/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file fontcache.cpp Cache for characters from fonts. */ #include "stdafx.h" #include "fontcache.h" #include "fontdetection.h" #include "blitter/factory.hpp" #include "core/math_func.hpp" #include "core/smallmap_type.hpp" #include "strings_func.h" #include "zoom_type.h" #include "gfx_layout.h" #include "zoom_func.h" #include "table/sprites.h" #include "table/control_codes.h" #include "table/unicode.h" #include "safeguards.h" static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter. static const int MAX_FONT_SIZE = 72; ///< Maximum font size. /** Default heights for the different sizes of fonts. */ static const int _default_font_height[FS_END] = {10, 6, 18, 10}; static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8}; /** * Create a new font cache. * @param fs The size of the font. */ FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]), ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs]), units_per_em(1) { assert(this->parent == nullptr || this->fs == this->parent->fs); FontCache::caches[this->fs] = this; Layouter::ResetFontCache(this->fs); } /** Clean everything up. */ FontCache::~FontCache() { assert(this->fs == this->parent->fs); FontCache::caches[this->fs] = this->parent; Layouter::ResetFontCache(this->fs); } /** * Get height of a character for a given font size. * @param size Font size to get height of * @return Height of characters in the given font (pixels) */ int GetCharacterHeight(FontSize size) { return FontCache::Get(size)->GetHeight(); } /** Font cache for fonts that are based on a freetype font. */ class SpriteFontCache : public FontCache { private: SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs. void ClearGlyphToSpriteMap(); public: SpriteFontCache(FontSize fs); ~SpriteFontCache(); virtual SpriteID GetUnicodeGlyph(WChar key); virtual void SetUnicodeGlyph(WChar key, SpriteID sprite); virtual void InitializeUnicodeGlyphMap(); virtual void ClearFontCache(); virtual const Sprite *GetGlyph(GlyphID key); virtual uint GetGlyphWidth(GlyphID key); virtual int GetHeight() const; virtual bool GetDrawGlyphShadow(); virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; } virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return nullptr; } virtual const char *GetFontName() { return "sprite"; } virtual bool IsBuiltInFont() { return true; } }; /** * Create a new sprite font cache. * @param fs The font size to create the cache for. */ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr) { this->InitializeUnicodeGlyphMap(); } /** * Free everything we allocated. */ SpriteFontCache::~SpriteFontCache() { this->ClearGlyphToSpriteMap(); } SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key) { if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0; return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)]; } void SpriteFontCache::SetUnicodeGlyph(GlyphID key, SpriteID sprite) { if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT(256); if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT(256); this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite; } void SpriteFontCache::InitializeUnicodeGlyphMap() { /* Clear out existing glyph map if it exists */ this->ClearGlyphToSpriteMap(); SpriteID base; switch (this->fs) { default: NOT_REACHED(); case FS_MONO: // Use normal as default for mono spaced font case FS_NORMAL: base = SPR_ASCII_SPACE; break; case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break; case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break; } for (uint i = ASCII_LETTERSTART; i < 256; i++) { SpriteID sprite = base + i - ASCII_LETTERSTART; if (!SpriteExists(sprite)) continue; this->SetUnicodeGlyph(i, sprite); this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite); } for (uint i = 0; i < lengthof(_default_unicode_map); i++) { byte key = _default_unicode_map[i].key; if (key == CLRA) { /* Clear the glyph. This happens if the glyph at this code point * is non-standard and should be accessed by an SCC_xxx enum * entry only. */ this->SetUnicodeGlyph(_default_unicode_map[i].code, 0); } else { SpriteID sprite = base + key - ASCII_LETTERSTART; this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite); } } } /** * Clear the glyph to sprite mapping. */ void SpriteFontCache::ClearGlyphToSpriteMap() { if (this->glyph_to_spriteid_map == nullptr) return; for (uint i = 0; i < 256; i++) { free(this->glyph_to_spriteid_map[i]); } free(this->glyph_to_spriteid_map); this->glyph_to_spriteid_map = nullptr; } void SpriteFontCache::ClearFontCache() { Layouter::ResetFontCache(this->fs); } const Sprite *SpriteFontCache::GetGlyph(GlyphID key) { SpriteID sprite = this->GetUnicodeGlyph(key); if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); return