/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file order_cmd.cpp Handling of orders. */ #include "stdafx.h" #include "debug.h" #include "cmd_helper.h" #include "command_func.h" #include "company_func.h" #include "news_func.h" #include "strings_func.h" #include "timetable.h" #include "station_base.h" #include "station_map.h" #include "station_func.h" #include "map_func.h" #include "cargotype.h" #include "vehicle_func.h" #include "depot_base.h" #include "core/bitmath_func.hpp" #include "core/pool_func.hpp" #include "core/random_func.hpp" #include "aircraft.h" #include "roadveh.h" #include "station_base.h" #include "waypoint_base.h" #include "company_base.h" #include "infrastructure_func.h" #include "order_backup.h" #include "cheat_type.h" #include "viewport_func.h" #include "order_cmd.h" #include "vehiclelist.h" #include "tracerestrict.h" #include "table/strings.h" #include "safeguards.h" /* DestinationID must be at least as large as every these below, because it can * be any of them */ assert_compile(sizeof(DestinationID) >= sizeof(DepotID)); assert_compile(sizeof(DestinationID) >= sizeof(StationID)); OrderPool _order_pool("Order"); INSTANTIATE_POOL_METHODS(Order) OrderListPool _orderlist_pool("OrderList"); INSTANTIATE_POOL_METHODS(OrderList) /** Clean everything up. */ Order::~Order() { if (CleaningPool()) return; /* We can visit oil rigs and buoys that are not our own. They will be shown in * the list of stations. So, we need to invalidate that window if needed. */ if (this->IsType(OT_GOTO_STATION) || this->IsType(OT_GOTO_WAYPOINT)) { BaseStation *bs = BaseStation::GetIfValid(this->GetDestination()); if (bs != nullptr && bs->owner == OWNER_NONE) InvalidateWindowClassesData(WC_STATION_LIST, 0); } } /** * 'Free' the order * @note ONLY use on "current_order" vehicle orders! */ void Order::Free() { this->type = OT_NOTHING; this->flags = 0; this->dest = 0; this->next = nullptr; DeAllocExtraInfo(); } /** * Makes this order a Go To Station order. * @param destination the station to go to. */ void Order::MakeGoToStation(StationID destination) { this->type = OT_GOTO_STATION; this->flags = 0; this->dest = destination; } /** * Makes this order a Go To Depot order. * @param destination the depot to go to. * @param order is this order a 'default' order, or an overridden vehicle order? * @param non_stop_type how to get to the depot? * @param action what to do in the depot? * @param cargo the cargo type to change to. */ void Order::MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type, OrderDepotActionFlags action, CargoID cargo) { this->type = OT_GOTO_DEPOT; this->SetDepotOrderType(order); this->SetDepotActionType(action); this->SetNonStopType(non_stop_type); this->dest = destination; this->SetRefit(cargo); } /** * Makes this order a Go To Waypoint order. * @param destination the waypoint to go to. */ void Order::MakeGoToWaypoint(StationID destination) { this->type = OT_GOTO_WAYPOINT; this->flags = 0; this->dest = destination; } /** * Makes this order a Loading order. * @param ordered is this an ordered stop? */ void Order::MakeLoading(bool ordered) { this->type = OT_LOADING; if (!ordered) this->flags = 0; } /** * Update the jump counter, for percent probability * conditional orders * * Not that jump_counter is signed and may become * negative when a jump has been taken * * @return true if the jump should be taken */ bool Order::UpdateJumpCounter(byte percent) { if (this->jump_counter >= 0) { this->jump_counter += (percent - 100); return true; } this->jump_counter += percent; return false; } /** * Makes this order a Leave Station order. */ void Order::MakeLeaveStation() { this->type = OT_LEAVESTATION; this->flags = 0; } /** * Makes this order a Dummy order. */ void Order::MakeDummy() { this->type = OT_DUMMY; this->flags = 0; } /** * Makes this order an conditional order. * @param order the order to jump to. */ void Order::MakeConditional(VehicleOrderID order) { this->type = OT_CONDITIONAL; this->flags = order; this->dest = 0; } /** * Makes this order an implicit order. * @param destination the station to go to. */ void Order::MakeImplicit(StationID destination) { this->type = OT_IMPLICIT; this->dest = destination; } void Order::MakeWaiting() { this->type = OT_WAITING; } void Order::MakeLoadingAdvance(StationID destination) { this->type = OT_LOADING_ADVANCE; this->dest = destination; } /** * Make this depot/station order also a refit order. * @param cargo the cargo type to change to. * @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION). */ void Order::SetRefit(CargoID cargo) { this->refit_cargo = cargo; } /** * Does this order have the same type, flags and destination? * @param other the second order to compare to. * @return true if the type, flags and destination match. */ bool Order::Equals(const Order &other) const { /* In case of go to nearest depot orders we need "only" compare the flags * with the other and not the nearest depot order bit or the actual * destination because those get clear/filled in during the order * evaluation. If we do not do this the order will continuously be seen as * a different order and it will try to find a "nearest depot" every tick. */ if ((this->IsType(OT_GOTO_DEPOT) && this->type == other.type) && ((this->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0 || (other.GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0)) { return this->GetDepotOrderType() == other.GetDepotOrderType() && (this->GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) == (other.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT); } return this->type == other.type && this->flags == other.flags && this->dest == other.dest; } /** * Pack this order into a 32 bits integer, or actually only * the type, flags and destination. * @return the packed representation. * @note unpacking is done in the constructor. */ uint32 Order::Pack() const { return this->dest << 16 | this->flags << 8 | this->type; } /** * Pack this order into a 16 bits integer as close to the TTD * representation as possible. * @return the TTD-like packed representation. */ uint16 Order::MapOldOrder() const { uint16 order = this->GetType(); switch (this->type) { case OT_GOTO_STATION: if (this->GetUnloadType() & OUFB_UNLOAD) SetBit(order, 5); if (this->GetLoadType() & OLFB_FULL_LOAD) SetBit(order, 6); if (this->GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS) SetBit(order, 7); order |= GB(this->GetDestination(), 0, 8) << 8; break; case OT_GOTO_DEPOT: if (!