; $Id$ ; ; This file is part of OpenTTD. ; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. ; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . ; [pre-amble] /* Begin - Callback Functions for the various settings */ static bool v_PositionMainToolbar(int32 p1); static bool v_PositionStatusbar(int32 p1); static bool PopulationInLabelActive(int32 p1); static bool RedrawScreen(int32 p1); static bool RedrawSmallmap(int32 p1); static bool InvalidateStationBuildWindow(int32 p1); static bool InvalidateBuildIndustryWindow(int32 p1); static bool CloseSignalGUI(int32 p1); static bool InvalidateTownViewWindow(int32 p1); static bool DeleteSelectStationWindow(int32 p1); static bool UpdateConsists(int32 p1); static bool TrainAccelerationModelChanged(int32 p1); static bool RoadVehAccelerationModelChanged(int32 p1); static bool TrainSlopeSteepnessChanged(int32 p1); static bool RoadVehSlopeSteepnessChanged(int32 p1); static bool DragSignalsDensityChanged(int32); static bool TownFoundingChanged(int32 p1); static bool DifficultyReset(int32 level); static bool DifficultyChange(int32); static bool DifficultyNoiseChange(int32 i); static bool MaxNoAIsChange(int32 i); static bool CheckRoadSide(int p1); static bool CheckFreeformEdges(int32 p1); static bool ChangeDynamicEngines(int32 p1); static bool StationCatchmentChanged(int32 p1); static bool InvalidateVehTimetableWindow(int32 p1); static bool InvalidateCompanyLiveryWindow(int32 p1); static bool InvalidateNewGRFChangeWindows(int32 p1); static bool InvalidateIndustryViewWindow(int32 p1); static bool RedrawTownAuthority(int32 p1); #ifdef ENABLE_NETWORK static bool UpdateClientName(int32 p1); static bool UpdateServerPassword(int32 p1); static bool UpdateRconPassword(int32 p1); static bool UpdateClientConfigValues(int32 p1); #endif /* ENABLE_NETWORK */ /* End - Callback Functions for the various settings */ /* Some settings do not need to be synchronised when playing in multiplayer. * These include for example the GUI settings and will not be saved with the * savegame. * It is also a bit tricky since you would think that service_interval * for example doesn't need to be synched. Every client assigns the * service_interval value to the v->service_interval, meaning that every client * assigns his value. If the setting was company-based, that would mean that * vehicles could decide on different moments that they are heading back to a * service depot, causing desyncs on a massive scale. */ const SettingDesc _settings[] = { [post-amble] }; [templates] SDTG_BOOL = SDTG_BOOL($name, $flags, $guiflags, $var, $def, $str, $strval, $proc, $from, $to), SDTG_VAR = SDTG_VAR($name, $type, $flags, $guiflags, $var, $def, $min, $max, $interval, $str, $strval, $proc, $from, $to), SDTC_BOOL = SDTC_BOOL( $var, $flags, $guiflags, $def, $str, $strval, $proc, $from, $to), SDTC_LIST = SDTC_LIST( $var, $type, $flags, $guiflags, $def, $str, $strval, $proc, $from, $to), SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strval, $proc, $from, $to), SDTC_STR = SDTC_STR( $var, $type, $flags, $guiflags, $def, $str, $strval, $proc, $from, $to), SDTC_VAR = SDTC_VAR( $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strval, $proc, $from, $to), SDT_BOOL = SDT_BOOL($base, $var, $flags, $guiflags, $def, $str, $strval, $proc, $from, $to), SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strval, $proc, $from, $to, $load), SDT_STR = SDT_STR($base, $var, $type, $flags, $guiflags, $def, $str, $strval, $proc, $from, $to), SDT_VAR = SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strval, $proc, $from, $to), SDT_NULL = SDT_NULL($length, $from, $to), SDT_END = SDT_END() [defaults] flags = 0 guiflags = 0 interval = 0 str = STR_NULL strval = STR_NULL proc = NULL load = NULL from = 0 to = SL_MAX_VERSION ; Saved settings variables. ; Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. [SDT_VAR] base = GameSettings var = difficulty.max_no_competitors type = SLE_UINT8 from = 97 def = 0 min = 0 max = MAX_COMPANIES - 1 interval = 1 proc = MaxNoAIsChange [SDT_NULL] length = 1 from = 97 to = 109 [SDT_VAR] base = GameSettings var = difficulty.number_towns type = SLE_UINT8 from = 97 guiflags = SGF_NEWGAME_ONLY def = 2 min = 0 max = 4 interval = 1 strval = STR_NUM_VERY_LOW proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.industry_density type = SLE_UINT8 from = 97 guiflags = SGF_NEWGAME_ONLY def = ID_END - 1 min = 0 max = ID_END - 1 interval = 1 strval = STR_FUNDING_ONLY proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.max_loan type = SLE_UINT32 from = 97 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO | SGF_CURRENCY def = 300000 min = 100000 max = 500000 interval = 50000 proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.initial_interest type = SLE_UINT8 from = 97 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = 2 min = 2 max = 4 interval = 1 proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.vehicle_costs type = SLE_UINT8 from = 97 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = 0 min = 0 max = 2 interval = 1 strval = STR_SEA_LEVEL_LOW proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.competitor_speed type = SLE_UINT8 from = 97 def = 2 min = 0 max = 4 interval = 1 strval = STR_AI_SPEED_VERY_SLOW proc = DifficultyChange [SDT_NULL] length = 1 from = 97 to = 109 [SDT_VAR] base = GameSettings var = difficulty.vehicle_breakdowns type = SLE_UINT8 from = 97 def = 1 min = 0 max = 2 interval = 1 strval = STR_DISASTER_NONE proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.subsidy_multiplier type = SLE_UINT8 from = 97 def = 2 min = 0 max = 3 interval = 1 strval = STR_SUBSIDY_X1_5 proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.construction_cost type = SLE_UINT8 from = 97 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = 0 min = 0 max = 2 interval = 1 strval = STR_SEA_LEVEL_LOW proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.terrain_type type = SLE_UINT8 from = 97 guiflags = SGF_NEWGAME_ONLY def = 1 min = 0 max = 3 interval = 1 strval = STR_TERRAIN_TYPE_VERY_FLAT proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.quantity_sea_lakes type = SLE_UINT8 from = 97 guiflags = SGF_NEWGAME_ONLY def = 0 min = 0 max = 4 interval = 1 strval = STR_SEA_LEVEL_VERY_LOW proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.economy type = SLE_UINT8 from = 97 def = 0 min = 0 max = 1 interval = 1 strval = STR_ECONOMY_STEADY proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.line_reverse_mode type = SLE_UINT8 from = 97 def = 0 min = 0 max = 1 interval = 1 strval = STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.disasters type = SLE_UINT8 from = 97 def = 0 min = 0 max = 1 interval = 1 strval = STR_CONFIG_SETTING_OFF proc = DifficultyChange [SDT_VAR] base = GameSettings var = difficulty.town_council_tolerance type = SLE_UINT8 from = 97 def = 0 min = 0 max = 2 interval = 1 strval = STR_CITY_APPROVAL_PERMISSIVE proc = DifficultyNoiseChange [SDT_VAR] base = GameSettings var = difficulty.diff_level type = SLE_UINT8 from = 97 def = 3 min = 0 max = 3 proc = DifficultyReset ; There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow ; these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. [SDT_OMANY] base = GameSettings var = game_creation.town_name type = SLE_UINT8 from = 97 guiflags = SGF_NO_NETWORK def = 0 max = 255 full = _town_names [SDT_OMANY] base = GameSettings var = game_creation.landscape type = SLE_UINT8 from = 97 guiflags = SGF_NO_NETWORK def = 0 max = 3 full = _climates load = ConvertLandscape [SDT_VAR] base = GameSettings var = game_creation.snow_line type = SLE_UINT8 from = 97 guiflags = SGF_NO_NETWORK def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT max = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT [SDT_OMANY] base = GameSettings var = vehicle.road_side type = SLE_UINT8 from = 97 guiflags = SGF_NO_NETWORK def = 1 max = 1 full = _roadsides proc = CheckRoadSide ; Construction [SDT_BOOL] base = GameSettings var = construction.build_on_slopes guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_BUILDONSLOPES [SDT_VAR] base = GameSettings var = construction.command_pause_level type = SLE_UINT8 from = 154 guiflags = SGF_MULTISTRING | SGF_NO_NETWORK def = 1 min = 0 max = 3 interval = 1 str = STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL strval = STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS [SDT_VAR] base = GameSettings var = construction.terraform_per_64k_frames type = SLE_UINT32 from = 156 def = 64 << 16 min = 0 max = 1 << 30 interval = 1 [SDT_VAR] base = GameSettings var = construction.terraform_frame_burst type = SLE_UINT16 from = 156 def = 4096 min = 0 max = 1 << 30 interval = 1 [SDT_VAR] base = GameSettings var = construction.clear_per_64k_frames type = SLE_UINT32 from = 156 def = 64 << 16 min = 0 max = 1 << 30 interval = 1 [SDT_VAR] base = GameSettings var = construction.clear_frame_burst type = SLE_UINT16 from = 156 def = 4096 min = 0 max = 1 << 30 interval = 1 [SDT_BOOL] base = GameSettings var = construction.autoslope from = 75 def = true str = STR_CONFIG_SETTING_AUTOSLOPE [SDT_BOOL] base = GameSettings var = construction.extra_dynamite def = true str = STR_CONFIG_SETTING_EXTRADYNAMITE [SDT_VAR] base = GameSettings var = construction.max_bridge_length type = SLE_UINT16 from = 159 guiflags = SGF_NO_NETWORK def = 64 min = 1 max = 2048 interval = 1 str = STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH [SDT_VAR] base = GameSettings var = construction.max_tunnel_length type = SLE_UINT16 from = 159 guiflags = SGF_NO_NETWORK def = 64 min = 1 max = 2048 interval = 1 str = STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH # construction.longbridges [SDT_NULL] length = 1 to = 158 [SDT_BOOL] base = GameSettings var = construction.signal_side flags = SLF_NO_NETWORK_SYNC guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_SIGNALSIDE proc = RedrawScreen [SDT_BOOL] base = GameSettings var = station.never_expire_airports guiflags = SGF_NO_NETWORK def = false str = STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS [SDT_VAR] base = GameSettings var = economy.town_layout type = SLE_UINT8 from = 59 guiflags = SGF_MULTISTRING def = TL_ORIGINAL min = TL_BEGIN max = NUM_TLS - 1 interval = 1 str = STR_CONFIG_SETTING_TOWN_LAYOUT strval = STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT proc = TownFoundingChanged [SDT_BOOL] base = GameSettings var = economy.allow_town_roads from = 113 guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_ALLOW_TOWN_ROADS [SDT_VAR] base = GameSettings var = economy.found_town type = SLE_UINT8 from = 128 guiflags = SGF_MULTISTRING def = TF_FORBIDDEN min = TF_BEGIN max = TF_END - 1 interval = 1 str = STR_CONFIG_SETTING_TOWN_FOUNDING strval = STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN proc = TownFoundingChanged [SDT_BOOL] base = GameSettings var = economy.allow_town_level_crossings from = 143 guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS ; Vehicles [SDT_VAR] base = GameSettings var = vehicle.train_acceleration_model type = SLE_UINT8 guiflags = SGF_MULTISTRING def = 0 min = 0 max = 1 interval = 1 str = STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL strval = STR_CONFIG_SETTING_ORIGINAL proc = TrainAccelerationModelChanged [SDT_VAR] base = GameSettings var = vehicle.roadveh_acceleration_model type = SLE_UINT8 from = 139 guiflags = SGF_MULTISTRING def = 0 min = 0 max = 1 interval = 1 str = STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL strval = STR_CONFIG_SETTING_ORIGINAL proc = RoadVehAccelerationModelChanged [SDT_VAR] base = GameSettings var = vehicle.train_slope_steepness type = SLE_UINT8 from = 133 def = 3 min = 0 max = 10 interval = 1 str = STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS proc = TrainSlopeSteepnessChanged [SDT_VAR] base = GameSettings var = vehicle.roadveh_slope_steepness type = SLE_UINT8 from = 139 def = 7 min = 0 max = 10 interval = 1 str = STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS proc = RoadVehSlopeSteepnessChanged [SDT_BOOL] base = GameSettings var = pf.forbid_90_deg def = false str = STR_CONFIG_SETTING_FORBID_90_DEG [SDT_VAR] base = GameSettings var = vehicle.max_train_length type = SLE_UINT8 from = 159 def = 7 min = 1 max = 64 interval = 1 str = STR_CONFIG_SETTING_TRAIN_LENGTH ; vehicle.mammoth_trains [SDT_NULL] length = 1 to = 158 [SDT_VAR] base = GameSettings var = vehicle.smoke_amount type = SLE_UINT8 from = 145 guiflags = SGF_MULTISTRING def = 1 min = 0 max = 2 str = STR_CONFIG_SETTING_SMOKE_AMOUNT strval = STR_CONFIG_SETTING_NONE ; order.gotodepot [SDT_NULL] length = 1 to = 158 ; path finder [SDT_BOOL] base = GameSettings var = pf.roadveh_queue def = true str = STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING [SDT_BOOL] base = GameSettings var = pf.new_pathfinding_all to = 86 def = false [SDT_BOOL] base = GameSettings var = pf.yapf.ship_use_yapf from = 28 to = 86 def = false [SDT_BOOL] base = GameSettings var = pf.yapf.road_use_yapf from = 28 to = 86 def = true [SDT_BOOL] base = GameSettings var = pf.yapf.rail_use_yapf from = 28 to = 86 def = true ## [SDT_VAR] base = GameSettings var = pf.pathfinder_for_trains type = SLE_UINT8 from = 87 guiflags = SGF_MULTISTRING def = 2 min = 1 max = 2 interval = 1 str = STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS strval = STR_CONFIG_SETTING_PATHFINDER_NPF [SDT_VAR] base = GameSettings var = pf.pathfinder_for_roadvehs type = SLE_UINT8 from = 87 guiflags = SGF_MULTISTRING def = 2 min = 1 max = 2 interval = 1 str = STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES strval = STR_CONFIG_SETTING_PATHFINDER_NPF [SDT_VAR] base = GameSettings var = pf.pathfinder_for_ships type = SLE_UINT8 from = 87 guiflags = SGF_MULTISTRING def = 0 min = 0 max = 2 interval = 1 str = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS strval = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF [SDT_BOOL] base = GameSettings var = vehicle.never_expire_vehicles guiflags = SGF_NO_NETWORK def = false str = STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES [SDT_VAR] base = GameSettings var = vehicle.max_trains type = SLE_UINT16 def = 500 min = 0 max = 5000 str = STR_CONFIG_SETTING_MAX_TRAINS proc = RedrawScreen [SDT_VAR] base = GameSettings var = vehicle.max_roadveh type = SLE_UINT16 def = 500 min = 0 max = 5000 str = STR_CONFIG_SETTING_MAX_ROAD_VEHICLES proc = RedrawScreen [SDT_VAR] base = GameSettings var = vehicle.max_aircraft type = SLE_UINT16 def = 200 min = 0 max = 5000 str = STR_CONFIG_SETTING_MAX_AIRCRAFT proc = RedrawScreen [SDT_VAR] base = GameSettings var = vehicle.max_ships type = SLE_UINT16 def = 300 min = 0 max = 5000 str = STR_CONFIG_SETTING_MAX_SHIPS proc = RedrawScreen [SDTG_BOOL] name = NULL guiflags = SGF_NO_NETWORK var = _old_vds.servint_ispercent def = false to = 119 [SDTG_VAR] name = NULL type = SLE_UINT16 guiflags = SGF_0ISDISABLED var = _old_vds.servint_trains def = 150 min = 5 max = 800 to = 119 [SDTG_VAR] name = NULL type = SLE_UINT16 guiflags = SGF_0ISDISABLED var = _old_vds.servint_roadveh def = 150 min = 5 max = 800 to = 119 [SDTG_VAR] name = NULL type = SLE_UINT16 guiflags = SGF_0ISDISABLED var = _old_vds.servint_ships def = 360 min = 5 max = 800 to = 119 [SDTG_VAR] name = NULL type = SLE_UINT16 guiflags = SGF_0ISDISABLED var = _old_vds.servint_aircraft def = 150 min = 5 max = 800 to = 119 [SDT_BOOL] base = GameSettings var = order.no_servicing_if_no_breakdowns def = true str = STR_CONFIG_SETTING_NOSERVICE [SDT_BOOL] base = GameSettings var = vehicle.wagon_speed_limits guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_WAGONSPEEDLIMITS proc = UpdateConsists [SDT_BOOL] base = GameSettings var = vehicle.disable_elrails from = 38 guiflags = SGF_NO_NETWORK def = false str = STR_CONFIG_SETTING_DISABLE_ELRAILS proc = SettingsDisableElrail [SDT_VAR] base = GameSettings var = vehicle.freight_trains type = SLE_UINT8 from = 39 guiflags = SGF_NO_NETWORK def = 1 min = 1 max = 255 interval = 1 str = STR_CONFIG_SETTING_FREIGHT_TRAINS proc = UpdateConsists ; order.timetabling [SDT_NULL] length = 1 from = 67 to = 158 [SDT_VAR] base = GameSettings var = vehicle.plane_speed type = SLE_UINT8 from = 90 guiflags = SGF_NO_NETWORK def = 4 min = 1 max = 4 str = STR_CONFIG_SETTING_PLANE_SPEED [SDT_BOOL] base = GameSettings var = vehicle.dynamic_engines from = 95 guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_DYNAMIC_ENGINES proc = ChangeDynamicEngines [SDT_VAR] base = GameSettings var = vehicle.plane_crashes type = SLE_UINT8 from = 138 guiflags = SGF_MULTISTRING def = 2 min = 0 max = 2 interval = 1 str = STR_CONFIG_SETTING_PLANE_CRASHES strval = STR_CONFIG_SETTING_PLANE_CRASHES_NONE ; station.join_stations [SDT_NULL] length = 1 to = 158 [SDTC_BOOL] var = gui.sg_full_load_any from = 22 to = 92 def = true [SDT_BOOL] base = GameSettings var = order.improved_load guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_IMPROVEDLOAD [SDT_BOOL] base = GameSettings var = order.selectgoods def = true str = STR_CONFIG_SETTING_SELECTGOODS [SDTC_BOOL] var = gui.sg_new_nonstop from = 22 to = 92 def = false ; station.nonuniform_stations [SDT_NULL] length = 1 to = 158 [SDT_VAR] base = GameSettings var = station.station_spread type = SLE_UINT8 def = 12 min = 4 max = 64 str = STR_CONFIG_SETTING_STATION_SPREAD proc = InvalidateStationBuildWindow [SDT_BOOL] base = GameSettings var = order.serviceathelipad def = true str = STR_CONFIG_SETTING_SERVICEATHELIPAD [SDT_BOOL] base = GameSettings var = station.modified_catchment def = true str = STR_CONFIG_SETTING_CATCHMENT proc = StationCatchmentChanged [SDT_BOOL] base = GameSettings var = order.gradual_loading from = 40 guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_GRADUAL_LOADING [SDT_BOOL] base = GameSettings var = construction.road_stop_on_town_road from = 47 def = true str = STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD [SDT_BOOL] base = GameSettings var = construction.road_stop_on_competitor_road from = 114 def = true str = STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD [SDT_BOOL] base = GameSettings var = station.adjacent_stations from = 62 def = true str = STR_CONFIG_SETTING_ADJACENT_STATIONS [SDT_BOOL] base = GameSettings var = economy.station_noise_level from = 96 guiflags = SGF_NO_NETWORK def = false str = STR_CONFIG_SETTING_NOISE_LEVEL proc = InvalidateTownViewWindow [SDT_BOOL] base = GameSettings var = station.distant_join_stations from = 106 def = true str = STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS proc = DeleteSelectStationWindow ## [SDT_BOOL] base = GameSettings var = economy.inflation def = true str = STR_CONFIG_SETTING_INFLATION [SDT_VAR] base = GameSettings var = construction.raw_industry_construction type = SLE_UINT8 guiflags = SGF_MULTISTRING def = 0 min = 0 max = 2 str = STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD