#include "stdafx.h" #include "ttd.h" #include "spritecache.h" #include "table/strings.h" #include "map.h" #include "tile.h" #include "gui.h" #include "window.h" #include "gfx.h" #include "viewport.h" #include "player.h" #include "vehicle.h" #include "town.h" #include "sound.h" static const Widget _smallmap_widgets[] = { { WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP,STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, { WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, 0x2E2, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, 0x2E3, STR_0192_SHOW_VEHICLES_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, 0x2E5, STR_0193_SHOW_INDUSTRIES_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, 0x2E4, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, { WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, 0x2E6, STR_0195_SHOW_VEGETATION_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, 0x2E7, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, { WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, 0xFED, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, { WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static int _smallmap_type; static bool _smallmap_show_towns = true; #define MK(a,b) a,b #define MKEND() 0xffff #define MS(a,b) (a|0x100),b static const uint16 _legend_land_contours[] = { MK(0x5A,STR_00F0_100M), MK(0x5C,STR_00F1_200M), MK(0x5E,STR_00F2_300M), MK(0x1F,STR_00F3_400M), MK(0x27,STR_00F4_500M), MS(0xD7,STR_00EB_ROADS), MK(0x0A,STR_00EC_RAILROADS), MK(0x98,STR_00ED_STATIONS_AIRPORTS_DOCKS), MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES), MK(0x0F,STR_00EF_VEHICLES), MKEND() }; static const uint16 _legend_vehicles[] = { MK(0xB8,STR_00F5_TRAINS), MK(0xBF,STR_00F6_ROAD_VEHICLES), MK(0x98,STR_00F7_SHIPS), MK(0x0F,STR_00F8_AIRCRAFT), MS(0xD7,STR_00F9_TRANSPORT_ROUTES), MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES), MKEND() }; static const uint16 _legend_industries_normal[] = { MK(0xD7,STR_00FA_COAL_MINE), MK(0xB8,STR_00FB_POWER_STATION), MK(0x56,STR_00FC_FOREST), MK(0xC2,STR_00FD_SAWMILL), MK(0xBF,STR_00FE_OIL_REFINERY), MK(0x0F,STR_0105_BANK), MS(0x30,STR_00FF_FARM), MK(0xAE,STR_0100_FACTORY), MK(0x98,STR_0102_OIL_WELLS), MK(0x37,STR_0103_IRON_ORE_MINE), MK(0x0A,STR_0104_STEEL_MILL), MKEND() }; static const uint16 _legend_industries_hilly[] = { MK(0xD7,STR_00FA_COAL_MINE), MK(0xB8,STR_00FB_POWER_STATION), MK(0x56,STR_00FC_FOREST), MK(0x0A,STR_0106_PAPER_MILL), MK(0xBF,STR_00FE_OIL_REFINERY), MK(0x37,STR_0108_FOOD_PROCESSING_PLANT), MS(0x30,STR_00FF_FARM), MK(0xAE,STR_0101_PRINTING_WORKS), MK(0x98,STR_0102_OIL_WELLS), MK(0xC2,STR_0107_GOLD_MINE), MK(0x0F,STR_0105_BANK), MKEND() }; static const uint16 _legend_industries_desert[] = { MK(0xBF,STR_00FE_OIL_REFINERY), MK(0x98,STR_0102_OIL_WELLS), MK(0x0F,STR_0105_BANK), MK(0xB8,STR_0109_DIAMOND_MINE), MK(0x37,STR_0108_FOOD_PROCESSING_PLANT), MK(0x0A,STR_010A_COPPER_ORE_MINE), MK(0x30,STR_00FF_FARM), MS(0x56,STR_010B_FRUIT_PLANTATION), MK(0x27,STR_010C_RUBBER_PLANTATION), MK(0x25,STR_010D_WATER_SUPPLY), MK(0xD0,STR_010E_WATER_TOWER), MK(0xAE,STR_0100_FACTORY), MK(0xC2,STR_010F_LUMBER_MILL), MKEND() }; static const uint16 _legend_industries_candy[] = { MK(0x30,STR_0110_COTTON_CANDY_FOREST), MK(0xAE,STR_0111_CANDY_FACTORY), MK(0x27,STR_0112_BATTERY_FARM), MK(0x37,STR_0113_COLA_WELLS), MK(0xD0,STR_0114_TOY_SHOP), MK(0x0A,STR_0115_TOY_FACTORY), MS(0x25,STR_0116_PLASTIC_FOUNTAINS), MK(0xB8,STR_0117_FIZZY_DRINK_FACTORY), MK(0x98,STR_0118_BUBBLE_GENERATOR), MK(0xC2,STR_0119_TOFFEE_QUARRY), MK(0x0F,STR_011A_SUGAR_MINE), MKEND() }; static const uint16 _legend_routes[] = { MK(0xD7,STR_00EB_ROADS), MK(0x0A,STR_00EC_RAILROADS), MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES), MS(0x56,STR_011B_RAILROAD_STATION), MK(0xC2,STR_011C_TRUCK_LOADING_BAY), MK(0xBF,STR_011D_BUS_STATION), MK(0xB8,STR_011E_AIRPORT_HELIPORT), MK(0x98,STR_011F_DOCK), MKEND() }; static const uint16 _legend_vegetation[] = { MK(0x52,STR_0120_ROUGH_LAND), MK(0x54,STR_0121_GRASS_LAND), MK(0x37,STR_0122_BARE_LAND), MK(0x25,STR_0123_FIELDS), MK(0x57,STR_0124_TREES), MK(0xD0,STR_00FC_FOREST), MS(0x0A,STR_0125_ROCKS), MK(0xC2,STR_012A_DESERT), MK(0x98,STR_012B_SNOW), MK(0xD7,STR_00F9_TRANSPORT_ROUTES), MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES), MKEND() }; static const uint16 _legend_land_owners[] = { MK(0xCA,STR_0126_WATER), MK(0x54,STR_0127_NO_OWNER), MK(0xB4,STR_0128_TOWNS), MK(0x20,STR_0129_INDUSTRIES), MKEND() }; #undef MK #undef MS #undef MKEND enum { IND_OFFS = 6 }; static const uint16 * const _legend_table[] = { _legend_land_contours, _legend_vehicles, NULL, _legend_routes, _legend_vegetation, _legend_land_owners, _legend_industries_normal, _legend_industries_hilly, _legend_industries_desert, _legend_industries_candy, }; #if defined(TTD_ALIGNMENT_4) static inline void WRITE_PIXELS(void *dst, uint32 val) { byte *d = (byte*)dst; # if defined(TTD_BIG_ENDIAN) d[0] = (byte)(val >> 24); d[1] = (byte)(val >> 16); d[2] = (byte)(val >> 8); d[3] = (byte)(val >> 0); # elif defined(TTD_LITTLE_ENDIAN) d[0] = (byte)(val >> 0); d[1] = (byte)(val >> 8); d[2] = (byte)(val >> 16); d[3] = (byte)(val >> 24); # endif } /* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */ static inline void WRITE_PIXELS_OR(void *dst, uint32 val) { byte *d = (byte*)dst; # if defined(TTD_BIG_ENDIAN) d[0] |= (byte)(val >> 24); d[1] |= (byte)(val >> 16); d[2] |= (byte)(val >> 8); d[3] |= (byte)(val >> 0); # elif defined(TTD_LITTLE_ENDIAN) d[0] |= (byte)(val >> 0); d[1] |= (byte)(val >> 8); d[2] |= (byte)(val >> 16); d[3] |= (byte)(val >> 24); # endif } #else # define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val); # define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val); #endif #if defined(TTD_BIG_ENDIAN) # define MKCOLOR(x) BSWAP32(x) #elif defined(TTD_LITTLE_ENDIAN) # define MKCOLOR(x) (x) #endif static const uint32 _map_height_bits[16] = { MKCOLOR(0x5A5A5A5A), MKCOLOR(0x5A5B5A5B), MKCOLOR(0x5B5B5B5B), MKCOLOR(0x5B5C5B5C), MKCOLOR(0x5C5C5C5C), MKCOLOR(0x5C5D5C5D), MKCOLOR(0x5D5D5D5D), MKCOLOR(0x5D5E5D5E), MKCOLOR(0x5E5E5E5E), MKCOLOR(0x5E5F5E5F), MKCOLOR(0x5F5F5F5F), MKCOLOR(0x5F1F5F1F), MKCOLOR(0x1F1F1F1F), MKCOLOR(0x1F271F27), MKCOLOR(0x27272727), MKCOLOR(0x27272727), }; typedef struct AndOr { uint32 mor; uint32 mand; } AndOr; static inline uint32 ApplyMask(uint32 colour, const AndOr* mask) { return (colour & mask->mand) | mask->mor; } static const AndOr _smallmap_contours_andor[] = { {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x98989898),MKCOLOR(0x00000000)}, {MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)}, }; static const AndOr _smallmap_vehicles_andor[] = { {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, }; static