(this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) SetBit(order, 6); SetBit(order, 7); order |= GB(this->GetDestination(), 0, 8) << 8; break; case OT_LOADING: if (this->GetLoadType() & OLFB_FULL_LOAD) SetBit(order, 6); break; } return order; } /** * Create an order based on a packed representation of that order. * @param packed the packed representation. */ Order::Order(uint32 packed) { this->type = (OrderType)GB(packed, 0, 8); this->flags = GB(packed, 8, 8); this->dest = GB(packed, 16, 16); this->extra = nullptr; this->next = nullptr; this->refit_cargo = CT_NO_REFIT; this->occupancy = 0; this->wait_time = 0; this->travel_time = 0; this->jump_counter = 0; this->max_speed = UINT16_MAX; } /** * * Updates the widgets of a vehicle which contains the order-data * */ void InvalidateVehicleOrder(const Vehicle *v, int data) { SetWindowDirty(WC_VEHICLE_VIEW, v->index); if (data != 0) { /* Calls SetDirty() too */ InvalidateWindowData(WC_VEHICLE_ORDERS, v->index, data); InvalidateWindowData(WC_VEHICLE_TIMETABLE, v->index, data); return; } SetWindowDirty(WC_VEHICLE_ORDERS, v->index); SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index); } /** * * Assign data to an order (from another order) * This function makes sure that the index is maintained correctly * @param other the data to copy (except next pointer). * */ void Order::AssignOrder(const Order &other) { this->type = other.type; this->flags = other.flags; this->dest = other.dest; this->refit_cargo = other.refit_cargo; this->wait_time = other.wait_time; this->jump_counter = other.jump_counter; this->travel_time = other.travel_time; this->max_speed = other.max_speed; if (other.extra != nullptr && (this->GetUnloadType() == OUFB_CARGO_TYPE_UNLOAD || this->GetLoadType() == OLFB_CARGO_TYPE_LOAD || other.extra->xdata != 0 || other.extra->xflags != 0)) { this->AllocExtraInfo(); *(this->extra) = *(other.extra); } else { this->DeAllocExtraInfo(); } } void Order::AllocExtraInfo() { if (!this->extra) { this->extra.reset(new OrderExtraInfo()); } } void Order::DeAllocExtraInfo() { this->extra.reset(); } void CargoStationIDStackSet::FillNextStoppingStation(const Vehicle *v, const OrderList *o, const Order *first, uint hops) { this->more.clear(); this->first = o->GetNextStoppingStation(v, ALL_CARGOTYPES, first, hops); if (this->first.cargo_mask != ALL_CARGOTYPES) { CargoTypes have_cargoes = this->first.cargo_mask; do { this->more.push_back(o->GetNextStoppingStation(v, ~have_cargoes, first, hops)); have_cargoes |= this->more.back().cargo_mask; } while (have_cargoes != ALL_CARGOTYPES); } } void OrderList::ReindexOrderList() { this->order_index.clear(); for (Order *o = this->first; o != nullptr; o = o->next) { this->order_index.push_back(o); } } bool OrderList::CheckOrderListIndexing() const { uint idx = 0; for (Order *o = this->first; o != nullptr; o = o->next, idx++) { if (idx >= this->order_index.size()) return false; if (this->order_index[idx] != o) return false; } return idx == this->order_index.size(); } /** * Recomputes everything. * @param chain first order in the chain * @param v one of vehicle that is using this orderlist */ void OrderList::Initialize(Order *chain, Vehicle *v) { this->first = chain; this->first_shared = v; this->num_manual_orders = 0; this->num_vehicles = 1; this->timetable_duration = 0; this->total_duration = 0; this->order_index.clear(); for (Order *o = this->first; o != nullptr; o = o->next) { if (!o->IsType(OT_IMPLICIT)) ++this->num_manual_orders; if (!o->IsType(OT_CONDITIONAL)) { this->timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel(); this->total_duration += o->GetWaitTime() + o->GetTravelTime(); } this->order_index.push_back(o); } for (Vehicle *u = this->first_shared->PreviousShared(); u != nullptr; u = u->PreviousShared()) { ++this->num_vehicles; this->first_shared = u; } for (const Vehicle *u = v->NextShared(); u != nullptr; u = u->NextShared()) ++this->num_vehicles; } /** * Free a complete order chain. * @param keep_orderlist If this is true only delete the orders, otherwise also delete the OrderList. * @note do not use on "current_order" vehicle orders! */ void OrderList::FreeChain(bool keep_orderlist) { Order *next; for (Order *o = this->first; o != nullptr; o = next) { next = o->next; delete o; } if (keep_orderlist) { this->first = nullptr; this->num_manual_orders = 0; this->timetable_duration = 0; this->order_index.clear(); } else { delete this; } } /** * Get a certain order of the order chain. * @param index zero-based index of the order within the chain. * @return the order at position index. */ Order *OrderList::GetOrderAt(int index) const { if (index < 0 || (uint) index >= this->order_index.size()) return nullptr; return this->order_index[index]; } Order *OrderList::GetOrderAtFromList(int index) const { if (index < 0) return nullptr; Order *order = this->first; while (order != nullptr && index-- > 0) { order = order->next; } return order; } /** * Get the index of an order of the order chain, or INVALID_VEH_ORDER_ID. * @param order order to get the index of. * @return the position index of the given order, or INVALID_VEH_ORDER_ID. */ VehicleOrderID OrderList::GetIndexOfOrder(const Order *order) const { for (VehicleOrderID index = 0; index < this->order_index.size(); index++) { if (this->order_index[index] == order) return index; } return INVALID_VEH_ORDER_ID; } /** * Get the next order which will make the given vehicle stop at a station * or refit at a depot or evaluate a non-trivial condition. * @param next The order to start looking at. * @param hops The number of orders we have already looked at. * @param cargo_mask The bit set of cargoes that the we are looking at, this may be reduced to indicate the set of cargoes that the result is valid for. * @return Either of * \li a station order * \li a refitting depot order * \li a non-trivial conditional order * \li nullptr if the vehicle won't stop anymore. */ const Order *OrderList::GetNextDecisionNode(const Order *next, uint hops, CargoTypes &cargo_mask) const { assert(cargo_mask != 0); if (hops > this->GetNumOrders() || next == nullptr) return nullptr; if (next->IsType(OT_CONDITIONAL)) { if (next->GetConditionVariable() != OCV_UNCONDITIONALLY) return next; /* We can evaluate trivial conditions right away. They're conceptually * the same as regular order progression. */ return this->GetNextDecisionNode( this->GetOrderAt(next->GetConditionSkipToOrder()), hops + 1, cargo_mask); } if (next->IsType(OT_GOTO_DEPOT)) { if (next->GetDepotActionType() & ODATFB_HALT) return nullptr; if (next->IsRefit()) return next; } bool can_load_or_unload = false; if ((next->IsType(OT_GOTO_STATION) || next->IsType(OT_IMPLICIT)) && (next->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) == 0) { if (next->GetUnloadType() == OUFB_CARGO_TYPE_UNLOAD || next->GetLoadType() == OLFB_CARGO_TYPE_LOAD) { /* This is a cargo-specific load/unload order. * If the first cargo is both a no-load and no-unload order, skip it. * Drop cargoes which don't match the first one. */ can_load_or_unload = CargoMaskValueFilter(cargo_mask, [&](CargoID cargo) { return ((next->GetCargoLoadType(cargo) & OLFB_NO_LOAD) == 0 || (next->GetCargoUnloadType(cargo) & OUFB_NO_UNLOAD) == 0); }); } else if ((next->GetLoadType() & OLFB_NO_LOAD) == 0 || (next->GetUnloadType() & OUFB_NO_UNLOAD) == 0) { can_load_or_unload = true; } } if (!can_load_or_unload) { return this->GetNextDecisionNode(this->GetNext(next), hops + 1, cargo_mask); } return next; } /** * Recursively determine the next deterministic station to stop at. * @param v The vehicle we're looking at. * @param CargoTypes cargo_mask Bit-set of the cargo IDs of interest. * @param first Order to start searching at or nullptr to start at cur_implicit_order_index + 1. * @param hops Number of orders we have already looked at. * @return A CargoMaskedStationIDStack of the cargo mask the result is valid for, and the next stoppping station or INVALID_STATION. * @pre The vehicle is currently loading and v->last_station_visited is meaningful. * @note This function may draw a random number. Don't use it from the GUI. */ CargoMaskedStationIDStack OrderList::GetNextStoppingStation(const Vehicle *v, CargoTypes cargo_mask, const Order *first, uint hops) const { assert(cargo_mask != 0); const Order *next = first; if (first == nullptr) { next = this->GetOrderAt(v->cur_implicit_order_index); if (next == nullptr) { next = this->GetFirstOrder(); if (next == nullptr) return CargoMaskedStationIDStack(cargo_mask, INVALID_STATION); } else { /* GetNext never returns nullptr if there is a valid station in the list. * As the given "next" is already valid and a station in the list, we * don't have to check for nullptr here. */ next = this->GetNext(next); assert(next != nullptr); } } do { next = this->GetNextDecisionNode(next, ++hops, cargo_mask); /* Resolve possibly nested conditionals by estimation. */ while (next != nullptr && next->IsType(OT_CONDITIONAL)) { /* We return both options of conditional orders. */ const Order *skip_to = this->GetNextDecisionNode( this->GetOrderAt(next->GetConditionSkipToOrder()), hops, cargo_mask); const Order *advance = this->GetNextDecisionNode( this->GetNext(next), hops, cargo_mask); if (advance == nullptr || advance == first || skip_to == advance) { next = (skip_to == first) ? nullptr : skip_to; } else if (skip_to == nullptr || skip_to == first) { next = (advance == first) ? nullptr : advance; } else { CargoMaskedStationIDStack st1 = this->GetNextStoppingStation(v, cargo_mask, skip_to, hops); cargo_mask &= st1.cargo_mask; CargoMaskedStationIDStack st2 = this->GetNextStoppingStation(v, cargo_mask, advance, hops); st1.cargo_mask &= st2.cargo_mask; while (!st2.station.IsEmpty()) st1.station.Push(st2.station.Pop()); return st1; } ++hops; } if (next == nullptr) return CargoMaskedStationIDStack(cargo_mask, INVALID_STATION); /* Don't return a next stop if the vehicle has to unload everything. */ if ((next->IsType(OT_GOTO_STATION) || next->IsType(OT_IMPLICIT)) && next->GetDestination() == v->last_station_visited) { /* This is a cargo-specific load/unload order. * Don't return a next stop if first cargo has transfer or unload set. * Drop cargoes which don't match the first one. */ bool invalid = CargoMaskValueFilter(cargo_mask, [&](CargoID cargo) { return ((next->GetCargoUnloadType(cargo) & (OUFB_TRANSFER | OUFB_UNLOAD)) != 0); }); if (invalid) return CargoMaskedStationIDStack(cargo_mask, INVALID_STATION); } } while (next->IsType(OT_GOTO_DEPOT) || next->GetDestination() == v->last_station_visited); return CargoMaskedStationIDStack(cargo_mask, next->GetDestination()); } /** * Insert a new order into the order chain. * @param new_order is the order to insert into the chain. * @param index is the position where the order is supposed to be inserted. */ void OrderList::InsertOrderAt(Order *new_order, int index) { if (this->first == nullptr) { this->first = new_order; } else { if (index == 0) { /* Insert as first or only order */ new_order->next = this->first; this->first = new_order; } else if (index >= this->GetNumOrders()) { /* index is after the last order, add it to the end */ this->GetLastOrder()->next = new_order; } else { /* Put the new order in between */ Order *order = this->GetOrderAt(index - 1); new_order->next = order->next; order->next = new_order; } } if (!new_order->IsType(OT_IMPLICIT)) ++this->num_manual_orders; if (!new_order->IsType(OT_CONDITIONAL)) { this->timetable_duration += new_order->GetTimetabledWait() + new_order->GetTimetabledTravel(); this->total_duration += new_order->GetWaitTime() + new_order->GetTravelTime(); } this->ReindexOrderList(); /* We can visit oil rigs and buoys that are not our own. They will be shown in * the list of stations. So, we need to invalidate that window if needed. */ if (new_order->IsType(OT_GOTO_STATION) || new_order->IsType(OT_GOTO_WAYPOINT)) { BaseStation *bs = BaseStation::Get(new_order->GetDestination()); if (bs->owner == OWNER_NONE) InvalidateWindowClassesData(WC_STATION_LIST, 0); } } /** * Remove an order from the order list and delete it. * @param index is the position of the order which is to be deleted. */ void OrderList::DeleteOrderAt(int index) { if (index >= this->GetNumOrders()) return; Order *to_remove; if (index == 0) { to_remove = this->first; this->first = to_remove->next; } else { Order *prev = GetOrderAt(index - 1); to_remove = prev->next; prev->next = to_remove->next; } if (!to_remove->IsType(OT_IMPLICIT)) --this->num_manual_orders; if (!to_remove->IsType(OT_CONDITIONAL)) { this->timetable_duration -= (to_remove->GetTimetabledWait() + to_remove->GetTimetabledTravel()); this->total_duration -= (to_remove->GetWaitTime() + to_remove->GetTravelTime()); } delete to_remove; this->ReindexOrderList(); } /** * Move an order to another position within the order list. * @param from is the zero-based position of the order to move. * @param to is the zero-based position where the order is moved to. */ void OrderList::MoveOrder(int from, int to) { if (from >= this->GetNumOrders() || to >= this->GetNumOrders() || from == to) return; Order *moving_one; /* Take the moving order out of the pointer-chain */ if (from == 0) { moving_one = this->first; this->first = moving_one->next; } else { Order *one_before = GetOrderAtFromList(from - 1); moving_one = one_before->next; one_before->next = moving_one->next; } /* Insert the moving_order again in the pointer-chain */ if (to == 0) { moving_one->next = this->first; this->first = moving_one; } else { Order *one_before = GetOrderAtFromList(to - 1); moving_one->next = one_before->next; one_before->next = moving_one; } this->ReindexOrderList(); } /** * Removes the vehicle from the shared order list. * @note This is supposed to be called when the vehicle is still in the chain * @param v vehicle to remove from the list */ void OrderList::RemoveVehicle(Vehicle *v) { --this->num_vehicles; if (v == this->first_shared) this->first_shared = v->NextShared(); } /** * Checks whether a vehicle is part of the shared vehicle chain. * @param v is the vehicle to search in the shared vehicle chain. */ bool OrderList::IsVehicleInSharedOrdersList(const Vehicle *v) const { for (const Vehicle *v_shared = this->first_shared; v_shared != nullptr; v_shared = v_shared->NextShared()) { if (v_shared == v) return true; } return false; } /** * Gets the position of the given vehicle within the shared order vehicle list. * @param v is the vehicle of which to get the position * @return position of v within the shared vehicle chain. */ int OrderList::GetPositionInSharedOrderList(const Vehicle *v) const { int count = 0; for (const Vehicle *v_shared = v->PreviousShared(); v_shared != nullptr; v_shared = v_shared->PreviousShared()) count++; return count; } /** * Checks whether all orders of the list have a filled timetable. * @return whether all orders have a filled timetable. */ bool OrderList::IsCompleteTimetable() const { for (VehicleOrderID index = 0; index < this->order_index.size(); index++) { const Order *o = this->order_index[index]; /* Implicit orders are, by definition, not timetabled. */ if (o->IsType(OT_IMPLICIT)) continue; if (!o->IsCompletelyTimetabled()) return false; } return true; } /** * Checks for internal consistency of order list. Triggers assertion if something is wrong. */ void OrderList::DebugCheckSanity() const { VehicleOrderID check_num_orders = 0; VehicleOrderID check_num_manual_orders = 0; uint check_num_vehicles = 0; Ticks check_timetable_duration = 0; Ticks check_total_duration = 0; DEBUG(misc, 6, "Checking OrderList %hu for sanity...", this->index); for (const Order *o = this->first; o != nullptr; o = o->next) { assert(this->order_index.size() > check_num_orders); assert(o == this->order_index[check_num_orders]); ++check_num_orders; if (!o->IsType(OT_IMPLICIT)) ++check_num_manual_orders; if (!o->IsType(OT_CONDITIONAL)) { check_timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel(); check_total_duration += o->GetWaitTime() + o->GetTravelTime(); } } assert_msg(this->GetNumOrders() == check_num_orders, "%u, %u", (uint) this->GetNumOrders(), check_num_orders); assert_msg(this->num_manual_orders == check_num_manual_orders, "%u, %u", this->num_manual_orders, check_num_manual_orders); assert_msg(this->timetable_duration == check_timetable_duration, "%u, %u", this->timetable_duration, check_timetable_duration); assert_msg(this->total_duration == check_total_duration, "%u, %u", this->total_duration, check_total_duration); for (const Vehicle *v = this->first_shared; v != nullptr; v = v->NextShared()) { ++check_num_vehicles; assert_msg(v->orders.list == this, "%p, %p", v->orders.list, this); } assert_msg(this->num_vehicles == check_num_vehicles, "%u, %u", this->num_vehicles, check_num_vehicles); DEBUG(misc, 6, "... detected %u orders (%u manual), %u vehicles, %i timetabled, %i total", (uint)this->GetNumOrders(), (uint)this->num_manual_orders, this->num_vehicles, this->timetable_duration, this->total_duration); assert(this->CheckOrderListIndexing()); } /** * Checks whether the order goes to a station or not, i.e. whether the * destination is a station * @param v the vehicle to check for * @param o the order to check * @return true if the destination is a station */ static inline bool OrderGoesToStation(const Vehicle *v, const Order *o) { return o->IsType(OT_GOTO_STATION) || (v->type == VEH_AIRCRAFT && o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotActionType() & ODATFB_NEAREST_DEPOT)); } /** * Checks whether the order goes to a road depot * @param v the vehicle to check for * @param o the order to check * @return true if the destination is a road depot */ static inline bool OrderGoesToRoadDepot(const Vehicle *v, const Order *o) { return (v->type == VEH_ROAD) && o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotActionType() & ODATFB_NEAREST_DEPOT); } /** * Delete all news items regarding defective orders about a vehicle * This could kill still valid warnings (for example about void order when just * another order gets added), but assume the company will notice the problems, * when (s)he's changing the orders. */ static void DeleteOrderWarnings(const Vehicle *v) { DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS); DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_VOID_ORDER); DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY); DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_INVALID_ENTRY); DeleteVehicleNews(v->index, STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY); } /** * Returns a tile somewhat representing the order destination (not suitable for pathfinding). * @param v The vehicle to get the location for. * @param airport Get the airport tile and not the station location for aircraft. * @return destination of order, or INVALID_TILE if none. */ TileIndex Order::GetLocation(const Vehicle *v, bool airport) const { switch (this->GetType()) { case OT_GOTO_WAYPOINT: case OT_GOTO_STATION: case OT_IMPLICIT: if (airport && v->type == VEH_AIRCRAFT) return Station::Get(this->GetDestination())->airport.tile; return BaseStation::Get(this->GetDestination())->xy; case OT_GOTO_DEPOT: if ((this->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) return INVALID_TILE; return (v->type == VEH_AIRCRAFT) ? Station::Get(this->GetDestination())->xy : Depot::Get(this->GetDestination())->xy; default: return INVALID_TILE; } } /** * Get the distance between two orders of a vehicle. Conditional orders are resolved * and the bigger distance of the two order branches is returned. * @param prev Origin order. * @param cur Destination order. * @param v The vehicle to get the distance for. * @param conditional_depth Internal param for resolving conditional orders. * @return Maximum distance between the two orders. */ uint GetOrderDistance(const Order *prev, const Order *cur, const Vehicle *v, int