/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "hal.h" #include "variables.h" #include "string.h" #include "table/strings.h" #include "gfx.h" #include "gui.h" #include "functions.h" #include "macros.h" #include #include #include #include #include #include #define INCL_WIN #define INCL_WINCLIPBOARD #include #include static char *_fios_path; static char *_fios_save_path; static char *_fios_scn_path; static FiosItem *_fios_items; static int _fios_count, _fios_alloc; static FiosItem *FiosAlloc(void) { if (_fios_count == _fios_alloc) { _fios_alloc += 256; _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); } return &_fios_items[_fios_count++]; } int compare_FiosItems(const void *a, const void *b) { const FiosItem *da = (const FiosItem *)a; const FiosItem *db = (const FiosItem *)b; int r; if (_savegame_sort_order & SORT_BY_NAME) { r = strcasecmp(da->title, db->title); } else { r = da->mtime < db->mtime ? -1 : 1; } if (_savegame_sort_order & SORT_DESCENDING) r = -r; return r; } static void append_path(char *out, const char *path, const char *file) { if (path[2] == '\\' && path[3] == '\0') { sprintf(out, "%s%s", path, file); } else { sprintf(out, "%s\\%s", path, file); } } // Get a list of savegames FiosItem *FiosGetSavegameList(int *num, int mode) { FiosItem *fios; DIR *dir; struct dirent *dirent; struct stat sb; int sort_start; char filename[MAX_PATH]; if (_fios_save_path == NULL) { _fios_save_path = malloc(MAX_PATH); strcpy(_fios_save_path, _path.save_dir); } _fios_path = _fios_save_path; // Parent directory, only if not of the type C:\. if (_fios_path[3] != '\0') { fios = FiosAlloc(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; strcpy(fios->name, ".."); strcpy(fios->title, ".. (Parent directory)"); } // Show subdirectories first dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { append_path(filename, _fios_path, dirent->d_name); if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) && strcmp(dirent->d_name, ".") != 0 && strcmp(dirent->d_name, "..") != 0) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DIR; fios->mtime = 0; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(dirent->d_name)); str_validate(fios->title); } } closedir(dir); } { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } // this is where to start sorting sort_start = _fios_count; /* Show savegame files * .SAV OpenTTD saved game * .SS1 Transport Tycoon Deluxe preset game * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t; append_path(filename, _fios_path, dirent->d_name); if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue; t = strrchr(dirent->d_name, '.'); if (t == NULL) continue; if (strcasecmp(t, ".sav") == 0) { // OpenTTD fios = FiosAlloc(); fios->type = FIOS_TYPE_FILE; fios->mtime = sb.st_mtime; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); *t = '\0'; // strip extension ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title)); str_validate(fios->title); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { if (strcasecmp(t, ".ss1") == 0 || strcasecmp(t, ".sv1") == 0 || strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch) fios = FiosAlloc(); fios->type = FIOS_TYPE_OLDFILE; fios->mtime = sb.st_mtime; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); GetOldSaveGameName(fios->title, filename); } } } closedir(dir); } qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); // Drives { uint save; uint disk; uint total; /* save original drive */ _dos_getdrive(&save); /* get available drive letters */ for (disk = 1; disk < 27; ++disk) { uint disk2; _dos_setdrive(disk, &total); _dos_getdrive(&disk2); if (disk == disk2) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DRIVE; sprintf(fios->name, "%c:", 'A' + disk - 1); sprintf(fios->title, "%c:", 'A' + disk - 1); } } _dos_setdrive(save, &total); } *num = _fios_count; return _fios_items; } // Get a list of scenarios FiosItem *FiosGetScenarioList(int *num, int mode) { FiosItem *fios; DIR *dir; struct dirent *dirent; struct stat sb; int sort_start; char filename[MAX_PATH]; if (_fios_scn_path == NULL) { _fios_scn_path = malloc(MAX_PATH); strcpy(_fios_scn_path, _path.scenario_dir); } _fios_path = _fios_scn_path; // Parent directory, only if not of the type C:\. if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) { fios = FiosAlloc(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; strcpy(fios->title, ".. (Parent