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OpenTTD-patches/src/fios.cpp

813 lines
24 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file fios.cpp
* This file contains functions for building file lists for the save/load dialogs.
*/
#include "stdafx.h"
#include "3rdparty/md5/md5.h"
#include "fileio_func.h"
#include "fios.h"
#include "network/network_content.h"
#include "screenshot.h"
#include "string_func.h"
#include "string_func_extra.h"
#include "strings_func.h"
#include "tar_type.h"
#include "core/container_func.hpp"
#include <sys/stat.h>
#include <functional>
#include <optional>
#ifndef _WIN32
# include <unistd.h>
#endif /* _WIN32 */
#include "table/strings.h"
#include "safeguards.h"
/* Variables to display file lists */
static std::string *_fios_path = nullptr;
SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
/* OS-specific functions are taken from their respective files (win32/unix .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(FileList &file_list);
/* get the name of an oldstyle savegame */
extern void GetOldSaveGameName(const std::string &file, char *title, const char *last);
/**
* Compare two FiosItem's. Used with sort when sorting the file list.
* @param other The FiosItem to compare to.
* @return for ascending order: returns true if da < db. Vice versa for descending order.
*/
bool FiosItem::operator< (const FiosItem &other) const
{
int r = false;
if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) {
r = this->mtime - other.mtime;
} else {
r = StrNaturalCompare((*this).title, other.title);
}
if (r == 0) return false;
return (_savegame_sort_order & SORT_DESCENDING) ? r > 0 : r < 0;
}
/**
* Construct a file list with the given kind of files, for the stated purpose.
* @param abstract_filetype Kind of files to collect.
* @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
* @param show_dirs Whether to show directories.
*/
void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop, bool show_dirs)
{
this->clear();
assert(fop == SLO_LOAD || fop == SLO_SAVE);
switch (abstract_filetype) {
case FT_NONE:
break;
case FT_SAVEGAME:
FiosGetSavegameList(fop, show_dirs, *this);
break;
case FT_SCENARIO:
FiosGetScenarioList(fop, show_dirs, *this);
break;
case FT_HEIGHTMAP:
FiosGetHeightmapList(fop, show_dirs, *this);
break;
default:
NOT_REACHED();
}
}
/**
* Find file information of a file by its name from the file list.
* @param file The filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return The information on the file, or \c nullptr if the file is not available.
*/
const FiosItem *FileList::FindItem(const std::string_view file)
{
for (const auto &it : *this) {
const FiosItem *item = &it;
if (file == item->name) return item;
if (file == item->title) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = std::strtol(file.data(), &endptr, 10);
if (file.data() == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, this->size())) return &this->at(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
std::string long_file(file);
long_file += ".sav";
for (const auto &it : *this) {
const FiosItem *item = &it;
if (long_file == item->name) return item;
if (long_file == item->title) return item;
}
return nullptr;
}
/**
* Get the current path/working directory.
*/
std::string FiosGetCurrentPath()
{
return *_fios_path;
}
/**
* Browse to a new path based on the passed \a item, starting at #_fios_path.
* @param *item Item telling us what to do.
* @return \c true when the path got changed.
*/
bool FiosBrowseTo(const FiosItem *item)
{
switch (item->type) {
case FIOS_TYPE_DRIVE:
#if defined(_WIN32)
assert(_fios_path != nullptr);
*_fios_path = std::string{ item->title, 0, 1 } + ":" PATHSEP;
#endif
break;
case FIOS_TYPE_INVALID:
break;
case FIOS_TYPE_PARENT: {
assert(_fios_path != nullptr);
auto s = _fios_path->find_last_of(PATHSEPCHAR);
if (s != std::string::npos && s != 0) {
_fios_path->erase(s); // Remove last path separator character, so we can go up one level.
}
s = _fios_path->find_last_of(PATHSEPCHAR);
if (s != std::string::npos) {
_fios_path->erase(s + 1); // go up a directory
}
break;
}
case FIOS_TYPE_DIR:
assert(_fios_path != nullptr);
*_fios_path += item->name;
*_fios_path += PATHSEP;
break;
case FIOS_TYPE_DIRECT:
assert(_fios_path != nullptr);
*_fios_path = item->name;
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO:
case FIOS_TYPE_PNG:
case FIOS_TYPE_BMP:
return false;
}
return true;
}
/**
* Construct a filename from its components in destination buffer \a buf.
