/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_enginelist.cpp Implementation of ScriptEngineList and friends. */ #include "../../stdafx.h" #include "script_enginelist.hpp" #include "../../engine_base.h" #include "../../safeguards.h" ScriptEngineList::ScriptEngineList(ScriptVehicle::VehicleType vehicle_type) { for (const Engine *e : Engine::IterateType((::VehicleType)vehicle_type)) { if (ScriptObject::GetCompany() == OWNER_DEITY || HasBit(e->company_avail, ScriptObject::GetCompany())) this->AddItem(e->index); } }