GetSprite(sprite, ST_FONT); } uint SpriteFontCache::GetGlyphWidth(GlyphID key) { SpriteID sprite = this->GetUnicodeGlyph(key); if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0; } int SpriteFontCache::GetHeight() const { return ScaleFontTrad(this->height); } bool SpriteFontCache::GetDrawGlyphShadow() { return false; } /* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) }; #if defined(WITH_FREETYPE) || defined(_WIN32) FreeTypeSettings _freetype; static const byte FACE_COLOUR = 1; static const byte SHADOW_COLOUR = 2; /** Font cache for fonts that are based on a TrueType font. */ class TrueTypeFontCache : public FontCache { protected: int req_size; ///< Requested font size. int used_size; ///< Used font size. typedef SmallMap > FontTable; ///< Table with font table cache FontTable font_tables; ///< Cached font tables. /** Container for information about a glyph. */ struct GlyphEntry { Sprite *sprite; ///< The loaded sprite. byte width; ///< The width of the glyph. bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed? }; /** * The glyph cache. This is structured to reduce memory consumption. * 1) There is a 'segment' table for each font size. * 2) Each segment table is a discrete block of characters. * 3) Each block contains 256 (aligned) characters sequential characters. * * The cache is accessed in the following way: * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41] * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC] * * Currently only 256 segments are allocated, "limiting" us to 65536 characters. * This can be simply changed in the two functions Get & SetGlyphPtr. */ GlyphEntry **glyph_to_sprite; GlyphEntry *GetGlyphPtr(GlyphID key); void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false); virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0; virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0; public: TrueTypeFontCache(FontSize fs, int pixels); virtual ~TrueTypeFontCache(); virtual int GetFontSize() const { return this->used_size; } virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); } virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); } virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); } virtual const Sprite *GetGlyph(GlyphID key); virtual const void *GetFontTable(uint32 tag, size_t &length); virtual void ClearFontCache(); virtual uint GetGlyphWidth(GlyphID key); virtual bool GetDrawGlyphShadow(); virtual bool IsBuiltInFont() { return false; } }; /** * Create a new TrueTypeFontCache. * @param fs The font size that is going to be cached. * @param pixels The number of pixels this font should be high. */ TrueTypeFontCache::TrueTypeFontCache(FontSize fs, int pixels) : FontCache(fs), req_size(pixels), glyph_to_sprite(nullptr) { } /** * Free everything that was allocated for this font cache. */ TrueTypeFontCache::~TrueTypeFontCache() { this->ClearFontCache(); for (auto &iter : this->font_tables) { free(iter.second.second); } } /** * Reset cached glyphs. */ void TrueTypeFontCache::ClearFontCache() { if (this->glyph_to_sprite == nullptr) return; for (int i = 0; i < 256; i++) { if (this->glyph_to_sprite[i] == nullptr) continue; for (int j = 0; j < 256; j++) { if (this->glyph_to_sprite[i][j].duplicate) continue; free(this->glyph_to_sprite[i][j].sprite); } free(this->glyph_to_sprite[i]); } free(this->glyph_to_sprite); this->glyph_to_sprite = nullptr; Layouter::ResetFontCache(this->fs); } TrueTypeFontCache::GlyphEntry *TrueTypeFontCache::GetGlyphPtr(GlyphID key) { if (this->glyph_to_sprite == nullptr) return nullptr; if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) return nullptr; return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)]; } void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate) { if (this->glyph_to_sprite == nullptr) { DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs); this->glyph_to_sprite = CallocT(256); } if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) { DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs); this->glyph_to_sprite[GB(key, 8, 8)] = CallocT(256); } DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs); this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite; this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width; this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate; } static void *AllocateFont(size_t size) { return MallocT(size); } /* Check if a glyph should be rendered with anti-aliasing. */ static bool GetFontAAState(FontSize size) { /* AA is only supported for 32 bpp */ if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false; switch (size) { default: NOT_REACHED(); case FS_NORMAL: return _freetype.medium.aa; case FS_SMALL: return _freetype.small.aa; case FS_LARGE: return _freetype.large.aa; case