/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_map.h Map accessors for object tiles. */ #ifndef OBJECT_MAP_H #define OBJECT_MAP_H #include "tile_map.h" #include "water_map.h" #include "object_type.h" /** * Gets the ObjectType of the given object tile * @param t the tile to get the type from. * @pre IsTileType(t, MP_OBJECT) * @return the type. */ static inline ObjectType GetObjectType(TileIndex t) { assert(IsTileType(t, MP_OBJECT)); return (ObjectType)_m[t].m5; } /** * Does the given tile have a transmitter? * @param t the tile to inspect. * @return true if and only if the tile has a transmitter. */ static inline bool IsTransmitterTile(TileIndex t) { return IsTileType(t, MP_OBJECT) && GetObjectType(t) == OBJECT_TRANSMITTER; } /** * Is this object tile an 'owned land' tile? * @param t the tile to inspect. * @pre IsTileType(t, MP_OBJECT) * @return true if and only if the tile is an 'owned land' tile. */ static inline bool IsOwnedLand(TileIndex t) { assert(IsTileType(t, MP_OBJECT)); return GetObjectType(t) == OBJECT_OWNED_LAND; } /** * Is the given tile (pre-)owned by someone (the little flags)? * @param t the tile to inspect. * @return true if and only if the tile is an 'owned land' tile. */ static inline bool IsOwnedLandTile(TileIndex t) { return IsTileType(t, MP_OBJECT) && IsOwnedLand(t); } /** * Is this object tile a HQ tile? * @param t the tile to inspect. * @pre IsTileType(t, MP_OBJECT) * @return true if and only if the tile is a HQ tile. */ static inline bool IsCompanyHQ(TileIndex t) { assert(IsTileType(t, MP_OBJECT)); return _m[t].m5 == OBJECT_HQ; } /** * Is this object tile a statue? * @param t the tile to inspect. * @pre IsTileType(t, MP_OBJECT) * @return true if and only if the tile is a statue. */ static inline bool IsStatue(TileIndex t) { assert(IsTileType(t, MP_OBJECT)); return GetObjectType(t) == OBJECT_STATUE; } /** * Is the given tile a statue? * @param t the tile to inspect. * @return true if and only if the tile is a statue. */ static inline bool IsStatueTile(TileIndex t) { return IsTileType(t, MP_OBJECT) && IsStatue(t); } /** * Get the town of the given statue tile. * @param t the tile of the statue. * @pre IsStatueTile(t) * @return the town the given statue is in. */ static inline TownID GetStatueTownID(TileIndex t) { assert(IsStatueTile(t)); return _m[t].m2; } /** * Get animation stage/counter of this tile. * @param t The tile to query. * @pre IsTileType(t, MP_OBJECT) * @return The animation 'stage' of the tile. */ static inline byte GetObjectAnimationStage(TileIndex t) { assert(IsTileType(t, MP_OBJECT)); return GB(_m[t].m6, 2, 4); } /** * Set animation stage/counter of this tile. * @param t The tile to query. * @param stage The stage of this tile. * @pre IsTileType(t, MP_OBJECT) */ static inline void SetObjectAnimationStage(TileIndex t, uint8 stage) { assert(IsTileType(t, MP_OBJECT)); SB(_m[t].m6, 2, 4, stage); } /** * Get offset to the northern most tile. * @param t The tile to get the offset from. * @return The offset to the northern most tile of this structure. * @pre IsTileType(t, MP_OBJECT) */ static inline byte GetObjectOffset(TileIndex t) { assert(IsTileType(t, MP_OBJECT)); return _m[t].m3; } /** * Set offset to the northern most tile. * @param t The tile to set the offset of. * @param offset The offset to the northern most tile of this structure. * @pre IsTileType(t, MP_OBJECT) */ static inline void SetObjectOffset(TileIndex t, uint8 offset) { assert(IsTileType(t, MP_OBJECT)); _m[t].m3 = offset; } /** * Make an Object tile. * @note do not use this function directly. Use one of the other Make* functions. * @param t The tile to make and object tile. * @param u The object type of the tile. * @param o The new owner of the tile. * @param offset The offset to the northern tile of this object. * @param index Generic index associated with the object type. * @param wc Water class for this obect. */ static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index, WaterClass wc) { SetTileType(t, MP_OBJECT); SetTileOwner(t, o); SetWaterClass(t, wc); _m[t].m2 = index; _m[t].m3 = offset; _m[t].m4 = 0; _m[t].m5 = u; SB(_m[t].m6, 2, 4, 0); _me[t].m7 = 0; } #endif /* OBJECT_MAP_H */