/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file departures.cpp Scheduled departures from a station. */
#include "stdafx.h"
#include "debug.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "window_gui.h"
#include "timetable.h"
#include "vehiclelist.h"
#include "company_base.h"
#include "date_func.h"
#include "departures_gui.h"
#include "station_base.h"
#include "vehicle_gui_base.h"
#include "vehicle_base.h"
#include "vehicle_gui.h"
#include "order_base.h"
#include "settings_type.h"
#include "core/smallvec_type.hpp"
#include "date_type.h"
#include "company_type.h"
#include "cargo_type.h"
#include "departures_func.h"
#include "departures_type.h"
/** A scheduled order. */
typedef struct OrderDate
{
const Order *order; ///< The order
const Vehicle *v; ///< The vehicle carrying out the order
DateTicks expected_date;///< The date on which the order is expected to complete
Ticks lateness; ///< How late this order is expected to finish
DepartureStatus status; ///< Whether the vehicle has arrived to carry out the order yet
} OrderDate;
static bool IsDeparture(const Order *order, StationID station) {
return (order->GetType() == OT_GOTO_STATION &&
(StationID)order->GetDestination() == station &&
(order->GetLoadType() != OLFB_NO_LOAD ||
_settings_client.gui.departure_show_all_stops) &&
order->GetWaitTime() != 0);
}
static bool IsVia(const Order *order, StationID station) {
return ((order->GetType() == OT_GOTO_STATION ||
order->GetType() == OT_GOTO_WAYPOINT) &&
(StationID)order->GetDestination() == station &&
(order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION ||
order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION));
}
static bool IsArrival(const Order *order, StationID station) {
return (order->GetType() == OT_GOTO_STATION &&
(StationID)order->GetDestination() == station &&
(order->GetUnloadType() != OUFB_NO_UNLOAD ||
_settings_client.gui.departure_show_all_stops) &&
order->GetWaitTime() != 0);
}
/**
* Compute an up-to-date list of departures for a station.
* @param station the station to compute the departures of
* @param show_vehicle_types the types of vehicles to include in the departure list
* @param type the type of departures to get (departures or arrivals)
* @param show_vehicles_via whether to include vehicles that have this station in their orders but do not stop at it
* @return a list of departures, which is empty if an error occurred
*/
DepartureList* MakeDepartureList(StationID station, bool show_vehicle_types[5], DepartureType type, bool show_vehicles_via)
{
/* This function is the meat of the departure boards functionality. */
/* As an overview, it works by repeatedly considering the best possible next departure to show. */
/* By best possible we mean the one expected to arrive at the station first. */
/* However, we do not consider departures whose scheduled time is too far in the future, even if they are expected before some delayed ones. */
/* This code can probably be made more efficient. I haven't done so in order to keep both its (relative) simplicity and my (relative) sanity. */
/* Having written that, it's not exactly slow at the moment. */
/* The list of departures which will be returned as a result. */
SmallVector *result = new SmallVector();
/* A list of the next scheduled orders to be considered for inclusion in the departure list. */
SmallVector next_orders;
/* The maximum possible date for departures to be scheduled to occur. */
DateTicks max_date = _settings_client.gui.max_departure_time * DAY_TICKS;
/* The scheduled order in next_orders with the earliest expected_date field. */
OrderDate *least_order = NULL;
/* Get all the vehicles stopping at this station. */
/* We do this to get the order which is the first time they will stop at this station. */
/* This order is stored along with some more information. */
/* We keep a pointer to the `least' order (the one with the soonest expected completion time). */
for (uint i = 0; i < 4; ++i) {
VehicleList vehicles;
if (!show_vehicle_types[i]) {
/* Don't show vehicles whose type we're not interested in. */
continue;
}
/* MAX_COMPANIES is probably the wrong thing to put here, but it works. GenerateVehicleSortList doesn't check the company when the type of list is VL_STATION_LIST (r20801). */
if (!GenerateVehicleSortList(&vehicles, VehicleListIdentifier(VL_STATION_LIST, (VehicleType)(VEH_TRAIN + i), MAX_COMPANIES, station).Pack())) {
/* Something went wrong: panic! */
