/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file vehicle_func.h Functions related to vehicles. */ #ifndef VEHICLE_FUNC_H #define VEHICLE_FUNC_H #include "tile_type.h" #include "strings_type.h" #include "gfx_type.h" #include "direction_type.h" #include "cargo_type.h" #include "command_type.h" #include "vehicle_type.h" #include "engine_type.h" #include "transport_type.h" #include "newgrf_config.h" #define is_custom_sprite(x) (x >= 0xFD) #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) #define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE) typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data); void VehicleServiceInDepot(Vehicle *v); uint CountVehiclesInChain(const Vehicle *v); void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc); void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc); bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc); bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc); void CallVehicleTicks(); uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour); byte VehicleRandomBits(); void ResetVehiclePosHash(); void ResetVehicleColourMap(); bool CanRefitTo(EngineID engine_type, CargoID cid_to); CommandCost GetRefitCost(EngineID engine_type); void ViewportAddVehicles(DrawPixelInfo *dpi); void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical); bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL); void DecreaseVehicleValue(Vehicle *v); void CheckVehicleBreakdown(Vehicle *v); void AgeVehicle(Vehicle *v); void VehicleEnteredDepotThisTick(Vehicle *v); void VehicleMove(Vehicle *v, bool update_viewport); void MarkSingleVehicleDirty(const Vehicle *v); UnitID GetFreeUnitNumber(VehicleType type); CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool service, Owner owner, uint16 vlw_flag, uint32 id); void VehicleEnterDepot(Vehicle *v); bool CanBuildVehicleInfrastructure(VehicleType type); void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2); /** Position information of a vehicle after it moved */ struct GetNewVehiclePosResult { int x, y; ///< x and y position of the vehicle after moving TileIndex old_tile; ///< Current tile of the vehicle TileIndex new_tile; ///< Tile of the vehicle after moving }; GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); Direction GetDirectionTowards(const Vehicle *v, int x, int y); static inline bool IsCompanyBuildableVehicleType(VehicleType type) { switch (type) { case VEH_TRAIN: case VEH_ROAD: case VEH_SHIP: case VEH_AIRCRAFT: return true; default: return false; } } static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v) { return IsCompanyBuildableVehicleType(v->type); } const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v); /** * Get the colour map for an engine. This used for unbuilt engines in the user interface. * @param engine_type ID of engine * @param company ID of company * @return A ready-to-use palette modifier */ SpriteID GetEnginePalette(EngineID engine_type, CompanyID company); /** * Get the colour map for a vehicle. * @param v Vehicle to get colour map for * @return A ready-to-use palette modifier */ SpriteID GetVehiclePalette(const Vehicle *v); uint GetVehicleCapacity(const Vehicle *v); extern const uint32 _veh_build_proc_table[]; extern const uint32 _veh_sell_proc_table[]; extern const uint32 _veh_refit_proc_table[]; extern const uint32 _send_to_depot_proc_table[]; /* Functions to find the right command for certain vehicle type */ static inline uint32 GetCmdBuildVeh(VehicleType type) { return _veh_build_proc_table[type]; } static inline uint32 GetCmdBuildVeh(const BaseVehicle *v) { return GetCmdBuildVeh(v->type); } static inline uint32 GetCmdSellVeh(VehicleType type) { return _veh_sell_proc_table[type]; } static inline uint32 GetCmdSellVeh(const BaseVehicle *v) { return GetCmdSellVeh(v->type); } static inline uint32 GetCmdRefitVeh(VehicleType type) { return _veh_refit_proc_table[type]; } static inline uint32 GetCmdRefitVeh(const BaseVehicle *v) { return GetCmdRefitVeh(v->type); } static inline uint32 GetCmdSendToDepot(VehicleType type) { return _send_to_depot_proc_table[type]; } static inline uint32 GetCmdSendToDepot(const BaseVehicle *v) { return GetCmdSendToDepot(v->type); } bool EnsureNoVehicleOnGround(TileIndex tile); void StopAllVehicles(); extern VehicleID _vehicle_id_ctr_day; extern const Vehicle *_place_clicked_vehicle; extern VehicleID _new_vehicle_id; extern uint16 _returned_refit_capacity; extern byte _age_cargo_skip_counter; bool CanVehicleUseStation(EngineID engine_type, const struct Station *st); bool CanVehicleUseStation(const Vehicle *v, const struct Station *st); void ReleaseDisastersTargetingVehicle(VehicleID vehicle); #endif /* VEHICLE_FUNC_H */