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OpenTTD-patches/src/fios.h

91 lines
3.3 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file fios.h Declarations for savegames operations */
#ifndef FIOS_H
#define FIOS_H
#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "network/core/tcp_content_type.h"
#include <vector>
/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
enum SaveLoadInvalidateWindowData {
SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
};
/** Deals with finding savegames */
struct FiosItem {
FiosType type;
uint64_t mtime;
std::string title;
std::string name;
bool operator< (const FiosItem &other) const;
};
/** List of file information. */
class FileList : public std::vector<FiosItem> {
public:
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop, bool show_dirs);
const FiosItem *FindItem(const std::string_view file);
};
enum SortingBits {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */
extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list);
void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list);
void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list);
bool FiosBrowseTo(const FiosItem *item);
std::string FiosGetCurrentPath();
std::optional<uint64_t> FiosGetDiskFreeSpace(const std::string &path);
bool FiosDelete(const char *name);
std::string FiosMakeHeightmapName(const char *name);
std::string FiosMakeSavegameName(const char *name);
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
void ScanScenarios();
const char *FindScenario(const ContentInfo *ci, bool md5sum);
/**
* A savegame name automatically numbered.
*/
struct FiosNumberedSaveName {
FiosNumberedSaveName(const std::string &prefix);
std::string Filename();
std::string FilenameUsingMaxSaves(int max_saves);
std::string FilenameUsingNumber(int num, const char *suffix) const;
std::string Extension();
int GetLastNumber() const { return this->number; }
private:
std::string prefix;
int number;
};
#endif /* FIOS_H */