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OpenTTD-patches/src/clear_cmd.cpp

478 lines
14 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file clear_cmd.cpp Commands related to clear tiles. */
#include "stdafx.h"
#include "clear_map.h"
#include "command_func.h"
#include "landscape.h"
#include "genworld.h"
#include "viewport_func.h"
#include "core/random_func.hpp"
#include "newgrf_generic.h"
#include "newgrf_newlandscape.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "table/clear_land.h"
#include "safeguards.h"
bool _allow_rocks_desert = false;
static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
{
static const Price clear_price_table[] = {
PR_CLEAR_GRASS,
PR_CLEAR_ROUGH,
PR_CLEAR_ROCKS,
PR_CLEAR_FIELDS,
PR_CLEAR_ROUGH,
PR_CLEAR_ROUGH,
};
CommandCost price(EXPENSES_CONSTRUCTION);
if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
price.AddCost(_price[clear_price_table[GetClearGround(tile)]]);
}
if (flags & DC_EXEC) DoClearSquare(tile);
return price;
}
SpriteID GetSpriteIDForClearLand(const Slope slope, byte set)
{
return SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(slope) + set * 19;
}
void DrawClearLandTile(const TileInfo *ti, byte set)
{
DrawGroundSprite(GetSpriteIDForClearLand(ti->tileh, set), PAL_NONE);
}
SpriteID GetSpriteIDForHillyLand(const Slope slope, const uint rough_index)
{
if (slope != SLOPE_FLAT) {
return SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(slope);
} else {
return _landscape_clear_sprites_rough[rough_index];
}
}
void DrawHillyLandTile(const TileInfo *ti)
{
DrawGroundSprite(GetSpriteIDForHillyLand(ti->tileh, GB(TileHash(ti->x, ti->y), 4, 3)), PAL_NONE);
}
SpriteID GetSpriteIDForRocks(const Slope slope, const uint tile_hash)
{
return ((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (tile_hash & 1)) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(slope);
}
inline SpriteID GetSpriteIDForRocksUsingOffset(const uint slope_to_sprite_offset, const uint x, const uint y)
{
return ((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (TileHash(x, y) & 1)) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + slope_to_sprite_offset;
}
bool DrawCustomSpriteIDForRocks(const TileInfo *ti, uint8_t slope_to_sprite_offset, bool require_snow_flag)
{
for (const GRFFile *grf : _new_landscape_rocks_grfs) {
if (require_snow_flag && !HasBit(grf->new_landscape_ctrl_flags, NLCF_ROCKS_DRAW_SNOWY_ENABLED)) continue;
NewLandscapeResolverObject object(grf, ti, NEW_LANDSCAPE_ROCKS);
const SpriteGroup *group = object.Resolve();
if (group != nullptr && group->GetNumResults() > slope_to_sprite_offset) {
PaletteID pal = HasBit(grf->new_landscape_ctrl_flags, NLCF_ROCKS_RECOLOUR_ENABLED) ? GB(GetRegister(0x100), 0, 24) : PAL_NONE;
DrawGroundSprite(group->GetResult() + slope_to_sprite_offset, pal);
return true;
}
}
return false;
}
SpriteID GetSpriteIDForFields(const Slope slope, const uint field_type)
{
return _clear_land_sprites_farmland[field_type] + SlopeToSpriteOffset(slope);
}
inline SpriteID GetSpriteIDForSnowDesertUsingOffset(const uint slope_to_sprite_offset, const uint density)
{
return _clear_land_sprites_snow_desert[density] + slope_to_sprite_offset;
}
SpriteID GetSpriteIDForSnowDesert(const Slope slope, const uint density)
{
return _clear_land_sprites_snow_desert[density] + SlopeToSpriteOffset(slope);
}
static void DrawClearLandFence(const TileInfo *ti)
{
/* combine fences into one sprite object */
StartSpriteCombine();
int maxz = GetSlopeMaxPixelZ(ti->tileh);
uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
if (fence_nw != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 16, 16, 32, maxz - z + 4, ti->z + z, false, 0, 16, -z);
}
uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
if (fence_ne != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 16, ti->y, 32, 16, maxz - z + 4, ti->z + z, false, 16, 0, -z);
}
uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
if (fence_sw != 0 || fence_se != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
