/* $Id$ */ /** @file ai_gui.cpp Window for configuring the AIs */ #include "../stdafx.h" #include "../gui.h" #include "../window_gui.h" #include "../company_func.h" #include "../company_base.h" #include "../company_gui.h" #include "../strings_func.h" #include "../window_func.h" #include "../gfx_func.h" #include "../command_func.h" #include "../network/network.h" #include "../string_func.h" #include "../textbuf_gui.h" #include "../settings_type.h" #include "../settings_func.h" #include "../network/network_content.h" #include "ai.hpp" #include "api/ai_log.hpp" #include "ai_config.hpp" #include "table/strings.h" /** * Window that let you choose an available AI. */ struct AIListWindow : public Window { /** Enum referring to the widgets of the AI list window */ enum AIListWindowWidgets { AIL_WIDGET_CLOSEBOX = 0, ///< Close window button AIL_WIDGET_CAPTION, ///< Window caption AIL_WIDGET_LIST, ///< The matrix with all available AIs AIL_WIDGET_SCROLLBAR, ///< Scrollbar next to the AI list AIL_WIDGET_INFO_BG, ///< Panel to draw some AI information on AIL_WIDGET_ACCEPT, ///< Accept button AIL_WIDGET_CANCEL, ///< Cancel button AIL_WIDGET_CONTENT_DOWNLOAD, ///< Download content button AIL_WIDGET_RESIZE, ///< Resize button }; const AIInfoList *ai_info_list; int selected; CompanyID slot; AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0), slot(slot) { this->ai_info_list = AI::GetUniqueInfoList(); this->resize.step_height = 14; this->vscroll.cap = (this->widget[AIL_WIDGET_LIST].bottom - this->widget[AIL_WIDGET_LIST].top) / 14 + 1; this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; SetVScrollCount(this, (int)this->ai_info_list->size() + 1); /* Try if we can find the currently selected AI */ this->selected = -1; if (AIConfig::GetConfig(slot)->HasAI()) { AIInfo *info = AIConfig::GetConfig(slot)->GetInfo(); int i = 0; for (AIInfoList::const_iterator it = this->ai_info_list->begin(); it != this->ai_info_list->end(); it++, i++) { if ((*it).second == info) { this->selected = i; break; } } } this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { this->DrawWidgets(); /* Draw a list of all available AIs. */ int y = this->widget[AIL_WIDGET_LIST].top; /* First AI in the list is hardcoded to random */ if (this->vscroll.pos == 0) { DrawString(4, this->widget[AIL_WIDGET_LIST].right - 4, y + 3, STR_AI_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK); y += 14; } AIInfo *selected_info = NULL; AIInfoList::const_iterator it = this->ai_info_list->begin(); for (int i = 1; it != this->ai_info_list->end(); i++, it++) { if (this->selected == i - 1) selected_info = (*it).second; if (IsInsideBS(i, this->vscroll.pos, this->vscroll.cap)) { DrawString(4, this->widget[AIL_WIDGET_LIST].right - 4, y + 3, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK); y += 14; } } /* Some info about the currently selected AI. */ if (selected_info != NULL) { int y = this->widget[AIL_WIDGET_INFO_BG].top + 6; SetDParamStr(0, selected_info->GetAuthor()); DrawString(4, this->widget[AIL_WIDGET_INFO_BG].right - 4, y, STR_AI_AUTHOR, TC_BLACK); y += 13; SetDParam(0, selected_info->GetVersion()); DrawString(4, this->widget[AIL_WIDGET_INFO_BG].right - 4, y, STR_AI_VERSION, TC_BLACK); y += 13; SetDParamStr(0, selected_info->GetDescription()); DrawStringMultiLine(4, this->width - 8, y, this->widget[AIL_WIDGET_INFO_BG].bottom, STR_JUST_RAW_STRING); } } void ChangeAI() { if (this->selected == -1) { AIConfig::GetConfig(slot)->ChangeAI(NULL); } else { AIInfoList::const_iterator it = this->ai_info_list->begin(); for (int i = 0; i < this->selected; i++) it++; AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion()); } InvalidateWindow(WC_GAME_OPTIONS, 0); } virtual void OnClick(Point pt, int widget) { switch (widget) { case AIL_WIDGET_LIST: { // Select one of the AIs int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1; if (sel < (int)this->ai_info_list->size()) { this->selected = sel; this->SetDirty(); } break; } case AIL_WIDGET_ACCEPT: { this->ChangeAI(); delete this; break; } case AIL_WIDGET_CANCEL: delete this; break; case AIL_WIDGET_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); } else { #if defined(ENABLE_NETWORK) ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI); #endif } break; } } virtual void OnDoubleClick(Point pt, int