This document describes non-standard additions to the Official OpenTTD NML Specifications which are present in this patchpack and the associated NML fork.
These additions MAY also be present in other patchpacks. They MAY be removed or moved in future, if necessary.
Not all standard NewGRF features are supported by NML, consequently not all non-standard additions to the specifications are supported by this patchpack's associated NML fork, or are listed in this document.
See the associated non-NML document for more details.
All of the non-standard features listed below will automatically emit suitable feature tests, conditionals, etc. such that NewGRFs which use these features will work correctly on OpenTTD versions which do not support these features, including standard trunk OpenTTD and older/other patchpack versions.
All of the non-standard variables listed below will return 0 on OpenTTD versions which do not support these features/variables, including standard trunk OpenTTD and older/other patchpack versions.
In addition to SELF and PARENT, switches for vehicle features may use one of the following types below.
(These are mostly the same as in random_switch).
The 'x' parameter (count x vehicles in given direction) is currently required to be a compile-time constant between 0 and 255.
Type | Meaning |
---|---|
BACKWARD_SELF(x) | Count x vehicles backward (away from the engine), starting at the vehicle itself |
FORWARD_SELF(x) | Count x vehicles forward (towards the engine), starting at the vehicle itself |
BACKWARD_ENGINE(x) | Count x vehicles backward, starting at the leading engine |
BACKWARD_SAMEID(x) | Count x vehicles backward, starting at the first vehicle in the chain with the same ID |
These require the more_varaction2_types feature. If this feature is not present, switches of these types will produce a CB_FAILED result.
The articulated_part callback is also available for ships.
Additional ship parts are not used for graphics, they are only used for additional cargo capacity, the default graphics chain is unused.
The default graphics chain for the primary vehicle may check the cargo states of the other ship parts if required.
Additional ship parts may be refitted individually.
This requires the multi_part_ships feature.
Added callback: refit_part_name
This callback is called on the primary vehicle to get the name of each part of the ship (e.g. the name of each cargo hold) in the refit window.
This is not called for ships of only one part.
The callback handler should return a string or CB_RESULT_NO_TEXT.
If this callback is not handled or if CB_RESULT_NO_TEXT is returned, a default name is used.
getbits(extra_callback_info1, 0, 8) contains the index of the part of the ship. The first/primary part is 0, each subsequent part increases the value by 1.
Property | Value range | Comment | ||||||||||||
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enable_programmable_pre_signals | 0 or 1 |
Enable programmable pre-signal graphics in railtype signals. Programmable pre-signals have a signal type (getbits(extra_callback_info2, 16, 8)) of 6. |
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enable_no_entry_signals | 0 or 1 |
Enable no-entry signal graphics in railtype signals. No-entry signals have a signal type (getbits(extra_callback_info2, 16, 8)) of 7. No-entry signals always have a signal state of red. |
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enable_restricted_signals | 0 or 1 |
Enable restricted signal flag in railtype signals. When enabled, bit 24 of variable extra_callback_info2 is set if the signal is restricted (has a routing restriction program attached). When enabled, the "Show restricted electric signals using default graphics" client setting and signal post recolouring is not applied. This flag must only be set if a different sprite is returned when bit 24 of extra_callback_info2 is set. |
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enable_signal_recolour | 0 or 1 |
Enable recolouring of graphics in railtype signals. When enabled, in addition to returning a sprite, register 0x100 may be set to the following using STORE_TEMP:
If recolouring is not optional, the feature name: action0_railtype_recolour should be checked using the extended_feature_test function and if necessary a suitable fallback used or error message shown. If the OpenTTD version does not support this property/feature, then the property would ordinarily be ignored/skipped and no recolouring would be done. |
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extra_aspects | 0 - 6 |
The value is the number of additional signal aspects to use (e.g. 4-aspect signalling should use a value of 2). When set, the lowest byte of extra_callback_info2 (signal state) may have the given number of additional values starting from 02:
The provided value is currently clamped to be within the range 0 - 6 (inclusive). N.B. Realistic braking must be enabled for additional signal aspects to be used |
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disable_realistic_braking | 0 or 1 | When this property is set realistic braking is disabled for trains of this railtype even when realistic braking is otherwise in effect. |
Variables in the table below which are not supported by the version of OpenTTD being used return a value of 0.