return result;
}
/* Get the first order for each vehicle for the station we're interested in that doesn't have No Loading set. */
/* We find the least order while we're at it. */
for (const Vehicle **v = vehicles.Begin(); v != vehicles.End(); v++) {
if (_settings_client.gui.departure_only_passengers) {
bool carries_passengers = false;
const Vehicle *u = *v;
while (u != NULL) {
if (u->cargo_type == CT_PASSENGERS && u->cargo_cap > 0) {
carries_passengers = true;
break;
}
u = u->Next();
}
if (carries_passengers == false) {
continue;
}
}
const Order *order = (*v)->GetOrder((*v)->cur_implicit_order_index % (*v)->GetNumOrders());
DateTicks start_date = (DateTicks)_date_fract - (*v)->current_order_time;
DepartureStatus status = D_TRAVELLING;
/* If the vehicle is stopped in a depot, ignore it. */
if ((*v)->IsStoppedInDepot()) {
continue;
}
/* If the vehicle is heading for a depot to stop there, then its departures are cancelled. */
if ((*v)->current_order.IsType(OT_GOTO_DEPOT) && (*v)->current_order.GetDepotActionType() & ODATFB_HALT) {
status = D_CANCELLED;
}
if ((*v)->current_order.IsType(OT_LOADING)) {
/* Account for the vehicle having reached the current order and being in the loading phase. */
status = D_ARRIVED;
start_date -= order->GetTravelTime() + (((*v)->lateness_counter < 0) ? (*v)->lateness_counter : 0);
}
/* Loop through the vehicle's orders until we've found a suitable order or we've determined that no such order exists. */
/* We only need to consider each order at most once. */
for (int i = (*v)->GetNumOrders(); i > 0; --i) {
start_date += order->GetTravelTime() + order->GetWaitTime();
/* If the scheduled departure date is too far in the future, stop. */
if (start_date - (*v)->lateness_counter > max_date) {
break;
}
/* If the order is a conditional branch, handle it. */
if (order->IsType(OT_CONDITIONAL)) {
switch(_settings_client.gui.departure_conditionals) {
case 0: {
/* Give up */
break;
}
case 1: {
/* Take the branch */
if (status != D_CANCELLED) {
status = D_TRAVELLING;
}
order = (*v)->GetOrder(order->GetConditionSkipToOrder());
if (order == NULL) {
break;
}
start_date -= order->GetTravelTime();
continue;
}
case 2: {
/* Do not take the branch */
if (status != D_CANCELLED) {
status = D_TRAVELLING;
}
order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next;
continue;
}
}
}
/* Skip it if it's an automatic order. */
if (order->IsType(OT_IMPLICIT)) {
order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next;
continue;
}
/* If an order has a 0 travel time, and it's not explictly set, then stop. */
if (order->GetTravelTime() == 0 && !order->IsTravelTimetabled()) {
break;
}
/* If the vehicle will be stopping at and loading from this station, and its wait time is not zero, then it is a departure. */
/* If the vehicle will be stopping at and unloading at this station, and its wait time is not zero, then it is an arrival. */
if ((type == D_DEPARTURE && IsDeparture(order, station)) ||
(type == D_DEPARTURE && show_vehicles_via && IsVia(order, station)) ||
(type == D_ARRIVAL && IsArrival(order, station))) {
/* If the departure was scheduled to have already begun and has been cancelled, do not show it. */
if (start_date < 0 && status == D_CANCELLED) {
break;
}
OrderDate *od = new OrderDate();
od->order = order;
od->v = *v;
/* We store the expected date for now, so that vehicles will be shown in order of expected time. */
od->expected_date = start_date;
od->lateness = (*v)->lateness_counter > 0 ? (*v)->lateness_counter : 0;
od->status = status;
/* If we are early, use the scheduled date as the expected date. We also take lateness to be zero. */
if ((*v)->lateness_counter < 0 && !(*v)->current_order.IsType(OT_LOADING)) {
od->expected_date -= (*v)->lateness_counter;
}
/* Update least_order if this is the current least order. */
if (least_order == NULL) {
least_order = od;
} else if (least_order->expected_date - least_order->lateness - (type == D_ARRIVAL ? least_order->order->GetWaitTime() : 0) > od->expected_date - od->lateness - (type == D_ARRIVAL ? od->order->GetWaitTime() : 0)) {
least_order = od;
}
*(next_orders.Append(1)) = od;
/* We're done with this vehicle. */
break;
} else {
/* Go to the next order in the list. */
if (status != D_CANCELLED) {
status = D_TRAVELLING;
}
order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next;
}
}
}
}
/* No suitable orders found? Then stop. */
if (next_orders.Length() == 0) {
return result;