widget) { switch (widget) { case AIL_WIDGET_LIST: { int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1; if (sel < (int)this->ai_info_list->size()) { this->selected = sel; this->ChangeAI(); delete this; } break; } } } virtual void OnResize(Point new_size, Point delta) { if (delta.x != 0) { ResizeButtons(this, AIL_WIDGET_ACCEPT, AIL_WIDGET_CANCEL); } this->vscroll.cap += delta.y / 14; this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; } }; /* Widget definition for the ai list window. */ static const Widget _ai_list_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIL_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIL_WIDGET_CAPTION { WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 125, 0x501, STR_AI_AILIST_TIP}, // AIL_WIDGET_LIST { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIL_WIDGET_SCROLLBAR { WWT_PANEL, RESIZE_RTB, COLOUR_MAUVE, 0, 199, 126, 209, 0x0, STR_NULL}, // AIL_WIDGET_INFO_BG { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 99, 210, 221, STR_AI_ACCEPT, STR_AI_ACCEPT_TIP}, // AIL_WIDGET_ACCEPT { WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 100, 199, 210, 221, STR_AI_CANCEL, STR_AI_CANCEL_TIP}, // AIL_WIDGET_CANCEL { WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 0, 187, 222, 233, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP}, // AIL_WIDGET_DOWNLOAD_CONTENT { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 222, 233, STR_NULL, STR_RESIZE_BUTTON}, // AIL_WIDGET_RESIZE { WIDGETS_END}, }; /* Window definition for the ai list window. */ static const WindowDesc _ai_list_desc( WDP_CENTER, WDP_CENTER, 200, 234, 200, 234, WC_AI_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _ai_list_widgets ); void ShowAIListWindow(CompanyID slot) { DeleteWindowByClass(WC_AI_LIST); new AIListWindow(&_ai_list_desc, slot); } /** * Window for settings the parameters of an AI. */ struct AISettingsWindow : public Window { /** Enum referring to the widgets of the AI settings window */ enum AISettingsWindowWidgest { AIS_WIDGET_CLOSEBOX = 0, ///< Close window button AIS_WIDGET_CAPTION, ///< Window caption AIS_WIDGET_BACKGROUND, ///< Panel to draw the settings on AIS_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through all settings AIS_WIDGET_ACCEPT, ///< Accept button AIS_WIDGET_RESET, ///< Reset button AIS_WIDGET_RESIZE, ///< Resize button }; CompanyID slot; AIConfig *ai_config; int clicked_button; bool clicked_increase; int timeout; int clicked_row; AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0), slot(slot), clicked_button(-1), timeout(0) { this->FindWindowPlacementAndResize(desc); this->ai_config = AIConfig::GetConfig(slot); this->resize.step_height = 14; this->vscroll.cap = (this->widget[AIS_WIDGET_BACKGROUND].bottom - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + 1; this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1; SetVScrollCount(this, (int)this->ai_config->GetConfigList()->size()); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { this->DrawWidgets(); AIConfig *config = this->ai_config; AIConfigItemList::const_iterator it = config->GetConfigList()->begin(); int i = 0; for (; i < this->vscroll.pos; i++) it++; int y = this->widget[AIS_WIDGET_BACKGROUND].top; for (; i < this->vscroll.pos + this->vscroll.cap && it != config->GetConfigList()->end(); i++, it++) { int current_value = config->GetSetting((*it).name); int x = 0; if (((*it).flags & AICONFIG_BOOLEAN) != 0) { DrawFrameRect(4, y + 2, 23, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE); } else { DrawArrowButtons(4, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, current_value > (*it).min_value, current_value < (*it).max_value); if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) { x = DrawString(28, this->widget[AIS_WIDGET_BACKGROUND].right - 4, y + 3, it->labels->Find(current_value)->second, TC_ORANGE); } else { SetDParam(0, current_value); x = DrawString(28, this->widget[AIS_WIDGET_BACKGROUND].right - 4, y + 3, STR_JUST_INT, TC_ORANGE); } } DrawString(max(x + 3, 54), this->widget[AIS_WIDGET_BACKGROUND].right - 4, y + 3, (*it).description, TC_LIGHT_BLUE); y += 14; } } virtual void OnClick(Point pt, int widget) { switch (widget) { case AIS_WIDGET_BACKGROUND: { int num = (pt.y - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + this->vscroll.pos; if (num >= (int)this->ai_config->GetConfigList()->size()) break; AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (int i = 0; i < num; i++) it++; AIConfigItem config_item = *it; bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0; const int x = pt.x - 4; /* One of the arrows is clicked (or green/red rect in case of bool value) */ if (IsInsideMM(x, 0, 21)) { int new_val = this->ai_config->GetSetting(config_item.name); if (bool_item) { new_val = !new_val; } else if (x >= 10) { /* Increase button clicked */ new_val += config_item.step_size; if (new_val > config_item.max_value) new_val = config_item.max_value; this->clicked_increase = true; } else { /* Decrease button clicked */ new_val -= config_item.step_size; if (new_val < config_item.min_value) new_val = config_item.min_value; this->clicked_increase = false; } this->ai_config->SetSetting(config_item.name, new_val); this->clicked_button = num; this->timeout = 5; if (_settings_newgame.difficulty.diff_level != 3) { _settings_newgame.difficulty.diff_level = 3; ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); } } else if (!bool_item) { /* Display a query box so users can enter a custom value. */ this->clicked_row = num; SetDParam(0, this->ai_config->GetSetting(config_item.name)); ShowQueryString(STR_CONFIG_SETTING_INT32, STR_CONFIG_SETTING_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE); } this->SetDirty(); break; } case AIS_WIDGET_ACCEPT: delete this; break; case AIS_WIDGET_RESET: this->ai_config->ResetSettings(); this->SetDirty(); break; } } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) return; AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (int i = 0; i < this->clicked_row; i++) it++; int32 value = atoi(str); this->ai_config->SetSetting((*it).name, value); this->SetDirty(); } virtual void OnResize(Point new_size, Point delta) { if (delta.x != 0) { ResizeButtons(this, AIS_WIDGET_ACCEPT, AIS_WIDGET_RESET); } this->vscroll.cap += delta.y / 14; this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1; } virtual void OnTick() { if (--this->timeout == 0) { this->clicked_button = -1; this->SetDirty(); } } }; /* Widget definition for the AI settings window. */ static const Widget _ai_settings_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIS_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_SETTINGS_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIS_WIDGET_CAPTION { WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 195, 0x501, STR_NULL}, // AIS_WIDGET_BACKGROUND { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 195, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIS_WIDGET_SCROLLBAR { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 93, 196, 207, STR_AI_CLOSE, STR_NULL}, // AIS_WIDGET_ACCEPT { WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 94, 187, 196, 207, STR_AI_RESET, STR_NULL}, // AIS_WIDGET_RESET { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 196, 207, STR_NULL, STR_RESIZE_BUTTON}, // AIS_WIDGET_RESIZE { WIDGETS_END}, }; /* Window definition for the AI settings window. */ static const WindowDesc _ai_settings_desc( WDP_CENTER, WDP_CENTER, 200, 208, 500, 208, WC_AI_SETTINGS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _ai_settings_widgets ); void ShowAISettingsWindow(CompanyID slot) { DeleteWindowByClass(WC_AI_LIST); DeleteWindowByClass(WC_AI_SETTINGS); new AISettingsWindow(&_ai_settings_desc, slot); } /* Widget definition for the configure AI window. */ static const Widget _ai_config_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIC_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 299, 0, 13, STR_AI_CONFIG_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIC_WIDGET_CAPTION { WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 299, 14, 171, 0x0, STR_NULL}, // AIC_WIDGET_BACKGROUND { WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 287, 30, 141, 0x501, STR_AI_LIST_TIP}, // AIC_WIDGET_LIST { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 288, 299, 30, 141, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AIC_WIDGET_SCROLLBAR { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 10, 102, 151, 162, STR_AI_CHANGE, STR_AI_CHANGE_TIP}, // AIC_WIDGET_CHANGE { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 103, 195, 