/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file zoning_cmd.cpp */ #include "stdafx.h" #include "openttd.h" #include "station_type.h" #include "station_base.h" #include "industry.h" #include "gfx_func.h" #include "viewport_func.h" #include "map_func.h" #include "company_func.h" #include "town_map.h" #include "table/sprites.h" #include "station_func.h" #include "station_map.h" #include "town.h" #include "tracerestrict.h" #include "zoning.h" Zoning _zoning; static const SpriteID ZONING_INVALID_SPRITE_ID = UINT_MAX; /** * Draw the zoning sprites. * * @param SpriteID image * the image * @param SpriteID colour * the colour of the zoning * @param TileInfo ti * the tile */ void DrawZoningSprites(SpriteID image, SpriteID colour, const TileInfo *ti) { if (colour != ZONING_INVALID_SPRITE_ID) { AddSortableSpriteToDraw(image + ti->tileh, colour, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); } } /** * Detect whether this area is within the acceptance of any station. * * @param TileArea area * the area to search by * @param Owner owner * the owner of the stations which we need to match again * @param StationFacility facility_mask * one or more facilities in the mask must be present for a station to be used * @return true if a station is found */ bool IsAreaWithinAcceptanceZoneOfStation(TileArea area, Owner owner, StationFacility facility_mask) { int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED); StationFinder morestations(TileArea(TileXY(TileX(area.tile) - (catchment / 2), TileY(area.tile) - (catchment / 2)), TileX(area.tile) + area.w + catchment, TileY(area.tile) + area.h + catchment)); for (Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter) { const Station *st = *st_iter; if (st->owner != owner || !(st->facilities & facility_mask)) continue; Rect rect = st->GetCatchmentRect(); return TileArea(TileXY(rect.left, rect.top), TileXY(rect.right, rect.bottom)).Intersects(area); } return false; } /** * Detect whether this tile is within the acceptance of any station. * * @param TileIndex tile * the tile to search by * @param Owner owner * the owner of the stations * @param StationFacility facility_mask * one or more facilities in the mask must be present for a station to be used * @return true if a station is found */ bool IsTileWithinAcceptanceZoneOfStation(TileIndex tile, Owner owner, StationFacility facility_mask) { int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED); StationFinder morestations(TileArea(TileXY(TileX(tile) - (catchment / 2), TileY(tile) - (catchment / 2)), catchment, catchment)); for (Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter) { const Station *st = *st_iter; if (st->owner != owner || !(st->facilities & facility_mask)) continue; Rect rect = st->GetCatchmentRect(); if ((uint)rect.left <= TileX(tile) && TileX(tile) <= (uint)rect.right && (uint)rect.top <= TileY(tile) && TileY(tile) <= (uint)rect.bottom) { return true; } } return false; } /** * Check whether the player can build in tile. * * @param TileIndex tile * @param Owner owner * @return red if they cannot */ SpriteID TileZoneCheckBuildEvaluation(TileIndex tile, Owner owner) { /* Let's first check for the obvious things you cannot build on */ switch (GetTileType(tile)) { case MP_INDUSTRY: case MP_OBJECT: case MP_STATION: case MP_HOUSE: case MP_TUNNELBRIDGE: return SPR_ZONING_INNER_HIGHLIGHT_RED; /* There are only two things you can own (or some else * can own) that you can still build on. i.e. roads and * railways. * @todo * Add something more intelligent, check what tool the * user is currently using (and if none, assume some * standards), then check it against if owned by some- * one else (e.g. railway on someone else's road). * While that being said, it should also check if it * is not possible to build railway/road on someone * else's/your own road/railway (e.g. the railway track * is curved or a cross). */ case MP_ROAD: case MP_RAILWAY: if (GetTileOwner(tile) != owner) { return SPR_ZONING_INNER_HIGHLIGHT_RED; } else { return ZONING_INVALID_SPRITE_ID; } default: return ZONING_INVALID_SPRITE_ID; } } /** * Check the opinion of the local authority in the tile. * * @param TileIndex tile * @param Owner owner * @return black if no opinion, orange if bad, * light blue if good or invalid if no town */ SpriteID TileZoneCheckOpinionEvaluation(TileIndex tile, Owner owner) { int opinion = 0; // 0: no town, 1: no opinion, 2: bad, 3: good Town *town = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (town != NULL) { if (HasBit(town->have_ratings, owner)) { opinion = (town->ratings[owner] > 0) ? 