy.infrastructure_sharing[VEH_TRAIN] = false;
TryPathReserve(v, true);
} else {
_settings_game.economy.infrastructure_sharing[VEH_TRAIN] = false;
}
}
}
/**
* Check if a sharing change is possible.
* If vehicles are still on others' infrastructure or using others' stations,
* The change is not possible and false is returned.
* @param type The type of vehicle whose setting will be changed.
* @param new_value True if sharing will become enabled.
* @return True if the change can take place, false otherwise.
*/
bool CheckSharingChangePossible(VehicleType type, bool new_value)
{
if (type != VEH_AIRCRAFT) YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
/* Only do something when sharing is being disabled */
if (!_settings_game.economy.infrastructure_sharing[type] || new_value) return true;
_settings_game.economy.infrastructure_sharing[type] = false;
auto guard = scope_guard([type]() {
_settings_game.economy.infrastructure_sharing[type] = true;
});
StringID error_message = STR_NULL;
for (Vehicle *v : Vehicle::IterateTypeFrontOnly(type)) {
if (HasBit(v->subtype, GVSF_VIRTUAL)) continue;
/* Check vehicle positiion */
if (!VehiclePositionIsAllowed(v)) {
error_message = STR_CONFIG_SETTING_SHARING_USED_BY_VEHICLES;
/* Break immediately, this error message takes precedence over the others. */
break;
}
/* Check current order */
if (!OrderDestinationIsAllowed(&v->current_order, v)) {
error_message = STR_CONFIG_SETTING_SHARING_ORDERS_TO_OTHERS;
}
/* Check order list */
if (v->FirstShared() != v) continue;
for(const Order *o : v->Orders()) {
if (!OrderDestinationIsAllowed(o, v)) {
error_message = STR_CONFIG_SETTING_SHARING_ORDERS_TO_OTHERS;
}
}
}
if (type == VEH_TRAIN && _settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
for (Train *v : Train::IterateFrontOnly()) {
if (!v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0 || HasBit(v->subtype, GVSF_VIRTUAL)) continue;
/* It might happen that the train reserved additional tracks,
* but FollowTrainReservation can't detect those because they are no longer reachable.
* detect this by first finding the end of the reservation,
* then switch sharing on and try again. If these two ends differ,
* disallow changing the sharing state */
PBSTileInfo end_tile_info = FollowTrainReservation(v, nullptr, FTRF_IGNORE_LOOKAHEAD | FTRF_OKAY_UNUSED);
/* first do a quick test to determine whether the next tile has any reservation at all */
TileIndex next_tile = end_tile_info.tile + TileOffsByDiagDir(TrackdirToExitdir(end_tile_info.trackdir));
/* If the next tile doesn't have a reservation at all, the reservation surely ends here. Thus all is well */
if (GetReservedTrackbits(next_tile) == TRACK_BIT_NONE) continue;
/* change sharing setting temporarily */
_settings_game.economy.infrastructure_sharing[VEH_TRAIN] = true;
PBSTileInfo end_tile_info2 = FollowTrainReservation(v, nullptr, FTRF_IGNORE_LOOKAHEAD | FTRF_OKAY_UNUSED);
_settings_game.economy.infrastructure_sharing[VEH_TRAIN] = false;
/* if these two reservation ends differ, disallow changing the sharing state */
if (end_tile_info.tile != end_tile_info2.tile || end_tile_info.trackdir != end_tile_info2.trackdir) {
error_message = STR_CONFIG_SETTING_SHARING_USED_BY_VEHICLES;
break;
}
}
}
if (error_message != STR_NULL) {
ShowErrorMessage(error_message, INVALID_STRING_ID, WL_ERROR);
return false;
}
if (type == VEH_TRAIN) FixAllReservations();
return true;
}
/**
* Handle the removal (through reset_company or bankruptcy) of a company.
* i.e. remove all vehicles owned by that company or on its infrastructure,
* and delete all now-invalid orders.
* @param Owner the company to be removed.
