/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file settings_internal.h Functions and types used internally for the settings configurations. */ #ifndef SETTINGS_INTERNAL_H #define SETTINGS_INTERNAL_H #include "sl/saveload_types.h" #include #include #include enum SaveToConfigFlags : uint32_t; enum SettingFlag : uint32_t { SF_NONE = 0, SF_GUI_0_IS_SPECIAL = 1 << 0, ///< A value of zero is possible and has a custom string (the one after "strval"). SF_GUI_NEGATIVE_IS_SPECIAL = 1 << 1, ///< A negative value has another string (the one after "strval"). SF_GUI_DROPDOWN = 1 << 2, ///< The value represents a limited number of string-options (internally integer) presented as dropdown. SF_GUI_CURRENCY = 1 << 3, ///< The number represents money, so when reading value multiply by exchange rate. SF_NETWORK_ONLY = 1 << 4, ///< This setting only applies to network games. SF_NO_NETWORK = 1 << 5, ///< This setting does not apply to network games; it may not be changed during the game. SF_NEWGAME_ONLY = 1 << 6, ///< This setting cannot be changed in a game. SF_SCENEDIT_TOO = 1 << 7, ///< This setting can be changed in the scenario editor (only makes sense when SF_NEWGAME_ONLY is set). SF_SCENEDIT_ONLY = 1 << 8, ///< This setting can only be changed in the scenario editor. SF_PER_COMPANY = 1 << 9, ///< This setting can be different for each company (saved in company struct). SF_NOT_IN_SAVE = 1 << 10, ///< Do not save with savegame, basically client-based. SF_NOT_IN_CONFIG = 1 << 11, ///< Do not save to config file. SF_NO_NETWORK_SYNC = 1 << 12, ///< Do not synchronize over network (but it is saved if SF_NOT_IN_SAVE is not set). SF_DECIMAL1 = 1 << 13, ///< display a decimal representation of the setting value divided by 10 SF_ENUM = 1 << 14, ///< the setting can take one of the values given by an array of struct SettingDescEnumEntry SF_NO_NEWGAME = 1 << 15, ///< the setting does not apply and is not shown in a new game context SF_DEC1SCALE = 1 << 16, ///< also display a float representation of the scale of a decimal1 scale parameter SF_RUN_CALLBACKS_ON_PARSE = 1 << 17, ///< run callbacks when parsing from config file SF_GUI_VELOCITY = 1 << 18, ///< setting value is a velocity SF_ENUM_PRE_CB_VALIDATE = 1 << 20, ///< Call the pre_check callback for enum incoming value validation SF_CONVERT_BOOL_TO_INT = 1 << 21, ///< Accept a boolean value when loading an int-type setting from the config file SF_PATCH = 1 << 22, ///< Do not load from upstream table-mode PATS, also for GUI filtering of "patch" settings SF_PRIVATE = 1 << 23, ///< Setting is in private ini SF_SECRET = 1 << 24, ///< Setting is in secrets ini }; DECLARE_ENUM_AS_BIT_SET(SettingFlag) /** * A SettingCategory defines a grouping of the settings. * The group #SC_BASIC is intended for settings which also a novice player would like to change and is able to understand. * The group #SC_ADVANCED is intended for settings which an experienced player would like to use. This is the case for most settings. * Finally #SC_EXPERT settings only few people want to see in rare cases. * The grouping is meant to be inclusive, i.e. all settings in #SC_BASIC also will be included * in the set of settings in #SC_ADVANCED. The group #SC_EXPERT contains all settings. */ enum SettingCategory { SC_NONE = 0, /* Filters for the list */ SC_BASIC_LIST = 1 << 0, ///< Settings displayed in the list of basic settings. SC_ADVANCED_LIST = 1 << 1, ///< Settings displayed in the list of advanced settings. SC_EXPERT_LIST = 1 << 2, ///< Settings displayed in the list of expert settings. /* Setting classification */ SC_BASIC = SC_BASIC_LIST | SC_ADVANCED_LIST | SC_EXPERT_LIST, ///< Basic settings are part of all lists. SC_ADVANCED = SC_ADVANCED_LIST | SC_EXPERT_LIST, ///< Advanced settings are part of advanced and expert list. SC_EXPERT = SC_EXPERT_LIST, ///< Expert settings can only be seen in the expert list. SC_END, }; DECLARE_ENUM_AS_BIT_SET(SettingCategory) /** * Type of settings for filtering. */ enum SettingType { ST_GAME, ///< Game