if (fence_sw != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
}
if (fence_se != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
}
}
EndSpriteCombine();
}
static void DrawTile_Clear(TileInfo *ti, DrawTileProcParams params)
{
switch (GetClearGround(ti->tile)) {
case CLEAR_GRASS:
if (!params.no_ground_tiles) DrawClearLandTile(ti, GetClearDensity(ti->tile));
break;
case CLEAR_ROUGH:
if (!params.no_ground_tiles) DrawHillyLandTile(ti);
break;
case CLEAR_ROCKS:
if (!params.no_ground_tiles) {
uint8_t slope_to_sprite_offset = SlopeToSpriteOffset(ti->tileh);
if (DrawCustomSpriteIDForRocks(ti, slope_to_sprite_offset, false)) break;
DrawGroundSprite(GetSpriteIDForRocksUsingOffset(slope_to_sprite_offset, ti->x, ti->y), PAL_NONE);
}
break;
case CLEAR_FIELDS:
if (params.min_visible_height <= 4 * ZOOM_LVL_BASE) {
DrawGroundSprite(GetSpriteIDForFields(ti->tileh, GetFieldType(ti->tile)), PAL_NONE);
DrawClearLandFence(ti);
}
break;
case CLEAR_SNOW:
if (!params.no_ground_tiles) {
uint8_t slope_to_sprite_offset = SlopeToSpriteOffset(ti->tileh);
if (GetRawClearGround(ti->tile) == CLEAR_ROCKS && !_new_landscape_rocks_grfs.empty()) {
if (DrawCustomSpriteIDForRocks(ti, slope_to_sprite_offset, true)) break;
}
DrawGroundSprite(GetSpriteIDForSnowDesertUsingOffset(slope_to_sprite_offset, GetClearDensity(ti->tile)), PAL_NONE);
}
break;
case CLEAR_DESERT:
if (!params.no_ground_tiles) DrawGroundSprite(GetSpriteIDForSnowDesert(ti->tileh, GetClearDensity(ti->tile)), PAL_NONE);
break;
}
DrawBridgeMiddle(ti);
}
static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y, bool)
{
auto [tileh, z] = GetTilePixelSlope(tile);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
}
static Foundation GetFoundation_Clear(TileIndex, Slope)
{
return FOUNDATION_NONE;
}
static void UpdateFences(TileIndex tile)
{
assert_tile(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS), tile);
bool dirty = false;
bool neighbour = (IsTileType(TileAddXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TileAddXY(tile, 1, 0), CLEAR_FIELDS));
if (!neighbour && GetFence(tile, DIAGDIR_SW) == 0) {
SetFence(tile, DIAGDIR_SW, 3);
dirty = true;
}
neighbour = (IsTileType(TileAddXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TileAddXY(tile, 0, 1), CLEAR_FIELDS));
if (!neighbour && GetFence(tile, DIAGDIR_SE) == 0) {
SetFence(tile, DIAGDIR_SE, 3);
dirty = true;
}
neighbour = (IsTileType(TileAddXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TileAddXY(tile, -1, 0), CLEAR_FIELDS));
if (!neighbour && GetFence(tile, DIAGDIR_NE) == 0) {
SetFence(tile, DIAGDIR_NE, 3);
dirty = true;
}
neighbour = (IsTileType(TileAddXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TileAddXY(tile, 0, -1), CLEAR_FIELDS));
if (!neighbour && GetFence(tile, DIAGDIR_NW) == 0) {
SetFence(tile, DIAGDIR_NW, 3);
dirty = true;
}
if (dirty) MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
}
/** Convert to or from snowy tiles. */
static void TileLoopClearAlps(TileIndex tile)
{
int k;
int h = (int)TileHeight(tile);
if (h < GetSnowLine() - 1) {
/* Fast path to avoid needing to check all 4 corners */
k = -1;
} else if (h >= GetSnowLine() + 4) {
/* Fast path to avoid needing to check all 4 corners */
k = 3;
} else {
k = GetTileZ(tile) - GetSnowLine() + 1;
}
if (k < 0) {
/* Below the snow line, do nothing if no snow. */
if (!IsSnowTile(tile)) return;
} else {
/* At or above the snow line, make snow tile if needed. */
if (!IsSnowTile(tile)) {
MakeSnow(tile);
MarkTileDirtyByTile(tile);
return;
}
}
/* Update snow density. */
uint current_density = GetClearDensity(tile);
uint req_density = (k < 0) ? 0u : std::min<uint>(k, 3u);
if (current_density < req_density) {
AddClearDensity(tile, 1);
} else if (current_density > req_density) {
AddClearDensity(tile, -1);
} else {
/* Density at the required level. */
if (k >= 0) return;
ClearSnow(tile);
}
MarkTileDirtyByTile(tile);
}
/**
* Tests if at least one surrounding tile is non-desert
* @param tile tile to check
* @return does this tile have at least one non-desert tile around?