strval = STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE proc = InvalidateBuildIndustryWindow [SDT_VAR] base = GameSettings var = construction.industry_platform type = SLE_UINT8 from = 148 def = 1 min = 0 max = 4 str = STR_CONFIG_SETTING_INDUSTRY_PLATFORM [SDT_BOOL] base = GameSettings var = economy.multiple_industry_per_town def = false str = STR_CONFIG_SETTING_MULTIPINDTOWN [SDT_NULL] length = 1 to = 140 [SDT_BOOL] base = GameSettings var = economy.bribe def = true str = STR_CONFIG_SETTING_BRIBE proc = RedrawTownAuthority [SDT_BOOL] base = GameSettings var = economy.exclusive_rights from = 79 def = true str = STR_CONFIG_SETTING_ALLOW_EXCLUSIVE proc = RedrawTownAuthority [SDT_BOOL] base = GameSettings var = economy.fund_roads from = 160 def = true str = STR_CONFIG_SETTING_ALLOW_FUND_ROAD proc = RedrawTownAuthority [SDT_BOOL] base = GameSettings var = economy.give_money from = 79 def = true str = STR_CONFIG_SETTING_ALLOW_GIVE_MONEY [SDT_VAR] base = GameSettings var = game_creation.snow_line_height type = SLE_UINT8 def = DEF_SNOWLINE_HEIGHT min = MIN_SNOWLINE_HEIGHT max = MAX_SNOWLINE_HEIGHT str = STR_CONFIG_SETTING_SNOWLINE_HEIGHT [SDT_NULL] length = 4 to = 143 [SDT_VAR] base = GameSettings var = game_creation.starting_year type = SLE_INT32 guiflags = SGF_NOCOMMA def = DEF_START_YEAR min = MIN_YEAR max = MAX_YEAR interval = 1 str = STR_CONFIG_SETTING_STARTING_YEAR [SDT_NULL] length = 4 to = 104 [SDT_BOOL] base = GameSettings var = economy.smooth_economy def = true str = STR_CONFIG_SETTING_SMOOTH_ECONOMY proc = InvalidateIndustryViewWindow [SDT_BOOL] base = GameSettings var = economy.allow_shares def = false str = STR_CONFIG_SETTING_ALLOW_SHARES [SDT_VAR] base = GameSettings var = economy.feeder_payment_share type = SLE_UINT8 from = 134 def = 75 min = 0 max = 100 str = STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE [SDT_VAR] base = GameSettings var = economy.town_growth_rate type = SLE_UINT8 from = 54 guiflags = SGF_MULTISTRING def = 2 min = 0 max = 4 str = STR_CONFIG_SETTING_TOWN_GROWTH strval = STR_CONFIG_SETTING_TOWN_GROWTH_NONE [SDT_VAR] base = GameSettings var = economy.larger_towns type = SLE_UINT8 from = 54 guiflags = SGF_0ISDISABLED def = 4 min = 0 max = 255 interval = 1 str = STR_CONFIG_SETTING_LARGER_TOWNS [SDT_VAR] base = GameSettings var = economy.initial_city_size type = SLE_UINT8 from = 56 def = 2 min = 1 max = 10 interval = 1 str = STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER [SDT_BOOL] base = GameSettings var = economy.mod_road_rebuild from = 77 def = true str = STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD ; previously ai-new setting. [SDT_NULL] length = 1 to = 106 [SDT_BOOL] base = GameSettings var = ai.ai_in_multiplayer def = true str = STR_CONFIG_SETTING_AI_IN_MULTIPLAYER [SDT_BOOL] base = GameSettings var = ai.ai_disable_veh_train def = false str = STR_CONFIG_SETTING_AI_BUILDS_TRAINS [SDT_BOOL] base = GameSettings var = ai.ai_disable_veh_roadveh def = false str = STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES [SDT_BOOL] base = GameSettings var = ai.ai_disable_veh_aircraft def = false str = STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT [SDT_BOOL] base = GameSettings var = ai.ai_disable_veh_ship def = false str = STR_CONFIG_SETTING_AI_BUILDS_SHIPS [SDT_VAR] base = GameSettings var = ai.ai_max_opcode_till_suspend type = SLE_UINT32 from = 107 guiflags = SGF_NEWGAME_ONLY def = 10000 min = 5000 max = 250000 interval = 2500 str = STR_CONFIG_SETTING_AI_MAX_OPCODES ## [SDT_VAR] base = GameSettings var = vehicle.extend_vehicle_life type = SLE_UINT8 def = 0 min = 0 max = 100 [SDT_VAR] base = GameSettings var = economy.dist_local_authority type = SLE_UINT8 def = 20 min = 5 max = 60 [SDT_BOOL] base = GameSettings var = pf.reverse_at_signals from = 159 def = false str = STR_CONFIG_SETTING_REVERSE_AT_SIGNALS [SDT_VAR] base = GameSettings var = pf.wait_oneway_signal type = SLE_UINT8 def = 15 min = 2 max = 255 [SDT_VAR] base = GameSettings var = pf.wait_twoway_signal type = SLE_UINT8 def = 41 min = 2 max = 255 [SDT_VAR] base = GameSettings var = economy.town_noise_population[0] type = SLE_UINT16 from = 96 def = 800 min = 200 max = 65535 [SDT_VAR] base = GameSettings var = economy.town_noise_population[1] type = SLE_UINT16 from = 96 def = 2000 min = 400 max = 65535 [SDT_VAR] base = GameSettings var = economy.town_noise_population[2] type = SLE_UINT16 from = 96 def = 4000 min = 800 max = 65535 ## [SDT_VAR] base = GameSettings var = pf.wait_for_pbs_path type = SLE_UINT8 from = 100 def = 30 min = 2 max = 255 [SDT_BOOL] base = GameSettings var = pf.reserve_paths from = 100 def = false [SDT_VAR] base = GameSettings var = pf.path_backoff_interval type = SLE_UINT8 from = 100 def = 20 min = 1 max = 255 ## [SDT_VAR] base = GameSettings var = pf.opf.pf_maxlength type = SLE_UINT16 def = 4096 min = 64 max = 65535 [SDT_VAR] base = GameSettings var = pf.opf.pf_maxdepth type = SLE_UINT8 def = 48 min = 4 max = 255 ## [SDT_VAR] base = GameSettings var = pf.npf.npf_max_search_nodes type = SLE_UINT def = 10000 min = 500 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_firstred_penalty type = SLE_UINT def = 10 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_firstred_exit_penalty type = SLE_UINT def = 100 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_lastred_penalty type = SLE_UINT def = 10 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_station_penalty type = SLE_UINT def = 1 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_slope_penalty type = SLE_UINT def = 1 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_curve_penalty type = SLE_UINT def = 1 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_depot_reverse_penalty type = SLE_UINT def = 50 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_pbs_cross_penalty type = SLE_UINT from = 100 def = 3 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_rail_pbs_signal_back_penalty type = SLE_UINT from = 100 def = 15 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_buoy_penalty type = SLE_UINT def = 2 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_water_curve_penalty type = SLE_UINT def = 1 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_road_curve_penalty type = SLE_UINT def = 