151, 162, STR_AI_CONFIGURE, STR_AI_CONFIGURE_TIP}, // AIC_WIDGET_CONFIGURE { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 196, 289, 151, 162, STR_AI_CLOSE, STR_NULL}, // AIC_WIDGET_CLOSE { WIDGETS_END}, }; /* Window definition for the configure AI window. */ static const WindowDesc _ai_config_desc( WDP_CENTER, WDP_CENTER, 300, 172, 300, 172, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _ai_config_widgets ); /** * Window to configure which AIs will start. */ struct AIConfigWindow : public Window { /** Enum referring to the widgets of the AI config window */ enum AIConfigWindowWidgets { AIC_WIDGET_CLOSEBOX = 0, ///< Close window button AIC_WIDGET_CAPTION, ///< Window caption AIC_WIDGET_BACKGROUND, ///< Window background AIC_WIDGET_LIST, ///< List with currently selected AIs AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs AIC_WIDGET_CHANGE, ///< Select another AI button AIC_WIDGET_CONFIGURE, ///< Change AI settings button AIC_WIDGET_CLOSE, ///< Close window button AIC_WIDGET_RESIZE, ///< Resize button }; CompanyID selected_slot; bool clicked_button; bool clicked_increase; int timeout; AIConfigWindow() : Window(&_ai_config_desc), clicked_button(false), timeout(0) { selected_slot = INVALID_COMPANY; this->resize.step_height = 14; this->vscroll.cap = (this->widget[AIC_WIDGET_LIST].bottom - this->widget[AIC_WIDGET_LIST].top) / 14 + 1; this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; SetVScrollCount(this, MAX_COMPANIES); this->FindWindowPlacementAndResize(&_ai_config_desc); } ~AIConfigWindow() { DeleteWindowByClass(WC_AI_LIST); DeleteWindowByClass(WC_AI_SETTINGS); } virtual void OnPaint() { this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, selected_slot == INVALID_COMPANY); this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY); this->DrawWidgets(); byte max_competitors = _settings_newgame.difficulty.max_no_competitors; DrawArrowButtons(10, 18, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1); SetDParam(0, _settings_newgame.difficulty.max_no_competitors); DrawString(36, this->widget[AIC_WIDGET_BACKGROUND].right, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING); int y = this->widget[AIC_WIDGET_LIST].top; for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) { StringID text; if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) { SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName()); text = STR_JUST_RAW_STRING; } else if (i == 0) { text = STR_AI_HUMAN_PLAYER; } else { text = STR_AI_RANDOM_AI; } DrawString(10, this->widget[AIC_WIDGET_LIST].right - 10, y + 3, text, (this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE)); y += 14; } } virtual void OnClick(Point pt, int widget) { switch (widget) { case AIC_WIDGET_BACKGROUND: { /* Check if the user clicked on one of the arrows to configure the number of AIs */ if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) { int new_value; if (pt.x <= 20) { new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1); } else { new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1); } IConsoleSetSetting("difficulty.max_no_competitors", new_value); this->SetDirty(); } break; } case AIC_WIDGET_LIST: { // Select a slot uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos; if (slot == 0 || slot > _settings_newgame.difficulty.max_no_competitors) slot = INVALID_COMPANY; this->selected_slot = (CompanyID)slot; this->SetDirty(); break; } case AIC_WIDGET_CHANGE: // choose other AI ShowAIListWindow((CompanyID)this->selected_slot); break; case AIC_WIDGET_CONFIGURE: // change the settings for an AI ShowAISettingsWindow((CompanyID)this->selected_slot); break; case AIC_WIDGET_CLOSE: delete this; break; } } virtual void OnDoubleClick(Point pt, int widget) { switch (widget) { case AIC_WIDGET_LIST: this->OnClick(pt, widget); if (this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot); break; } } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / 14; this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; } virtual void OnTick() { if (--this->timeout == 0) { this->clicked_button = false; this->SetDirty(); } } }; void ShowAIConfigWindow() { DeleteWindowById(WC_GAME_OPTIONS, 0); new AIConfigWindow(); } struct AIDebugWindow : public Window { enum AIDebugWindowWidgets { AID_WIDGET_CLOSEBOX = 