}
/* We now find as many departures as we can. It's a little involved so I'll try to explain each major step. */
/* The countdown from 10000 is a safeguard just in case something nasty happens. 10000 seemed large enough. */
for(int i = 10000; i > 0; --i) {
/* I should probably try to convince you that this loop always terminates regardless of the safeguard. */
/* 1. next_orders contains at least one element. */
/* 2. The loop terminates if result->Length() exceeds a fixed (for this loop) value, or if the least order's scheduled date is later than max_date. */
/* (We ignore the case that the least order's scheduled date has overflown, as it is a relative rather than absolute date.) */
/* 3. Every time we loop round, either result->Length() will have increased -OR- we will have increased the expected_date of one of the elements of next_orders. */
/* 4. Therefore the loop must eventually terminate. */
/* least_order is the best candidate for the next departure. */
/* First, we check if we can stop looking for departures yet. */
if (result->Length() >= _settings_client.gui.max_departures ||
least_order->expected_date - least_order->lateness > max_date) {
break;
}
/* We already know the least order and that it's a suitable departure, so make it into a departure. */
Departure *d = new Departure();
d->scheduled_date = (DateTicks)_date * DAY_TICKS + least_order->expected_date - least_order->lateness;
d->lateness = least_order->lateness;
d->status = least_order->status;
d->vehicle = least_order->v;
d->type = type;
d->order = least_order->order;
/* We'll be going through the order list later, so we need a separate variable for it. */
const Order *order = least_order->order;
if (type == D_DEPARTURE) {
/* Computing departures: */
/* We want to find out where it will terminate, making a list of the stations it calls at along the way. */
/* We only count stations where unloading happens as being called at - i.e. pickup-only stations are ignored. */
/* Where the vehicle terminates is defined as the last unique station called at by the vehicle from the current order. */
/* If the vehicle loops round to the current order without a terminus being found, then it terminates upon reaching its current order again. */
/* We also determine which station this departure is going via, if any. */
/* A departure goes via a station if it is the first station for which the vehicle has an order to go via or non-stop via. */
/* Multiple departures on the same journey may go via different stations. That a departure can go via at most one station is intentional. */
/* We keep track of potential via stations along the way. If we call at a station immediately after going via it, then it is the via station. */
StationID candidate_via = INVALID_STATION;
/* Go through the order list, looping if necessary, to find a terminus. */
/* Get the next order, which may be the vehicle's first order. */
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
/* We only need to consider each order at most once. */
bool found_terminus = false;
CallAt c = CallAt((StationID)order->GetDestination(), d->scheduled_date);
for (int i = least_order->v->GetNumOrders(); i > 0; --i) {
/* If we reach the order at which the departure occurs again, then use the departure station as the terminus. */
if (order == least_order->order) {
/* If we're not calling anywhere, then skip this departure. */
found_terminus = (d->calling_at.Length() > 0);
break;
}
/* If the order is a conditional branch, handle it. */
if (order->IsType(OT_CONDITIONAL)) {
switch(_settings_client.gui.departure_conditionals) {
case 0: {
/* Give up */
break;
}
case 1: {
/* Take the branch */
order = least_order->v->GetOrder(order->GetConditionSkipToOrder());
if (order == NULL) {
break;
}
continue;
}
case 2: {
/* Do not take the branch */
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
continue;
}
}
}
/* If we reach the original station again, then use it as the terminus. */
if (order->GetType() == OT_GOTO_STATION &&
(StationID)order->GetDestination() == station &&
(order->GetUnloadType() != OUFB_NO_UNLOAD ||
_settings_client.gui.departure_show_all_stops) &&
order->GetNonStopType() != ONSF_NO_STOP_AT_ANY_STATION &&
order->GetNonStopType() != ONSF_NO_STOP_AT_DESTINATION_STATION) {
/* If we're not calling anywhere, then skip this departure. */
found_terminus = (d->calling_at.Length() > 0);
break;
}
/* Check if we're going via this station. */