1 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_crossing_penalty type = SLE_UINT def = 3 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_road_drive_through_penalty type = SLE_UINT from = 47 def = 8 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_road_dt_occupied_penalty type = SLE_UINT from = 130 def = 8 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.npf_road_bay_occupied_penalty type = SLE_UINT from = 130 def = 15 * NPF_TILE_LENGTH min = 0 max = 100000 [SDT_VAR] base = GameSettings var = pf.npf.maximum_go_to_depot_penalty type = SLE_UINT from = 131 def = 20 * NPF_TILE_LENGTH min = 0 max = 1000000 ## [SDT_BOOL] base = GameSettings var = pf.yapf.disable_node_optimization from = 28 def = false [SDT_VAR] base = GameSettings var = pf.yapf.max_search_nodes type = SLE_UINT from = 28 def = 10000 min = 500 max = 1000000 [SDT_BOOL] base = GameSettings var = pf.yapf.rail_firstred_twoway_eol from = 28 def = false [SDT_VAR] base = GameSettings var = pf.yapf.rail_firstred_penalty type = SLE_UINT from = 28 def = 10 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_firstred_exit_penalty type = SLE_UINT from = 28 def = 100 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_lastred_penalty type = SLE_UINT from = 28 def = 10 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_lastred_exit_penalty type = SLE_UINT from = 28 def = 100 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_station_penalty type = SLE_UINT from = 28 def = 10 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_slope_penalty type = SLE_UINT from = 28 def = 2 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_curve45_penalty type = SLE_UINT from = 28 def = 1 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_curve90_penalty type = SLE_UINT from = 28 def = 6 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_depot_reverse_penalty type = SLE_UINT from = 28 def = 50 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_crossing_penalty type = SLE_UINT from = 28 def = 3 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_look_ahead_max_signals type = SLE_UINT from = 28 def = 10 min = 1 max = 100 [SDT_VAR] base = GameSettings var = pf.yapf.rail_look_ahead_signal_p0 type = SLE_INT from = 28 def = 500 min = -1000000 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_look_ahead_signal_p1 type = SLE_INT from = 28 def = -100 min = -1000000 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_look_ahead_signal_p2 type = SLE_INT from = 28 def = 5 min = -1000000 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_pbs_cross_penalty type = SLE_UINT from = 100 def = 3 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_pbs_station_penalty type = SLE_UINT from = 100 def = 8 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_pbs_signal_back_penalty type = SLE_UINT from = 100 def = 15 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_doubleslip_penalty type = SLE_UINT from = 100 def = 1 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_longer_platform_penalty type = SLE_UINT from = 33 def = 8 * YAPF_TILE_LENGTH min = 0 max = 20000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_longer_platform_per_tile_penalty type = SLE_UINT from = 33 def = 0 * YAPF_TILE_LENGTH min = 0 max = 20000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_shorter_platform_penalty type = SLE_UINT from = 33 def = 40 * YAPF_TILE_LENGTH min = 0 max = 20000 [SDT_VAR] base = GameSettings var = pf.yapf.rail_shorter_platform_per_tile_penalty type = SLE_UINT from = 33 def = 0 * YAPF_TILE_LENGTH min = 0 max = 20000 [SDT_VAR] base = GameSettings var = pf.yapf.road_slope_penalty type = SLE_UINT from = 33 def = 2 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.road_curve_penalty type = SLE_UINT from = 33 def = 1 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.road_crossing_penalty type = SLE_UINT from = 33 def = 3 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.road_stop_penalty type = SLE_UINT from = 47 def = 8 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.road_stop_occupied_penalty type = SLE_UINT from = 130 def = 8 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.road_stop_bay_occupied_penalty type = SLE_UINT from = 130 def = 15 * YAPF_TILE_LENGTH min = 0 max = 1000000 [SDT_VAR] base = GameSettings var = pf.yapf.maximum_go_to_depot_penalty type = SLE_UINT from = 131 def = 20 * YAPF_TILE_LENGTH min = 0 max = 1000000 ## [SDT_VAR] base = GameSettings var = game_creation.land_generator type = SLE_UINT8 from = 30 guiflags = SGF_MULTISTRING def = 1 min = 0 max = 1 str = STR_CONFIG_SETTING_LAND_GENERATOR strval = STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL [SDT_VAR] base = GameSettings var = game_creation.oil_refinery_limit type = SLE_UINT8 from = 30 def = 32 min = 12 max = 48 str = STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE [SDT_VAR] base = GameSettings var = game_creation.tgen_smoothness type = SLE_UINT8 from = 30 guiflags = SGF_MULTISTRING def = 1 min = 0 max = 3 str = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN strval = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH [SDT_VAR] base = GameSettings var = game_creation.variety type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 0 min = 0 max = 5 [SDT_VAR] base = GameSettings var = game_creation.generation_seed type = SLE_UINT32 from = 30 def = GENERATE_NEW_SEED min = 0 max = UINT32_MAX [SDT_VAR] base = GameSettings var = game_creation.tree_placer type = SLE_UINT8 from = 30 guiflags = SGF_MULTISTRING def = 2 min = 0 max = 2 str = STR_CONFIG_SETTING_TREE_PLACER strval = STR_CONFIG_SETTING_TREE_PLACER_NONE [SDT_VAR] base = GameSettings var = game_creation.heightmap_rotation type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 0 min = 0 max = 1 str = STR_CONFIG_SETTING_HEIGHTMAP_ROTATION strval = STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE [SDT_VAR] base = GameSettings var = game_creation.se_flat_world_height type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 1 min = 0 max = 15 str = STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT ## [SDT_VAR] base = GameSettings var = game_creation.map_x type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 8 min = MIN_MAP_SIZE_BITS max = MAX_MAP_SIZE_BITS [SDT_VAR] base = GameSettings