/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "gfx.h" #include "gfxinit.h" #include "spritecache.h" #include "table/sprites.h" #include "fileio.h" #include "newgrf.h" #include "md5.h" #include "variables.h" #include #define SPRITE_CACHE_SIZE 1024*1024 #define WANT_NEW_LRU /* These are used in newgrf.c: */ int _skip_sprites = 0; // XXX int _replace_sprites_count[16]; // XXX int _replace_sprites_offset[16]; // XXX const char* _cur_grffile; // XXX int _loading_stage; // XXX int _skip_specials; // XXX uint16 _custom_sprites_base; // XXX typedef struct MD5File { const char * const filename; // filename const md5_byte_t hash[16]; // md5 sum of the file } MD5File; typedef struct FileList { const MD5File basic[5]; // grf files that always have to be loaded const MD5File landscape[3]; // landscape specific grf files } FileList; #include "table/files.h" #include "table/landscape_sprite.h" static const SpriteID * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static const SpriteID * const _slopes_spriteindexes[] = { _slopes_spriteindexes_0, _slopes_spriteindexes_1, _slopes_spriteindexes_2, _slopes_spriteindexes_3, }; static int LoadGrfFile(const char *filename, int load_index, int file_index) { int load_index_org = load_index; FioOpenFile(file_index, filename); /* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that * might contain some special sprites. */ _skip_specials = 1; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename); while (LoadNextSprite(load_index, file_index)) { load_index++; if (load_index >= MAX_SPRITES) { error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files."); } } DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index); return load_index - load_index_org; } static int LoadNewGrfFile(const char *filename, int load_index, int file_index) { int i; FioOpenFile(file_index, filename); _cur_grffile = filename; _skip_specials = 0; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]", filename, load_index); /* Skip the first sprite; we don't care about how many sprites this * does contain; newest TTDPatches and George's longvehicles don't * neither, apparently. */ { int length; byte type; length = FioReadWord(); type = FioReadByte(); if (length == 4 && type == 0xFF) { FioReadDword(); } else { error("Custom .grf has invalid format."); } } for (i = 0; LoadNextSprite(load_index + i, file_index); i++) { if (load_index + i >= MAX_SPRITES) error("Too many sprites (0x%X). Recompile with higher MAX_SPRITES value or remove some custom GRF files.", load_index + i); } /* Clean up. */ _skip_sprites = 0; memset(_replace_sprites_count, 0, sizeof(_replace_sprites_count)); memset(_replace_sprites_offset, 0, sizeof(_replace_sprites_offset)); return i; } static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index) { int start; FioOpenFile(file_index, filename); _skip_specials = 1; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename); for (; (start = *index_tbl++) != 0xffff;) { int end = *index_tbl++; if(start == 0xfffe) { // skip sprites (amount in second var) SkipSprites(end); } else { // load sprites and use indexes from start to end do { #ifdef NDEBUG LoadNextSprite(start, file_index); #else bool b = LoadNextSprite(start, file_index); assert(b); #endif } while (++start <= end); } } } static byte _sprite_page_to_load = 0xFF; #define OPENTTD_SPRITES_COUNT 100 static const SpriteID _openttd_grf_indexes[] = { SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc 134, 134, // euro symbol medium size 582, 582, // euro symbol large size 358, 358, // euro symbol tiny SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons 648, 648, // nordic char: æ 616, 616, // nordic char: Æ 666, 666, // nordic char: ø 634, 634, // nordic char: Ø SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons 0xffff, }; /* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */ /* Check that the supplied MD5 hash matches that stored for the supplied filename */ static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn) { uint i; /* Loop through each byte of the file MD5 and the stored MD5... */ for (i = 0; i < 16; i++) if (file.hash[i] != digest[i]) break; /* If all bytes of the MD5's match (i.e. the MD5's match)... */ if (i == 16) { return true; } else { if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename); return false; }; } /* Calculate and check the MD5 hash of the supplied filename. * returns true if the checksum is correct */ static bool FileMD5(const MD5File file, bool warn) { FILE *f; char buf[MAX_PATH]; // open file sprintf(buf, "%s%s", _path.data_dir, file.filename); f = fopen(buf, "rb"); #if !defined(WIN32) if (f == NULL) { char *s; // make lower case and check again for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++) *s = tolower(*s); f = fopen(buf, "rb"); } #endif if (f != NULL) { md5_state_t filemd5state; md5_byte_t buffer[1024]; md5_byte_t digest[16]; size_t len; md5_init(&filemd5state); while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0) md5_append(&filemd5state, buffer, len); if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf); fclose(f); md5_finish(&filemd5state, digest); return CheckMD5Digest(file, digest, warn); } else { // file not found return false; } } /* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF) * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly. * If neither are found, Windows palette is assumed. * * (Note: Also checks sample.cat for corruption) */ void CheckExternalFiles(void) { uint i; // count of files from this version uint dos = 0; uint win = 0; for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++; for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++; for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++; for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++; if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false)) fprintf(stderr, "Your sample.cat file is corrupted or missing!\n"); /* * forced DOS palette via command line -> leave it that way * all Windows files present -> Windows palette * all DOS files present -> DOS palette * no Windows files present and any DOS file present -> DOS palette * otherwise -> Windows palette */ if (_use_dos_palette) { return; } else if (win == 5) { _use_dos_palette = false; } else if (dos == 5 || (win == 0 && dos > 0)) { _use_dos_palette = true; } else { _use_dos_palette = false; } } static void LoadSpriteTables(void) { int load_index = 0; uint i; uint j; const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files _loading_stage = 1; /* * TODO: * I think we can live entirely without Indexed GRFs, but I have to * invest that further. --octo */ files = _use_dos_palette? &files_dos : &files_win; for (i = 0; files->basic[i].filename != NULL; i++) { load_index += LoadGrfFile(files->basic[i].filename, load_index, i); } LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++); if (_sprite_page_to_load != 0) { LoadGrfIndexed( files->landscape[_sprite_page_to_load - 1].filename, _landscape_spriteindexes[_sprite_page_to_load - 1], i++ ); } LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++); load_index = SPR_AUTORAIL_BASE; load_index += LoadGrfFile("autorail.grf", load_index, i++); load_index = SPR_CANALS_BASE; load_index += LoadGrfFile("canalsw.grf", load_index, i++); load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1; /* Load newgrf sprites * in each loading stage, (try to) open each file specified in the config * and load information from it. */ _custom_sprites_base = load_index; for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) { load_index = _custom_sprites_base; for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) { if (!FiosCheckFileExists(_newgrf_files[j])) { // TODO: usrerror() error("NewGRF file missing: %s", _newgrf_files[j]); } if (_loading_stage == 0) InitNewGRFFile(_newgrf_files[j], load_index); load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++); DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index); } } } void GfxLoadSprites(void) { // Need to reload the sprites only if the landscape changed if (_sprite_page_to_load != _opt.landscape) { _sprite_page_to_load = _opt.landscape; // Sprite cache DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load); GfxInitSpriteMem(); LoadSpriteTables(); GfxInitPalettes(); } }