setting. ST_COMPANY, ///< Company setting. ST_CLIENT, ///< Client setting. ST_ALL, ///< Used in setting filter to match all types. }; enum SettingOnGuiCtrlType { SOGCT_DESCRIPTION_TEXT, ///< Description text callback SOGCT_VALUE_DPARAMS, ///< Value dparam override callback SOGCT_GUI_DROPDOWN_ORDER, ///< SF_GUI_DROPDOWN reordering callback SOGCT_CFG_NAME, ///< Config file name override SOGCT_CFG_FALLBACK_NAME, ///< Config file name within group fallback SOGCT_GUI_SPRITE, ///< Show sprite after setting value (i.e. warning) SOGCT_GUI_WARNING_TEXT, ///< Show warning text }; struct SettingOnGuiCtrlData { SettingOnGuiCtrlType type; StringID text; uint offset; int val; const char *str = nullptr; int output = 0; }; struct IniItem; typedef bool OnGuiCtrl(SettingOnGuiCtrlData &data); ///< callback prototype for GUI operations typedef int64_t OnXrefValueConvert(int64_t val); ///< callback prototype for xref value conversion /** The last entry in an array of struct SettingDescEnumEntry must use STR_NULL. */ struct SettingDescEnumEntry { int32_t val; StringID str; }; /** Properties of config file settings. */ struct SettingDesc { SettingDesc(const SaveLoad &save, const char *name, SettingFlag flags, OnGuiCtrl *guiproc, bool startup, const char *patx_name) : name(name), flags(flags), guiproc(guiproc), startup(startup), save(save), patx_name(patx_name) {} virtual ~SettingDesc() = default; const char *name; ///< Name of the setting. Used in configuration file and for console SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.) OnGuiCtrl *guiproc; ///< Callback procedure for GUI operations bool startup; ///< Setting has to be loaded directly at startup? SaveLoad save; ///< Internal structure (going to savegame, parts to config) const char *patx_name; ///< Name to save/load setting from in PATX chunk, if nullptr save/load from PATS chunk as normal bool IsEditable(bool do_command = false) const; SettingType GetType() const; /** * Check whether this setting is an integer type setting. * @return True when the underlying type is an integer. */ virtual bool IsIntSetting() const { return false; } /** * Check whether this setting is an string type setting. * @return True when the underlying type is a string. */ virtual bool IsStringSetting() const { return false; } const struct IntSettingDesc *AsIntSetting() const; const struct StringSettingDesc *AsStringSetting() const; /** * Format the value of the setting associated with this object. * @param buf The before of the buffer to format into. * @param last The end of the buffer to format into. * @param object The object the setting is in. * @return The pointer to the terminating null-character in the destination buffer */ virtual char *FormatValue(char *buf, const char *last, const void *object) const = 0; /** * Parse/read the value from the Ini item into the setting associated with this object. * @param item The Ini item with the content of this setting. * @param object The object the setting is in. */ virtual void ParseValue(const IniItem *item, void *object) const = 0; /** * Check whether the value in the Ini item is the same as is saved in this setting in the object. * It might be that determining whether the value is the same is way more expensive than just * writing the value. In those cases this function may unconditionally return false even though * the value might be the same as in the Ini item. * @param item The Ini item with the content of this setting. * @param object The object the setting is in. * @return True if the value is definitely the same (might be false when the same). */ virtual bool IsSameValue(const IniItem *item, void *object) const = 0; /** * Check whether the value is the same as the default value. * * @param object The object the setting is in. * @return true iff the value is the default value. */ virtual bool IsDefaultValue(void *object) const = 0; }; /** Base integer type, including boolean, settings. Only these are shown in the settings UI. */ struct IntSettingDesc : SettingDesc { /** * A