/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file tcp_admin.h Basic functions to receive and send TCP packets to and from the admin network. */ #ifndef NETWORK_CORE_TCP_ADMIN_H #define NETWORK_CORE_TCP_ADMIN_H #include "os_abstraction.h" #include "tcp.h" #include "../network_type.h" #include "../../core/pool_type.hpp" #ifdef ENABLE_NETWORK /** * Enum with types of TCP packets specific to the admin network. * This protocol may only be extended to ensure stability. */ enum PacketAdminType { ADMIN_PACKET_ADMIN_JOIN, ///< The admin announces and authenticates itself to the server. ADMIN_PACKET_ADMIN_QUIT, ///< The admin tells the server that it is quitting. ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY, ///< The admin tells the server the update frequency of a particular piece of information. ADMIN_PACKET_ADMIN_POLL, ///< The admin explicitly polls for a piece of information. ADMIN_PACKET_ADMIN_CHAT, ///< The admin sends a chat message to be distributed. ADMIN_PACKET_SERVER_FULL = 100, ///< The server tells the admin it cannot accept the admin. ADMIN_PACKET_SERVER_BANNED, ///< The server tells the admin it is banned. ADMIN_PACKET_SERVER_ERROR, ///< The server tells the admin an error has occurred. ADMIN_PACKET_SERVER_PROTOCOL, ///< The server tells the admin its protocol version. ADMIN_PACKET_SERVER_WELCOME, ///< The server welcomes the admin to a game. ADMIN_PACKET_SERVER_NEWGAME, ///< The server tells the admin its going to start a new game. ADMIN_PACKET_SERVER_SHUTDOWN, ///< The server tells the admin its shutting down. ADMIN_PACKET_SERVER_DATE, ///< The server tells the admin what the current game date is. ADMIN_PACKET_SERVER_CLIENT_JOIN, ///< The server tells the admin that a client has joined. ADMIN_PACKET_SERVER_CLIENT_INFO, ///< The server gives the admin information about a client. ADMIN_PACKET_SERVER_CLIENT_UPDATE, ///< The server gives the admin an information update on a client. ADMIN_PACKET_SERVER_CLIENT_QUIT, ///< The server tells the admin that a client quit. ADMIN_PACKET_SERVER_CLIENT_ERROR, ///< The server tells the admin that a client caused an error. ADMIN_PACKET_SERVER_COMPANY_NEW, ///< The server tells the admin that a new company has started. ADMIN_PACKET_SERVER_COMPANY_INFO, ///< The server gives the admin information about a company. ADMIN_PACKET_SERVER_COMPANY_UPDATE, ///< The server gives the admin an information update on a company. ADMIN_PACKET_SERVER_COMPANY_REMOVE, ///< The server tells the admin that a company was removed. ADMIN_PACKET_SERVER_COMPANY_ECONOMY, ///< The server gives the admin some economy related company information. ADMIN_PACKET_SERVER_COMPANY_STATS, ///< The server gives the admin some statistics about a company. ADMIN_PACKET_SERVER_CHAT, ///< The server received a chat message and relays it. INVALID_ADMIN_PACKET = 0xFF, ///< An invalid marker for admin packets. }; /** Status of an admin. */ enum AdminStatus { ADMIN_STATUS_INACTIVE, ///< The admin is not connected nor active. ADMIN_STATUS_ACTIVE, ///< The admin is active. ADMIN_STATUS_END ///< Must ALWAYS be on the end of this list!! (period) }; /** Update types an admin can register a frequency for */ enum AdminUpdateType { ADMIN_UPDATE_DATE, ///< Updates about the date of the game. ADMIN_UPDATE_CLIENT_INFO, ///< Updates about the information of clients. ADMIN_UPDATE_COMPANY_INFO, ///< Updates about the generic information of companies. ADMIN_UPDATE_COMPANY_ECONOMY, ///< Updates about the economy of companies. ADMIN_UPDATE_COMPANY_STATS, ///< Updates about the statistics of companies. ADMIN_UPDATE_CHAT, ///< The admin would like to have chat messages. ADMIN_UPDATE_END ///< Must ALWAYS be on the end of this list!! (period) }; /** Update frequencies an admin can register. */ enum AdminUpdateFrequency { ADMIN_FREQUENCY_POLL = 0x01, ///< The admin can poll this. ADMIN_FREQUENCY_DAILY = 0x02, ///< The admin gets information about this on a daily basis. ADMIN_FREQUENCY_WEEKLY = 0x04, ///< The admin gets information about this on a weekly basis. ADMIN_FREQUENCY_MONTHLY = 0x08, ///< The admin gets information about this on a monthly basis. ADMIN_FREQUENCY_QUARTERLY = 0x10, ///< The admin gets information about this on a quarterly basis. ADMIN_FREQUENCY_ANUALLY = 0x20, ///< The admin gets information about this on a yearly basis. ADMIN_FREQUENCY_AUTOMATIC = 0x40, ///< The admin gets information about this when it changes. }; DECLARE_ENUM_AS_BIT_SET(AdminUpdateFrequency); /** Reasons for removing a company - communicated to admins. */ enum AdminCompanyRemoveReason { ADMIN_CRR_MANUAL, ///< The company is manually removed. ADMIN_CRR_AUTOCLEAN, ///< The company is removed due to autoclean. ADMIN_CRR_BANKRUPT ///< The company went belly-up. }; #define DECLARE_ADMIN_RECEIVE_COMMAND(type) virtual NetworkRecvStatus NetworkPacketReceive_## type ##_command(Packet *p) #define DEF_ADMIN_RECEIVE_COMMAND(cls, type) NetworkRecvStatus cls ##NetworkAdminSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p) /** Main socket handler for admin related connections. */ class NetworkAdminSocketHandler : public NetworkTCPSocketHandler { protected: char admin_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the admin. char admin_version[NETWORK_REVISION_LENGTH]; ///< Version string of the admin. AdminStatus status; ///< Status of this admin. /** * Join the admin network: * string Password the server is expecting for this network. * string Name of the application being used to connect. * string Version string of the application being used to connect. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_JOIN); /** * Notification to the server that this admin is quitting. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_QUIT); /** * Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): * uint16 Update type (see #AdminUpdateType). * uint16 Update frequency (see #AdminUpdateFrequency), setting #ADMIN_FREQUENCY_POLL is always ignored. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY); /** * Poll the server for certain updates, an invalid poll (e.g. not existent id) gets silently dropped: * uint8 #AdminUpdateType the server should answer for, only if #AdminUpdateFrequency #ADMIN_FREQUENCY_POLL is advertised in the PROTOCOL packet. * uint32 ID relevant to the packet type, e.g. * - the client ID for #ADMIN_UPDATE_CLIENT_INFO. Use UINT32_MAX to show all clients. * - the company ID for #ADMIN_UPDATE_COMPANY_INFO. Use UINT32_MAX to show all companies. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_POLL); /** * Send chat as the server: * uint8 Action such as NETWORK_ACTION_CHAT_CLIENT (see #NetworkAction). * uint8 Destination type such as DESTTYPE_BROADCAST (see #DestType). * uint32 ID of the destination such as company or client id. * string Message. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_CHAT); /** * The server is full (connection gets closed). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_FULL); /** * The source IP address is banned (connection gets closed). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_BANNED); /** * An error was caused by this admin connection (connection gets closed). * uint8 NetworkErrorCode the error caused. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_ERROR); /** * Inform a just joined admin about the protocol specifics: * uint8 Protocol version. * bool Further protocol data follows (repeats through all update packet types). * uint16 Update packet type. * uint16 Frequencies allowed for this update packet (bitwise). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_PROTOCOL); /** * Welcome a connected admin to the game: * string Name of the Server (e.g. as advertised to master server). * string OpenTTD version string. * bool Server is dedicated. * string Name of the Map. * uint32 Random seed of the Map. * uint8 Landscape of the Map. * uint32 Start date of the Map. * uint16 Map width. * uint16 Map height. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_WELCOME); /** * Notification about a newgame. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_NEWGAME); /** * Notification about the server shutting down. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_SHUTDOWN); /** * Send the current date of the game: * uint32 Current game date. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_DATE); /** * Notification of a new client: * uint32 ID of the new client. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_JOIN); /** * Client information of a specific client: * uint32 ID of the client. * string Network address of the client. * string Name of the client. * uint8 Language of the client. * uint32 Date the client joined the game. * uint8 ID of the company the client is playing as (255 for spectators). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_INFO); /** * Client update details on a specific client (e.g. after rename or move): * uint32 ID of the client. * string Name of the client. * uint8 ID of the company the client is playing as (255 for spectators). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_UPDATE); /** * Notification about a client leaving the game. * uint32 ID of the client that just left. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_QUIT); /** * Notification about a client error (and thus the clients disconnection). * uint32 ID of the client that made the error. * uint8 Error the client made (see NetworkErrorCode). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CLIENT_ERROR); /** * Notification of a new company: * uint8 ID of the new company. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_COMPANY_NEW); /** * Company information on a specific company: * uint8 ID of the company. * string Name of the company. * string Name of the companies manager. * uint8 Main company colour. * bool Company is password protected. * uint32 Year the company was inaugurated. * bool Company is an AI. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_COMPANY_INFO); /** * Company information of a specific company: * uint8 ID of the company. * string Name of the company. * string Name of the companies manager. * uint8 Main company colour. * bool Company is password protected. * uint8 Quarters of bankruptcy. * uint8 Owner of share 1. * uint8 Owner of share 2. * uint8 Owner of share 3. * uint8 Owner of share 4. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_COMPANY_UPDATE); /** * Notification about a removed company (e.g. due to banrkuptcy). * uint8 ID of the company. * uint8 Reason for being removed (see #AdminCompanyRemoveReason). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_COMPANY_REMOVE); /** * Economy update of a specific company: * uint8 ID of the company. * uint64 Money. * uint64 Loan. * uint64 Income. * uint64 Company value (last quarter). * uint16 Performance (last quarter). * uint16 Delivered cargo (last quarter). * uint64 Company value (previous quarter). * uint16 Performance (previous quarter). * uint16 Delivered cargo (previous quarter). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_COMPANY_ECONOMY); /** * Company statistics on stations and vehicles: * uint8 ID of the company. * uint16 Number of trains. * uint16 Number of lorries. * uint16 Number of busses. * uint16 Number of planes. * uint16 Number of ships. * uint16 Number of train stations. * uint16 Number of lorry stations. * uint16 Number of bus stops. * uint16 Number of airports and heliports. * uint16 Number of harbours. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_COMPANY_STATS); /** * Send chat from the game into the admin network: * uint8 Action such as NETWORK_ACTION_CHAT_CLIENT (see #NetworkAction). * uint8 Destination type such as DESTTYPE_BROADCAST (see #DestType). * uint32 ID of the client who sent this message. * string Message. * uint64 Money (only when it is a 'give money' action). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_CHAT); NetworkRecvStatus HandlePacket(Packet *p); public: NetworkRecvStatus CloseConnection(bool error = true); NetworkAdminSocketHandler(SOCKET s); ~NetworkAdminSocketHandler(); NetworkRecvStatus Recv_Packets(); const char *Recv_Command(Packet *p, CommandPacket *cp); void Send_Command(Packet *p, const CommandPacket *cp); }; #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_TCP_ADMIN_H */