/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_map.h Types related to object tiles. */ #ifndef OBJECT_TYPE_H #define OBJECT_TYPE_H /** Types of objects. */ enum ObjectType { OBJECT_TRANSMITTER = 0, ///< The large antenna OBJECT_LIGHTHOUSE = 1, ///< The nice lighthouse OBJECT_STATUE = 2, ///< Statue in towns OBJECT_OWNED_LAND = 3, ///< Owned land 'flag' OBJECT_HQ = 4, ///< HeadQuarter of a player OBJECT_MAX, }; struct ObjectSpec; #endif /* OBJECT_MAP_H */