check to be performed before the setting gets changed. The passed integer may be * changed by the check if that is important, for example to remove some unwanted bit. * The return value denotes whether the value, potentially after the changes, * is allowed to be used/set in the configuration. * @param value The prospective new value for the setting. * @return True when the setting is accepted. */ typedef bool PreChangeCheck(int32_t &value); /** * A callback to denote that a setting has been changed. * @param The new value for the setting. */ typedef void PostChangeCallback(int32_t value); IntSettingDesc(const SaveLoad &save, const char *name, SettingFlag flags, OnGuiCtrl *guiproc, bool startup, const char *patx_name, int32_t def, int32_t min, uint32_t max, int32_t interval, StringID str, StringID str_help, StringID str_val, SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback, const SettingDescEnumEntry *enumlist) : SettingDesc(save, name, flags, guiproc, startup, patx_name), def(def), min(min), max(max), interval(interval), str(str), str_help(str_help), str_val(str_val), cat(cat), pre_check(pre_check), post_callback(post_callback), enumlist(enumlist) {} int32_t def; ///< default value given when none is present int32_t min; ///< minimum values uint32_t max; ///< maximum values int32_t interval; ///< the interval to use between settings in the 'settings' window. If interval is '0' the interval is dynamically determined StringID str; ///< (translated) string with descriptive text; gui and console StringID str_help; ///< (Translated) string with help text; gui only. StringID str_val; ///< (Translated) first string describing the value. SettingCategory cat; ///< assigned categories of the setting PreChangeCheck *pre_check; ///< Callback to check for the validity of the setting. PostChangeCallback *post_callback; ///< Callback when the setting has been changed. const SettingDescEnumEntry *enumlist; ///< For SF_ENUM. The last entry must use STR_NULL /** * Check whether this setting is a boolean type setting. * @return True when the underlying type is an integer. */ virtual bool IsBoolSetting() const { return false; } bool IsIntSetting() const override { return true; } void ChangeValue(const void *object, int32_t newvalue, SaveToConfigFlags ini_save_flags) const; void MakeValueValidAndWrite(const void *object, int32_t value) const; virtual size_t ParseValue(const char *str) const; char *FormatValue(char *buf, const char *last, const void *object) const override; virtual char *FormatIntValue(char *buf, const char *last, uint32_t value) const; void ParseValue(const IniItem *item, void *object) const override; bool IsSameValue(const IniItem *item, void *object) const override; bool IsDefaultValue(void *object) const override; int32_t Read(const void *object) const; private: void MakeValueValid(int32_t &value) const; void Write(const void *object, int32_t value) const; }; /** Boolean setting. */ struct BoolSettingDesc : IntSettingDesc { BoolSettingDesc(const SaveLoad &save, const char *name, SettingFlag flags, OnGuiCtrl *guiproc, bool startup, const char *patx_name, bool def, StringID str, StringID str_help, StringID str_val, SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback) : IntSettingDesc(save, name, flags, guiproc, startup, patx_name, def, 0, 1, 0, str, str_help, str_val, cat, pre_check, post_callback, nullptr) {} static std::optional ParseSingleValue(const char *str); bool IsBoolSetting() const override { return true; } size_t ParseValue(const char *str) const override; char *FormatIntValue(char *buf, const char *last, uint32_t value) const override; }; /** One of many setting. */ struct OneOfManySettingDesc : IntSettingDesc { typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error OneOfManySettingDesc(const SaveLoad &save, const char *name, SettingFlag flags, OnGuiCtrl *guiproc, bool startup, const char *patx_name, int32_t def, int32_t max, StringID str, StringID str_help, StringID str_val, SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback, std::initializer_list