Variable | Value range | Comment |
---|---|---|
signal_restriction_info | bitmask(SIGNAL_RESTRICTION_INFO_XXX, ...) |
Information about the restricted signal status of the signal being drawn:
|
signal_context | SIGNAL_CONTEXT_XXX |
Information about the context of the signal being drawn:
|
signal_context_is_tunnel | 0 or 1 | The signal is being drawn on a tunnel entrance/exit (not a bridge) |
signal_context_info | Above signal context variables in one variable (all of the railtype_signal_context variable) | |
signal_side | SIGNAL_SIDE_XXX |
|
signal_vertical_clearance | 0 - 255 |
Pixels of vertical clearance between the signal and any bridge above. If there is no bridge above, the value is 0xFF. |
adjacent_crossing | bitmask(RAILTYPE_ADJACENT_CROSSING_XXX, ...) |
Adjacent level crossing information:
|
Property | Value range | Comment |
---|---|---|
roadtype_extra_flags | bitmask(ROADTYPE_EXTRA_FLAG_XXX, ...) |
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roadtype_collision_mode | ROADTYPE_COLLISION_MODE_XXX |
Sets the road vehicle collision mode for road vehicles of this road type.
|
Property | Value range | Comment |
---|---|---|
tramtype_extra_flags | bitmask(TRAMTYPE_EXTRA_FLAG_XXX, ...) |
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tramtype_collision_mode | TRAMTYPE_COLLISION_MODE_XXX |
Sets the road vehicle collision mode for road vehicles of this tram type.
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Object IDs are NewGRF-local and can be freely chosen in the 0..63999 range, as of the more_objects_per_grf feature.
When loaded into a version of OpenTTD without this feature, IDs are limited to the range: 0..254.
Any objects with IDs outside this range will be skipped.
Property | Value range | Comment | ||||||||||||||||||||||||||||||||||||
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use_land_ground | 0 or 1 |
Sets whether to use the underlying ground as the object ground sprite, ignoring the ground sprite provided in the sprite layout. When enabled, the ground sprite will be bare ground, grass, snow, desert, etc. as if it were a clear ground tile. In edge foundation mode, the ground may be coast/shore when flooded. | ||||||||||||||||||||||||||||||||||||
edge_foundation_mode | [mode0, mode1, mode2, mode3] |
Enables edge foundation mode for the object. This property is intended for objects which are positioned at the edge of a tile, and only require a level edge, not a completely level tile. Foundations will only be added as required to get a suitable level edge. The format is one mode value per view. If the object has fewer than 4 views then some of the values provided in the property will not be used, and may be 0. All four values must be constants. Each mode value should be one of:
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flood_resistant | 0 or 1 |
Sets whether the object is flood resistant. Flood resistance is always enabled for objects which can be built on water. This property can be used to enable flood resistance without enabling the object to be built on water. | ||||||||||||||||||||||||||||||||||||
map_tile_type | OBJECT_VIEWPORT_MAP_TILE_TYPE_XXX |
Set tile type used for display in viewport map mode and the small-map window. The value should be one of:
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map_tile_subtype | 0 .. 65535 |
This can be used to further refine the type set in map_tile_type. Farm fields:
Trees:
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Variables in the table below which are not supported by the version of OpenTTD being used return a value of 0.
Variable | Value range | Comment |
---|---|---|
foundation_tile_slope | SLOPE_XXX | Slope of the tile after any foundation has been applied. |
foundation_change_tile_slope | SLOPE_XXX |
Slope of the tile after any foundation has been applied xor the slope of the underlying tile. If this variable is non-zero a foundation is present. This is useful for xoring with the tile_slope variable, because if this variable is unavailable then the result is still the underlying tile slope. |
Variables in the table below which are not supported by the version of OpenTTD being used return a value of 0.
Variable | Value range | Comment |
---|---|---|
airport_id | 0..255 | Local GRF ID of the airport type. |
airport_layout | 0..255 | Airport layout number (as defined in layouts). |
The variables listed below should set inside an item and property block of the form:
item (FEAT_GLOBALVARS) { property { ... } }
Property | Value range | Comment |
---|---|---|
lighthouse_generate_amount | 0 .. 255 | Sets the frequency at which lighthouse objects are generated during map generation |
transmitter_generate_amount | 0 .. 255 | Sets the frequency at which transmitter objects are generated during map generation |
extra_station_name | [string, bitmask(EXTRA_STATION_NAME_FLAG_XXX, ...)] |
This adds an extra station name for use when all the available station names for a given town have been used.
