# LibLZMA is a custom addition to the emscripten SDK, so it is possible # someone patched their SDK. Test out if the SDK supports LibLZMA. include(CheckCXXSourceCompiles) set(CMAKE_REQUIRED_FLAGS "--use-port=contrib.liblzma") check_cxx_source_compiles(" #include int main() { return 0; }" LIBLZMA_FOUND ) if (LIBLZMA_FOUND) add_library(LibLZMA::LibLZMA INTERFACE IMPORTED) set_target_properties(LibLZMA::LibLZMA PROPERTIES INTERFACE_COMPILE_OPTIONS "--use-port=contrib.liblzma" INTERFACE_LINK_LIBRARIES "--use-port=contrib.liblzma" ) else() message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please copy liblzma.py to your ports/contrib folder in your local emsdk installation.") endif()