*/
static inline bool NeighbourIsNormal(TileIndex tile)
{
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
TileIndex t = tile + TileOffsByDiagDir(dir);
if (!IsValidTile(t)) continue;
if (GetTropicZone(t) != TROPICZONE_DESERT) return true;
if (HasTileWaterClass(t) && GetWaterClass(t) == WATER_CLASS_SEA) return true;
}
return false;
}
static void TileLoopClearDesert(TileIndex tile)
{
/* Current desert level - 0 if it is not desert */
uint current = 0;
if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile);
/* Expected desert level - 0 if it shouldn't be desert */
uint expected = 0;
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
expected = NeighbourIsNormal(tile) ? 1 : 3;
}
if (current == expected) return;
if (_allow_rocks_desert && IsClearGround(tile, CLEAR_ROCKS)) return;
if (expected == 0) {
SetClearGroundDensity(tile, CLEAR_GRASS, 3);
} else {
/* Transition from clear to desert is not smooth (after clearing desert tile) */
SetClearGroundDensity(tile, CLEAR_DESERT, expected);
}
MarkTileDirtyByTile(tile);
}
static void TileLoop_Clear(TileIndex tile)
{
AmbientSoundEffect(tile);
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: TileLoopClearDesert(tile); break;
case LT_ARCTIC: TileLoopClearAlps(tile); break;
}
switch (GetClearGround(tile)) {
case CLEAR_GRASS:
if (GetClearDensity(tile) == 3) return;
if (_game_mode != GM_EDITOR) {
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
AddClearDensity(tile, 1);
}
} else {
SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
}
break;
case CLEAR_FIELDS:
UpdateFences(tile);
if (_game_mode == GM_EDITOR) return;
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
}
if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
/* This farmfield is no longer farmfield, so make it grass again */
MakeClear(tile, CLEAR_GRASS, 2);
} else {
uint field_type = GetFieldType(tile);
field_type = (field_type < 8) ? field_type + 1 : 0;
SetFieldType(tile, field_type);
}
break;
default:
return;
}
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE_NON_VEG);
}
void GenerateClearTile()
{
uint i, gi;
TileIndex tile;
/* add rough tiles */
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
do {
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
} while (--i);
/* add rocky tiles */
i = gi;
do {
uint32_t r = Random();
tile = RandomTileSeed(r);
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
auto IsUsableTile = [&](TileIndex t) -> bool {
return IsTileType(t, MP_CLEAR) && (_allow_rocks_desert || !IsClearGround(t, CLEAR_DESERT));
};
if (IsUsableTile(tile)) {
uint j = GB(r, 16, 4) + _settings_game.game_creation.amount_of_rocks + ((int)TileHeight(tile) * _settings_game.game_creation.height_affects_rocks);
for (;;) {
TileIndex tile_new;
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
MarkTileDirtyByTile(tile);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
} while (!IsUsableTile(tile_new));
tile = tile_new;
}
get_out:;
}
} while (--i);
}
static TrackStatus GetTileTrackStatus_Clear(TileIndex, TransportType, uint, DiagDirection)
{
return 0;
}
static const StringID _clear_land_str[] = {
STR_LAI_CLEAR_DESCRIPTION_GRASS,
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND,
STR_LAI_CLEAR_DESCRIPTION_ROCKS,
STR_LAI_CLEAR_DESCRIPTION_FIELDS,
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND,
STR_LAI_CLEAR_DESCRIPTION_DESERT
};
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
} else {
td->str = _clear_land_str[GetClearGround(tile)];
}
td->owner[0] = GetTileOwner(tile);
}
static void ChangeTileOwner_Clear(TileIndex, Owner, Owner)
{
return;
}
static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, int, Slope)
{
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
extern const TileTypeProcs _tile_type_clear_procs = {
DrawTile_Clear, ///< draw_tile_proc
GetSlopePixelZ_Clear, ///< get_slope_z_proc
ClearTile_Clear, ///< clear_tile_proc
nullptr, ///< add_accepted_cargo_proc
GetTileDesc_Clear, ///< get_tile_desc_proc
GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
nullptr, ///< click_tile_proc
nullptr, ///< animate_tile_proc
TileLoop_Clear, ///< tile_loop_proc
ChangeTileOwner_Clear, ///< change_tile_owner_proc
nullptr, ///< add_produced_cargo_proc
nullptr, ///< vehicle_enter_tile_proc
GetFoundation_Clear, ///< get_foundation_proc
TerraformTile_Clear, ///< terraform_tile_proc
};