/* $Id$ */ /** @file ai_bridge.cpp Implementation of AIBridge. */ #include "ai_bridge.hpp" #include "ai_rail.hpp" #include "../ai_instance.hpp" #include "../../openttd.h" #include "../../bridge_map.h" #include "../../strings_func.h" #include "../../core/alloc_func.hpp" #include "../../economy_func.h" #include "../../settings_type.h" #include "../../road_map.h" #include "table/strings.h" /* static */ bool AIBridge::IsValidBridge(BridgeID bridge_id) { return bridge_id < MAX_BRIDGES; } /* static */ bool AIBridge::IsBridgeTile(TileIndex tile) { if (!::IsValidTile(tile)) return false; return ::IsBridgeTile(tile); } static void _DoCommandReturnBuildBridge2(class AIInstance *instance) { if (!AIBridge::_BuildBridgeRoad2()) { AIObject::SetLastCommandRes(false); AIInstance::DoCommandReturn(instance); return; } /* This can never happen, as in test-mode this callback is never executed, * and in execute-mode, the other callback is called. */ NOT_REACHED(); } static void _DoCommandReturnBuildBridge1(class AIInstance *instance) { if (!AIBridge::_BuildBridgeRoad1()) { AIObject::SetLastCommandRes(false); AIInstance::DoCommandReturn(instance); return; } /* This can never happen, as in test-mode this callback is never executed, * and in execute-mode, the other callback is called. */ NOT_REACHED(); } /* static */ bool AIBridge::BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end) { EnforcePrecondition(false, start != end); EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end)); EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end)); EnforcePrecondition(false, vehicle_type == AIVehicle::VEHICLE_ROAD || vehicle_type == AIVehicle::VEHICLE_RAIL || vehicle_type == AIVehicle::VEHICLE_WATER); EnforcePrecondition(false, vehicle_type != AIVehicle::VEHICLE_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())); uint type = 0; switch (vehicle_type) { case AIVehicle::VEHICLE_ROAD: type |= (TRANSPORT_ROAD << 15); type |= (RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()) << 8); break; case AIVehicle::VEHICLE_RAIL: type |= (TRANSPORT_RAIL << 15); type |= (AIRail::GetCurrentRailType() << 8); break; case AIVehicle::VEHICLE_WATER: type |= (TRANSPORT_WATER << 15); break; default: NOT_REACHED(); } /* For rail and water we do nothing special */ if (vehicle_type == AIVehicle::VEHICLE_RAIL || vehicle_type == AIVehicle::VEHICLE_WATER) { return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE); } AIObject::SetCallbackVariable(0, start); if (!AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE, NULL, &_DoCommandReturnBuildBridge1)) return false; /* In case of test-mode, test if we can build both road pieces */ return _BuildBridgeRoad1(); } /* static */ bool AIBridge::_BuildBridgeRoad1() { /* Build the piece of road on the 'start' side of the bridge */ TileIndex end = AIObject::GetCallbackVariable(0); TileIndex start = AIBridge::GetOtherBridgeEnd(end); DiagDirection dir_1 = (DiagDirection)((::TileX(start) == ::TileX(end)) ? (::TileY(start) < ::TileY(end) ? DIAGDIR_NW : DIAGDIR_SE) : (::TileX(start) < ::TileX(end) ? DIAGDIR_NE : DIAGDIR_SW)); DiagDirection dir_2 = ::ReverseDiagDir(dir_1); if (!AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &_DoCommandReturnBuildBridge2)) return false; /* In case of test-mode, test the other road piece too */ return _BuildBridgeRoad2(); } /* static */ bool AIBridge::_BuildBridgeRoad2() { /* Build the piece of road on the 'end' side of the bridge */ TileIndex end = AIObject::GetCallbackVariable(0); TileIndex start = AIBridge::GetOtherBridgeEnd(end); DiagDirection dir_1 = (DiagDirection)((::TileX(start) == ::TileX(end)) ? (::TileY(start) < ::TileY(end) ? DIAGDIR_NW : DIAGDIR_SE) : (::TileX(start) < ::TileX(end) ? DIAGDIR_NE : DIAGDIR_SW)); DiagDirection dir_2 = ::ReverseDiagDir(dir_1); return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD); } /* static */ bool AIBridge::RemoveBridge(TileIndex tile) { EnforcePrecondition(false, IsBridgeTile(tile)); return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); } /* static */ const char *AIBridge::GetName(BridgeID bridge_id) { if (!IsValidBridge(bridge_id)) return NULL; static const int len = 64; char *bridge_name = MallocT(len); ::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]); return bridge_name; } /* static */ int32 AIBridge::GetMaxSpeed(BridgeID bridge_id) { if (!IsValidBridge(bridge_id)) return -1; return ::GetBridgeSpec(bridge_id)->speed; } /* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length) { if (!IsValidBridge(bridge_id)) return -1; return length * _price.build_bridge * ::GetBridgeSpec(bridge_id)->price >> 8; } /* static */ int32 AIBridge::GetMaxLength(BridgeID bridge_id) { if (!IsValidBridge(bridge_id)) return -1; uint max = ::GetBridgeSpec(bridge_id)->max_length; if (max >= 16 && _settings_game.construction.longbridges) max = 100; return max + 2; } /* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id) { if (!IsValidBridge(bridge_id)) return -1; return ::GetBridgeSpec(bridge_id)->min_length + 2; } /* static */ int32 AIBridge::GetYearAvailable(BridgeID bridge_id) { if (!IsValidBridge(bridge_id)) return -1; return ::GetBridgeSpec(bridge_id)->avail_year; } /* static */ TileIndex AIBridge::GetOtherBridgeEnd(TileIndex tile) { if (!::IsValidTile(tile)) return INVALID_TILE; if (!IsBridgeTile(tile)) return INVALID_TILE; return ::GetOtherBridgeEnd(tile); }