if ((order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION ||
order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION) &&
order->GetType() == OT_GOTO_STATION &&
d->via == INVALID_STATION) {
candidate_via = (StationID)order->GetDestination();
}
if (c.scheduled_date != 0 && (order->GetTravelTime() != 0 || order->IsTravelTimetabled())) {
c.scheduled_date += order->GetTravelTime();
} else {
c.scheduled_date = 0;
}
c.station = (StationID)order->GetDestination();
/* We're not interested in this order any further if we're not calling at it. */
if ((order->GetUnloadType() == OUFB_NO_UNLOAD &&
!_settings_client.gui.departure_show_all_stops) ||
(order->GetType() != OT_GOTO_STATION &&
order->GetType() != OT_IMPLICIT) ||
order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION ||
order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION) {
c.scheduled_date += order->GetWaitTime();
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
continue;
}
/* If this order's station is already in the calling, then the previous called at station is the terminus. */
if (d->calling_at.Contains(c)) {
found_terminus = true;
break;
}
/* If appropriate, add the station to the calling at list and make it the candidate terminus. */
if ((order->GetType() == OT_GOTO_STATION ||
order->GetType() == OT_IMPLICIT) &&
order->GetNonStopType() != ONSF_NO_STOP_AT_ANY_STATION &&
order->GetNonStopType() != ONSF_NO_STOP_AT_DESTINATION_STATION) {
if (d->via == INVALID_STATION && candidate_via == (StationID)order->GetDestination()) {
d->via = (StationID)order->GetDestination();
}
d->terminus = c;
*(d->calling_at.Append(1)) = c;
}
/* If we unload all at this station, then it is the terminus. */
if (order->GetType() == OT_GOTO_STATION &&
order->GetUnloadType() == OUFB_UNLOAD) {
if (d->calling_at.Length() > 0) {
found_terminus = true;
}
break;
}
c.scheduled_date += order->GetWaitTime();
/* Get the next order, which may be the vehicle's first order. */
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
}
if (found_terminus) {
/* Add the departure to the result list. */
bool duplicate = false;
if (_settings_client.gui.departure_merge_identical) {
for (uint i = 0; i < result->Length(); ++i) {
if (*d == **(result->Get(i))) {
duplicate = true;
break;
}
}
}
if (!duplicate) {
*(result->Append(1)) = d;
if (_settings_client.gui.departure_smart_terminus && type == D_DEPARTURE) {
for (uint i = 0; i < result->Length()-1; ++i) {
Departure *d_first = *(result->Get(i));
uint k = d_first->calling_at.Length()-2;
for (uint j = d->calling_at.Length(); j > 0; --j) {
CallAt c = CallAt(*(d->calling_at.Get(j-1)));
if (d_first->terminus >= c && d_first->calling_at.Length() >= 2) {
d_first->terminus = CallAt(*(d_first->calling_at.Get(k)));
if (k == 0) break;
k--;
}
}
}
}
/* If the vehicle is expected to be late, we want to know what time it will arrive rather than depart. */
/* This is done because it looked silly to me to have a vehicle not be expected for another few days, yet it be at the same time pulling into the station. */
if (d->status != D_ARRIVED &&
d->lateness > 0) {
d->lateness -= least_order->order->GetWaitTime();
}
}
}
} else {
/* Computing arrivals: */
/* First we need to find the origin of the order. This is somewhat like finding a terminus, but a little more involved since order lists are singly linked. */
/* The next stage is simpler. We just need to add all the stations called at on the way to the current station. */
/* Again, we define a station as being called at if the vehicle loads from it. */
/* However, the very first thing we do is use the arrival time as the scheduled time instead of the departure time. */
d->scheduled_date -= order->GetWaitTime();
const Order *candidate_origin = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
bool found_origin = false;
while (candidate_origin != least_order->order) {
if ((candidate_origin->GetLoadType() != OLFB_NO_LOAD ||
_settings_client.gui.departure_show_all_stops) &&
(candidate_origin->GetType() == OT_GOTO_STATION ||
candidate_origin->GetType() == OT_IMPLICIT) &&
candidate_origin->GetDestination() != station) {
const Order *o = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next;
bool found_collision = false;
/* Check if the candidate origin's destination appears again before the original order or the station does. */
while (o != least_order->order) {
if (o->GetUnloadType() == OUFB_UNLOAD) {
found_collision = true;
break;
}