var = game_creation.map_y type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 8 min = MIN_MAP_SIZE_BITS max = MAX_MAP_SIZE_BITS [SDT_BOOL] base = GameSettings var = construction.freeform_edges from = 111 def = true str = STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES proc = CheckFreeformEdges [SDT_VAR] base = GameSettings var = game_creation.water_borders type = SLE_UINT8 from = 111 def = 15 min = 0 max = 16 [SDT_VAR] base = GameSettings var = game_creation.custom_town_number type = SLE_UINT16 from = 115 def = 1 min = 1 max = 5000 [SDT_VAR] base = GameSettings var = construction.extra_tree_placement type = SLE_UINT8 from = 132 guiflags = SGF_MULTISTRING def = 2 min = 0 max = 2 str = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT strval = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE [SDT_VAR] base = GameSettings var = game_creation.custom_sea_level type = SLE_UINT8 from = 149 def = 1 min = 2 max = 90 ; locale [SDT_OMANY] base = GameSettings var = locale.currency type = SLE_UINT8 from = 97 flags = SLF_NO_NETWORK_SYNC def = 0 max = CUSTOM_CURRENCY_ID full = _locale_currencies proc = RedrawScreen [SDT_OMANY] base = GameSettings var = locale.units type = SLE_UINT8 from = 97 flags = SLF_NO_NETWORK_SYNC def = 1 max = 2 full = _locale_units proc = RedrawScreen [SDT_STR] base = GameSettings var = locale.digit_group_separator type = SLE_STRQ from = 118 flags = SLF_NO_NETWORK_SYNC def = NULL proc = RedrawScreen [SDT_STR] base = GameSettings var = locale.digit_group_separator_currency type = SLE_STRQ from = 118 flags = SLF_NO_NETWORK_SYNC def = NULL proc = RedrawScreen [SDT_STR] base = GameSettings var = locale.digit_decimal_separator type = SLE_STRQ from = 126 flags = SLF_NO_NETWORK_SYNC def = NULL proc = RedrawScreen ;*************************************************************************** ; Unsaved setting variables. [SDTC_OMANY] var = gui.autosave type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 1 max = 4 full = _autosave_interval [SDTC_BOOL] var = gui.threaded_saves flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true [SDTC_OMANY] var = gui.date_format_in_default_names type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 0 max = 2 full = _savegame_date str = STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES strval = STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG [SDTC_BOOL] var = gui.show_finances flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_SHOWFINANCES [SDTC_BOOL] var = gui.autoscroll flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_AUTOSCROLL [SDTC_BOOL] var = gui.reverse_scroll flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_REVERSE_SCROLLING [SDTC_BOOL] var = gui.smooth_scroll flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_SMOOTH_SCROLLING [SDTC_BOOL] var = gui.left_mouse_btn_scrolling flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING [SDTC_BOOL] var = gui.measure_tooltip flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_MEASURE_TOOLTIP [SDTC_VAR] var = gui.errmsg_duration type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 5 min = 0 max = 20 str = STR_CONFIG_SETTING_ERRMSG_DURATION [SDTC_VAR] var = gui.hover_delay type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_0ISDISABLED def = 2 min = 1 max = 5 str = STR_CONFIG_SETTING_HOVER_DELAY [SDTC_VAR] var = gui.toolbar_pos type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 min = 0 max = 2 str = STR_CONFIG_SETTING_TOOLBAR_POS strval = STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT proc = v_PositionMainToolbar [SDTC_VAR] var = gui.statusbar_pos type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 min = 0 max = 2 str = STR_CONFIG_SETTING_STATUSBAR_POS strval = STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT proc = v_PositionStatusbar [SDTC_VAR] var = gui.window_snap_radius type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_0ISDISABLED def = 10 min = 1 max = 32 str = STR_CONFIG_SETTING_SNAP_RADIUS [SDTC_VAR] var = gui.window_soft_limit type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_0ISDISABLED def = 20 min = 5 max = 255 interval = 1 str = STR_CONFIG_SETTING_SOFT_LIMIT [SDTC_BOOL] var = gui.population_in_label flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_POPULATION_IN_LABEL proc = PopulationInLabelActive [SDTC_BOOL] var = gui.link_terraform_toolbar flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR [SDTC_VAR] var = gui.smallmap_land_colour type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 0 min = 0 max = 2 str = STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR strval = STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN proc = RedrawSmallmap [SDTC_VAR] var = gui.liveries type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 2 min = 0 max = 2 str = STR_CONFIG_SETTING_LIVERIES strval = STR_CONFIG_SETTING_LIVERIES_NONE proc = InvalidateCompanyLiveryWindow [SDTC_BOOL] var = gui.prefer_teamchat flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_PREFER_TEAMCHAT [SDTC_VAR] var = gui.scrollwheel_scrolling type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 0 min = 0 max = 2 str = STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING strval = STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM [SDTC_VAR] var = gui.scrollwheel_multiplier type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 5 min = 1 max = 15 interval = 1 str = STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER [SDTC_BOOL] var = gui.pause_on_newgame flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME [SDTC_VAR] var = gui.advanced_vehicle_list type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 min = 0 max = 2 str = STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS strval = STR_CONFIG_SETTING_COMPANIES_OFF [SDTC_BOOL] var = gui.timetable_in_ticks flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_TIMETABLE_IN_TICKS proc = InvalidateVehTimetableWindow [SDTC_BOOL] var = gui.timetable_arrival_departure flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE proc = InvalidateVehTimetableWindow [SDTC_BOOL] var = gui.quick_goto flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_QUICKGOTO [SDTC_VAR] var = gui.loading_indicators type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 