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OpenTTD-patches/src/industry.h

275 lines
11 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry.h Base of all industries. */
#ifndef INDUSTRY_H
#define INDUSTRY_H
#include "newgrf_storage.h"
#include "subsidy_type.h"
#include "industry_map.h"
#include "industrytype.h"
#include "tilearea_type.h"
#include "station_base.h"
typedef Pool<Industry, IndustryID, 64, 64000> IndustryPool;
extern IndustryPool _industry_pool;
static const YearDelta PROCESSING_INDUSTRY_ABANDONMENT_YEARS = 5; ///< If a processing industry doesn't produce for this many consecutive years, it may close.
/**
* Production level maximum, minimum and default values.
* It is not a value been really used in order to change, but rather an indicator
* of how the industry is behaving.
*/
enum ProductionLevels {
PRODLEVEL_CLOSURE = 0x00, ///< signal set to actually close the industry
PRODLEVEL_MINIMUM = 0x04, ///< below this level, the industry is set to be closing
PRODLEVEL_DEFAULT = 0x10, ///< default level set when the industry is created
PRODLEVEL_MAXIMUM = 0x80, ///< the industry is running at full speed
};
/**
* Flags to control/override the behaviour of an industry.
* These flags are controlled by game scripts.
*/
enum IndustryControlFlags : byte {
/** No flags in effect */
INDCTL_NONE = 0,
/** When industry production change is evaluated, rolls to decrease are ignored. */
INDCTL_NO_PRODUCTION_DECREASE = 1 << 0,
/** When industry production change is evaluated, rolls to increase are ignored. */
INDCTL_NO_PRODUCTION_INCREASE = 1 << 1,
/**
* Industry can not close regardless of production level or time since last delivery.
* This does not prevent a closure already announced. */
INDCTL_NO_CLOSURE = 1 << 2,
/** Indicates that the production level of the industry is externally controlled. */
INDCTL_EXTERNAL_PROD_LEVEL = 1 << 3,
/** Mask of all flags set */
INDCTL_MASK = INDCTL_NO_PRODUCTION_DECREASE | INDCTL_NO_PRODUCTION_INCREASE | INDCTL_NO_CLOSURE | INDCTL_EXTERNAL_PROD_LEVEL,
};
DECLARE_ENUM_AS_BIT_SET(IndustryControlFlags);
/**
* Defines the internal data of a functional industry.
*/
struct Industry : IndustryPool::PoolItem<&_industry_pool> {
IndustryType type; ///< Type of industry.
Owner owner; ///< Owner of the industry. Which SHOULD always be (imho) OWNER_NONE
CalTime::Date construction_date; ///< Date of the construction of the industry
TileArea location; ///< Location of the industry
Town *town; ///< Nearest town
Station *neutral_station; ///< Associated neutral station
std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo{};
std::array<CargoID, INDUSTRY_NUM_OUTPUTS> produced_cargo{}; ///< 16 production cargo slots
std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> produced_cargo_waiting{}; ///< amount of cargo produced per cargo
std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> incoming_cargo_waiting{}; ///< incoming cargo waiting to be processed
std::array<byte, INDUSTRY_NUM_OUTPUTS> production_rate{}; ///< production rate for each cargo
std::array<uint32_t, INDUSTRY_NUM_OUTPUTS> this_month_production{}; ///< stats of this month's production per cargo
std::array<uint32_t, INDUSTRY_NUM_OUTPUTS> this_month_transported{}; ///< stats of this month's transport per cargo
std::array<byte, INDUSTRY_NUM_OUTPUTS> last_month_pct_transported{}; ///< percentage transported per cargo in the last full month
std::array<uint32_t, INDUSTRY_NUM_OUTPUTS> last_month_production{}; ///< total units produced per cargo in the last full month
std::array<uint32_t, INDUSTRY_NUM_OUTPUTS> last_month_transported{}; ///< total units transported per cargo in the last full month
StationList stations_near; ///< NOSAVE: List of nearby stations.
mutable std::string cached_name; ///< NOSAVE: Cache of the resolved name of the industry
uint16_t counter; ///< used for animation and/or production (if available cargo)
byte prod_level; ///< general production level
Colours random_colour; ///< randomized colour of the industry, for display purpose
EconTime::Year last_prod_year; ///< last year of production
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
IndustryControlFlags ctlflags; ///< flags overriding standard behaviours
PartOfSubsidy part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
Owner founder; ///< Founder of the industry
uint8_t construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
byte selected_layout; ///< Which tile layout was used when creating the industry
Owner exclusive_supplier; ///< Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Owner exclusive_consumer; ///< Which company has exclusive rights to take cargo (INVALID_OWNER = anyone)
EconTime::Date last_cargo_accepted_at[INDUSTRY_NUM_INPUTS]; ///< Last day each cargo type was accepted by this industry
std::string text; ///< General text with additional information.
uint16_t random; ///< Random value used for randomisation of all kinds of things
PersistentStorage *psa; ///< Persistent storage for NewGRF industries.
Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
~Industry();
void RecomputeProductionMultipliers();
/**
* Check if a given tile belongs to this industry.
* @param tile The tile to check.
* @return True if the tile is part of this industry.
*/
inline bool TileBelongsToIndustry(TileIndex tile) const
{
return IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->index;
}
inline int GetCargoProducedIndex(CargoID cargo) const
{
if (cargo == INVALID_CARGO) return -1;
auto pos = std::find(this->produced_cargo.begin(), this->produced_cargo.end(), cargo);
if (pos == this->produced_cargo.end()) return -1;
return pos - this->produced_cargo.begin();
}
inline int GetCargoAcceptedIndex(CargoID cargo) const
{
if (cargo == INVALID_CARGO) return -1;
auto pos = std::find(this->accepts_cargo.begin(), this->accepts_cargo.end(), cargo);
if (pos == this->accepts_cargo.end()) return -1;
return pos - this->accepts_cargo.begin();
}
/**
* Test if this industry accepts any cargo.
* @return true iff the industry accepts any cargo.
*/
bool IsCargoAccepted() const { return std::any_of(std::begin(this->accepts_cargo), std::end(this->accepts_cargo), [](const auto &cargo) { return IsValidCargoID(cargo); }); }
/**
* Test if this industry produces any cargo.
* @return true iff the industry produces any cargo.
*/
bool IsCargoProduced() const { return std::any_of(std::begin(this->produced_cargo), std::end(this->produced_cargo), [](const auto &cargo) { return IsValidCargoID(cargo); }); }
/**
* Test if this industry accepts a specific cargo.
* @param cargo Cargo type to test.
* @return true iff the industry accepts the given cargo type.
*/
bool IsCargoAccepted(CargoID cargo) const { return std::any_of(std::begin(this->accepts_cargo), std::end(this->accepts_cargo), [&cargo](const auto &cid) { return cid == cargo; }); }
/**
* Test if this industry produces a specific cargo.
* @param cargo Cargo type to test.
* @return true iff the industry produces the given cargo types.
*/
bool IsCargoProduced(CargoID cargo) const { return std::any_of(std::begin(this->produced_cargo), std::end(this->produced_cargo), [&cargo](const auto &cid) { return cid == cargo; }); }
/**
* Get the industry of the given tile
* @param tile the tile to get the industry from
* @pre IsTileType(t, MP_INDUSTRY)
* @return the industry
*/
static inline Industry *GetByTile(TileIndex tile)
{
return Industry::Get(GetIndustryIndex(tile));
}
static Industry *GetRandom();
static void PostDestructor(size_t index);
/**
* Increment the count of industries for this type.
* @param type IndustryType to increment
* @pre type < NUM_INDUSTRYTYPES
*/
static inline void IncIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
counts[type]++;
}
/**
* Decrement the count of industries for this type.
* @param type IndustryType to decrement
* @pre type < NUM_INDUSTRYTYPES
*/
static inline void DecIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
counts[type]--;
}
/**
* Get the count of industries for this type.
* @param type IndustryType to query
* @pre type < NUM_INDUSTRYTYPES
*/
static inline uint16_t GetIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
return counts[type];
}
/** Resets industry counts. */
static inline void ResetIndustryCounts()
{
memset(&counts, 0, sizeof(counts));
}
inline const std::string &GetCachedName() const
{
if (this->cached_name.empty()) this->FillCachedName();
return this->cached_name;
}
private:
void FillCachedName() const;
protected:
static uint16_t counts[NUM_INDUSTRYTYPES]; ///< Number of industries per type ingame
};
void ClearAllIndustryCachedNames();
void PlantRandomFarmField(const Industry *i);
void ReleaseDisastersTargetingIndustry(IndustryID);
bool IsTileForestIndustry(TileIndex tile);
/** Data for managing the number of industries of a single industry type. */
struct IndustryTypeBuildData {
uint32_t probability; ///< Relative probability of building this industry.
byte min_number; ///< Smallest number of industries that should exist (either \c 0 or \c 1).
uint16_t target_count; ///< Desired number of industries of this type.
uint16_t max_wait; ///< Starting number of turns to wait (copied to #wait_count).
uint16_t wait_count; ///< Number of turns to wait before trying to build again.
void Reset();
bool GetIndustryTypeData(IndustryType it);
};
/**
* Data for managing the number and type of industries in the game.
*/
struct IndustryBuildData {
IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]; ///< Industry build data for every industry type.
uint32_t wanted_inds; ///< Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
void Reset();
void SetupTargetCount();
void TryBuildNewIndustry();
void MonthlyLoop();
};
extern IndustryBuildData _industry_builder;
/** Special values for the industry list window for the data parameter of #InvalidateWindowData. */
enum IndustryDirectoryInvalidateWindowData {
IDIWD_FORCE_REBUILD,
IDIWD_PRODUCTION_CHANGE,
IDIWD_FORCE_RESORT,
};
#endif /* INDUSTRY_H */