if ((o->GetType() == OT_GOTO_STATION ||
o->GetType() == OT_IMPLICIT) &&
(o->GetDestination() == candidate_origin->GetDestination() ||
o->GetDestination() == station)) {
found_collision = true;
break;
}
o = (o->next == NULL) ? least_order->v->GetFirstOrder() : o->next;
}
/* If it doesn't, then we have found the origin. */
if (!found_collision) {
found_origin = true;
break;
}
}
candidate_origin = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next;
}
order = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next;
while (order != least_order->order) {
if (order->GetType() == OT_GOTO_STATION &&
(order->GetLoadType() != OLFB_NO_LOAD ||
_settings_client.gui.departure_show_all_stops)) {
*(d->calling_at.Append(1)) = CallAt((StationID)order->GetDestination());
}
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
}
d->terminus = CallAt((StationID)candidate_origin->GetDestination());
if (found_origin) {
bool duplicate = false;
if (_settings_client.gui.departure_merge_identical) {
for (uint i = 0; i < result->Length(); ++i) {
if (*d == **(result->Get(i))) {
duplicate = true;
break;
}
}
}
if (!duplicate) {
*(result->Append(1)) = d;
}
}
}
/* Save on pointer dereferences in the coming loop. */
order = least_order->order;
/* Now we find the next suitable order for being a departure for this vehicle. */
/* We do this in a similar way to finding the first suitable order for the vehicle. */
/* Go to the next order so we don't add the current order again. */
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
least_order->expected_date += order->GetTravelTime() + order->GetWaitTime();
/* Go through the order list to find the next candidate departure. */
/* We only need to consider each order at most once. */
bool found_next_order = false;
for (int i = least_order->v->GetNumOrders(); i > 0; --i) {
/* If the order is a conditional branch, handle it. */
if (order->IsType(OT_CONDITIONAL)) {
switch(_settings_client.gui.departure_conditionals) {
case 0: {
/* Give up */
break;
}
case 1: {
/* Take the branch */
order = least_order->v->GetOrder(order->GetConditionSkipToOrder());
if (order == NULL) {
break;
}
least_order->expected_date += order->GetWaitTime();
continue;
}
case 2: {
/* Do not take the branch */
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
least_order->expected_date += order->GetTravelTime() + order->GetWaitTime();
continue;
}
}
}
/* Skip it if it's an automatic order. */
if (order->IsType(OT_IMPLICIT)) {
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
continue;
}
/* If an order has a 0 travel time, and it's not explictly set, then stop. */
if (order->GetTravelTime() == 0 && !order->IsTravelTimetabled()) {
break;
}
/* If the departure is scheduled to be too late, then stop. */
if (least_order->expected_date - least_order->lateness > max_date) {
break;
}
/* If the order loads from this station (or unloads if we're computing arrivals) and has a wait time set, then it is suitable for being a departure. */
if ((type == D_DEPARTURE && IsDeparture(order, station)) ||
(type == D_DEPARTURE && show_vehicles_via && IsVia(order, station)) ||
(type == D_ARRIVAL && IsArrival(order, station))) {
least_order->order = order;
found_next_order = true;
break;
}
order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
least_order->expected_date += order->GetTravelTime() + order->GetWaitTime();
}
/* If we didn't find a suitable order for being a departure, then we can ignore this vehicle from now on. */
if (!found_next_order) {
/* Make sure we don't try to get departures out of this order. */
/* This is cheaper than deleting it from next_orders. */
/* If we ever get to a state where _date * DAY_TICKS is close to INT_MAX, then we'll have other problems anyway as departures' scheduled dates will wrap around. */
least_order->expected_date = INT32_MAX;
}
/* The vehicle can't possibly have arrived at its next candidate departure yet. */
if (least_order->status == D_ARRIVED) {
least_order->status = D_TRAVELLING;
}
/* Find the new least order. */
for (uint i = 0; i < next_orders.Length(); ++i) {
OrderDate *od = *(next_orders.Get(i));
DateTicks lod = least_order->expected_date - least_order->lateness;
DateTicks odd = od->expected_date - od->lateness;
if (type == D_ARRIVAL) {
lod -= least_order->order->GetWaitTime();
odd -= od->order->GetWaitTime();
}
if (lod > odd && od->expected_date - od->lateness < max_date) {
least_order = od;
}
}
}
/* Done. Phew! */
return result;
}