0, AID_WIDGET_CAPTION, AID_WIDGET_VIEW, AID_WIDGET_NAME_TEXT, AID_WIDGET_RELOAD_TOGGLE, AID_WIDGET_LOG_PANEL, AID_WIDGET_SCROLLBAR, AID_WIDGET_UNUSED_1, AID_WIDGET_UNUSED_2, AID_WIDGET_UNUSED_3, AID_WIDGET_UNUSED_4, AID_WIDGET_UNUSED_5, AID_WIDGET_UNUSED_6, AID_WIDGET_UNUSED_7, AID_WIDGET_COMPANY_BUTTON_START, AID_WIDGET_COMPANY_BUTTON_END = AID_WIDGET_COMPANY_BUTTON_START + 14, }; static CompanyID ai_debug_company; int redraw_timer; AIDebugWindow(const WindowDesc *desc, WindowNumber number) : Window(desc, number) { /* Disable the companies who are not active or not an AI */ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !IsValidCompanyID(i) || !GetCompany(i)->is_ai); } this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE); this->vscroll.cap = 14; this->vscroll.pos = 0; this->resize.step_height = 12; if (ai_debug_company != INVALID_COMPANY) this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { /* Check if the currently selected company is still active. */ if (ai_debug_company == INVALID_COMPANY || !IsValidCompanyID(ai_debug_company)) { if (ai_debug_company != INVALID_COMPANY) { /* Raise and disable the widget for the previous selection. */ this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); this->DisableWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); ai_debug_company = INVALID_COMPANY; } for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { if (IsValidCompanyID(i) && GetCompany(i)->is_ai) { /* Lower the widget corresponding to this company. */ this->LowerWidget(i + AID_WIDGET_COMPANY_BUTTON_START); ai_debug_company = i; break; } } } /* Update "Reload AI" button */ this->SetWidgetDisabledState(AID_WIDGET_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY); /* Draw standard stuff */ this->DrawWidgets(); /* If there are no active companies, don't display anything else. */ if (ai_debug_company == INVALID_COMPANY) return; /* Paint the company icons */ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { if (!IsValidCompanyID(i) || !GetCompany(i)->is_ai) { /* Check if we have the company as an active company */ if (!this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) { /* Bah, company gone :( */ this->DisableWidget(i + AID_WIDGET_COMPANY_BUTTON_START); /* We need a repaint */ this->SetDirty(); } continue; } /* Check if we have the company marked as inactive */ if (this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) { /* New AI! Yippie :p */ this->EnableWidget(i + AID_WIDGET_COMPANY_BUTTON_START); /* We need a repaint */ this->SetDirty(); } byte x = (i == ai_debug_company) ? 1 : 0; DrawCompanyIcon(i, (i % 8) * 37 + 13 + x, (i < 8 ? 0 : 13) + 16 + x); } /* Draw the AI name */ AIInfo *info = GetCompany(ai_debug_company)->ai_info; assert(info != NULL); char name[1024]; snprintf(name, sizeof(name), "%s (v%d)", info->GetName(), info->GetVersion()); DrawString(7, this->widget[AID_WIDGET_VIEW].right, 47, name, TC_BLACK); CompanyID old_company = _current_company; _current_company = ai_debug_company; AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer(); _current_company = old_company; SetVScrollCount(this, (log == NULL) ? 0 : log->used); this->InvalidateWidget(AID_WIDGET_SCROLLBAR); if (log == NULL) return; int y = 6; for (int i = this->vscroll.pos; i < (this->vscroll.cap + this->vscroll.pos); i++) { uint pos = (log->count + log->pos - i) % log->count; if (log->lines[pos] == NULL) break; TextColour colour; switch (log->type[pos]) { case AILog::LOG_SQ_INFO: colour = TC_BLACK; break; case AILog::LOG_SQ_ERROR: colour = TC_RED; break; case AILog::LOG_INFO: colour = TC_BLACK; break; case AILog::LOG_WARNING: colour = TC_YELLOW; break; case AILog::LOG_ERROR: colour = TC_RED; break; default: colour = TC_BLACK; break; } DrawString(this->widget[AID_WIDGET_LOG_PANEL].left + 7, this->widget[AID_WIDGET_LOG_PANEL].right - 7, this->widget[AID_WIDGET_LOG_PANEL].top + y, log->lines[pos], colour); y += 12; } } void ChangeToAI(CompanyID show_ai) { this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); ai_debug_company = show_ai; this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); this->SetDirty(); } virtual void OnClick(Point pt, int widget) { /* Check which button is clicked */ if (IsInsideMM(widget, AID_WIDGET_COMPANY_BUTTON_START, AID_WIDGET_COMPANY_BUTTON_END + 1)) { /* Is