/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */ #ifndef BLITTER_8BPP_SIMPLE_HPP #define BLITTER_8BPP_SIMPLE_HPP #include "8bpp_base.hpp" #include "factory.hpp" /** Most trivial 8bpp blitter. */ class Blitter_8bppSimple FINAL : public Blitter_8bppBase { public: void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override; const char *GetName() override { return "8bpp-simple"; } }; /** Factory for the most trivial 8bpp blitter. */ class FBlitter_8bppSimple : public BlitterFactory { public: FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {} Blitter *CreateInstance() override { return new Blitter_8bppSimple(); } }; #endif /* BLITTER_8BPP_SIMPLE_HPP */