directory)"); } // Show subdirectories first dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { append_path(filename, _fios_path, dirent->d_name); if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) && strcmp(dirent->d_name, ".") != 0 && strcmp(dirent->d_name, "..") != 0) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DIR; fios->mtime = 0; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(dirent->d_name)); str_validate(fios->title); } } closedir(dir); } { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } // this is where to start sorting sort_start = _fios_count; /* Show scenario files * .SCN OpenTTD style scenario file * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t; append_path(filename, _fios_path, dirent->d_name); if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue; t = strrchr(dirent->d_name, '.'); if (t == NULL) continue; if (strcasecmp(t, ".scn") == 0) { // OpenTTD fios = FiosAlloc(); fios->type = FIOS_TYPE_SCENARIO; fios->mtime = sb.st_mtime; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); *t = '\0'; // strip extension ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title)); str_validate(fios->title); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { if (strcasecmp(t, ".sv0") == 0 || strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch) fios = FiosAlloc(); fios->type = FIOS_TYPE_OLD_SCENARIO; fios->mtime = sb.st_mtime; GetOldScenarioGameName(fios->title, filename); ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); } } } closedir(dir); } qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); // Drives if (mode != SLD_NEW_GAME) { unsigned save, disk, disk2, total; /* save original drive */ _dos_getdrive(&save); /* get available drive letters */ for (disk = 1; disk < 27; ++disk) { _dos_setdrive(disk, &total); _dos_getdrive(&disk2); if (disk == disk2) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DRIVE; sprintf(fios->name, "%c:", 'A' + disk - 1); sprintf(fios->title, "%c:", 'A' + disk - 1); } } _dos_setdrive(save, &total); } *num = _fios_count; return _fios_items; } // Free the list of savegames void FiosFreeSavegameList(void) { free(_fios_items); _fios_items = NULL; _fios_alloc = _fios_count = 0; } // Browse to char *FiosBrowseTo(const FiosItem *item) { char *path = _fios_path; char *s; switch (item->type) { case FIOS_TYPE_DRIVE: sprintf(path, "%c:\\", item->title[0]); break; case FIOS_TYPE_PARENT: s = strrchr(path, '\\'); if (s != path + 2) { s[0] = '\0'; } else { s[1] = '\0'; } break; case FIOS_TYPE_DIR: if (path[3] != '\0') strcat(path, "\\"); strcat(path, item->name); break; case FIOS_TYPE_DIRECT: sprintf(path, "%s\\", item->name); s = strrchr(path, '\\'); if (s[1] == '\0') s[0] = '\0'; // strip trailing slash break; case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: case FIOS_TYPE_SCENARIO: case FIOS_TYPE_OLD_SCENARIO: { static char str_buffr[512]; sprintf(str_buffr, "%s\\%s", path, item->name); return str_buffr; } } return NULL; } /** * Get descriptive texts. Returns the path and free space * left on the device * @param path string describing the path * @param tfs total free space in megabytes, optional (can be NULL) * @return StringID describing the path (free space or failure) */ StringID FiosGetDescText(const char **path, uint32 *tot) { struct diskfree_t free; char drive; *path = _fios_path; drive = *path[0] - 'A' + 1; if (tot != NULL && _getdiskfree(drive, &free) == 0) { *tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector; return STR_4005_BYTES_FREE; } return STR_4006_UNABLE_TO_READ_DRIVE; } void FiosMakeSavegameName(char *buf, const char *name, size_t size) { const char* extension; const char* period; extension = (_game_mode == GM_EDITOR ? ".scn" : ".sav"); // Don't append the extension, if it is already there period = strrchr(name, '.'); if (period != NULL && strcasecmp(period, extension) == 0) extension = ""; snprintf(buf, size, "%s\\%s%s", _fios_path, name, extension); } bool FiosDelete(const char *name) { char path[512]; FiosMakeSavegameName(path, name, sizeof(path)); return unlink(path) == 0; } bool FileExists(const char *filename) { return access(filename, 0) == 0; } static int LanguageCompareFunc(const void *a, const void *b) { return strcmp(*(const char* const *)a, *(const char* const *)b); } int