/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */ #ifndef BLITTER_32BPP_ANIM_HPP #define BLITTER_32BPP_ANIM_HPP #include "32bpp_optimized.hpp" /** The optimised 32 bpp blitter with palette animation. */ class Blitter_32bppAnim : public Blitter_32bppOptimized { protected: uint16_t *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation void *anim_alloc; ///< The raw allocated buffer, not necessarily aligned correctly int anim_buf_width; ///< The width of the animation buffer. int anim_buf_height; ///< The height of the animation buffer. int anim_buf_pitch; ///< The pitch of the animation buffer (width rounded up to 16 byte boundary). Palette palette; ///< The current palette. public: Blitter_32bppAnim() : anim_buf(nullptr), anim_alloc(nullptr), anim_buf_width(0), anim_buf_height(0), anim_buf_pitch(0) { this->palette = _cur_palette; } ~Blitter_32bppAnim(); void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override; void SetPixel(void *video, int x, int y, uint8_t colour) override; void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override; void DrawRect(void *video, int width, int height, uint8_t colour) override; void CopyFromBuffer(void *video, const void *src, int width, int height) override; void CopyToBuffer(const void *video, void *dst, int width, int height) override; void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override; size_t BufferSize(uint width, uint height) override; void PaletteAnimate(const Palette &palette) override; Blitter::PaletteAnimation UsePaletteAnimation() override; const char *GetName() override { return "32bpp-anim"; } int GetBytesPerPixel() override { return 6; } void PostResize() override; /** * Look up the colour in the current palette. */ inline Colour LookupColourInPalette(uint index) { return this->palette.palette[index]; } inline int ScreenToAnimOffset(const uint32_t *video) { int raw_offset = video - (const uint32_t *)_screen.dst_ptr; if (_screen.pitch == this->anim_buf_pitch) return raw_offset; int lines = raw_offset / _screen.pitch; int across = raw_offset % _screen.pitch; return across + (lines * this->anim_buf_pitch); } template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); }; /** Factory for the 32bpp blitter with animation. */ class FBlitter_32bppAnim : public BlitterFactory { public: FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {} Blitter *CreateInstance() override { return new Blitter_32bppAnim(); } }; #endif /* BLITTER_32BPP_ANIM_HPP */