const AndOr _smallmap_vegetation_andor[] = { {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00575700),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)}, {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, }; static inline uint32 GetSmallMapContoursPixels(TileIndex tile) { uint t; t = GetTileType(tile); if (t == MP_TUNNELBRIDGE) { t = _map5[tile]; if ((t & 0x80) == 0) t>>=1; if ((t & 6) == 0) { t = MP_RAILWAY; } else if ((t & 6) == 2) { t = MP_STREET; } else { t = MP_WATER; } } return ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); } static void DrawSmallMapContours(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) { do { if (xc < MapMaxX() && yc < MapMaxY()) if (dst > _screen.dst_ptr && dst < (_screen.dst_ptr + _screen.width * _screen.height - _screen.width)) WRITE_PIXELS_OR(dst, GetSmallMapContoursPixels(TILE_XY(xc,yc)) & mask); } while (xc++,yc++,dst+=pitch,--reps != 0); } static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) { uint t; t = GetTileType(tile); if (t == MP_TUNNELBRIDGE) { t = _map5[tile]; if ((t & 0x80) == 0) t>>=1; if ((t & 6) == 0) { t = MP_RAILWAY; } else if ((t & 6) == 2) { t = MP_STREET; } else { t = MP_WATER; } } return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); } static void DrawSmallMapVehicles(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) { do { if (xc < MapMaxX() && yc < MapMaxY()) WRITE_PIXELS_OR( dst, GetSmallMapVehiclesPixels(TILE_XY(xc,yc)) & mask ); } while (xc++,yc++,dst+=pitch,--reps != 0); } static const byte _industry_smallmap_colors[175] = { 215,215,215,215,215,215,215,184, 184,184,184,194,194,194,194,194, 86, 86,191,191,191,191,191,191, 152,152,152,152,152,152,152,152, 152, 48, 48, 48, 48, 48, 48,174, 174,174,174,174,174,174,174, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 55, 55, 55, 55, 10, 10, 10, 10, 10, 10, 10, 10, 194,194,194,194,194,194,194,194, 194,194,194,194,194,194,194,194, 194, 15, 15,184,184,184,184,184, 184,184,184,184, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, 86, 39, 37, 37, 208,174,174,174,174,194,194,194, 194, 48, 48,174,174,174,174, 39, 39, 55,208,208,208,208, 10, 10, 10, 10, 10, 10, 37, 37, 37, 37, 37, 37, 37, 37,184,184,184,184, 152,152,152,152,194,194,194, 15, 15, 15, 15, 15, 15, 15, 15, }; static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) { int t; t = GetTileType(tile); if (t == MP_INDUSTRY) { byte color = _industry_smallmap_colors[_map5[tile]]; return color + (color << 8) + (color << 16) + (color << 24); } else { if (t == MP_TUNNELBRIDGE) { t = _map5[tile]; if ((t & 0x80) == 0) t>>=1; if ((t & 6) == 0) { t = MP_RAILWAY; } else if ((t & 6) == 2) { t = MP_STREET; } else { t = MP_WATER; } } return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); } } static void DrawSmallMapIndustries(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) { do { if (xc < MapMaxX() && yc < MapMaxY()) WRITE_PIXELS_OR(dst, GetSmallMapIndustriesPixels(TILE_XY(xc,yc)) & mask); } while (xc++,yc++,dst+=pitch,--reps != 0); } static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) { int t; uint32 bits; t = GetTileType(tile); if (t == MP_STATION) { byte m5 = _map5[tile]; (bits = MKCOLOR(0x56565656), m5 < 8) || // 8 - railroad station (green) (bits = MKCOLOR(0xB8B8B8B8), m5 < 0x43) || // 67 - airport (red) (bits = MKCOLOR(0xC2C2C2C2), m5 < 0x47) || // 71 - truck loading bay (orange) (bits = MKCOLOR(0xBFBFBFBF), m5 < 0x4B) || // 75 - bus station (yellow) (bits = MKCOLOR(0x98989898), m5 < 0x53) || // 83 - docks (blue) (bits = MKCOLOR(0xB8B8B8B8), m5 < 0x73) || // 115 - airport (red) (new airports) (bits = MKCOLOR(0xFFFFFFFF), true); // all others } else { if (t == MP_TUNNELBRIDGE) { t = _map5[tile]; if ((t & 0x80) == 0) t>>=1; if ((t & 6) == 0) { t = MP_RAILWAY; } else if ((t & 6) == 2) { t = MP_STREET; } else { t = MP_WATER; } } // ground color bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]); } return bits; } static void DrawSmallMapRoutes(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) { do { if (xc < MapMaxX() && yc < MapMaxY()) WRITE_PIXELS_OR(dst, GetSmallMapRoutesPixels(TILE_XY(xc,yc)) & mask); } while (xc++,yc++,dst+=pitch,--reps != 0); } static const uint32 _vegetation_clear_bits[4 + 7] = { MKCOLOR(0x37373737), MKCOLOR(0x37373737), MKCOLOR(0x37373737), MKCOLOR(0x54545454), MKCOLOR(0x52525252), MKCOLOR(0x0A0A0A0A), MKCOLOR(0x25252525), MKCOLOR(0x98989898), MKCOLOR(0xC2C2C2C2), MKCOLOR(0x54545454), MKCOLOR(0x54545454), }; static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) { int i; TileType t; uint32 bits; t = GetTileType(tile); switch (t) { case MP_CLEAR: i = (_map5[tile] & 0x1F) - 4; if (i >= 0) i >>= 2; bits = _vegetation_clear_bits[i + 4]; break; case MP_INDUSTRY: bits = IS_BYTE_INSIDE(_map5[tile], 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5); break; case MP_TREES: if ((_map2[tile] & 0x30) == 0x20) bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); else bits = MKCOLOR(0x54575754); break; default: if (t == MP_TUNNELBRIDGE) { t = _map5[tile]; if ((t & 0x80) == 0) t>>=1; if ((t & 6) == 0) { t = MP_RAILWAY; } else if ((t & 6) == 2) { t = MP_STREET; } else { t = MP_WATER; } } bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); break; } return bits; } static void DrawSmallMapVegetation(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) { do { if (xc < MapMaxX() && yc < MapMaxY()) WRITE_PIXELS_OR(dst, GetSmallMapVegetationPixels(TILE_XY(xc,yc)) & mask); } while (xc++,yc++,dst+=pitch,--reps != 0); } static uint32 _owner_colors[256]; static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) { int t; t = GetTileType(tile); if (t == MP_HOUSE || _map_owner[tile] == OWNER_TOWN) { t = 0x80; } else if (t == MP_INDUSTRY) { t = 0xff; } else { t = _map_owner[tile]; } return _owner_colors[t]; } static void DrawSmallMapOwners(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask) { do { if (xc < MapMaxX() && yc < MapMaxY()) WRITE_PIXELS_OR(dst, GetSmallMapOwnerPixels(TILE_XY(xc,yc)) & mask); } while (xc++,yc++,dst+=pitch,--reps != 0); } static const uint32 _smallmap_mask_left[3] = { MKCOLOR(0xFF000000), MKCOLOR(0xFFFF0000), MKCOLOR(0xFFFFFF00), }; static const uint32 _smallmap_mask_right[] = { MKCOLOR(0x000000FF), MKCOLOR(0x0000FFFF), MKCOLOR(0x00FFFFFF), }; /* each tile has 4 x pixels and 1 y pixel */ typedef void SmallmapDrawProc(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask); static SmallmapDrawProc *_smallmap_draw_procs[] = { DrawSmallMapContours, DrawSmallMapVehicles, DrawSmallMapIndustries, DrawSmallMapRoutes, DrawSmallMapVegetation, DrawSmallMapOwners, }; static const byte _vehicle_type_colors[6] = { 184, 191, 152, 15, 215, 184 }; static inline uint32 dup_byte32(byte b) { return b + (b << 8) + (b << 16) + (b << 24); } static