GetLanguageList(char **languages, int max) { DIR *dir; struct dirent *dirent; int num = 0; dir = opendir(_path.lang_dir); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t = strrchr(dirent->d_name, '.'); if (t != NULL && strcmp(t, ".lng") == 0) { languages[num++] = strdup(dirent->d_name); if (num == max) break; } } closedir(dir); } qsort(languages, num, sizeof(char*), LanguageCompareFunc); return num; } static void ChangeWorkingDirectory(char *exe) { char *s = strrchr(exe, '\\'); if (s != NULL) { *s = '\0'; chdir(exe); *s = '\\'; } } void ShowInfo(const char *str) { HAB hab; HMQ hmq; ULONG rc; // init PM env. hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0); // display the box rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION); // terminate PM env. WinDestroyMsgQueue(hmq); WinTerminate(hab); } void ShowOSErrorBox(const char *buf) { HAB hab; HMQ hmq; ULONG rc; // init PM env. hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0); // display the box rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR); // terminate PM env. WinDestroyMsgQueue(hmq); WinTerminate(hab); } int CDECL main(int argc, char* argv[]) { // change the working directory to enable doubleclicking in UIs ChangeWorkingDirectory(argv[0]); _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); return ttd_main(argc, argv); } void DeterminePaths(void) { char *s; _path.game_data_dir = malloc(MAX_PATH); ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); #if defined SECOND_DATA_DIR _path.second_data_dir = malloc(MAX_PATH); ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); #endif #if defined(USE_HOMEDIR) { const char *homedir = getenv("HOME"); if (homedir == NULL) { const struct passwd *pw = getpwuid(getuid()); if (pw != NULL) homedir = pw->pw_dir; } _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); } #else /* not defined(USE_HOMEDIR) */ _path.personal_dir = malloc(MAX_PATH); ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); // check if absolute or relative path s = strchr(_path.personal_dir, '\\'); // add absolute path if (s == NULL || _path.personal_dir != s) { getcwd(_path.personal_dir, MAX_PATH); s = strchr(_path.personal_dir, 0); *s++ = '\\'; ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); } #endif /* defined(USE_HOMEDIR) */ s = strchr(_path.personal_dir, 0); // append a / ? if (s[-1] != '\\') strcpy(s, "\\"); _path.save_dir = str_fmt("%ssave", _path.personal_dir); _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir); _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir); if (_config_file == NULL) _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); _highscore_file = str_fmt("%shs.dat", _path.personal_dir); _log_file = str_fmt("%sopenttd.log", _path.personal_dir); #if defined CUSTOM_LANG_DIR // sets the search path for lng files to the custom one _path.lang_dir = malloc( MAX_PATH ); ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); #else _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir); #endif // create necessary folders mkdir(_path.personal_dir); mkdir(_path.save_dir); mkdir(_path.autosave_dir); mkdir(_path.scenario_dir); } /** * Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard * and append this up to the maximum length (either absolute or screenlength). If maxlength * is zero, we don't care about the screenlength but only about the physical length of the string * @param tb @Textbuf type to be changed * @return Return true on successfull change of Textbuf, or false otherwise */ bool InsertTextBufferClipboard(Textbuf *tb) { HAB hab = 0; if (WinOpenClipbrd(hab)) { const char* text = (const char*)WinQueryClipbrdData(hab, CF_TEXT); if (text != NULL) { uint length = 0; uint width = 0; const char* i; for (i = text; IsValidAsciiChar(*i); i++) { uint w; if (tb->length + length >= tb->maxlength - 1) break; w = GetCharacterWidth(FS_NORMAL, (byte)*i); if (tb->maxwidth != 0 && width + tb->width + w > tb->maxwidth) break; width += w; length++; } memmove(tb->buf + tb->caretpos + length, tb->buf + tb->caretpos, tb->length - tb->caretpos + 1); memcpy(tb->buf + tb->caretpos, text, length); tb->width += width; tb->caretxoffs += width; tb->length += length; tb->caretpos += length; WinCloseClipbrd(hab); return true; } WinCloseClipbrd(hab); } return false; } void CSleep(int milliseconds) { delay(milliseconds); }