/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file animated_tile_sl.cpp Code handling saving and loading of animated tiles */ #include "../stdafx.h" #include "../animated_tile.h" #include "../tile_type.h" #include "../core/alloc_func.hpp" #include "saveload.h" #include "../safeguards.h" /** * Save the ANIT chunk. */ static void Save_ANIT() { uint count = 0; for (const auto &it : _animated_tiles) { if (!it.second.pending_deletion) count++; } SlSetLength(count * 5); for (const auto &it : _animated_tiles) { if (it.second.pending_deletion) continue; SlWriteUint32(it.first); SlWriteByte(it.second.speed); } } /** * Load the ANIT chunk; the chunk containing the animated tiles. */ static void Load_ANIT() { /* Before version 80 we did NOT have a variable length animated tile table */ if (IsSavegameVersionBefore(SLV_80)) { /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */ TileIndex anim_list[256]; SlArray(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32); for (int i = 0; i < 256; i++) { if (anim_list[i] == 0) break; _animated_tiles[anim_list[i]] = {}; } return; } _animated_tiles.clear(); if (SlXvIsFeaturePresent(XSLFI_ANIMATED_TILE_EXTRA)) { uint count = (uint)SlGetFieldLength() / 5; for (uint i = 0; i < count; i++) { TileIndex tile = SlReadUint32(); AnimatedTileInfo info = {}; info.speed = SlReadByte(); _animated_tiles[tile] = info; } } else { uint count = (uint)SlGetFieldLength() / 4; for (uint i = 0; i < count; i++) { _animated_tiles[SlReadUint32()] = {}; } } } /** * "Definition" imported by the saveload code to be able to load and save * the animated tile table. */ static const ChunkHandler animated_tile_chunk_handlers[] = { { 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF }, }; extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);