/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file null.cpp A blitter that doesn't blit. */ #include "../stdafx.h" #include "null.hpp" #include "../safeguards.h" /** Instantiation of the null blitter factory. */ static FBlitter_Null iFBlitter_Null; Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) { Sprite *dest_sprite; dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite)); dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height; dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width; dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs; dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs; dest_sprite->next = nullptr; dest_sprite->missing_zoom_levels = 0; return dest_sprite; }