* @param path Directory path, may be \c nullptr.
* @param name Filename.
* @param ext Filename extension (use \c "" for no extension).
* @return The completed filename.
*/
static std::string FiosMakeFilename(const std::string *path, const char *name, const char *ext)
{
std::string buf;
if (path != nullptr) {
buf = *path;
/* Remove trailing path separator, if present */
if (!buf.empty() && buf.back() == PATHSEPCHAR) buf.pop_back();
}
/* Don't append the extension if it is already there */
const char *period = strrchr(name, '.');
if (period != nullptr && StrEqualsIgnoreCase(period, ext)) ext = "";
return buf + PATHSEP + name + ext;
}
/**
* Make a save game or scenario filename from a name.
* @param buf Destination buffer for saving the filename.
* @param name Name of the file.
* @param last Last element of buffer \a buf.
* @return The completed filename.
*/
std::string FiosMakeSavegameName(const char *name)
{
const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
return FiosMakeFilename(_fios_path, name, extension);
}
/**
* Construct a filename for a height map.
* @param name Filename.
* @return The completed filename.
*/
std::string FiosMakeHeightmapName(const char *name)
{
std::string ext(".");
ext += GetCurrentScreenshotExtension();
return FiosMakeFilename(_fios_path, name, ext.c_str());
}
/**
* Delete a file.
* @param name Filename to delete.
* @return Whether the file deletion was successful.
*/
bool FiosDelete(const char *name)
{
std::string filename = FiosMakeSavegameName(name);
return unlink(filename.c_str()) == 0;
}
typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const std::string &filename, const char *ext, char *title, const char *last);
/**
* Scanner to scan for a particular type of FIOS file.
*/
class FiosFileScanner : public FileScanner {
SaveLoadOperation fop; ///< The kind of file we are looking for.
fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
FileList &file_list; ///< Destination of the found files.
public:
/**
* Create the scanner
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param file_list Destination of the found files.
*/
FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
fop(fop), callback_proc(callback_proc), file_list(file_list)
{}
bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override;
};
/**
* Try to add a fios item set with the given filename.
* @param filename the full path to the file to read
* @return true if the file is added.
*/
bool FiosFileScanner::AddFile(const std::string &filename, size_t, const std::string &)
{
auto sep = filename.rfind('.');
if (sep == std::string::npos) return false;
std::string ext = filename.substr(sep);
char fios_title[64];
fios_title[0] = '\0'; // reset the title
FiosType type = this->callback_proc(this->fop, filename, ext.c_str(), fios_title, lastof(fios_title));
if (type == FIOS_TYPE_INVALID) return false;
for (const auto &fios : file_list) {
if (filename == fios.name) return false;
}
FiosItem *fios = &file_list.emplace_back();
#ifdef _WIN32
// Retrieve the file modified date using GetFileTime rather than stat to work around an obscure MSVC bug that affects Windows XP
HANDLE fh = CreateFile(OTTD2FS(filename).c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr);
if (fh != INVALID_HANDLE_VALUE) {
FILETIME ft;
ULARGE_INTEGER ft_int64;
if (GetFileTime(fh, nullptr, nullptr, &ft) != 0) {
ft_int64.HighPart = ft.dwHighDateTime;
ft_int64.LowPart = ft.dwLowDateTime;
// Convert from hectonanoseconds since 01/01/1601 to seconds since 01/01/1970
fios->mtime = ft_int64.QuadPart / 10000000ULL - 11644473600ULL;
} else {
fios->mtime = 0;
}
CloseHandle(fh);
#else
struct stat sb;
if (stat(filename.c_str(), &sb) == 0) {
fios->mtime = sb.st_mtime;
#endif
} else {
fios->mtime = 0;
}
fios->type = type;
fios->name = filename;
/* If the file doesn't have a title, use its filename */
const char *t = fios_title;
if (StrEmpty(fios_title)) {
auto ps = filename.rfind(PATHSEPCHAR);
t = filename.c_str() + (ps == std::string::npos ? 0 : ps + 1);
}
fios->title = StrMakeValid(t);
return true;
}
/**
* Fill the list of the files in a directory, according to some arbitrary rule.
* @param fop Purpose of collecting the list.
* @param show_dirs Whether to list directories.
* @param callback_proc The function that is called where you need to do the filtering.
* @param subdir The directory from where to start (global) searching.
