/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_object.hpp Main object, on which all objects depend. */ #ifndef SCRIPT_OBJECT_HPP #define SCRIPT_OBJECT_HPP #include "../../misc/countedptr.hpp" #include "../../road_type.h" #include "../../rail_type.h" #include "../../string_func.h" #include "../../command_func.h" #include "../../core/random_func.hpp" #include "script_types.hpp" #include "../script_suspend.hpp" #include "../squirrel.hpp" /** * The callback function for Mode-classes. */ typedef bool (ScriptModeProc)(); /** * Uper-parent object of all API classes. You should never use this class in * your script, as it doesn't publish any public functions. It is used * internally to have a common place to handle general things, like internal * command processing, and command-validation checks. * @api none */ class ScriptObject : public SimpleCountedObject { friend class ScriptInstance; friend class ScriptController; protected: /** * A class that handles the current active instance. By instantiating it at * the beginning of a function with the current active instance, it remains * active till the scope of the variable closes. It then automatically * reverts to the active instance it was before instantiating. */ class ActiveInstance { friend class ScriptObject; public: ActiveInstance(ScriptInstance *instance); ~ActiveInstance(); private: ScriptInstance *last_active; ///< The active instance before we go instantiated. ScriptAllocatorScope alc_scope; ///< Keep the correct allocator for the script instance activated static ScriptInstance *active; ///< The global current active instance. }; public: /** * Store the latest result of a DoCommand per company. * @param res The result of the last command. */ static void SetLastCommandRes(bool res); /** * Store the extra data return by the last DoCommand. * @param data Extra data return by the command. */ static void SetLastCommandResData(CommandDataBuffer data); /** * Get the currently active instance. * @return The instance. */ static class ScriptInstance *GetActiveInstance(); /** * Get a reference of the randomizer that brings this script random values. * @param owner The owner/script to get the randomizer for. This defaults to ScriptObject::GetRootCompany() */ static Randomizer &GetRandomizer(Owner owner = ScriptObject::GetRootCompany()); /** * Initialize/reset the script random states. The state of the scripts are * based on the current _random seed, but _random does not get changed. */ static void InitializeRandomizers(); protected: template struct ScriptDoCommandHelper; /** * Templated wrapper that exposes the command parameter arguments * on the various DoCommand calls. * @tparam Tcmd The command-id to execute. * @tparam Tret Return type of the command. * @tparam Targs The command parameter types. */ template struct ScriptDoCommandHelper { static bool Do(Script_SuspendCallbackProc *callback, Targs... args) { return Execute(callback, std::forward_as_tuple(args...)); } static bool Do(Targs... args) { return Execute(nullptr, std::forward_as_tuple(args...)); } private: static bool Execute(Script_SuspendCallbackProc *callback, std::tuple args); }; template using Command = ScriptDoCommandHelper::ProcType>; /** * Store the latest command executed by the script. */ static void SetLastCommand(TileIndex tile, const CommandDataBuffer &data, Commands cmd); /** * Check if it's the latest command executed by the script. */ static bool CheckLastCommand(TileIndex tile, const CommandDataBuffer &data, Commands cmd); /** * Sets the DoCommand costs counter to a value. */ static void SetDoCommandCosts(Money value); /** * Increase the current value of the DoCommand costs counter. */ static void IncreaseDoCommandCosts(Money value); /** * Get the current DoCommand costs counter. */ static Money GetDoCommandCosts(); /** * Set the DoCommand last error. */ static void SetLastError(ScriptErrorType last_error); /** * Get the DoCommand last error. */ static ScriptErrorType GetLastError(); /** * Set the road type. */ static void SetRoadType(RoadType road_type); /** * Get the road type. */ static RoadType GetRoadType(); /** * Set the rail type. */ static void SetRailType(RailType rail_type); /** * Get the rail type. */ static RailType GetRailType(); /** * Set the current mode of your script to this proc. */ static void SetDoCommandMode(ScriptModeProc *proc, ScriptObject *instance); /** * Get the current mode your script is currently under. */ static ScriptModeProc *GetDoCommandMode(); /** * Get the instance of the current mode your script is currently under. */ static ScriptObject *GetDoCommandModeInstance(); /** * Set the delay of the DoCommand. */ static void SetDoCommandDelay(uint ticks); /** * Get the delay of the DoCommand. */ static uint GetDoCommandDelay(); /** * Get the latest result of a DoCommand. */ static bool GetLastCommandRes(); /** * Get the extra return data from the last DoCommand. */ static const CommandDataBuffer &GetLastCommandResData(); /** * Store a allow_do_command per company. * @param allow The new allow. */ static void SetAllowDoCommand(bool allow); /** * Get the internal value of allow_do_command. This can differ * from CanSuspend() if the reason we are not allowed * to execute a DoCommand is in squirrel and not the API. * In that case use this function to restore the previous value. * @return True iff DoCommands are allowed in the current scope. */ static bool GetAllowDoCommand(); /** * Set the current company to execute commands for or request * information about. * @param company The new company. */ static void SetCompany(CompanyID company); /** * Get the current company we are executing commands for or * requesting information about. * @return The current company. */ static CompanyID GetCompany(); /** * Get the root company, the company that the script really * runs under / for. * @return The root company. */ static CompanyID GetRootCompany(); /** * Set the cost of the last command. */ static void SetLastCost(Money last_cost); /** * Get the cost of the last command. */ static Money GetLastCost(); /** * Set a variable that can be used by callback functions to pass information. */ static void SetCallbackVariable(int index, int value); /** * Get the variable that is used by callback functions to pass information. */ static int GetCallbackVariable(int index); /** * Can we suspend the script at this moment? */ static bool CanSuspend(); /** * Get the pointer to store event data in. */ static void *&GetEventPointer(); /** * Get the pointer to store log message in. */ static void *&GetLogPointer(); /** * Get an allocated string with all control codes stripped off. */ static char *GetString(StringID string); private: /* Helper functions for DoCommand. */ static std::tuple DoCommandPrep(); static bool DoCommandProcessResult(const CommandCost &res, Script_SuspendCallbackProc *callback, bool estimate_only); static CommandCallbackData *GetDoCommandCallback(); static Randomizer random_states[OWNER_END]; ///< Random states for each of the scripts (game script uses OWNER_DEITY) }; namespace ScriptObjectInternal { /** Validate a single string argument coming from network. */ template static inline void SanitizeSingleStringHelper(T &data) { if constexpr (std::is_same_v) { /* The string must be valid, i.e. not contain special codes. Since some * can be made with GSText, make sure the control codes are removed. */ data = ::StrMakeValid(data, SVS_NONE); } } /** Helper function to perform validation on command data strings. */ template static inline void SanitizeStringsHelper(Ttuple &values, std::index_sequence) { ((SanitizeSingleStringHelper(std::get(values))), ...); } /** Helper to process a single ClientID argument. */ template static inline void SetClientIdHelper(T &data) { if constexpr (std::is_same_v) { if (data == INVALID_CLIENT_ID) data = (ClientID)UINT32_MAX; } } /** Set all invalid ClientID's to the proper value. */ template static inline void SetClientIds(Ttuple &values, std::index_sequence) { ((SetClientIdHelper(std::get(values))), ...); } /** Remove the first element of a tuple. */ template