3 : 2; } else { opinion = 1; } } switch (opinion) { case 1: return SPR_ZONING_INNER_HIGHLIGHT_BLACK; // no opinion case 2: return SPR_ZONING_INNER_HIGHLIGHT_ORANGE; // bad case 3: return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE; // good default: return ZONING_INVALID_SPRITE_ID; // no town } } /** * Detect whether the tile is within the catchment zone of a station. * * @param TileIndex tile * @param Owner owner * @return black if within, light blue if only in acceptance zone * and nothing if no nearby station. */ SpriteID TileZoneCheckStationCatchmentEvaluation(TileIndex tile, Owner owner) { // Never on a station. if (IsTileType(tile, MP_STATION)) { return ZONING_INVALID_SPRITE_ID; } // For provided goods StationFinder stations(TileArea(tile, 1, 1)); for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) { const Station *st = *st_iter; if (st->owner == owner) { return SPR_ZONING_INNER_HIGHLIGHT_BLACK; } } // For accepted goods if (IsTileWithinAcceptanceZoneOfStation(tile, owner, ~FACIL_NONE)) { return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE; } return ZONING_INVALID_SPRITE_ID; } /** * Detect whether a building is unserved by a station of owner. * * @param TileIndex tile * @param Owner owner * @return red if unserved, orange if only accepting, nothing if served or not * a building */ SpriteID TileZoneCheckUnservedBuildingsEvaluation(TileIndex tile, Owner owner) { if (!IsTileType(tile, MP_HOUSE)) { return ZONING_INVALID_SPRITE_ID; } CargoArray dat; memset(&dat, 0, sizeof(dat)); AddAcceptedCargo(tile, dat, NULL); if (dat[CT_MAIL] + dat[CT_PASSENGERS] == 0) { // nothing is accepted, so now test if cargo is produced AddProducedCargo(tile, dat); if (dat[CT_MAIL] + dat[CT_PASSENGERS] == 0) { // total is still 0, so give up return ZONING_INVALID_SPRITE_ID; } } StationFinder stations(TileArea(tile, 1, 1)); for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) { const Station *st = *st_iter; if (st->owner == owner) { return ZONING_INVALID_SPRITE_ID; } } // For accepted goods if (IsTileWithinAcceptanceZoneOfStation(tile, owner, ~FACIL_NONE)) { return SPR_ZONING_INNER_HIGHLIGHT_ORANGE; } return SPR_ZONING_INNER_HIGHLIGHT_RED; } /** * Detect whether an industry is unserved by a station of owner. * * @param TileIndex tile * @param Owner owner * @return red if unserved, orange if only accepting, nothing if served or not * a building */ SpriteID TileZoneCheckUnservedIndustriesEvaluation(TileIndex tile, Owner owner) { if (IsTileType(tile, MP_INDUSTRY)) { Industry *ind = Industry::GetByTile(tile); StationFinder stations(ind->location); for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) { const Station *st = *st_iter; if (st->owner == owner && st->facilities & (~FACIL_BUS_STOP)) { return ZONING_INVALID_SPRITE_ID; } } // For accepted goods if (IsAreaWithinAcceptanceZoneOfStation(ind->location, owner, ~FACIL_BUS_STOP)) { return SPR_ZONING_INNER_HIGHLIGHT_ORANGE; } return SPR_ZONING_INNER_HIGHLIGHT_RED; } return ZONING_INVALID_SPRITE_ID; } /** * Detect whether a tile is a restricted signal tile * * @param TileIndex tile * @param Owner owner * @return red if a restricted signal, nothing otherwise */ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner) { if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && IsRestrictedSignal(tile)) { return SPR_ZONING_INNER_HIGHLIGHT_RED; } return ZONING_INVALID_SPRITE_ID; } /** * General evaluation function; calls all the other functions depending on * evaluation mode. * * @param TileIndex tile * Tile to be evaluated. * @param Owner owner * The current player * @param ZoningEvaluationMode ev_mode * The current evaluation mode. * @return The colour returned by the evaluation functions (none if no ev_mode). */ SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode) { switch (ev_mode) { case ZEM_CAN_BUILD: return TileZoneCheckBuildEvaluation(tile, owner); case ZEM_AUTHORITY: return TileZoneCheckOpinionEvaluation(tile, owner); case ZEM_STA_CATCH: return TileZoneCheckStationCatchmentEvaluation(tile, owner); case ZEM_BUL_UNSER: return TileZoneCheckUnservedBuildingsEvaluation(tile, owner); case ZEM_IND_UNSER: return TileZoneCheckUnservedIndustriesEvaluation(tile, owner); case ZEM_TRACERESTRICT: return TileZoneCheckTraceRestrictEvaluation(tile, owner); default: return ZONING_INVALID_SPRITE_ID; } } /** * Draw the the zoning on the tile. * * @param TileInfo ti * the tile to draw on. */ void DrawTileZoning(const TileInfo *ti) { if (IsTileType(ti->tile, MP_VOID) || _game_mode != GM_NORMAL) { return; } if (_zoning.outer != ZEM_NOTHING) { DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.outer), ti); } if (_zoning.inner != ZEM_NOTHING) { DrawZoningSprites(SPR_ZONING_INNER_HIGHLIGHT_BASE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.inner), ti); } } static uint GetZoningModeDependantStationCoverageRadius(const Station *st, ZoningEvaluationMode ev_mode) { switch (ev_mode) { case ZEM_STA_CATCH: return st->GetCatchmentRadius(); case ZEM_BUL_UNSER: return st->GetCatchmentRadius(); case ZEM_IND_UNSER: return st->GetCatchmentRadius() + 10; // this is to wholly update industries partially within the region default: return 0; } } /** * Mark dirty the coverage area around a station if the current zoning mode depends on station coverage * * @param const Station *st * The station to use */ void ZoningMarkDirtyStationCoverageArea(const Station *st) { if (st->rect.IsEmpty()) return; uint radius = max(GetZoningModeDependantStationCoverageRadius(st, _zoning.outer), GetZoningModeDependantStationCoverageRadius(st, _zoning.inner)); if (radius > 0) { Rect rect = st->GetCatchmentRectUsingRadius(radius); for (int x = rect.left; x <= rect.right; x++) { for (int y = rect.top; y <= rect.bottom; y++) { MarkTileDirtyByTile(TileXY(x, y)); } } } }