*/
void HandleSharingCompanyDeletion(Owner owner)
{
YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
Vehicle *si_v = nullptr;
SCOPE_INFO_FMT([&si_v], "HandleSharingCompanyDeletion: veh: %s", scope_dumper().VehicleInfo(si_v));
for (Vehicle *v : Vehicle::IterateFrontOnly()) {
si_v = v;
if (!IsCompanyBuildableVehicleType(v)) continue;
/* vehicle position */
if (v->owner == owner || !VehiclePositionIsAllowed(v, owner)) {
RemoveAndSellVehicle(v, v->owner != owner);
continue;
}
/* current order */
if (!OrderDestinationIsAllowed(&v->current_order, v, owner)) {
if (v->current_order.IsAnyLoadingType()) {
v->LeaveStation();
} else {
v->current_order.MakeDummy();
}
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
}
/* order list */
if (v->FirstShared() != v) continue;
RemoveVehicleOrdersIf(v, [&](const Order *o) {
if (o->GetType() == OT_GOTO_DEPOT && (o->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) return false;
return !OrderDestinationIsAllowed(o, v, owner);
});
}
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && _settings_game.economy.infrastructure_sharing[VEH_TRAIN]) {
for (TileIndex t = 0; t < MapSize(); t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
case MP_ROAD:
case MP_STATION:
case MP_TUNNELBRIDGE:
if (GetTileOwner(t) == owner) {
TrackBits bits = GetReservedTrackbits(t);
if (bits != TRACK_BIT_NONE) {
/* Vehicles of this company and vehicles physically on tiles of this company have all been removed, but this tile is still reserved.
* The reservation may belong to a train of another company which is still on another company's infrastructure, remove it.
*/
for (Track track : SetTrackBitIterator(bits)) {
Train *v = GetTrainForReservation(t, track);
if (v != nullptr) RemoveAndSellVehicle(v, v->owner != owner);
}
}
}
break;
default:
break;
}
}
}
}
/**
* Update all block signals on the map.
* To be called after the setting for sharing of rails changes.
* @param owner Owner whose signals to update. If INVALID_OWNER, update everything.
*/
void UpdateAllBlockSignals(Owner owner)
{
Owner last_owner = INVALID_OWNER;
auto check_owner = [&](Owner track_owner) -> bool {
if (owner != INVALID_OWNER && track_owner != owner) return true;
if (!IsOneSignalBlock(track_owner, last_owner)) {
/* Cannot update signals of two different companies in one run,
* if these signal blocks are not joined */
UpdateSignalsInBuffer();
last_owner = track_owner;
}
return false;
};
TileIndex tile = 0;
do {
if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile)) {
Owner track_owner = GetTileOwner(tile);
if (check_owner(track_owner)) continue;
TrackBits bits = GetTrackBits(tile);
do {
Track track = RemoveFirstTrack(&bits);
if (HasSignalOnTrack(tile, track)) {
AddTrackToSignalBuffer(tile, track, track_owner);
}
} while (bits != TRACK_BIT_NONE);
} else if (IsLevelCrossingTile(tile) && (owner == INVALID_OWNER || GetTileOwner(tile) == owner)) {
UpdateLevelCrossing(tile);
} else if (IsTunnelBridgeWithSignalSimulation(tile)) {
Owner track_owner = GetTileOwner(tile);
if (check_owner(track_owner)) continue;
if (IsTunnelBridgeSignalSimulationExit(tile)) {
AddSideToSignalBuffer(tile, INVALID_DIAGDIR, track_owner);
}
if (_extra_aspects > 0 && IsTunnelBridgeSignalSimulationEntrance(tile) && GetTunnelBridgeEntranceSignalState(tile) == SIGNAL_STATE_GREEN) {
SetTunnelBridgeEntranceSignalAspect(tile, 0);
UpdateAspectDeferred(tile, GetTunnelBridgeEntranceTrackdir(tile));
}
}
} while (++tile != MapSize());
UpdateSignalsInBuffer();
FlushDeferredAspectUpdates();
}