/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_railtype.cpp NewGRF handling of rail types. */ #include "stdafx.h" #include "debug.h" #include "newgrf_railtype.h" #include "date_func.h" #include "depot_base.h" #include "town.h" #include "safeguards.h" /* virtual */ uint32 RailTypeScopeResolver::GetRandomBits() const { uint tmp = CountBits(this->tile + (TileX(this->tile) + TileY(this->tile)) * TILE_SIZE); return GB(tmp, 0, 2); } /* virtual */ uint32 RailTypeScopeResolver::GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const { if (this->tile == INVALID_TILE) { switch (variable) { case 0x40: return 0; case 0x41: return 0; case 0x42: return 0; case 0x43: return _date; case 0x44: return HZB_TOWN_EDGE; } } switch (variable) { case 0x40: return GetTerrainType(this->tile, this->context); case 0x41: return 0; case 0x42: return IsLevelCrossingTile(this->tile) && IsCrossingBarred(this->tile); case 0x43: if (IsRailDepotTile(this->tile)) return Depot::GetByTile(this->tile)->build_date; return _date; case 0x44: { const Town *t = nullptr; if (IsRailDepotTile(this->tile)) { t = Depot::GetByTile(this->tile)->town; } else if (IsLevelCrossingTile(this->tile)) { t = ClosestTownFromTile(this->tile, UINT_MAX); } return t != nullptr ? GetTownRadiusGroup(t, this->tile) : HZB_TOWN_EDGE; } } DEBUG(grf, 1, "Unhandled rail type tile variable 0x%X", variable); extra->available = false; return UINT_MAX; } /* virtual */ const SpriteGroup *RailTypeResolverObject::ResolveReal(const RealSpriteGroup *group) const { if (group->num_loading > 0) return group->loading[0]; if (group->num_loaded > 0) return group->loaded[0]; return nullptr; } GrfSpecFeature RailTypeResolverObject::GetFeature() const { return GSF_RAILTYPES; } uint32 RailTypeResolverObject::GetDebugID() const { return this->railtype_scope.rti->label; } /** * Resolver object for rail types. * @param rti Railtype. nullptr in NewGRF Inspect window. * @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead. * @param context Are we resolving sprites for the upper halftile, or on a bridge? * @param rtsg Railpart of interest * @param param1 Extra parameter (first parameter of the callback, except railtypes do not have callbacks). * @param param2 Extra parameter (second parameter of the callback, except railtypes do not have callbacks). */ RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo *rti, TileIndex tile, TileContext context, RailTypeSpriteGroup rtsg, uint32 param1, uint32 param2) : ResolverObject(rti != nullptr ? rti->grffile[rtsg] : nullptr, CBID_NO_CALLBACK, param1, param2), railtype_scope(*this, rti, tile, context) { this->root_spritegroup = rti != nullptr ? rti->group[rtsg] : nullptr; } /** * Get the sprite to draw for the given tile. * @param rti The rail type data (spec). * @param tile The tile to get the sprite for. * @param rtsg The type of sprite to draw. * @param context Where are we drawing the tile? * @param[out] num_results If not nullptr, return the number of sprites in the spriteset. * @return The sprite to draw. */ SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results) { assert(rtsg < RTSG_END); if (rti->group[rtsg] == nullptr) return 0; RailTypeResolverObject object(rti, tile, context, rtsg); const SpriteGroup *group = object.Resolve(); if (group == nullptr || group->GetNumResults() == 0) return 0; if (num_results) *num_results = group->GetNumResults(); return group->GetResult(); } /** * Get the sprite to draw for a given signal. * @param rti The rail type data (spec). * @param tile The tile to get the sprite for. * @param type Signal type. * @param var Signal variant. * @param state Signal state. * @param gui Is the sprite being used on the map or in the GUI? * @return The sprite to draw. */ SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui, bool restricted) { if (rti->group[RTSG_SIGNALS] == nullptr) return 0; if (type == SIGTYPE_PROG && !HasBit(rti->ctrl_flags, RTCF_PROGSIG)) return 0; uint32 param1 = gui ? 0x10 : 0x00; uint32 param2 = (type << 16) | (var << 8) | state; if (restricted && HasBit(rti->ctrl_flags, RTCF_RESTRICTEDSIG)) SetBit(param2, 24); RailTypeResolverObject object(rti, tile, TCX_NORMAL, RTSG_SIGNALS, param1, param2); const SpriteGroup *group = object.Resolve(); if (group == nullptr || group->GetNumResults() == 0) return 0; return group->GetResult(); } /** * Perform a reverse railtype lookup to get the GRF internal ID. * @param railtype The global (OpenTTD) railtype. * @param grffile The GRF to do the lookup for. * @return the GRF internal ID. */ uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile) { /* No rail type table present, return rail type as-is */ if (grffile == nullptr || grffile->railtype_list.size() == 0) return railtype; /* Look for a matching rail type label in the table */ RailTypeLabel label = GetRailTypeInfo(railtype)->label; int idx = find_index(grffile->railtype_list, label); if (idx >= 0) return idx; /* If not found, return as invalid */ return 0xFF; }