* @param file_list Destination of the found files.
*/
static void FiosGetFileList(SaveLoadOperation fop, bool show_dirs, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
{
struct stat sb;
struct dirent *dirent;
DIR *dir;
FiosItem *fios;
size_t sort_start;
file_list.clear();
assert(_fios_path != nullptr);
/* A parent directory link exists if we are not in the root directory */
if (show_dirs && !FiosIsRoot(_fios_path->c_str())) {
fios = &file_list.emplace_back();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
fios->name = "..";
SetDParamStr(0, "..");
fios->title = GetString(STR_SAVELOAD_PARENT_DIRECTORY);
}
/* Show subdirectories */
if (show_dirs && (dir = ttd_opendir(_fios_path->c_str())) != nullptr) {
while ((dirent = readdir(dir)) != nullptr) {
std::string d_name = FS2OTTD(dirent->d_name);
/* found file must be directory, but not '.' or '..' */
if (FiosIsValidFile(_fios_path->c_str(), dirent, &sb) && S_ISDIR(sb.st_mode) &&
(!FiosIsHiddenFile(dirent) || StrStartsWithIgnoreCase(PERSONAL_DIR, d_name)) &&
d_name != "." && d_name != "..") {
fios = &file_list.emplace_back();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
fios->name = d_name;
SetDParamStr(0, fios->name + PATHSEP);
fios->title = GetString(STR_SAVELOAD_DIRECTORY);
}
}
closedir(dir);
}
/* Sort the subdirs always by name, ascending, remember user-sorting order */
if (show_dirs) {
SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
std::sort(file_list.begin(), file_list.end());
_savegame_sort_order = order;
}
/* This is where to start sorting for the filenames */
sort_start = file_list.size();
/* Show files */
FiosFileScanner scanner(fop, callback_proc, file_list);
if (subdir == NO_DIRECTORY) {
scanner.Scan(nullptr, *_fios_path, false);
} else {
scanner.Scan(nullptr, subdir, true, true);
}
std::sort(file_list.begin() + sort_start, file_list.end());
/* Show drives */
FiosGetDrives(file_list);
file_list.shrink_to_fit();
}
/**
* Get the title of a file, which (if exists) is stored in a file named
* the same as the data file but with '.title' added to it.
* @param file filename to get the title for
* @param title the title buffer to fill
* @param last the last element in the title buffer
* @param subdir the sub directory to search in
*/
static void GetFileTitle(const std::string &file, char *title, const char *last, Subdirectory subdir)
{
std::string buf = file;
buf += ".title";
FILE *f = FioFOpenFile(buf, "r", subdir);
if (f == nullptr) return;
size_t read = fread(title, 1, last - title, f);
assert(title + read <= last);
title[read] = '\0';
StrMakeValidInPlace(title, last);
FioFCloseFile(f);
}
/**
* Callback for FiosGetFileList. It tells if a file is a savegame or not.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file; nullptr to skip the lookup
* @param last Last available byte in buffer (to prevent buffer overflows); not used when title == nullptr
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
* @see FiosGetFileList
* @see FiosGetSavegameList
*/
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
{
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
/* Don't crash if we supply no extension */
if (ext == nullptr) ext = "";
if (StrEqualsIgnoreCase(ext, ".sav")) {
GetFileTitle(file, title, last, SAVE_DIR);
return FIOS_TYPE_FILE;
}
if (fop == SLO_LOAD) {
if (StrEqualsIgnoreCase(ext, ".ss1") || StrEqualsIgnoreCase(ext, ".sv1") ||
StrEqualsIgnoreCase(ext, ".sv2")) {
if (title != nullptr) GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLDFILE;
}
}
return FIOS_TYPE_INVALID;
}
/**
* Get a list of savegames.
* @param fop Purpose of collecting the list.
* @param show_dirs Whether to show directories.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
{
static std::optional<std::string> fios_save_path;
if (!fios_save_path) fios_save_path = FioFindDirectory(SAVE_DIR);
_fios_path = &(*fios_save_path);
FiosGetFileList(fop, show_dirs, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
}
/**
* Callback for FiosGetFileList. It tells if a file is a scenario or not.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file
* @param last Last available byte in buffer (to prevent buffer overflows)
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
* @see FiosGetFileList
* @see FiosGetScenarioList
*/
FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
{
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario */
if (StrEqualsIgnoreCase(ext, ".scn")) {
GetFileTitle(file, title, last, SCENARIO_DIR);
return FIOS_TYPE_SCENARIO;
}
if (fop == SLO_LOAD) {
if (StrEqualsIgnoreCase(ext, ".sv0") || StrEqualsIgnoreCase(ext, ".ss0")) {
GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLD_SCENARIO;
}
}
return FIOS_TYPE_INVALID;
}
/**
* Get a list of scenarios.
