/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_newgrf.hpp NewGRF info for scripts. */ #ifndef SCRIPT_NEWGRF_HPP #define SCRIPT_NEWGRF_HPP #include "script_list.hpp" /** * Create a list of loaded NewGRFs. * @api ai game * @ingroup ScriptList */ class ScriptNewGRFList : public ScriptList { public: ScriptNewGRFList(); }; /** * Class that handles all NewGRF related functions. * @api ai game */ class ScriptNewGRF : public ScriptObject { public: /** * Check if a NewGRF with a given grfid is loaded. * @param grfid The grfid to check. * @return True if and only if a NewGRF with the given grfid is loaded in the game. */ static bool IsLoaded(uint32 grfid); /** * Get the version of a loaded NewGRF. * @param grfid The NewGRF to query. * @pre ScriptNewGRF::IsLoaded(grfid). * @return Version of the NewGRF or 0 if the NewGRF specifies no version. */ static uint32 GetVersion(uint32 grfid); /** * Get the name of a loaded NewGRF. * @param grfid The NewGRF to query. * @pre ScriptNewGRF::IsLoaded(grfid). * @return The name of the NewGRF or nullptr if no name is defined. */ static char *GetName(uint32 grfid); }; #endif /* SCRIPT_NEWGRF_HPP */