/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game_info.cpp Implementation of GameInfo */ #include "../stdafx.h" #include "../script/squirrel_class.hpp" #include "game_info.hpp" #include "game_scanner.hpp" #include "../debug.h" #include #include "../safeguards.h" /** * Check if the API version provided by the Game is supported. * @param api_version The API version as provided by the Game. */ static bool CheckAPIVersion(const char *api_version) { static const std::set versions = { "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "12" }; return versions.find(api_version) != versions.end(); } #if defined(_WIN32) #undef GetClassName #endif /* _WIN32 */ template <> const char *GetClassName() { return "GSInfo"; } /* static */ void GameInfo::RegisterAPI(Squirrel *engine) { /* Create the GSInfo class, and add the RegisterGS function */ DefSQClass SQGSInfo("GSInfo"); SQGSInfo.PreRegister(engine); SQGSInfo.AddConstructor(engine, "x"); SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting"); SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels"); SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_NONE"); SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_RANDOM, "CONFIG_RANDOM"); SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_BOOLEAN, "CONFIG_BOOLEAN"); SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_INGAME, "CONFIG_INGAME"); SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_DEVELOPER, "CONFIG_DEVELOPER"); SQGSInfo.PostRegister(engine); engine->AddMethod("RegisterGS", &GameInfo::Constructor, 2, "tx"); } /* static */ SQInteger GameInfo::Constructor(HSQUIRRELVM vm) { /* Get the GameInfo */ SQUserPointer instance = nullptr; if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, nullptr)) || instance == nullptr) return sq_throwerror(vm, "Pass an instance of a child class of GameInfo to RegisterGame"); GameInfo *info = (GameInfo *)instance; SQInteger res = ScriptInfo::Constructor(vm, info); if (res != 0) return res; if (info->engine->MethodExists(*info->SQ_instance, "MinVersionToLoad")) { if (!info->engine->CallIntegerMethod(*info->SQ_instance, "MinVersionToLoad", &info->min_loadable_version, MAX_GET_OPS)) return SQ_ERROR; } else { info->min_loadable_version = info->GetVersion(); } /* When there is an IsSelectable function, call it. */ if (info->engine->MethodExists(*info->SQ_instance, "IsDeveloperOnly")) { if (!info->engine->CallBoolMethod(*info->SQ_instance, "IsDeveloperOnly", &info->is_developer_only, MAX_GET_OPS)) return SQ_ERROR; } else { info->is_developer_only = false; } /* Try to get the API version the AI is written for. */ if (!info->CheckMethod("GetAPIVersion")) return SQ_ERROR; if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR; if (!CheckAPIVersion(info->api_version)) { Debug(script, 1, "Loading info.nut from ({}.{}): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion()); return SQ_ERROR; } /* Remove the link to the real instance, else it might get deleted by RegisterGame() */ sq_setinstanceup(vm, 2, nullptr); /* Register the Game to the base system */ info->GetScanner()->RegisterScript(info); return 0; } GameInfo::GameInfo() : min_loadable_version(0), is_developer_only(false), api_version(nullptr) { } GameInfo::~GameInfo() { free(this->api_version); } bool GameInfo::CanLoadFromVersion(int version) const { if (version == -1) return true; return version >= this->min_loadable_version && version <= this->GetVersion(); } GameLibrary::~GameLibrary() { free(this->category); } /* static */ void GameLibrary::RegisterAPI(Squirrel *engine) { /* Create the GameLibrary class, and add the RegisterLibrary function */ engine->AddClassBegin("GSLibrary"); engine->AddClassEnd(); engine->AddMethod("RegisterLibrary", &GameLibrary::Constructor, 2, "tx"); } /* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm) { /* Create a new library */ GameLibrary *library = new GameLibrary(); SQInteger res = ScriptInfo::Constructor(vm, library); if (res != 0) { delete library; return res; } /* Cache the category */ if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) { delete library; return SQ_ERROR; } /* Register the Library to the base system */ library->GetScanner()->RegisterScript(library); return 0; }