void DrawVertMapIndicator(int x, int y, int x2, int y2) { GfxFillRect(x, y, x2, y + 3, 69); GfxFillRect(x, y2 - 3, x2, y2, 69); } static void DrawHorizMapIndicator(int x, int y, int x2, int y2) { GfxFillRect(x, y, x + 3, y2, 69); GfxFillRect(x2 - 3, y, x2, y2, 69); } static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns) { DrawPixelInfo *old_dpi; int dx,dy, x, y, x2, y2; byte *ptr; int tile_x; int tile_y; SmallmapDrawProc *proc; ViewPort *vp; old_dpi = _cur_dpi; _cur_dpi = dpi; /* clear it */ GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0); /* setup owner table */ if (type == 5) { Player *p; /* clear the town colors */ memset(&_owner_colors[128], 0xB4, 128 * sizeof(*_owner_colors)); /* fill with some special colors */ _owner_colors[0x10] = MKCOLOR(0x54545454); _owner_colors[0x11] = MKCOLOR(0xCACACACA); _owner_colors[0xff] = MKCOLOR(0x20202020); /* industry */ /* now fill with the player colors */ FOR_ALL_PLAYERS(p) { if (p->is_active) _owner_colors[p->index] = dup_byte32(GetNonSprite(0x307 + p->player_color)[0xCB]); } } tile_x = WP(w,smallmap_d).scroll_x / 16; tile_y = WP(w,smallmap_d).scroll_y / 16; dx = dpi->left + WP(w,smallmap_d).subscroll; tile_x -= dx / 4; tile_y += dx / 4; dx &= 3; dy = dpi->top; tile_x += dy / 2; tile_y += dy / 2; if (dy & 1) { tile_x++; dx += 2; if (dx > 3) { dx -= 4; tile_x--; tile_y++; } } proc = _smallmap_draw_procs[type]; ptr = dpi->dst_ptr - dx - 4; x = - dx - 4; y = 0; for(;;) { uint32 mask; int reps; int t; mask = 0xFFFFFFFF; /* distance from left edge */ if (x < 0) { if (x < -3) goto skip_column; /* mask to use at the left edge */ mask = _smallmap_mask_left[x + 3]; } /* distance from right edge */ t = dpi->width - x; if (t < 4) { if (t <= 0) break; /* exit loop */ /* mask to use at the right edge */ mask &= _smallmap_mask_right[t - 1]; } /* number of lines */ reps = (dpi->height - y + 1) / 2; if (reps > 0) { // assert(ptr >= dpi->dst_ptr); proc(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask); } skip_column: if (y == 0) { tile_y++; y++; ptr += dpi->pitch; } else { tile_x--; y--; ptr -= dpi->pitch; } ptr += 2; x += 2; } /* draw vehicles? */ if (type == 0 || type == 1) { Vehicle *v; bool skip; byte color; FOR_ALL_VEHICLES(v) { if (v->type != 0 && v->type != VEH_Special && (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) { // Remap into flat coordinates. Point pt = RemapCoords( (v->x_pos - WP(w,smallmap_d).scroll_x) / 16, (v->y_pos - WP(w,smallmap_d).scroll_y) / 16, 0); x = pt.x; y = pt.y; // Check if y is out of bounds? y -= dpi->top; if (!IS_INT_INSIDE(y, 0, dpi->height)) continue; // Default is to draw both pixels. skip = false; // Offset X coordinate x -= WP(w,smallmap_d).subscroll + 3 + dpi->left; if (x < 0) { // if x+1 is 0, that means we're on the very left edge, // and should thus only draw a single pixel if (++x != 0) continue; skip = true; } else if (x >= dpi->width - 1) { // Check if we're at the very right edge, and if so draw only a single pixel if (x != dpi->width - 1) continue; skip = true; } // Calculate pointer to pixel and the color ptr = dpi->dst_ptr + y * dpi->pitch + x; color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF; // And draw either one or two pixels depending on clipping ptr[0] = color; if (!skip) ptr[1] = color; } } } if (show_towns) { Town *t; FOR_ALL_TOWNS(t) { if (t->xy != 0) { // Remap the town coordinate Point