min = 0 max = 2 str = STR_CONFIG_SETTING_LOADING_INDICATORS strval = STR_CONFIG_SETTING_COMPANIES_OFF proc = RedrawScreen [SDTC_VAR] var = gui.default_rail_type type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 0 min = 0 max = 2 str = STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE strval = STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST [SDTC_BOOL] var = gui.enable_signal_gui flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI proc = CloseSignalGUI [SDTC_VAR] var = gui.coloured_news_year type = SLE_INT32 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NOCOMMA def = 2000 min = MIN_YEAR max = MAX_YEAR interval = 1 str = STR_CONFIG_SETTING_COLOURED_NEWS_YEAR [SDTC_VAR] var = gui.drag_signals_density type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 4 min = 1 max = 20 str = STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY proc = DragSignalsDensityChanged [SDTC_VAR] var = gui.semaphore_build_before type = SLE_INT32 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NOCOMMA def = 1950 min = MIN_YEAR max = MAX_YEAR interval = 1 str = STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE proc = ResetSignalVariant [SDTC_BOOL] var = gui.vehicle_income_warn flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_WARN_INCOME_LESS [SDTC_VAR] var = gui.order_review_system type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 2 min = 0 max = 2 str = STR_CONFIG_SETTING_ORDER_REVIEW strval = STR_CONFIG_SETTING_ORDER_REVIEW_OFF [SDTC_BOOL] var = gui.lost_vehicle_warn flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_WARN_LOST_VEHICLE [SDTC_BOOL] var = gui.disable_unsuitable_building flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING proc = RedrawScreen [SDTC_BOOL] var = gui.new_nonstop flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT [SDTC_VAR] var = gui.stop_location type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 2 min = 0 max = 2 interval = 1 str = STR_CONFIG_SETTING_STOP_LOCATION strval = STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END [SDTC_BOOL] var = gui.keep_all_autosave flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false [SDTC_BOOL] var = gui.autosave_on_exit flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false [SDTC_VAR] var = gui.max_num_autosaves type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 16 min = 0 max = 255 [SDTC_BOOL] var = gui.auto_euro flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true [SDTC_VAR] var = gui.news_message_timeout type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 2 min = 1 max = 255 [SDTC_BOOL] var = gui.show_track_reservation flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION proc = RedrawScreen [SDTC_VAR] var = gui.default_signal_type type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 min = 0 max = 2 interval = 1 str = STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE strval = STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL [SDTC_VAR] var = gui.cycle_signal_types type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 2 min = 0 max = 2 interval = 1 str = STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES strval = STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL [SDTC_VAR] var = gui.station_numtracks type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 1 min = 1 max = 7 [SDTC_VAR] var = gui.station_platlength type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 5 min = 1 max = 7 [SDTC_BOOL] var = gui.station_dragdrop flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true [SDTC_BOOL] var = gui.station_show_coverage flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false [SDTC_BOOL] var = gui.persistent_buildingtools flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true str = STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS [SDTC_BOOL] var = gui.expenses_layout flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false str = STR_CONFIG_SETTING_EXPENSES_LAYOUT proc = RedrawScreen ; For the dedicated build we'll enable dates in logs by default. [SDTC_BOOL] ifdef = DEDICATED var = gui.show_date_in_logs flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true [SDTC_BOOL] ifndef = DEDICATED var = gui.show_date_in_logs flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false [SDTC_VAR] var = gui.developer type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 1 min = 0 max = 2 [SDTC_BOOL] var = gui.newgrf_developer_tools flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false proc = InvalidateNewGRFChangeWindows [SDTC_BOOL] var = gui.ai_developer_tools flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false [SDTC_BOOL] var = gui.scenario_developer flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false proc = InvalidateNewGRFChangeWindows [SDTC_BOOL] var = gui.newgrf_show_old_versions flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false [SDTC_VAR] var = gui.console_backlog_timeout type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 100 min = 10 max = 65500 [SDTC_VAR] var = gui.console_backlog_length type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 100 min = 10 max = 65500 [SDTC_VAR] var = music.playlist type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 0 min = 0 max = 5 interval = 1 [SDTC_VAR] var = music.music_vol type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 127 min = 0 max = 127 interval = 1 [SDTC_VAR] var = music.effect_vol type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 127 min = 0 max = 127 interval = 1 [SDTC_LIST] var = music.custom_1 type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = NULL [SDTC_LIST] var = music.custom_2 type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = NULL [SDTC_BOOL] var = music.playing flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = true [SDTC_BOOL] var = music.shuffle flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false [SDTC_VAR] ifdef = ENABLE_NETWORK var = gui.network_chat_box_width type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 620 min = 200 max = 65535 [SDTC_VAR] ifdef = ENABLE_NETWORK var = gui.network_chat_box_height type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 25 min = 5 max = 255 [SDTC_VAR] ifdef = ENABLE_NETWORK var = gui.network_chat_timeout type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 20 min = 1 max = 65535 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.sync_freq type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NOT_IN_CONFIG | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 100 min = 0 max = 100 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.frame_freq type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NOT_IN_CONFIG | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 0 min = 0 max = 100 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.commands_per_frame type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 2 min = 1 max = 65535 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.max_commands_in_queue type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 16 min = 1 max = 65535 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.bytes_per_frame type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 8 min = 1 max = 65535 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.bytes_per_frame_burst type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 256 min = 1 max = 65535 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.max_join_time type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 500 min = 0 max = 32000 [SDTC_BOOL] ifdef = ENABLE_NETWORK var = network.pause_on_join flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = true [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.server_port type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = NETWORK_DEFAULT_PORT min = 0 max = 65535 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.server_admin_port type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = NETWORK_ADMIN_PORT min = 0 max = 65535 [SDTC_BOOL] ifdef = ENABLE_NETWORK var = network.server_admin_chat flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = true [SDTC_BOOL] ifdef = ENABLE_NETWORK var = network.server_advertise flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = false [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.lan_internet type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 0 min = 0 max = 1 [SDTC_STR] ifdef = ENABLE_NETWORK var = network.client_name type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = NULL proc = UpdateClientName [SDTC_STR] ifdef = ENABLE_NETWORK var = network.server_password type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = NULL proc = UpdateServerPassword [SDTC_STR] ifdef = ENABLE_NETWORK var = network.rcon_password type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = NULL proc = UpdateRconPassword [SDTC_STR] ifdef = ENABLE_NETWORK var = network.admin_password type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = NULL [SDTC_STR] ifdef = ENABLE_NETWORK var = network.default_company_pass type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = NULL [SDTC_STR] ifdef = ENABLE_NETWORK var = network.server_name type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = NULL [SDTC_STR] ifdef = ENABLE_NETWORK var = network.connect_to_ip type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = NULL [SDTC_STR] ifdef = ENABLE_NETWORK var = network.network_id type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = NULL [SDTC_BOOL] ifdef = ENABLE_NETWORK var = network.autoclean_companies flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = false [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.autoclean_unprotected type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_0ISDISABLED | SGF_NETWORK_ONLY def = 12 min = 0 max = 240 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.autoclean_protected type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_0ISDISABLED | SGF_NETWORK_ONLY def = 36 min = 0 max = 240 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.autoclean_novehicles type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_0ISDISABLED | SGF_NETWORK_ONLY def = 0 min = 0 max = 240 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.max_companies type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 15 min = 1 max = MAX_COMPANIES proc = UpdateClientConfigValues [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.max_clients type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 25 min = 2 max = MAX_CLIENTS [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.max_spectators type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 15 min = 0 max = MAX_CLIENTS proc = UpdateClientConfigValues [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.restart_game_year type = SLE_INT32 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_0ISDISABLED | SGF_NETWORK_ONLY | SGF_NOCOMMA def = 0 min = MIN_YEAR max = MAX_YEAR interval = 1 [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.min_active_clients type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 0 min = 0 max = MAX_CLIENTS [SDTC_OMANY] ifdef = ENABLE_NETWORK var = network.server_lang type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = 0 max = 35 full = _server_langs [SDTC_BOOL] ifdef = ENABLE_NETWORK var = network.reload_cfg flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = false [SDTC_STR] ifdef = ENABLE_NETWORK var = network.last_host type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = """" [SDTC_VAR] ifdef = ENABLE_NETWORK var = network.last_port type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 0 min = 0 max = UINT16_MAX [SDTC_BOOL] ifdef = ENABLE_NETWORK var = network.no_http_content_downloads flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false ; Since the network code (CmdChangeSetting and friends) use the index in this array to decide ; which setting the server is talking about all conditional compilation of this array must be at the ; end. This isn't really the best solution, the settings the server can tell the client about should ; either use a seperate array or some other form of identifier. ; ; We might need to emulate a right mouse button on mac [SDTC_VAR] ifdef = __APPLE__ var = gui.right_mouse_btn_emulation type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 0 min = 0 max = 2 str = STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU strval = STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND [SDT_END]