FS_MONO: return _freetype.mono.aa; } } bool TrueTypeFontCache::GetDrawGlyphShadow() { return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL); } uint TrueTypeFontCache::GetGlyphWidth(GlyphID key) { if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key); GlyphEntry *glyph = this->GetGlyphPtr(key); if (glyph == nullptr || glyph->sprite == nullptr) { this->GetGlyph(key); glyph = this->GetGlyphPtr(key); } return glyph->width; } const Sprite *TrueTypeFontCache::GetGlyph(GlyphID key) { if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyph(key); /* Check for the glyph in our cache */ GlyphEntry *glyph = this->GetGlyphPtr(key); if (glyph != nullptr && glyph->sprite != nullptr) return glyph->sprite; if (key == 0) { GlyphID question_glyph = this->MapCharToGlyph('?'); if (question_glyph == 0) { /* The font misses the '?' character. Use built-in sprite. * Note: We cannot use the baseset as this also has to work in the bootstrap GUI. */ #define CPSET { 0, 0, 0, 0, 1 } #define CP___ { 0, 0, 0, 0, 0 } static SpriteLoader::CommonPixel builtin_questionmark_data[10 * 8] = { CP___, CP___, CPSET, CPSET, CPSET, CPSET, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___, }; #undef CPSET #undef CP___ static const SpriteLoader::Sprite builtin_questionmark = { 10, // height 8, // width 0, // x_offs 0, // y_offs ST_FONT, builtin_questionmark_data }; Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont); assert(spr != nullptr); GlyphEntry new_glyph; new_glyph.sprite = spr; new_glyph.width = spr->width + (this->fs != FS_NORMAL); this->SetGlyphPtr(key, &new_glyph, false); return new_glyph.sprite; } else { /* Use '?' for missing characters. */ this->GetGlyph(question_glyph); glyph = this->GetGlyphPtr(question_glyph); this->SetGlyphPtr(key, glyph, true); return glyph->sprite; } } return this->InternalGetGlyph(key, GetFontAAState(this->fs)); } const void *TrueTypeFontCache::GetFontTable(uint32 tag, size_t &length) { const FontTable::iterator iter = this->font_tables.Find(tag); if (iter != this->font_tables.data() + this->font_tables.size()) { length = iter->second.first; return iter->second.second; } const void *result = this->InternalGetFontTable(tag, length); this->font_tables.Insert(tag, SmallPair(length, result)); return result; } #ifdef WITH_FREETYPE #include #include FT_FREETYPE_H #include FT_GLYPH_H #include FT_TRUETYPE_TABLES_H /** Font cache for fonts that are based on a freetype font. */ class FreeTypeFontCache : public TrueTypeFontCache { private: FT_Face face; ///< The font face associated with this font. void SetFontSize(FontSize fs, FT_Face face, int pixels); virtual const void *InternalGetFontTable(uint32 tag, size_t &length); virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa); public: FreeTypeFontCache(FontSize fs, FT_Face face, int pixels); ~FreeTypeFontCache(); virtual void ClearFontCache(); virtual GlyphID MapCharToGlyph(WChar key); virtual const char *GetFontName() { return face->family_name; } virtual bool IsBuiltInFont() { return false; } }; FT_Library _library = nullptr; /** * Create a new FreeTypeFontCache. * @param fs The font size that is going to be cached. * @param face The font that has to be loaded. * @param pixels The number of pixels this font should be high. */ FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : TrueTypeFontCache(fs, pixels), face(face) { assert(face != nullptr); this->SetFontSize(fs, face, pixels); } void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels) { if (pixels == 0) { /* Try to determine a good height based on the minimal height recommended by the font. */ int scaled_height = ScaleFontTrad(_default_font_height[this->fs]); pixels = scaled_height; TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head); if (head != nullptr) { /* Font height is minimum height plus the difference between the default * height for this font size and the small size. */ int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]); pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, scaled_height, MAX_FONT_SIZE); } } else { pixels = ScaleFontTrad(pixels); } this->used_size = pixels; FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels); if (err != FT_Err_Ok) { /* Find nearest size to that requested */ FT_Bitmap_Size *bs = this->face->available_sizes; int i = this->face->num_fixed_sizes; if (i > 0) { // In pathetic cases one might get no fixed sizes at all. int n = bs->height; FT_Int chosen = 0; for (; --i; bs++) { if (abs(pixels - bs->height) >= abs(pixels - n)) continue; n = bs->height; chosen = this->face->num_fixed_sizes - i; } /* Don't use FT_Set_Pixel_Sizes here - it might give us another * error, even though the size is available (FS#5885). */ err = FT_Select_Size(this->face, chosen); } } if (err == FT_Err_Ok) { this->units_per_em = this->face->units_per_EM; this->ascender = this->face->size->metrics.ascender >> 6; this->descender = this->face->size->metrics.descender >> 6; this->height = this->ascender - this->descender; } else { /* Both FT_Set_Pixel_Sizes and FT_Select_Size failed. */ DEBUG(freetype, 0, "Font size selection failed. Using FontCache defaults."); } } /** * Loads the freetype font. * First type to load the fontname as if it were a path. If that fails, * try to resolve the filename of the font using fontconfig, where the * format is 'font family name' or 'font family name, font style'. * @param fs The font size to load. */ static void LoadFreeTypeFont(FontSize fs) { FreeTypeSubSetting *settings = nullptr; switch (fs) { default: NOT_REACHED(); case FS_SMALL: settings = &_freetype.small; break; case FS_NORMAL: settings = &_freetype.medium; break; case FS_LARGE: settings = &_freetype.large; break; case FS_MONO: settings = &_freetype.mono; break; } if (StrEmpty(settings->font)) return; if (_library == nullptr) { if (FT_Init_FreeType(&_library) != FT_Err_Ok) { ShowInfoF("Unable to initialize FreeType, using sprite fonts instead"); return; } DEBUG(freetype, 2, "Initialized"); } FT_Face face = nullptr; FT_Error error = FT_New_Face(_library, settings->font, 0, &face); if (error != FT_Err_Ok) error = GetFontByFaceName(settings->font, &face); if (error == FT_Err_Ok) { DEBUG(freetype, 2, "Requested '%s', using '%s %s'", settings->font, face->family_name, face->style_name); /* Attempt to select the unicode character map */ error = FT_Select_Charmap(face, ft_encoding_unicode); if (error == FT_Err_Ok) goto found_face; // Success if (error == FT_Err_Invalid_CharMap_Handle) { /* Try to pick a different character map instead. We default to * the first map, but platform_id 0 encoding_id 0 should also * be unicode (strange system...) */ FT_CharMap found = face->charmaps[0]; int i; for (i = 0; i < face->num_charmaps; i++) { FT_CharMap charmap = face->charmaps[i]; if (charmap->platform_id == 0 && charmap->encoding_id == 0) { found = charmap; } } if (found != nullptr) { error = FT_Set_Charmap(face, found); if (error == FT_Err_Ok) goto found_face; } } } FT_Done_Face(face); static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" }; ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", settings->font, SIZE_TO_NAME[fs], error); return; found_face: new FreeTypeFontCache(fs, face, settings->size); } /** * Free everything that was allocated for this font cache. */ FreeTypeFontCache::~FreeTypeFontCache() { FT_Done_Face(this->face); this->face = nullptr; this->ClearFontCache(); } /** * Reset cached glyphs. */ void FreeTypeFontCache::ClearFontCache() { /* Font scaling might have changed, determine font size anew if it was automatically selected. */ if (this->face != nullptr) this->SetFontSize(this->fs, this->face, this->req_size); this->TrueTypeFontCache::ClearFontCache(); } const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa) { FT_GlyphSlot slot = this->face->glyph; FT_Load_Glyph(this->face, key, aa ? FT_LOAD_TARGET_NORMAL : FT_LOAD_TARGET_MONO); FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); /* Despite requesting a normal glyph, FreeType may have returned a bitmap */ aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY); /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL)); uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL)); /* Limit glyph size to prevent overflows later on. */ if (width > 256 || height > 256) usererror("Font glyph is too large"); /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ SpriteLoader::Sprite sprite; sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); sprite.type = ST_FONT; sprite.width = width; sprite.height = height; sprite.x_offs = slot->bitmap_left; sprite.y_offs = this->ascender - slot->bitmap_top; /* Draw shadow for medium size */ if (this->fs == FS_NORMAL && !aa) { for (uint y = 0; y < (uint)slot->bitmap.rows; y++) { for (uint x = 0; x < (uint)slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; } } } } for (uint y = 0; y < (uint)slot->bitmap.rows; y++) { for (uint x = 0; x < (uint)slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; } } } GlyphEntry new_glyph; new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont); new_glyph.width = slot->advance.x >> 6; this->SetGlyphPtr(key, &new_glyph); return new_glyph.sprite; } GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key) { assert(IsPrintable(key)); if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) { return this->parent->MapCharToGlyph(key); } return FT_Get_Char_Index(this->face, key); } const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length) { FT_ULong len = 0; FT_Byte *result = nullptr; FT_Load_Sfnt_Table(this->face, tag, 