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extra_station_names_probability | 0 .. 255 |
Sets the probability that an extra station name is used even when the available default names have not been exhausted. Some station names are always used first even when this is non-zero. |
allow_rocks_in_desert | 0 or 1 | Sets whether rocky tiles are allowed to generate in and remain in desert zones (tropical climate). |
Syntax example:
item (FEAT_GLOBALVARS) { property { lighthouse_generate_amount: 255; transmitter_generate_amount: 0; extra_station_name: [string(STR_STATION_NAME1), bitmask(EXTRA_STATION_NAME_FLAG_RAIL)]; extra_station_name: [string(STR_STATION_NAME2), bitmask(EXTRA_STATION_NAME_FLAG_ROAD, EXTRA_STATION_NAME_FLAG_TOWN_CENTRE_ONLY)]; } }
Type | Number of sprites | Comment | ||||||
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PROGRAMMABLE_PRE_SIGNAL | 32 |
Programmable pre-signals
Signal graphics come in groups of 16. These groups contain sprites in the same order as sprites 1275-1290 in trg1[r].grf and Action 5 type 4 (signals); red, then green, for each of: SW-facing, NE-facing, NW-facing, SE-facing, E-facing, W-facing, S-facing, N-facing.
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NO_ENTRY_SIGNAL | 16 |
No-entry signals
No-entry signal graphics come in groups of 8. These groups contain sprites in the same order as the red sprites of 1275-1290 in trg1[r].grf and Action 5 type 4 (signals); red only, for each of: SW-facing, NE-facing, NW-facing, SE-facing, E-facing, W-facing, S-facing, N-facing.
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MISC_GUI | 1 |
Miscellaneous GUI graphics
There is currently one misc GUI sprite. |
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ROAD_WAYPOINTS | 4 |
Road waypoint graphics
This is the same order and format as the drive-through bus/truck road stop sprites. |
This feature allows signal sprites to be specified using switches in a very similar manner to railtype signals in
item (FEAT_RAILTYPES) { graphics { signals: ... } } blocks.
However this applies to all signals, not only those of a particular rail type.
Railtype signal graphics have a higher priority than general signal graphics as set here.
Variables: extra_callback_info1, extra_callback_info2, and terrain_type
are the same as for railtype signals.
This feature is not supported by standard OpenTTD or by standard NML.
If the use of this feature is not optional, the feature name: action3_signals_custom_signal_sprites should be checked using the
extended_feature_test function
and if necessary a suitable fallback used or error message shown.
An item (FEAT_SIGNALS, custom_signals, 0) { } block should be used to define properties and graphics.
The graphics block should contain a single default switch.
Property | Value range | Comment | ||||||||||||
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enable_programmable_pre_signals | 0 or 1 |
Enable programmable pre-signal graphics. Programmable pre-signals have a signal type (getbits(extra_callback_info2, 16, 8)) of 6. |
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enable_no_entry_signals | 0 or 1 |
Enable no-entry signal graphics. No-entry signals have a signal type (getbits(extra_callback_info2, 16, 8)) of 7. No-entry signals always have a signal state of red. |
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enable_restricted_signals | 0 or 1 |
Enable restricted signal flag. When enabled, bit 24 of variable extra_callback_info2 is set if the signal is restricted (has a routing restriction program attached). When enabled, the "Show restricted electric signals using default graphics" client setting and signal post recolouring is not applied. This flag must only be set if a different sprite is returned when bit 24 of extra_callback_info2 is set. |
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enable_signal_recolour | 0 or 1 |
Enable recolouring of graphics When enabled, in addition to returning a sprite, register 0x100 may be set to the following using STORE_TEMP:
|
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extra_aspects | 0 - 6 |
The value is the number of additional signal aspects to use (e.g. 4-aspect signalling should use a value of 2). When set, the lowest byte of extra_callback_info2 (signal state) may have the given number of additional values starting from 02:
The provided value is currently clamped to be within the range 0 - 6 (inclusive). N.B. Realistic braking must be enabled for additional signal aspects to be used |
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define_style | 1 - 255 |
Define a custom signal style Signals using this style will only use this GRF, or the default graphics if no graphics are returned. The value supplied is returned in the signal_style variable. This property (and related signal style properties) may be used more than once. The total number of custom signal styles in a game is currently limited to 15. |
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style_name | string |
Set the name of the most recently defined style (defined using the define_style property). This property should be used if using the define_style property, as otherwise the style will have no name. |
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style_electric_enabled | bitmask(SIGNAL_TYPE_XXX, ...) |
Set which electric signal types may be built using this signal style for the most recently defined style (defined using the define_style property). At least one of this property and style_semaphore_enabled should be set to a non-zero value, as otherwise no signal types will be enabled for this custom signal style. If PROG or NO_ENTRY are set, it is not necessary to also set enable_programmable_pre_signals or enable_no_entry_signals.
