/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file ai_instance.cpp Implementation of AIInstance. */ #include "../stdafx.h" #include "../debug.h" #include "../error.h" #include "../script/squirrel_class.hpp" #include "ai_config.hpp" #include "ai_gui.hpp" #include "ai.hpp" #include "../script/script_storage.hpp" #include "ai_info.hpp" #include "ai_instance.hpp" /* Manually include the Text glue. */ #include "../script/api/template/template_text.hpp.sq" /* Convert all AI related classes to Squirrel data. * Note: this line is a marker in squirrel_export.sh. Do not change! */ #include "../script/api/ai/ai_accounting.hpp.sq" #include "../script/api/ai/ai_airport.hpp.sq" #include "../script/api/ai/ai_base.hpp.sq" #include "../script/api/ai/ai_basestation.hpp.sq" #include "../script/api/ai/ai_bridge.hpp.sq" #include "../script/api/ai/ai_bridgelist.hpp.sq" #include "../script/api/ai/ai_cargo.hpp.sq" #include "../script/api/ai/ai_cargolist.hpp.sq" #include "../script/api/ai/ai_company.hpp.sq" #include "../script/api/ai/ai_controller.hpp.sq" #include "../script/api/ai/ai_date.hpp.sq" #include "../script/api/ai/ai_depotlist.hpp.sq" #include "../script/api/ai/ai_engine.hpp.sq" #include "../script/api/ai/ai_enginelist.hpp.sq" #include "../script/api/ai/ai_error.hpp.sq" #include "../script/api/ai/ai_event.hpp.sq" #include "../script/api/ai/ai_event_types.hpp.sq" #include "../script/api/ai/ai_execmode.hpp.sq" #include "../script/api/ai/ai_gamesettings.hpp.sq" #include "../script/api/ai/ai_group.hpp.sq" #include "../script/api/ai/ai_grouplist.hpp.sq" #include "../script/api/ai/ai_industry.hpp.sq" #include "../script/api/ai/ai_industrylist.hpp.sq" #include "../script/api/ai/ai_industrytype.hpp.sq" #include "../script/api/ai/ai_industrytypelist.hpp.sq" #include "../script/api/ai/ai_infrastructure.hpp.sq" #include "../script/api/ai/ai_list.hpp.sq" #include "../script/api/ai/ai_log.hpp.sq" #include "../script/api/ai/ai_map.hpp.sq" #include "../script/api/ai/ai_marine.hpp.sq" #include "../script/api/ai/ai_order.hpp.sq" #include "../script/api/ai/ai_rail.hpp.sq" #include "../script/api/ai/ai_railtypelist.hpp.sq" #include "../script/api/ai/ai_road.hpp.sq" #include "../script/api/ai/ai_roadtypelist.hpp.sq" #include "../script/api/ai/ai_sign.hpp.sq" #include "../script/api/ai/ai_signlist.hpp.sq" #include "../script/api/ai/ai_station.hpp.sq" #include "../script/api/ai/ai_stationlist.hpp.sq" #include "../script/api/ai/ai_subsidy.hpp.sq" #include "../script/api/ai/ai_subsidylist.hpp.sq" #include "../script/api/ai/ai_testmode.hpp.sq" #include "../script/api/ai/ai_tile.hpp.sq" #include "../script/api/ai/ai_tilelist.hpp.sq" #include "../script/api/ai/ai_town.hpp.sq" #include "../script/api/ai/ai_townlist.hpp.sq" #include "../script/api/ai/ai_tunnel.hpp.sq" #include "../script/api/ai/ai_vehicle.hpp.sq" #include "../script/api/ai/ai_vehiclelist.hpp.sq" #include "../script/api/ai/ai_waypoint.hpp.sq" #include "../script/api/ai/ai_waypointlist.hpp.sq" #include "../company_base.h" #include "../company_func.h" #include "../safeguards.h" AIInstance::AIInstance() : ScriptInstance("AI") {} void AIInstance::Initialize(AIInfo *info) { this->versionAPI = info->GetAPIVersion(); /* Register the AIController (including the "import" command) */ SQAIController_Register(this->engine); ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), _current_company); } void AIInstance::RegisterAPI() { ScriptInstance::RegisterAPI(); /* Register all classes */ SQAIList_Register(this->engine); SQAIAccounting_Register(this->engine); SQAIAirport_Register(this->engine); SQAIBase_Register(this->engine); SQAIBaseStation_Register(this->engine); SQAIBridge_Register(this->engine); SQAIBridgeList_Register(this->engine); SQAIBridgeList_Length_Register(this->engine); SQAICargo_Register(this->engine); SQAICargoList_Register(this->engine); SQAICargoList_IndustryAccepting_Register(this->engine); SQAICargoList_IndustryProducing_Register(this->engine); SQAICargoList_StationAccepting_Register(this->engine); SQAICompany_Register(this->engine); SQAIDate_Register(this->engine); SQAIDepotList_Register(this->engine); SQAIEngine_Register(this->engine); SQAIEngineList_Register(this->engine); SQAIError_Register(this->engine); SQAIEvent_Register(this->engine); SQAIEventAircraftDestTooFar_Register(this->engine); SQAIEventCompanyAskMerger_Register(this->engine); SQAIEventCompanyBankrupt_Register(this->engine); SQAIEventCompanyInTrouble_Register(this->engine); SQAIEventCompanyMerger_Register(this->engine); SQAIEventCompanyNew_Register(this->engine); SQAIEventCompanyTown_Register(this->engine); SQAIEventController_Register(this->engine); SQAIEventDisasterZeppelinerCleared_Register(this->engine); SQAIEventDisasterZeppelinerCrashed_Register(this->engine); SQAIEventEngineAvailable_Register(this->engine); SQAIEventEnginePreview_Register(this->engine); SQAIEventExclusiveTransportRights_Register(this->engine); SQAIEventIndustryClose_Register(this->engine); SQAIEventIndustryOpen_Register(this->engine); SQAIEventRoadReconstruction_Register(this->engine); SQAIEventStationFirstVehicle_Register(this->engine); SQAIEventSubsidyAwarded_Register(this->engine); SQAIEventSubsidyExpired_Register(this->engine); SQAIEventSubsidyOffer_Register(this->engine); SQAIEventSubsidyOfferExpired_Register(this->engine); SQAIEventTownFounded_Register(this->engine); SQAIEventVehicleCrashed_Register(this->engine); SQAIEventVehicleLost_Register(this->engine); SQAIEventVehicleUnprofitable_Register(this->engine); SQAIEventVehicleWaitingInDepot_Register(this->engine); SQAIExecMode_Register(this->engine); SQAIGameSettings_Register(this->engine); SQAIGroup_Register(this->engine); SQAIGroupList_Register(this->engine); SQAIIndustry_Register(this->engine); SQAIIndustryList_Register(this->engine); SQAIIndustryList_CargoAccepting_Register(this->engine); SQAIIndustryList_CargoProducing_Register(this->engine); SQAIIndustryType_Register(this->engine); SQAIIndustryTypeList_Register(this->engine); SQAIInfrastructure_Register(this->engine); SQAILog_Register(this->engine); SQAIMap_Register(this->engine); SQAIMarine_Register(this->engine); SQAIOrder_Register(this->engine); SQAIRail_Register(this->engine); SQAIRailTypeList_Register(this->engine); SQAIRoad_Register(this->engine); SQAIRoadTypeList_Register(this->engine); SQAISign_Register(this->engine); SQAISignList_Register(this->engine); SQAIStation_Register(this->engine); SQAIStationList_Register(this->engine); SQAIStationList_Cargo_Register(this->engine); SQAIStationList_CargoPlanned_Register(this->engine); SQAIStationList_CargoPlannedByFrom_Register(this->engine); SQAIStationList_CargoPlannedByVia_Register(this->engine); SQAIStationList_CargoPlannedFromByVia_Register(this->engine); SQAIStationList_CargoPlannedViaByFrom_Register(this->engine); SQAIStationList_CargoWaiting_Register(this->engine); SQAIStationList_CargoWaitingByFrom_Register(this->engine); SQAIStationList_CargoWaitingByVia_Register(this->engine); SQAIStationList_CargoWaitingFromByVia_Register(this->engine); SQAIStationList_CargoWaitingViaByFrom_Register(this->engine); SQAIStationList_Vehicle_Register(this->engine); SQAISubsidy_Register(this->engine); SQAISubsidyList_Register(this->engine); SQAITestMode_Register(this->engine); SQAITile_Register(this->engine); SQAITileList_Register(this->engine); SQAITileList_IndustryAccepting_Register(this->engine); SQAITileList_IndustryProducing_Register(this->engine); SQAITileList_StationType_Register(this->engine); SQAITown_Register(this->engine); SQAITownEffectList_Register(this->engine); SQAITownList_Register(this->engine); SQAITunnel_Register(this->engine); SQAIVehicle_Register(this->engine); SQAIVehicleList_Register(this->engine); SQAIVehicleList_DefaultGroup_Register(this->engine); SQAIVehicleList_Depot_Register(this->engine); SQAIVehicleList_Group_Register(this->engine); SQAIVehicleList_SharedOrders_Register(this->engine); SQAIVehicleList_Station_Register(this->engine); SQAIWaypoint_Register(this->engine); SQAIWaypointList_Register(this->engine); SQAIWaypointList_Vehicle_Register(this->engine); if (!this->LoadCompatibilityScripts(this->versionAPI, AI_DIR)) this->Died(); } void AIInstance::Died() { ScriptInstance::Died(); ShowAIDebugWindow(_current_company); const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo(); if (info != nullptr) { ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING); if (info->GetURL() != nullptr) { ScriptLog::Info("Please report the error to the following URL:"); ScriptLog::Info(info->GetURL()); } } } void AIInstance::LoadDummyScript() { extern void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type); Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI"); } int AIInstance::GetSetting(const char *name) { return AIConfig::GetConfig(_current_company)->GetSetting(name); } ScriptInfo *AIInstance::FindLibrary(const char *library, int version) { return (ScriptInfo *)AI::FindLibrary(library, version); } /** * DoCommand callback function for all commands executed by AIs. * @param result The result of the command. * @param tile The tile on which the command was executed. * @param p1 p1 as given to DoCommandPInternal. * @param p2 p2 as given to DoCommandPInternal. */ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { /* * The company might not exist anymore. Check for this. * The command checks are not useful since this callback * is also called when the command fails, which is does * when the company does not exist anymore. */ const Company *c = Company::GetIfValid(_current_company); if (c == nullptr || c->ai_instance == nullptr) return; c->ai_instance->DoCommandCallback(result, tile, p1, p2); c->ai_instance->Continue(); } CommandCallback *AIInstance::GetDoCommandCallback() { return &CcAI; }