/* $Id$ */ /** @file fileio.cpp Standard In/Out file operations */ #include "stdafx.h" #include "openttd.h" #include "fileio.h" #include "functions.h" #include "string.h" #include "macros.h" #include "variables.h" #include "debug.h" #include "fios.h" #ifndef WIN32 #include #include #include #endif /*************************************************/ /* FILE IO ROUTINES ******************************/ /*************************************************/ #define FIO_BUFFER_SIZE 512 #define MAX_HANDLES 64 struct Fio { byte *buffer, *buffer_end; ///< position pointer in local buffer and last valid byte of buffer uint32 pos; ///< current (system) position in file FILE *cur_fh; ///< current file handle FILE *handles[MAX_HANDLES]; ///< array of file handles we can have open byte buffer_start[FIO_BUFFER_SIZE]; ///< local buffer when read from file #if defined(LIMITED_FDS) uint open_handles; ///< current amount of open handles const char *filename[MAX_HANDLES]; ///< array of filenames we (should) have open uint usage_count[MAX_HANDLES]; ///< count how many times this file has been opened #endif /* LIMITED_FDS */ }; static Fio _fio; /* Get current position in file */ uint32 FioGetPos() { return _fio.pos + (_fio.buffer - _fio.buffer_start) - FIO_BUFFER_SIZE; } void FioSeekTo(uint32 pos, int mode) { if (mode == SEEK_CUR) pos += FioGetPos(); _fio.buffer = _fio.buffer_end = _fio.buffer_start + FIO_BUFFER_SIZE; _fio.pos = pos; fseek(_fio.cur_fh, _fio.pos, SEEK_SET); } #if defined(LIMITED_FDS) static void FioRestoreFile(int slot) { /* Do we still have the file open, or should we reopen it? */ if (_fio.handles[slot] == NULL) { DEBUG(misc, 6, "Restoring file '%s' in slot '%d' from disk", _fio.filename[slot], slot); FioOpenFile(slot, _fio.filename[slot]); } _fio.usage_count[slot]++; } #endif /* LIMITED_FDS */ /* Seek to a file and a position */ void FioSeekToFile(uint32 pos) { FILE *f; #if defined(LIMITED_FDS) /* Make sure we have this file open */ FioRestoreFile(pos >> 24); #endif /* LIMITED_FDS */ f = _fio.handles[pos >> 24]; assert(f != NULL); _fio.cur_fh = f; FioSeekTo(GB(pos, 0, 24), SEEK_SET); } byte FioReadByte() { if (_fio.buffer == _fio.buffer_end) { _fio.pos += FIO_BUFFER_SIZE; fread(_fio.buffer = _fio.buffer_start, 1, FIO_BUFFER_SIZE, _fio.cur_fh); } return *_fio.buffer++; } void FioSkipBytes(int n) { for (;;) { int m = min(_fio.buffer_end - _fio.buffer, n); _fio.buffer += m; n -= m; if (n == 0) break; FioReadByte(); n--; } } uint16 FioReadWord() { byte b = FioReadByte(); return (FioReadByte() << 8) | b; } uint32 FioReadDword() { uint b = FioReadWord(); return (FioReadWord() << 16) | b; } void FioReadBlock(void *ptr, uint size) { FioSeekTo(FioGetPos(), SEEK_SET); _fio.pos += size; fread(ptr, 1, size, _fio.cur_fh); } static inline void FioCloseFile(int slot) { if (_fio.handles[slot] != NULL) { fclose(_fio.handles[slot]); _fio.handles[slot] = NULL; #if defined(LIMITED_FDS) _fio.open_handles--; #endif /* LIMITED_FDS */ } } void FioCloseAll() { int i; for (i = 0; i != lengthof(_fio.handles); i++) FioCloseFile(i); } #if defined(LIMITED_FDS) static void FioFreeHandle() { /* If we are about to open a file that will exceed the limit, close a file */ if (_fio.open_handles + 1 == LIMITED_FDS) { uint i, count; int slot; count = UINT_MAX; slot = -1; /* Find the file that is used the least */ for (i = 0; i < lengthof(_fio.handles); i++) { if (_fio.handles[i] != NULL && _fio.usage_count[i] < count) { count = _fio.usage_count[i]; slot = i; } } assert(slot != -1); DEBUG(misc, 6, "Closing filehandler '%s' in slot '%d' because of fd-limit", _fio.filename[slot], slot); FioCloseFile(slot); } } #endif /* LIMITED_FDS */ void FioOpenFile(int slot, const char *filename) { FILE *f; #if defined(LIMITED_FDS) FioFreeHandle(); #endif /* LIMITED_FDS */ f = FioFOpenFile(filename); if (f == NULL) error("Cannot open file '%s'", filename); FioCloseFile(slot); // if file was opened before, close it _fio.handles[slot] = f; #if defined(LIMITED_FDS) _fio.filename[slot] = filename; _fio.usage_count[slot] = 0; _fio.open_handles++; #endif /* LIMITED_FDS */ FioSeekToFile(slot << 24); } /** * Check whether the given file exists * @param filename the file to try for existance * @return true if and only if the file can be opened */ bool FioCheckFileExists(const char *filename) { FILE *f = FioFOpenFile(filename); if (f == NULL) return false; fclose(f); return true; } /** * Opens the file with the given name * @param filename the file to open (in either data_dir or second_data_dir) * @return the opened file or NULL when it failed. */ FILE *FioFOpenFile(const char *filename) { FILE *f; char buf[MAX_PATH]; if (strrchr(filename, PATHSEPCHAR) == NULL) { snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename); } else { ttd_strlcpy(buf, filename, lengthof(buf)); } f = fopen(buf, "rb"); #if !defined(WIN32) if (f == NULL) { strtolower(strrchr(buf, PATHSEPCHAR)); f = fopen(buf, "rb"); #if defined SECOND_DATA_DIR /* tries in the 