it no on disable? */ if (!this->IsWidgetDisabled(widget)) { ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START)); } } if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) { /* First kill the company of the AI, then start a new one. This should start the current AI again */ DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL); DoCommandP(0, 1, 0, CMD_COMPANY_CTRL); } } virtual void OnTimeout() { this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE); this->SetDirty(); } virtual void OnInvalidateData(int data = 0) { if (data == -1 || ai_debug_company == data) this->SetDirty(); } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / (int)this->resize.step_height; } }; CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY; static const Widget _ai_debug_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AID_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 298, 0, 13, STR_AI_DEBUG, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AID_WIDGET_CAPTION { WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 298, 14, 40, 0x0, STR_NULL}, // AID_WIDGET_VIEW { WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 149, 41, 60, 0x0, STR_AI_DEBUG_NAME_TIP}, // AID_WIDGET_NAME_TEXT { WWT_PUSHTXTBTN, RESIZE_LR, COLOUR_GREY, 150, 298, 41, 60, STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TIP}, // AID_WIDGET_RELOAD_TOGGLE { WWT_PANEL, RESIZE_RB, COLOUR_GREY, 0, 286, 61, 240, 0x0, STR_NULL}, // AID_WIDGET_LOG_PANEL { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 287, 298, 61, 228, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AID_WIDGET_SCROLLBAR /* As this is WIP, leave the next few so we can work a bit with the GUI */ { WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 101, 120, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_1 { WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 121, 140, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_2 { WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 141, 160, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_3 { WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 161, 180, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_4 { WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 181, 200, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_5 { WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 201, 220, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_6 { WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 221, 240, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_7 { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 38, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, // AID_WIDGET_COMPANY_BUTTON_START { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 39, 75, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 76, 112, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 113, 149, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 150, 186, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 187, 223, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 224, 260, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 261, 297, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 38, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 39, 75, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 76, 112, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 113, 149, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 150, 186, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 187, 223, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 224, 260, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, // AID_WIDGET_COMPANY_BUTTON_END { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 287, 298, 229, 240, STR_NULL, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _ai_debug_desc( WDP_AUTO, WDP_AUTO, 299, 241, 299, 241, WC_AI_DEBUG, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE, _ai_debug_widgets ); void ShowAIDebugWindow(CompanyID show_company) { if (!_networking || _network_server) { AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0); if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0); if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company); } else { ShowErrorMessage(INVALID_STRING_ID, STR_AI_DEBUG_SERVER_ONLY, 0, 0); } }