* @param fop Purpose of collecting the list.
* @param show_dirs Whether to show directories.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
{
static std::optional<std::string> fios_scn_path;
/* Copy the default path on first run or on 'New Game' */
if (!fios_scn_path) fios_scn_path = FioFindDirectory(SCENARIO_DIR);
_fios_path = &(*fios_scn_path);
std::string base_path = FioFindDirectory(SCENARIO_DIR);
Subdirectory subdir = (fop == SLO_LOAD && base_path == *_fios_path) ? SCENARIO_DIR : NO_DIRECTORY;
FiosGetFileList(fop, show_dirs, &FiosGetScenarioListCallback, subdir, file_list);
}
FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
{
/* Show heightmap files
* .PNG PNG Based heightmap files
* .BMP BMP Based heightmap files
*/
FiosType type = FIOS_TYPE_INVALID;
#ifdef WITH_PNG
if (StrEqualsIgnoreCase(ext, ".png")) type = FIOS_TYPE_PNG;
#endif /* WITH_PNG */
if (StrEqualsIgnoreCase(ext, ".bmp")) type = FIOS_TYPE_BMP;
if (type == FIOS_TYPE_INVALID) return FIOS_TYPE_INVALID;
TarFileList::iterator it = _tar_filelist[SCENARIO_DIR].find(file);
if (it != _tar_filelist[SCENARIO_DIR].end()) {
/* If the file is in a tar and that tar is not in a heightmap
* directory we are for sure not supposed to see it.
* Examples of this are pngs part of documentation within
* collections of NewGRFs or 32 bpp graphics replacement PNGs.
*/
bool match = false;
for (Searchpath sp : _valid_searchpaths) {
std::string buf = FioGetDirectory(sp, HEIGHTMAP_DIR);
if (buf.compare(0, buf.size(), it->second.tar_filename, 0, buf.size()) == 0) {
match = true;
break;
}
}
if (!match) return FIOS_TYPE_INVALID;
}
GetFileTitle(file, title, last, HEIGHTMAP_DIR);
return type;
}
/**
* Get a list of heightmaps.
* @param fop Purpose of collecting the list.
* @param show_dirs Whether to show directories.
* @param file_list Destination of the found files.
*/
void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
{
static std::optional<std::string> fios_hmap_path;
if (!fios_hmap_path) fios_hmap_path = FioFindDirectory(HEIGHTMAP_DIR);
_fios_path = &(*fios_hmap_path);
std::string base_path = FioFindDirectory(HEIGHTMAP_DIR);
Subdirectory subdir = base_path == *_fios_path ? HEIGHTMAP_DIR : NO_DIRECTORY;
FiosGetFileList(fop, show_dirs, &FiosGetHeightmapListCallback, subdir, file_list);
}
/**
* Get the directory for screenshots.
* @return path to screenshots
*/
const char *FiosGetScreenshotDir()
{
static std::optional<std::string> fios_screenshot_path;
if (!fios_screenshot_path) fios_screenshot_path = FioFindDirectory(SCREENSHOT_DIR);
return fios_screenshot_path->c_str();
}
/** Basic data to distinguish a scenario. Used in the server list window */
struct ScenarioIdentifier {
uint32_t scenid; ///< ID for the scenario (generated by content).
MD5Hash md5sum; ///< MD5 checksum of file.
std::string filename; ///< filename of the file.
bool operator == (const ScenarioIdentifier &other) const
{
return this->scenid == other.scenid && this->md5sum == other.md5sum;
}
bool operator != (const ScenarioIdentifier &other) const
{
return !(*this == other);
}
};
/**
* Scanner to find the unique IDs of scenarios
*/
class ScenarioScanner : protected FileScanner, public std::vector<ScenarioIdentifier> {
bool scanned; ///< Whether we've already scanned
public:
/** Initialise */
ScenarioScanner() : scanned(false) {}
/**
* Scan, but only if it's needed.