0, nullptr, &len); if (len > 0) { result = MallocT(len); FT_Load_Sfnt_Table(this->face, tag, 0, result, &len); } length = len; return result; } #elif defined(_WIN32) #include "os/windows/win32.h" #ifndef ANTIALIASED_QUALITY #define ANTIALIASED_QUALITY 4 #endif /** Font cache for fonts that are based on a Win32 font. */ class Win32FontCache : public TrueTypeFontCache { private: LOGFONT logfont; ///< Logical font information for selecting the font face. HFONT font = nullptr; ///< The font face associated with this font. HDC dc = nullptr; ///< Cached GDI device context. HGDIOBJ old_font; ///< Old font selected into the GDI context. SIZE glyph_size; ///< Maximum size of regular glyphs. void SetFontSize(FontSize fs, int pixels); virtual const void *InternalGetFontTable(uint32 tag, size_t &length); virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa); public: Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels); ~Win32FontCache(); virtual void ClearFontCache(); virtual GlyphID MapCharToGlyph(WChar key); virtual const char *GetFontName() { return WIDE_TO_MB(this->logfont.lfFaceName); } virtual bool IsBuiltInFont() { return false; } virtual void *GetOSHandle() { return &this->logfont; } }; /** * Create a new Win32FontCache. * @param fs The font size that is going to be cached. * @param logfont The font that has to be loaded. * @param pixels The number of pixels this font should be high. */ Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont) { this->dc = CreateCompatibleDC(nullptr); this->SetFontSize(fs, pixels); } Win32FontCache::~Win32FontCache() { this->ClearFontCache(); DeleteDC(this->dc); DeleteObject(this->font); } void Win32FontCache::SetFontSize(FontSize fs, int pixels) { if (pixels == 0) { /* Try to determine a good height based on the minimal height recommended by the font. */ int scaled_height = ScaleFontTrad(_default_font_height[this->fs]); pixels = scaled_height; HFONT temp = CreateFontIndirect(&this->logfont); if (temp != nullptr) { HGDIOBJ old = SelectObject(this->dc, temp); UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr); LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size); GetOutlineTextMetrics(this->dc, size, otm); /* Font height is minimum height plus the difference between the default * height for this font size and the small size. */ int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]); pixels = Clamp(min(otm->otmusMinimumPPEM, 20) + diff, scaled_height, MAX_FONT_SIZE); SelectObject(dc, old); DeleteObject(temp); } } else { pixels = ScaleFontTrad(pixels); } this->used_size = pixels; /* Create GDI font handle. */ this->logfont.lfHeight = -pixels; this->logfont.lfWidth = 0; this->logfont.lfOutPrecision = ANTIALIASED_QUALITY; if (this->font != nullptr) { SelectObject(dc, this->old_font); DeleteObject(this->font); } this->font = CreateFontIndirect(&this->logfont); this->old_font = SelectObject(this->dc, this->font); /* Query the font metrics we needed. */ UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr); POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize); GetOutlineTextMetrics(this->dc, otmSize, otm); this->units_per_em = otm->otmEMSquare; this->ascender = otm->otmTextMetrics.tmAscent; this->descender = otm->otmTextMetrics.tmDescent; this->height = this->ascender + this->descender; this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth; this->glyph_size.cy = otm->otmTextMetrics.tmHeight; DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels); } /** * Reset cached glyphs. */ void Win32FontCache::ClearFontCache() { /* GUI scaling might have changed, determine font size anew if it was automatically selected. */ if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size); this->TrueTypeFontCache::ClearFontCache(); } /* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa) { GLYPHMETRICS gm; MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} }; /* Make a guess for the needed memory size. */ DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows. byte *bmp = AllocaM(byte, size); size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat); if (size == GDI_ERROR) { /* No dice with the guess. First query size of needed glyph memory, then allocate the * memory and query again. This dance is necessary as some glyphs will only render with * the exact matching size; e.g. the space glyph has no pixels and must be requested * with size == 0, anything else fails. Unfortunately, a failed call doesn't return any * info about the size and thus the triple GetGlyphOutline()-call. */ size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat); if (size == GDI_ERROR) usererror("Unable to render font glyph"); bmp = AllocaM(byte, size); GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat); } /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */ uint width = max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL)); uint height = max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL)); /* Limit glyph size to prevent overflows later on. */ if (width > 256 || height > 256) usererror("Font glyph is too large"); /* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */ SpriteLoader::Sprite sprite; sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); sprite.type = ST_FONT; sprite.width = width; sprite.height = height; sprite.x_offs = gm.gmptGlyphOrigin.x; sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y; if (size > 0) { /* All pixel data returned by GDI is in the form of DWORD-aligned rows. * For a non anti-aliased glyph, the returned bitmap has one bit per pixel. * For anti-aliased rendering, GDI uses the strange value range of 0 to 64, * inclusively. To map this to 0 to 255, we shift left by two and then * subtract one. */ uint pitch = Align(aa ? gm.gmBlackBoxX : max(gm.gmBlackBoxX / 8u, 1u), 4); /* Draw shadow for medium size. */ if (this->fs == FS_NORMAL && !aa) { for (uint y = 0; y < gm.gmBlackBoxY; y++) { for (uint x = 0; x < gm.gmBlackBoxX; x++) { if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) { sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF; } } } } for (uint y = 0; y < gm.gmBlackBoxY; y++) { for (uint x = 0; x < gm.gmBlackBoxX; x++) { if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) { sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF; } } } } GlyphEntry new_glyph; new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont); new_glyph.width = gm.gmCellIncX; this->SetGlyphPtr(key, &new_glyph); return new_glyph.sprite; } /* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key) { assert(IsPrintable(key)); if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) { return this->parent->MapCharToGlyph(key); } /* Convert characters outside of the BMP into surrogate pairs. */ WCHAR chars[2]; if (key >= 0x010000U) { chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800); chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00); } else { chars[0] = (WCHAR)(key & 0xFFFF); } WORD glyphs[2] = {0, 0}; GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS); return glyphs[0] != 0xFFFF ? glyphs[0] : 0; } /* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length) { DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0); void *result = nullptr; if (len != GDI_ERROR && len > 0) { result = MallocT(len); GetFontData(this->dc, tag, 0, result, len); } length = len; return result; } /** * Loads the GDI font. * If a GDI font description is present, e.g. from the automatic font * fallback search, use it. Otherwise, try to resolve it by font name. * @param fs The font size to load. */ static void LoadWin32Font(FontSize fs) { FreeTypeSubSetting *settings = nullptr; switch (fs) { default: NOT_REACHED(); case FS_SMALL: settings = &_freetype.small; break; case FS_NORMAL: settings = &_freetype.medium; break; case FS_LARGE: settings = &_freetype.large; break; case FS_MONO: settings = &_freetype.mono; break; } if (StrEmpty(settings->font)) return; LOGFONT logfont; MemSetT(&logfont, 0); if (settings->os_handle != nullptr) logfont = *(const LOGFONT *)settings->os_handle; if (logfont.lfFaceName[0] == 0) { logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts. logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH; logfont.lfCharSet = DEFAULT_CHARSET; logfont.lfOutPrecision = OUT_OUTLINE_PRECIS; logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS; convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false); } HFONT font = CreateFontIndirect(&logfont); if (font == nullptr) { static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" }; ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError()); return; } DeleteObject(font); new Win32FontCache(fs, logfont, settings->size); } #endif /* WITH_FREETYPE */ #endif /* defined(WITH_FREETYPE) || defined(_WIN32) */ /** * (Re)initialize the freetype related things, i.e. load the non-sprite fonts. * @param monospace Whether to initialise the monospace or regular fonts. */ void InitFreeType(bool monospace) { for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) { if (monospace != (fs == FS_MONO)) continue; FontCache *fc = FontCache::Get(fs); if (fc->HasParent()) delete fc; #ifdef WITH_FREETYPE LoadFreeTypeFont(fs); #elif defined(_WIN32) LoadWin32Font(fs); #endif } } /** * Free everything allocated w.r.t. fonts. */ void UninitFreeType() { for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) { FontCache *fc = FontCache::Get(fs); if (fc->HasParent()) delete fc; } #ifdef WITH_FREETYPE FT_Done_FreeType(_library); _library = nullptr; #endif /* WITH_FREETYPE */ }