many, OnConvert *many_cnvt) : IntSettingDesc(save, name, flags, guiproc, startup, patx_name, def, 0, max, 0, str, str_help, str_val, cat, pre_check, post_callback, nullptr), many_cnvt(many_cnvt) { for (auto one : many) this->many.push_back(one); } std::vector many; ///< possible values for this type OnConvert *many_cnvt; ///< callback procedure when loading value mechanism fails static size_t ParseSingleValue(const char *str, size_t len, const std::vector &many); char *FormatSingleValue(char *buf, const char *last, uint id) const; size_t ParseValue(const char *str) const override; char *FormatIntValue(char *buf, const char *last, uint32_t value) const override; }; /** Many of many setting. */ struct ManyOfManySettingDesc : OneOfManySettingDesc { ManyOfManySettingDesc(const SaveLoad &save, const char *name, SettingFlag flags, OnGuiCtrl *guiproc, bool startup, const char *patx_name, int32_t def, StringID str, StringID str_help, StringID str_val, SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback, std::initializer_list many, OnConvert *many_cnvt) : OneOfManySettingDesc(save, name, flags, guiproc, startup, patx_name, def, (1 << many.size()) - 1, str, str_help, str_val, cat, pre_check, post_callback, many, many_cnvt) {} size_t ParseValue(const char *str) const override; char *FormatIntValue(char *buf, const char *last, uint32_t value) const override; }; /** String settings. */ struct StringSettingDesc : SettingDesc { /** * A check to be performed before the setting gets changed. The passed string may be * changed by the check if that is important, for example to remove unwanted white * space. The return value denotes whether the value, potentially after the changes, * is allowed to be used/set in the configuration. * @param value The prospective new value for the setting. * @return True when the setting is accepted. */ typedef bool PreChangeCheck(std::string &value); /** * A callback to denote that a setting has been changed. * @param The new value for the setting. */ typedef void PostChangeCallback(const std::string &value); StringSettingDesc(const SaveLoad &save, const char *name, SettingFlag flags, OnGuiCtrl *guiproc, bool startup, const char *patx_name, const char *def, uint32_t max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) : SettingDesc(save, name, flags, guiproc, startup, patx_name), def(def == nullptr ? "" : def), max_length(max_length), pre_check(pre_check), post_callback(post_callback) {} std::string def; ///< Default value given when none is present uint32_t max_length; ///< Maximum length of the string, 0 means no maximum length PreChangeCheck *pre_check; ///< Callback to check for the validity of the setting. PostChangeCallback *post_callback; ///< Callback when the setting has been changed. bool IsStringSetting() const override { return true; } void ChangeValue(const void *object, std::string &newval, SaveToConfigFlags ini_save_flags) const; char *FormatValue(char *buf, const char *last, const void *object) const override; void ParseValue(const IniItem *item, void *object) const override; bool IsSameValue(const IniItem *item, void *object) const override; bool IsDefaultValue(void *object) const override; const std::string &Read(const void *object) const; private: void MakeValueValid(std::string &str) const; void Write(const void *object, const std::string &str) const; }; /** List/array settings. */ struct ListSettingDesc : SettingDesc { ListSettingDesc(const SaveLoad &save, const char *name, SettingFlag flags, OnGuiCtrl *guiproc, bool startup, const char *patx_name, const char *def) : SettingDesc(save, name, flags, guiproc, startup, patx_name), def(def) {} const char *def; ///< default value given when none is present char *FormatValue(char *buf, const char *last, const void *object) const override; void ParseValue(const IniItem *item, void *object) const override; bool IsSameValue(const IniItem *item, void *object) const override; bool IsDefaultValue(void *object) const