* @param rescan whether to force scanning even when it's not necessary
*/
void Scan(bool rescan)
{
if (this->scanned && !rescan) return;
this->FileScanner::Scan(".id", SCENARIO_DIR, true, true);
this->scanned = true;
}
bool AddFile(const std::string &filename, size_t, const std::string &) override
{
FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR);
if (f == nullptr) return false;
ScenarioIdentifier id;
int fret = fscanf(f, "%u", &id.scenid);
FioFCloseFile(f);
if (fret != 1) return false;
id.filename = filename;
Md5 checksum;
uint8_t buffer[1024];
size_t len, size;
/* open the scenario file, but first get the name.
* This is safe as we check on extension which
* must always exist. */
f = FioFOpenFile(filename.substr(0, filename.rfind('.')), "rb", SCENARIO_DIR, &size);
if (f == nullptr) return false;
/* calculate md5sum */
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
checksum.Finish(id.md5sum);
FioFCloseFile(f);
include(*this, id);
return true;
}
};
/** Scanner for scenarios */
static ScenarioScanner _scanner;
/**
* Find a given scenario based on its unique ID.
* @param ci The content info to compare it to.
* @param md5sum Whether to look at the md5sum or the id.
* @return The filename of the file, else \c nullptr.
*/
const char *FindScenario(const ContentInfo *ci, bool md5sum)
{
_scanner.Scan(false);
for (ScenarioIdentifier &id : _scanner) {
if (md5sum ? (id.md5sum == ci->md5sum)
: (id.scenid == ci->unique_id)) {
return id.filename.c_str();
}
}
return nullptr;
}
/**
* Check whether we've got a given scenario based on its unique ID.
* @param ci The content info to compare it to.
* @param md5sum Whether to look at the md5sum or the id.
* @return True iff we've got the scenario.
*/
bool HasScenario(const ContentInfo *ci, bool md5sum)
{
return (FindScenario(ci, md5sum) != nullptr);
}
/**
* Force a (re)scan of the scenarios.
*/
void ScanScenarios()
{
_scanner.Scan(true);
}
/**
* Constructs FiosNumberedSaveName. Initial number is the most recent save, or -1 if not found.
* @param prefix The prefix to use to generate a filename.
*/
FiosNumberedSaveName::FiosNumberedSaveName(const std::string &prefix) : prefix(prefix), number(-1)
{
static std::optional<std::string> _autosave_path;
if (!_autosave_path) _autosave_path = FioFindDirectory(AUTOSAVE_DIR);
static std::string _prefix; ///< Static as the lambda needs access to it.
/* Callback for FiosFileScanner. */
static fios_getlist_callback_proc *proc = [](SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last) {
if (StrEqualsIgnoreCase(ext, ".sav") && file.starts_with(_prefix)) return FIOS_TYPE_FILE;
return FIOS_TYPE_INVALID;
};
/* Prefix to check in the callback. */
_prefix = *_autosave_path + this->prefix;
/* Get the save list. */
FileList list;
FiosFileScanner scanner(SLO_SAVE, proc, list);
scanner.Scan(".sav", _autosave_path->c_str(), false);
/* Find the number for the most recent save, if any. */
if (list.begin() != list.end()) {
SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
std::sort(list.begin(), list.end());
_savegame_sort_order = order;
std::string_view name = list.begin()->title;
IntFromChars(name.data() + this->prefix.size(), name.data() + name.size(), this->number);
}
}
/**
* Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
* @return A filename in format "<prefix><number>.sav".
*/
std::string FiosNumberedSaveName::Filename()
{
return this->FilenameUsingMaxSaves(_settings_client.gui.max_num_autosaves);
}
/**
* Generate a savegame name and number according to max_saves.
* @return A filename in format "<prefix><number>.sav".
*/
std::string FiosNumberedSaveName::FilenameUsingMaxSaves(int max_saves)
{
if (++this->number >= max_saves) this->number = 0;
return this->FilenameUsingNumber(this->number, "");
}
std::string FiosNumberedSaveName::FilenameUsingNumber(int num, const char *suffix) const
{
return stdstr_fmt("%s%u%s.sav", this->prefix.c_str(), num, suffix);
}
/**
* Generate an extension for a savegame name.
* @return An extension in format "-<prefix>.sav".
*/
std::string FiosNumberedSaveName::Extension()
{
return stdstr_fmt("-%s.sav", this->prefix.c_str());
}