/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file config.h Configuration options of the network stuff. It is used even when compiling without network support. */ #ifndef NETWORK_CORE_CONFIG_H #define NETWORK_CORE_CONFIG_H /** DNS hostname of the masterserver */ static const char * const NETWORK_MASTER_SERVER_HOST = "master.openttd.org"; /** DNS hostname of the content server */ static const char * const NETWORK_CONTENT_SERVER_HOST = "content.openttd.org"; /** DNS hostname of the HTTP-content mirror server */ static const char * const NETWORK_CONTENT_MIRROR_HOST = "binaries.openttd.org"; /** URL of the HTTP mirror system */ static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas"; /** Message sent to the masterserver to 'identify' this client as OpenTTD */ static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister"; static const uint16 NETWORK_MASTER_SERVER_PORT = 3978; ///< The default port of the master server (UDP) static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP) static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP) static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP) static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP) static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use? static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use? static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this? static const byte NETWORK_MASTER_SERVER_VERSION = 2; ///< What version of master-server-protocol do we use? static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0' static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0' static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0' static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0' static const uint NETWORK_REVISION_LENGTH = 33; ///< The maximum length of the revision, in bytes including '\0' static const uint NETWORK_LONG_REVISION_LENGTH = 64; ///< The maximum length of the revision, in bytes including '\0' static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH) static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0' static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0' static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0' static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes) static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0' static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF /** * Maximum number of GRFs that can be sent. * This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of SEND_MTU bytes. */ static const uint NETWORK_MAX_GRF_COUNT = 62; static const uint NETWORK_NUM_LANGUAGES = 36; ///< Number of known languages (to the network protocol) + 1 for 'any'. /** * The number of landscapes in OpenTTD. * This number must be equal to NUM_LANDSCAPE, but as this number is used * within the network code and that the network code is shared with the * masterserver/updater, it has to be declared in here too. In network.cpp * there is a compile assertion to check that this NUM_LANDSCAPE is equal * to NETWORK_NUM_LANDSCAPES. */ static const uint NETWORK_NUM_LANDSCAPES = 4; #endif /* NETWORK_CORE_CONFIG_H */