override; }; /** Placeholder for settings that have been removed, but might still linger in the savegame. */ struct NullSettingDesc : SettingDesc { NullSettingDesc(const SaveLoad &save) : SettingDesc(save, "", SF_NOT_IN_CONFIG, nullptr, false, nullptr) {} NullSettingDesc(const SaveLoad &save, const char *name, const char *patx_name) : SettingDesc(save, name, SF_NOT_IN_CONFIG, nullptr, false, patx_name) {} char *FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); } void ParseValue(const IniItem *item, void *object) const override { NOT_REACHED(); } bool IsSameValue(const IniItem *item, void *object) const override { NOT_REACHED(); } bool IsDefaultValue(void *object) const override { NOT_REACHED(); } }; typedef std::initializer_list> SettingTable; const SettingDesc *GetSettingFromName(const char *name); inline const SettingDesc *GetSettingFromName(const std::string &name) { return GetSettingFromName(name.c_str()); } bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame = false); bool SetSettingValue(const StringSettingDesc *sd, const std::string value, bool force_newgame = false); void IterateSettingsTables(std::function handler); std::initializer_list GetSaveLoadSettingsTables(); const SettingTable &GetLinkGraphSettingTable(); uint GetSettingIndexByFullName(const SettingTable &table, const char *name); /** * Get the setting at the given index into a settings table. * @param table The settings table. * @param index The index to look for. * @return The setting at the given index, or nullptr when the index is invalid. */ inline const SettingDesc *GetSettingDescription(const SettingTable &table, uint index) { if (index >= table.size()) return nullptr; return table.begin()[index].get(); } struct SettingTablesIterator { typedef const std::unique_ptr value_type; typedef const std::unique_ptr *pointer; typedef const std::unique_ptr &reference; typedef size_t difference_type; typedef std::forward_iterator_tag iterator_category; explicit SettingTablesIterator(std::initializer_list &src, std::initializer_list::iterator outer) : src(src), outer(outer) { this->ResetInner(); this->ValidateIndex(); }; explicit SettingTablesIterator(std::initializer_list &src, std::initializer_list::iterator outer, SettingTable::iterator inner) : src(src), outer(outer), inner(inner) {} bool operator==(const SettingTablesIterator &other) const { return this->outer == other.outer && this->inner == other.inner; } bool operator!=(const SettingTablesIterator &other) const { return !(*this == other); } const std::unique_ptr &operator*() const { return *this->inner; } SettingTablesIterator &operator++() { ++this->inner; this->ValidateIndex(); return *this; } private: std::initializer_list &src; std::initializer_list::iterator outer; SettingTable::iterator inner; void ResetInner() { this->inner = (this->outer != this->src.end()) ? this->outer->begin() : SettingTable::iterator(); } void ValidateIndex() { while (this->outer != this->src.end() && this->inner == this->outer->end()) { ++this->outer; this->ResetInner(); } } }; /* Wrapper to iterate the settings within a set of settings tables: std::initializer_list */ struct IterateSettingTables { std::initializer_list tables; IterateSettingTables(std::initializer_list tables) : tables(tables) {} SettingTablesIterator begin() { return SettingTablesIterator(this->tables, this->tables.begin()); } SettingTablesIterator end() { return SettingTablesIterator(this->tables, this->tables.end(), SettingTable::iterator()); } }; enum class SettingsCompatType : uint8_t { Null, Setting, Xref, }; struct SettingsCompat { std::string name; ///< Name of the field. SettingsCompatType type; ///< Compat type uint16_t length; ///< Length of the NULL field. SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version. SaveLoadVersion version_to; ///< Save/load the variable before this savegame version. SlXvFeatureTest ext_feature_test; ///< Extended feature test OnXrefValueConvert *xrefconv; ///< Value conversion for xref }; #endif /* SETTINGS_INTERNAL_H */