pt = RemapCoords( (int)(TileX(t->xy) * 16 - WP(w, smallmap_d).scroll_x) / 16, (int)(TileY(t->xy) * 16 - WP(w, smallmap_d).scroll_y) / 16, 0); x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1); y = pt.y; // Check if the town sign is within bounds if (x + t->sign.width_2 > dpi->left && x < dpi->left + dpi->width && y + 6 > dpi->top && y < dpi->top + dpi->height) { // And draw it. SetDParam(0, t->index); DrawString(x, y, STR_2056, 12); } } } } // Draw map indicators { Point pt; // Find main viewport. vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport; pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0); x = vp->virtual_left - pt.x; y = vp->virtual_top - pt.y; x2 = (x + vp->virtual_width) / 16; y2 = (y + vp->virtual_height) / 16; x /= 16; y /= 16; x -= WP(w,smallmap_d).subscroll; x2 -= WP(w,smallmap_d).subscroll; DrawVertMapIndicator(x, y, x, y2); DrawVertMapIndicator(x2, y, x2, y2); DrawHorizMapIndicator(x, y, x2, y); DrawHorizMapIndicator(x, y2, x2, y2); } _cur_dpi = old_dpi; } static void SmallMapWindowProc(Window *w, WindowEvent *e) { switch(e->event) { case WE_PAINT: { const uint16 *tbl; int x,y,y_org; DrawPixelInfo new_dpi; /* draw the window */ SetDParam(0, STR_00E5_CONTOURS + _smallmap_type); DrawWindowWidgets(w); /* draw the legend */ tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)]; x = 4; y_org = w->height - 43 - 11; y = y_org; while (true) { GfxFillRect(x, y+1, x+8, y + 5, 0); GfxFillRect(x+1, y+2, x+7, y + 4, (byte)tbl[0]); DrawString(x+11, y, tbl[1], 0); tbl += 2; y += 6; if (tbl[0] == 0xFFFF) { break; } else if (tbl[0] & 0x100) { x += 123; y = y_org; } } if (!FillDrawPixelInfo(&new_dpi, NULL, 3, 17, w->width - 28 + 22, w->height - 64 - 11)) return; DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns); } break; case WE_CLICK: switch(e->click.widget) { case 4: {/* main wnd */ Window *w2; Point pt; _left_button_clicked = false; w2 = FindWindowById(WC_MAIN_WINDOW, 0); pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0); WP(w2,vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1); WP(w2,vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1); } break; case 5: /* show land contours */ case 6: /* show vehicles */ case 7: /* show industries */ case 8: /* show transport routes */ case 9: /* show vegetation */ case 10: /* show land owners */ w->click_state &= ~(1<<5|1<<6|1<<7|1<<8|1<<9|1<<10); w->click_state |= 1 << e->click.widget; _smallmap_type = e->click.widget - 5; SetWindowDirty(w); SndPlayFx(SND_15_BEEP); break; case 12: /* toggle town names */ w->click_state ^= (1 << 12); _smallmap_show_towns = (w->click_state >> 12) & 1; SetWindowDirty(w); SndPlayFx(SND_15_BEEP); break; } break; case WE_RCLICK: if (e->click.widget == 4) { if (_scrolling_viewport) return; _scrolling_viewport = true; _cursor.delta.x = 0; _cursor.delta.y = 0; } break; case WE_MOUSELOOP: /* update the window every now and then */ if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w); break; } } static const WindowDesc _smallmap_desc = { -1,-1, 446, 314, WC_SMALLMAP,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, _smallmap_widgets, SmallMapWindowProc }; void ShowSmallMap(void) { Window *w; ViewPort *vp; int x,y; w = AllocateWindowDescFront(&_smallmap_desc, 0); if (w) { w->click_state = ((1<<5) << _smallmap_type) | (_smallmap_show_towns << 12); w->resize.width = 350; w->resize.height = 250; vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; x = (((vp->virtual_width - (220*32)) / 2) + vp->virtual_left) / 4; y = ((((vp->virtual_height- (120*32)) / 2) + vp->virtual_top ) / 2) - 32; WP(w,smallmap_d).scroll_x = (y-x) & ~0xF; WP(w,smallmap_d).scroll_y = (x+y) & ~0xF; WP(w,smallmap_d).subscroll = 0; } } /* Extra ViewPort Window Stuff */ static const Widget _extra_view_port_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL}, { WWT_6, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_TB, 14, 0, 21, 234, 255, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN}, { WWT_PANEL, RESIZE_TB, 14, 22, 43, 234, 255, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW,STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN,STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT}, { WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static void ExtraViewPortWndProc(Window *w, WindowEvent *e) { ViewPort *vp = w->viewport; switch(e->event) { case WE_PAINT: { // set the number in the title bar SetDParam(0, (w->window_number+1)); DrawWindowWidgets(w); DrawWindowViewport(w); } break; case WE_CLICK: { switch(e->click.widget) { case 5: { /* zoom in */ DoZoomInOutWindow(ZOOM_IN, w); } break; case 6: { /* zoom out */ DoZoomInOutWindow(ZOOM_OUT, w); } break; case 7: { /* location button (move main view to same spot as this view) */ Window * w2 = FindWindowById(WC_MAIN_WINDOW, 0); int x = WP(w,vp_d).scrollpos_x; // Where is the main looking at int y = WP(w,vp_d).scrollpos_y; // set this view to same location. Based on the center, adjusting for zoom WP(w2,vp_d).scrollpos_x = x - (w2->viewport->virtual_width - (w->viewport->virtual_width << vp->zoom)) / 2; WP(w2,vp_d).scrollpos_y = y - (w2->viewport->virtual_height - (w->viewport->virtual_height << vp->zoom)) / 2; } break; case 8: { /* inverse location button (move this view to same spot as main view) */ Window * w2 = FindWindowById(WC_MAIN_WINDOW, 0); int x = WP(w2,vp_d).scrollpos_x; int y = WP(w2,vp_d).scrollpos_y; WP(w,vp_d).scrollpos_x = x + (w2->viewport->virtual_width - (w->viewport->virtual_width << vp->zoom)) / 2; WP(w,vp_d).scrollpos_y = y + (w2->viewport->virtual_height - (w->viewport->virtual_height << vp->zoom)) / 2; } break; } } break; case WE_RESIZE: { w->viewport->width += e->sizing.diff.x; w->viewport->height += e->sizing.diff.y; w->viewport->virtual_width += e->sizing.diff.x; w->viewport->virtual_height += e->sizing.diff.y; } break; } } static const WindowDesc _extra_view_port_desc = { -1,-1, 300, 268, WC_EXTRA_VIEW_PORT,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _extra_view_port_widgets, ExtraViewPortWndProc }; void ShowExtraViewPortWindow(void) { Window *w, *v; int i = 0; // find next free window number for extra viewport while (FindWindowById(WC_EXTRA_VIEW_PORT, i) ) { i++; } w = AllocateWindowDescFront(&_extra_view_port_desc, i); if (w) { int x, y; // disable zoom in button w->disabled_state = (1 << 4); // the main window with the main view v = FindWindowById(WC_MAIN_WINDOW, 0); // New viewport start ats (zero,zero) AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0); // center on same place as main window (zoom is maximum, no adjustment needed) x = WP(v,vp_d).scrollpos_x; y = WP(v,vp_d).scrollpos_y; WP(w,vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2; WP(w,vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2; } }