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style_semaphore_enabled | bitmask(SIGNAL_TYPE_XXX, ...) |
Set which semaphore signal types may be built using this signal style for the most recently defined style (defined using the define_style property). See style_electric_enabled, above. |
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style_no_aspect_increase | 0 or 1 | Set whether the most recently defined style (defined using the define_style property) does not increase the signal aspect with respect to the signals either side (i.e. function like a banner repeater). | ||||||||||||
style_always_reserve_through | 0 or 1 | Set whether reserve through is unconditionally enabled for the most recently defined style (defined using the define_style property). | ||||||||||||
style_lookahead_extra_aspects | 0 - 6 or 255 |
Set the look-ahead extra aspects for the most recently defined style (defined using the define_style property). This property only makes a difference when the "realistic train braking is aspect limited" game setting is enabled. This limits the signal aspect which the hypothetical train driver can "read" from the signal without affecting signal aspect propagation to other signals, or variable extra_callback_info2. Example values could include: 1 for traditional banner repeater signals. Shunt signals should use style_lookahead_single_signal_only instead. The value is clamped to be less than or equal to the value set in the extra_aspects property. As a special case, a value of 255 (0xFF) disables the "realistic train braking is aspect limited" setting entirely for signals using this style. This should only be used for signal types which are intended to emulate in-cab signalling, instead of the "driver" visually reading a signal. |
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style_lookahead_single_signal_only | 0 or 1 |
Set the look-ahead to single signal only mode for the most recently defined style (defined using the define_style property). This property only makes a difference when the "realistic train braking is aspect limited" game setting is enabled, or when using a different signal type which uses style_combined_normal_shunt. This is similar to style_lookahead_extra_aspects with a value of 0, except the lookahead always ends at the next signal, even if that signal type sets style_no_aspect_increase. If enabled, this property overrides style_lookahead_extra_aspects. This can be used for shunt signals. |
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style_combined_normal_shunt | 0 or 1 |
Enable functioning as a combined normal aspect and shunt signal for the most recently defined style (defined using the define_style property). When enabled and displaying a shunt aspect, the signal state in the lowest byte of extra_callback_info2 will have the value: 0xFF. |
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style_opposite_side | 0 or 1 | Set whether signals should be drawn on the opposite side of the track for the most recently defined style (defined using the define_style property). | ||||||||||||
style_realistic_braking_only | 0 or 1 | Set whether signals using this style may only be built when realistic braking is enabled, for the most recently defined style (defined using the define_style property). | ||||||||||||
no_default_style | 0 or 1 | When enabled, custom signal graphics from this GRF are only used for custom signal styles, not the default style |
Variable | Value range | Comment |
---|---|---|
signal_restriction_info | bitmask(SIGNAL_RESTRICTION_INFO_XXX, ...) |
Information about the restricted signal status of the signal being drawn:
|
signal_context | SIGNAL_CONTEXT_XXX |
Information about the context of the signal being drawn:
|
signal_context_is_tunnel | 0 or 1 | The signal is being drawn on a tunnel entrance/exit (not a bridge) |
signal_context_info | Above signal context variables in one variable (all of the signals_signal_context variable) | |
signal_side | SIGNAL_SIDE_XXX |
|
signal_style | 0 - 255 | The style ID defined using define_style for signals using a custom style, or 0 for signals using the default style |
signal_vertical_clearance | 0 - 255 |
Pixels of vertical clearance between the signal and any bridge above. If there is no bridge above, the value is 0xFF. |
Custom signal sprites example:
grf { ... } if (!extended_feature_test("action3_signals_custom_signal_sprites")) { error(FATAL, string(STR_UNSUPPORTED_VERSION)); } switch (FEAT_SIGNALS, SELF, switch_signals, ...) { ... } item (FEAT_SIGNALS, custom_signals, 0) { property { enable_signal_recolour: 1; } graphics { switch_signals; } }