2nd data directory */ if (f == NULL) { snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, filename); strtolower(buf + strlen(_paths.second_data_dir) - 1); f = fopen(buf, "rb"); } #endif } #endif return f; } /** * Create a directory with the given name * @param name the new name of the directory */ void FioCreateDirectory(const char *name) { #if defined(WIN32) || defined(WINCE) CreateDirectory(OTTD2FS(name), NULL); #elif defined(OS2) && !defined(__INNOTEK_LIBC__) mkdir(OTTD2FS(name)); #else mkdir(OTTD2FS(name), 0755); #endif } /** * Appends, if necessary, the path separator character to the end of the string. * It does not add the path separator to zero-sized strings. * @param buf string to append the separator to * @param buflen the length of the buf */ void AppendPathSeparator(char *buf, size_t buflen) { size_t s = strlen(buf); /* Length of string + path separator + '\0' */ if (s != 0 && buf[s - 1] != PATHSEPCHAR && s + 2 < buflen) { buf[s] = PATHSEPCHAR; buf[s + 1] = '\0'; } } #if defined(WIN32) || defined(WINCE) /** * Determine the base (personal dir and game data dir) paths * @param exe the path to the executable */ extern void DetermineBasePaths(const char *exe); #else /* defined(WIN32) || defined(WINCE) */ /** * Changes the working directory to the path of the give executable. * For OSX application bundles '.app' is the required extension of the bundle, * so when we crop the path to there, when can remove the name of the bundle * in the same way we remove the name from the executable name. * @param exe the path to the executable */ void ChangeWorkingDirectory(const char *exe) { #ifdef WITH_COCOA char *app_bundle = strchr(exe, '.'); while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.'); if (app_bundle != NULL) app_bundle[0] = '\0'; #endif /* WITH_COCOA */ char *s = strrchr(exe, PATHSEPCHAR); if (s != NULL) { *s = '\0'; chdir(exe); *s = PATHSEPCHAR; } #ifdef WITH_COCOA if (app_bundle != NULL) app_bundle[0] = '.'; #endif /* WITH_COCOA */ } /** * Determine the base (personal dir and game data dir) paths * @param exe the path to the executable */ void DetermineBasePaths(const char *exe) { /* Change the working directory to enable doubleclicking in UIs */ ChangeWorkingDirectory(exe); _paths.game_data_dir = MallocT(MAX_PATH); ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH); #if defined(SECOND_DATA_DIR) _paths.second_data_dir = MallocT(MAX_PATH); ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH); #else _paths.second_data_dir = NULL; #endif #if defined(USE_HOMEDIR) const char *homedir = getenv("HOME"); if (homedir == NULL) { const struct passwd *pw = getpwuid(getuid()); if (pw != NULL) homedir = pw->pw_dir; } _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); #else /* not defined(USE_HOMEDIR) */ _paths.personal_dir = MallocT(MAX_PATH); ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH); /* check if absolute or relative path */ const char *s = strchr(_paths.personal_dir, PATHSEPCHAR); /* add absolute path */ if (s == NULL || _paths.personal_dir != s) { getcwd(_paths.personal_dir, MAX_PATH); AppendPathSeparator(_paths.personal_dir, MAX_PATH); ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH); } #endif /* defined(USE_HOMEDIR) */ AppendPathSeparator(_paths.personal_dir, MAX_PATH); AppendPathSeparator(_paths.game_data_dir, MAX_PATH); } #endif /* defined(WIN32) || defined(WINCE) */ /** * Acquire the base paths (personal dir and game data dir), * fill all other paths (save dir, autosave dir etc) and * make the save and scenario directories. * @param exe the path to the executable * @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the * assumption is that there is no path separator, however for gm_dir * lang_dir and data_dir that assumption is made. * This inconsistency should be resolved. */ void DeterminePaths(const char *exe) { DetermineBasePaths(exe); _paths.save_dir = str_fmt("%ssave", _paths.personal_dir); _paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir); _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir); _paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap", _paths.scenario_dir); _paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir); _paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir); #if defined(CUSTOM_LANG_DIR) /* Sets the search path for lng files to the custom one */ _paths.lang_dir = MallocT(MAX_PATH); ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); AppendPathSeparator(_paths.lang_dir, MAX_PATH); #else _paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir); #endif if (_config_file == NULL) { _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir); } _highscore_file = str_fmt("%shs.dat", _paths.personal_dir); _log_file = str_fmt("%sopenttd.log", _paths.personal_dir); /* Make (auto)save and scenario folder */ FioCreateDirectory(_paths.save_dir); FioCreateDirectory(_paths.autosave_dir); FioCreateDirectory(_paths.scenario_dir); FioCreateDirectory(_paths.heightmap_dir); }