conditional_depth) { if (cur->IsType(OT_CONDITIONAL)) { if (conditional_depth > v->GetNumOrders()) return 0; conditional_depth++; int dist1 = GetOrderDistance(prev, v->GetOrder(cur->GetConditionSkipToOrder()), v, conditional_depth); int dist2 = GetOrderDistance(prev, cur->next == nullptr ? v->orders.list->GetFirstOrder() : cur->next, v, conditional_depth); return max(dist1, dist2); } TileIndex prev_tile = prev->GetLocation(v, true); TileIndex cur_tile = cur->GetLocation(v, true); if (prev_tile == INVALID_TILE || cur_tile == INVALID_TILE) return 0; return v->type == VEH_AIRCRAFT ? DistanceSquare(prev_tile, cur_tile) : DistanceManhattan(prev_tile, cur_tile); } /** * Add an order to the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0 - 19) - ID of the vehicle * - p1 = (bit 20 - 27) - the selected order (if any). If the last order is given, * the order will be inserted before that one * the maximum vehicle order id is 254. * @param p2 packed order to insert * @param text unused * @return the cost of this operation or an error */ CommandCost CmdInsertOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); VehicleOrderID sel_ord = GB(p1, 20, 8); Order new_order(p2); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* Check if the inserted order is to the correct destination (owner, type), * and has the correct flags if any */ switch (new_order.GetType()) { case OT_GOTO_STATION: { const Station *st = Station::GetIfValid(new_order.GetDestination()); if (st == nullptr) return CMD_ERROR; if (st->owner != OWNER_NONE) { CommandCost ret = CheckInfraUsageAllowed(v->type, st->owner); if (ret.Failed()) return ret; } if (!CanVehicleUseStation(v, st)) return_cmd_error(STR_ERROR_CAN_T_ADD_ORDER); for (Vehicle *u = v->FirstShared(); u != nullptr; u = u->NextShared()) { if (!CanVehicleUseStation(u, st)) return_cmd_error(STR_ERROR_CAN_T_ADD_ORDER_SHARED); } /* Non stop only allowed for ground vehicles. */ if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && !v->IsGroundVehicle()) return CMD_ERROR; if (_settings_game.order.nonstop_only && !(new_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS) && v->IsGroundVehicle()) return CMD_ERROR; /* Filter invalid load/unload types. */ switch (new_order.GetLoadType()) { case OLF_LOAD_IF_POSSIBLE: case OLFB_FULL_LOAD: case OLF_FULL_LOAD_ANY: case OLFB_NO_LOAD: break; default: return CMD_ERROR; } switch (new_order.GetUnloadType()) { case OUF_UNLOAD_IF_POSSIBLE: case OUFB_UNLOAD: case OUFB_TRANSFER: case OUFB_NO_UNLOAD: break; default: return CMD_ERROR; } /* Filter invalid stop locations */ switch (new_order.GetStopLocation()) { case OSL_PLATFORM_NEAR_END: case OSL_PLATFORM_MIDDLE: case OSL_PLATFORM_THROUGH: if (v->type != VEH_TRAIN) return CMD_ERROR; FALLTHROUGH; case OSL_PLATFORM_FAR_END: break; default: return CMD_ERROR; } break; } case OT_GOTO_DEPOT: { if ((new_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) == 0) { if (v->type == VEH_AIRCRAFT) { const Station *st = Station::GetIfValid(new_order.GetDestination()); if (st == nullptr) return CMD_ERROR; CommandCost ret = CheckInfraUsageAllowed(v->type, st->owner); if (ret.Failed()) return ret; if (!CanVehicleUseStation(v, st) || !st->airport.HasHangar()) { return CMD_ERROR; } } else { const Depot *dp = Depot::GetIfValid(new_order.GetDestination()); if (dp == nullptr) return CMD_ERROR; CommandCost ret = CheckInfraUsageAllowed(v->type, GetTileOwner(dp->xy), dp->xy); if (ret.Failed()) return ret; switch (v->type) { case VEH_TRAIN: if (!IsRailDepotTile(dp->xy)) return CMD_ERROR; break; case VEH_ROAD: if (!IsRoadDepotTile(dp->xy)) return CMD_ERROR; if ((GetRoadTypes(dp->xy) & RoadVehicle::From(v)->compatible_roadtypes) == 0) return CMD_ERROR; break; case VEH_SHIP: if (!IsShipDepotTile(dp->xy)) return CMD_ERROR; break; default: return CMD_ERROR; } } } if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && !v->IsGroundVehicle()) return CMD_ERROR; if (_settings_game.order.nonstop_only && !(new_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS) && v->IsGroundVehicle()) return CMD_ERROR; if (new_order.GetDepotOrderType() & ~(ODTFB_PART_OF_ORDERS | ((new_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0 ? ODTFB_SERVICE : 0))) return CMD_ERROR; if (new_order.GetDepotActionType() & ~(ODATFB_HALT | ODATFB_SELL | ODATFB_NEAREST_DEPOT)) return CMD_ERROR; if ((new_order.GetDepotOrderType() & ODTFB_SERVICE) && (new_order.GetDepotActionType() & ODATFB_HALT)) return CMD_ERROR; break; } case OT_GOTO_WAYPOINT: { const Waypoint *wp = Waypoint::GetIfValid(new_order.GetDestination()); if (wp == nullptr) return CMD_ERROR; switch (v->type) { default: return CMD_ERROR; case VEH_TRAIN: { if (!(wp->facilities & FACIL_TRAIN)) return_cmd_error(STR_ERROR_CAN_T_ADD_ORDER); CommandCost ret = CheckInfraUsageAllowed(v->type, wp->owner); if (ret.Failed()) return ret; break; } case VEH_SHIP: if (!(wp->facilities & FACIL_DOCK)) return_cmd_error(STR_ERROR_CAN_T_ADD_ORDER); if (wp->owner != OWNER_NONE) { CommandCost ret = CheckInfraUsageAllowed(v->type, wp->owner); if (ret.Failed()) return ret; } break; } /* Order flags can be any of the following for waypoints: * [non-stop] * non-stop orders (if any) are only valid for trains */ if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR; if (_settings_game.order.nonstop_only && !(new_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS) && v->type == VEH_TRAIN) return CMD_ERROR; break; } case OT_CONDITIONAL: { VehicleOrderID skip_to = new_order.GetConditionSkipToOrder(); if (skip_to != 0 && skip_to >= v->GetNumOrders()) return CMD_ERROR; // Always allow jumping to the first (even when there is no order). if (new_order.GetConditionVariable() >= OCV_END) return CMD_ERROR; OrderConditionComparator occ = new_order.GetConditionComparator(); if (occ >= OCC_END) return CMD_ERROR; switch (new_order.GetConditionVariable()) { case OCV_SLOT_OCCUPANCY: case OCV_TRAIN_IN_SLOT: { if (v->type != VEH_TRAIN) return CMD_ERROR; TraceRestrictSlotID slot = new_order.GetXData(); if (slot != INVALID_TRACE_RESTRICT_SLOT_ID && !TraceRestrictSlot::IsValidID(slot)) return CMD_ERROR; if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) return CMD_ERROR; break; } case OCV_CARGO_WAITING: case OCV_CARGO_ACCEPTANCE: if (!CargoSpec::Get(new_order.GetConditionValue())->IsValid()) return CMD_ERROR; /* FALL THROUGH */ case OCV_REQUIRES_SERVICE: if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) return CMD_ERROR; break; case OCV_UNCONDITIONALLY: if (occ != OCC_EQUALS) return CMD_ERROR; if (new_order.GetConditionValue() != 0) return CMD_ERROR; break; case OCV_FREE_PLATFORMS: if (v->type != VEH_TRAIN) return CMD_ERROR; if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) return CMD_ERROR; break; case OCV_PERCENT: if (occ != OCC_EQUALS) return CMD_ERROR; /* FALL THROUGH */ case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (new_order.GetConditionValue() > 100) return CMD_ERROR; FALLTHROUGH; default: if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) return CMD_ERROR; break; } break; } default: return CMD_ERROR; } if (sel_ord > v->GetNumOrders()) return CMD_ERROR; if (v->GetNumOrders() >= MAX_VEH_ORDER_ID) return_cmd_error(STR_ERROR_TOO_MANY_ORDERS); if (!Order::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); if (v->orders.list == nullptr && !OrderList::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); if (flags & DC_EXEC) { Order *new_o = new Order(); new_o->AssignOrder(new_order); InsertOrder(v, new_o, sel_ord); CheckMarkDirtyFocusedRoutePaths(v); } return CommandCost(); } /** * Insert a new order but skip the validation. * @param v The vehicle to insert the order to. * @param new_o The new order. * @param sel_ord The position the order should be inserted at. */ void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord) { /* Create new order and link in list */ if (v->orders.list == nullptr) { v->orders.list = new OrderList(new_o, v); } else { v->orders.list->InsertOrderAt(new_o, sel_ord); } Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != nullptr; u = u->NextShared()) { assert(v->orders.list == u->orders.list); /* If there is added an order before the current one, we need * to update the selected order. We do not change implicit/real order indices though. * If the new order is between the current implicit order and real order, the implicit order will * later skip the inserted order. */ if (sel_ord <= u->cur_real_order_index) { uint cur = u->cur_real_order_index + 1; /* Check if we don't go out of bound */ if (cur < u->GetNumOrders()) { u->cur_real_order_index = cur; } } if (sel_ord == u->cur_implicit_order_index && u->IsGroundVehicle()) { /* We are inserting an order just before the current implicit order. * We do not know whether we will reach current implicit or the newly inserted order first. * So, disable creation of implicit orders until we are on track again. */ uint16 &gv_flags = u->GetGroundVehicleFlags(); SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS); } if (sel_ord <= u->cur_implicit_order_index) { uint cur = u->cur_implicit_order_index + 1; /* Check if we don't go out of bound */ if (cur < u->GetNumOrders()) { u->cur_implicit_order_index = cur; } } if (u->cur_timetable_order_index != INVALID_VEH_ORDER_ID && sel_ord <= u->cur_timetable_order_index) { uint cur = u->cur_timetable_order_index + 1; /* Check if we don't go out of bound */ if (cur < u->GetNumOrders()) { u->cur_timetable_order_index = cur; } } /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, INVALID_VEH_ORDER_ID | (sel_ord << 8)); } /* As we insert an order, the order to skip to will be 'wrong'. */ VehicleOrderID cur_order_id = 0; Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id >= sel_ord) { order->SetConditionSkipToOrder(order_id + 1); } if (order_id == cur_order_id) { order->SetConditionSkipToOrder((order_id + 1) % v->GetNumOrders()); } } cur_order_id++; } /* Make sure to rebuild the whole list */ InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } /** * Declone an order-list * @param *dst delete the orders of this vehicle * @param flags execution flags */ static CommandCost DecloneOrder(Vehicle *dst, DoCommandFlag flags) { if (flags & DC_EXEC) { /* Clear cheduled dispatch flag if any */ if (HasBit(dst->vehicle_flags, VF_SCHEDULED_DISPATCH)) { ClrBit(dst->vehicle_flags, VF_SCHEDULED_DISPATCH); } DeleteVehicleOrders(dst); InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); CheckMarkDirtyFocusedRoutePaths(dst); } return CommandCost(); } /** * Get the first cargoID that points to a valid cargo (usually 0) */ static CargoID GetFirstValidCargo() { for (CargoID i = 0; i < NUM_CARGO; i++) { if (CargoSpec::Get(i)->IsValid()) return i; } /* No cargos defined -> 'Houston, we have a problem!' */ NOT_REACHED(); } /** * Delete an order from the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 the ID of the vehicle * @param p2 the order to delete (max 255) * @param text unused * @return the cost of this operation or an error */ CommandCost CmdDeleteOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh_id = GB(p1, 0, 20); VehicleOrderID sel_ord = GB(p2, 0, 8); Vehicle *v = Vehicle::GetIfValid(veh_id); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* If we did not select an order, we maybe want to de-clone the orders */ if (sel_ord >= v->GetNumOrders()) return DecloneOrder(v, flags); if (v->GetOrder(sel_ord) == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { DeleteOrder(v, sel_ord); CheckMarkDirtyFocusedRoutePaths(v); } return CommandCost(); } /** * Cancel the current loading order of the vehicle as the order was deleted. * @param v the vehicle */ static void CancelLoadingDueToDeletedOrder(Vehicle *v) { if (v->current_order.IsType(OT_LOADING_ADVANCE)) { SetBit(v->vehicle_flags, VF_LOADING_FINISHED); return; } assert(v->current_order.IsType(OT_LOADING)); /* NON-stop flag is misused to see if a train is in a station that is * on his order list or not */ v->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE); /* When full loading, "cancel" that order so the vehicle doesn't * stay indefinitely at this station anymore. */ if (v->current_order.GetLoadType() & OLFB_FULL_LOAD) v->current_order.SetLoadType(OLF_LOAD_IF_POSSIBLE); } /** * Delete an order but skip the parameter validation. * @param v The vehicle to delete the order from. * @param sel_ord The id of the order to be deleted. */ void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord) { v->orders.list->DeleteOrderAt(sel_ord); Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != nullptr; u = u->NextShared()) { assert(v->orders.list == u->orders.list); if (sel_ord == u->cur_real_order_index && u->current_order.IsAnyLoadingType()) { CancelLoadingDueToDeletedOrder(u); } if (sel_ord < u->cur_real_order_index) { u->cur_real_order_index--; } else if (sel_ord == u->cur_real_order_index) { u->UpdateRealOrderIndex(); } if (sel_ord < u->cur_implicit_order_index) { u->cur_implicit_order_index--; } else if (sel_ord == u->cur_implicit_order_index) { /* Make sure the index is valid */ if (u->cur_implicit_order_index >= u->GetNumOrders()) u->cur_implicit_order_index = 0; /* Skip non-implicit orders for the implicit-order-index (e.g. if the current implicit order was deleted */ while (u->cur_implicit_order_index != u->cur_real_order_index && !u->GetOrder(u->cur_implicit_order_index)->IsType(OT_IMPLICIT)) { u->cur_implicit_order_index++; if (u->cur_implicit_order_index >= u->GetNumOrders()) u->cur_implicit_order_index = 0; } } if (u->cur_timetable_order_index != INVALID_VEH_ORDER_ID) { if (sel_ord < u->cur_timetable_order_index) { u->cur_timetable_order_index--; } else if (sel_ord == u->cur_timetable_order_index) { u->cur_timetable_order_index = INVALID_VEH_ORDER_ID; } } /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8)); } /* As we delete an order, the order to skip to will be 'wrong'. */ VehicleOrderID cur_order_id = 0; Order *order = nullptr; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id >= sel_ord) { order_id = max(order_id - 1, 0); } if (order_id == cur_order_id) { order_id = (order_id + 1) % v->GetNumOrders(); } order->SetConditionSkipToOrder(order_id); } cur_order_id++; } InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } /** * Goto order of order-list. * @param tile unused * @param flags operation to perform * @param p1 The ID of the vehicle which order is skipped * @param p2 the selected order to which we want to skip * @param text unused * @return the cost of this operation or an error */ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh_id = GB(p1, 0, 20); VehicleOrderID sel_ord = GB(p2, 0, 8); Vehicle *v = Vehicle::GetIfValid(veh_id); if (v == nullptr || !v->IsPrimaryVehicle() || sel_ord == v->cur_implicit_order_index || sel_ord >= v->GetNumOrders() || v->GetNumOrders() < 2) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (flags & DC_EXEC) { if (v->current_order.IsAnyLoadingType()) v->LeaveStation(); if (v->current_order.IsType(OT_WAITING)) v->HandleWaiting(true); v->cur_implicit_order_index = v->cur_real_order_index = sel_ord; v->UpdateRealOrderIndex(); v->cur_timetable_order_index = INVALID_VEH_ORDER_ID; InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS); v->ClearSeparation(); if (HasBit(v->vehicle_flags, VF_TIMETABLE_SEPARATION)) ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED); } /* We have an aircraft/ship, they have a mini-schedule, so update them all */ if (v->type == VEH_AIRCRAFT) SetWindowClassesDirty(WC_AIRCRAFT_LIST); if (v->type == VEH_SHIP) SetWindowClassesDirty(WC_SHIPS_LIST); return CommandCost(); } /** * Move an order inside the orderlist * @param tile unused * @param flags operation to perform * @param p1 the ID of the vehicle * @param p2 order to move and target * bit 0-15 : the order to move * bit 16-31 : the target order * @param text unused * @return the cost of this operation or an error * @note The target order will move one place down in the orderlist * if you move the order upwards else it'll move it one place down */ CommandCost CmdMoveOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); VehicleOrderID moving_order = GB(p2, 0, 16); VehicleOrderID target_order = GB(p2, 16, 16); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* Don't make senseless movements */ if (moving_order >= v->GetNumOrders() || target_order >= v->GetNumOrders() || moving_order == target_order || v->GetNumOrders() <= 1) return CMD_ERROR; Order *moving_one = v->GetOrder(moving_order); /* Don't move an empty order */ if (moving_one == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { v->orders.list->MoveOrder(moving_order, target_order); /* Update shared list */ Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != nullptr; u = u->NextShared()) { /* Update the current order. * There are multiple ways to move orders, which result in cur_implicit_order_index * and cur_real_order_index to not longer make any sense. E.g. moving another * real order between them. * * Basically one could choose to preserve either of them, but not both. * While both ways are suitable in this or that case from a human point of view, neither * of them makes really sense. * However, from an AI point of view, preserving cur_real_order_index is the most * predictable and transparent behaviour. * * With that decision it basically does not matter what we do to cur_implicit_order_index. * If we change orders between the implicit- and real-index, the implicit orders are mostly likely * completely out-dated anyway. So, keep it simple and just keep cur_implicit_order_index as well. * The worst which can happen is that a lot of implicit orders are removed when reaching current_order. */ if (u->cur_real_order_index == moving_order) { u->cur_real_order_index = target_order; } else if (u->cur_real_order_index > moving_order && u->cur_real_order_index <= target_order) { u->cur_real_order_index--; } else if (u->cur_real_order_index < moving_order && u->cur_real_order_index >= target_order) { u->cur_real_order_index++; } if (u->cur_implicit_order_index == moving_order) { u->cur_implicit_order_index = target_order; } else if (u->cur_implicit_order_index > moving_order && u->cur_implicit_order_index <= target_order) { u->cur_implicit_order_index--; } else if (u->cur_implicit_order_index < moving_order && u->cur_implicit_order_index >= target_order) { u->cur_implicit_order_index++; } u->cur_timetable_order_index = INVALID_VEH_ORDER_ID; assert(v->orders.list == u->orders.list); /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, moving_order | (target_order << 8)); } /* As we move an order, the order to skip to will be 'wrong'. */ Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id == moving_order) { order_id = target_order; } else if (order_id > moving_order && order_id <= target_order) { order_id--; } else if (order_id < moving_order && order_id >= target_order) { order_id++; } order->SetConditionSkipToOrder(order_id); } } /* Make sure to rebuild the whole list */ InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); CheckMarkDirtyFocusedRoutePaths(v); } return CommandCost(); } /** * Modify an order in the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0 - 19) - ID of the vehicle * - p1 = (bit 20 - 27) - the selected order (if any). If the last order is given, * the order will be inserted before that one * the maximum vehicle order id is 254. * @param p2 various bitstuffed elements * - p2 = (bit 0 - 3) - what data to modify (@see ModifyOrderFlags) * - p2 = (bit 4 - 19) - the data to modify * - p2 = (bit 20 - 27) - a CargoID for cargo type orders (MOF_CARGO_TYPE_UNLOAD or MOF_CARGO_TYPE_LOAD) * @param text unused * @return the cost of this operation or an error */ CommandCost CmdModifyOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleOrderID sel_ord = GB(p1, 20, 8); VehicleID veh = GB(p1, 0, 20); ModifyOrderFlags mof = Extract(p2); uint16 data = GB(p2, 4, 16); CargoID cargo_id = (mof == MOF_CARGO_TYPE_UNLOAD || mof == MOF_CARGO_TYPE_LOAD) ? (CargoID) GB(p2, 20, 8) : (CargoID) CT_INVALID; if (mof >= MOF_END) return CMD_ERROR; Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* Is it a valid order? */ if (sel_ord >= v->GetNumOrders()) return CMD_ERROR; Order *order = v->GetOrder(sel_ord); switch (order->GetType()) { case OT_GOTO_STATION: if (mof != MOF_NON_STOP && mof != MOF_STOP_LOCATION && mof != MOF_UNLOAD && mof != MOF_LOAD && mof != MOF_CARGO_TYPE_UNLOAD && mof != MOF_CARGO_TYPE_LOAD) return CMD_ERROR; break; case OT_GOTO_DEPOT: if (mof != MOF_NON_STOP && mof != MOF_DEPOT_ACTION) return CMD_ERROR; break; case OT_GOTO_WAYPOINT: if (mof != MOF_NON_STOP && mof != MOF_WAYPOINT_FLAGS) return CMD_ERROR; break; case OT_CONDITIONAL: if (mof != MOF_COND_VARIABLE && mof != MOF_COND_COMPARATOR && mof != MOF_COND_VALUE && mof != MOF_COND_DESTINATION) return CMD_ERROR; break; default: return CMD_ERROR; } switch (mof) { default: NOT_REACHED(); case MOF_NON_STOP: if (!v->IsGroundVehicle()) return CMD_ERROR; if (data >= ONSF_END) return CMD_ERROR; if (data == order->GetNonStopType()) return CMD_ERROR; if (_settings_game.order.nonstop_only && !(data & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS) && v->IsGroundVehicle()) return CMD_ERROR; break; case MOF_STOP_LOCATION: if (v->type != VEH_TRAIN) return CMD_ERROR; if (data >= OSL_END) return CMD_ERROR; break; case MOF_CARGO_TYPE_UNLOAD: if (cargo_id >= NUM_CARGO) return CMD_ERROR; if (data == OUFB_CARGO_TYPE_UNLOAD) return CMD_ERROR; /* FALL THROUGH */ case MOF_UNLOAD: if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return CMD_ERROR; if ((data & ~(OUFB_UNLOAD | OUFB_TRANSFER | OUFB_NO_UNLOAD | OUFB_CARGO_TYPE_UNLOAD)) != 0) return CMD_ERROR; /* Unload and no-unload are mutual exclusive and so are transfer and no unload. */ if (data != 0 && (data & OUFB_CARGO_TYPE_UNLOAD) == 0 && ((data & (OUFB_UNLOAD | OUFB_TRANSFER)) != 0) == ((data & OUFB_NO_UNLOAD) != 0)) return CMD_ERROR; /* Cargo-type-unload exclude all the other flags. */ if ((data & OUFB_CARGO_TYPE_UNLOAD) != 0 && data != OUFB_CARGO_TYPE_UNLOAD) return CMD_ERROR; if (data == order->GetUnloadType()) return CMD_ERROR; break; case MOF_CARGO_TYPE_LOAD: if (cargo_id >= NUM_CARGO) return CMD_ERROR; if (data == OLFB_CARGO_TYPE_LOAD || data == OLF_FULL_LOAD_ANY) return CMD_ERROR; /* FALL THROUGH */ case MOF_LOAD: if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return CMD_ERROR; if ((data > OLFB_NO_LOAD && data != OLFB_CARGO_TYPE_LOAD) || data == 1) return CMD_ERROR; if (data == order->GetLoadType()) return CMD_ERROR; break; case MOF_DEPOT_ACTION: if (data >= DA_END) return CMD_ERROR; break; case MOF_COND_VARIABLE: if (data == OCV_FREE_PLATFORMS && v->type != VEH_TRAIN) return CMD_ERROR; if (data == OCV_SLOT_OCCUPANCY && v->type != VEH_TRAIN) return CMD_ERROR; if (data == OCV_TRAIN_IN_SLOT && v->type != VEH_TRAIN) return CMD_ERROR; if (data >= OCV_END) return CMD_ERROR; break; case MOF_COND_COMPARATOR: if (data >= OCC_END) return CMD_ERROR; switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: case OCV_PERCENT: return CMD_ERROR; case OCV_REQUIRES_SERVICE: case OCV_CARGO_ACCEPTANCE: case OCV_CARGO_WAITING: case OCV_SLOT_OCCUPANCY: case OCV_TRAIN_IN_SLOT: if (data != OCC_IS_TRUE && data != OCC_IS_FALSE) return CMD_ERROR; break; default: if (data == OCC_IS_TRUE || data == OCC_IS_FALSE) return CMD_ERROR; break; } break; case MOF_COND_VALUE: switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: case OCV_REQUIRES_SERVICE: return CMD_ERROR; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: case OCV_PERCENT: if (data > 100) return CMD_ERROR; break; case OCV_SLOT_OCCUPANCY: case OCV_TRAIN_IN_SLOT: if (data != INVALID_TRACE_RESTRICT_SLOT_ID && !TraceRestrictSlot::IsValidID(data)) return CMD_ERROR; break; case OCV_CARGO_ACCEPTANCE: case OCV_CARGO_WAITING: if (!(data < NUM_CARGO && CargoSpec::Get(data)->IsValid())) return CMD_ERROR; break; default: if (data > 2047) return CMD_ERROR; break; } break; case MOF_COND_DESTINATION: if (data >= v->GetNumOrders()) return CMD_ERROR; break; case MOF_WAYPOINT_FLAGS: if (data != (data & OWF_REVERSE)) return CMD_ERROR; break; } if (flags & DC_EXEC) { switch (mof) { case MOF_NON_STOP: order->SetNonStopType((OrderNonStopFlags)data); if (data & ONSF_NO_STOP_AT_DESTINATION_STATION) { order->SetRefit(CT_NO_REFIT); order->SetLoadType(OLF_LOAD_IF_POSSIBLE); order->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE); } break; case MOF_STOP_LOCATION: order->SetStopLocation((OrderStopLocation)data); break; case MOF_UNLOAD: order->SetUnloadType((OrderUnloadFlags)data); break; case MOF_CARGO_TYPE_UNLOAD: order->SetUnloadType((OrderUnloadFlags)data, cargo_id); break; case MOF_LOAD: order->SetLoadType((OrderLoadFlags)data); if (data & OLFB_NO_LOAD) order->SetRefit(CT_NO_REFIT); break; case MOF_CARGO_TYPE_LOAD: order->SetLoadType((OrderLoadFlags)data, cargo_id); break; case MOF_DEPOT_ACTION: { OrderDepotActionFlags base_order_action_type = order->GetDepotActionType() & ~(ODATFB_HALT | ODATFB_SELL); switch (data) { case DA_ALWAYS_GO: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(base_order_action_type)); break; case DA_SERVICE: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() | ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(base_order_action_type)); order->SetRefit(CT_NO_REFIT); break; case DA_STOP: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(base_order_action_type | ODATFB_HALT)); order->SetRefit(CT_NO_REFIT); break; case DA_SELL: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(base_order_action_type | ODATFB_HALT | ODATFB_SELL)); order->SetRefit(CT_NO_REFIT); break; default: NOT_REACHED(); } break; } case MOF_COND_VARIABLE: { /* Check whether old conditional variable had a cargo as value */ bool old_var_was_cargo = (order->GetConditionVariable() == OCV_CARGO_ACCEPTANCE || order->GetConditionVariable() == OCV_CARGO_WAITING); bool old_var_was_slot = (order->GetConditionVariable() == OCV_SLOT_OCCUPANCY || order->GetConditionVariable() == OCV_TRAIN_IN_SLOT); order->SetConditionVariable((OrderConditionVariable)data); OrderConditionComparator occ = order->GetConditionComparator(); switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: order->SetConditionComparator(OCC_EQUALS); order->SetConditionValue(0); break; case OCV_SLOT_OCCUPANCY: case OCV_TRAIN_IN_SLOT: if (!old_var_was_slot) order->GetXDataRef() = INVALID_TRACE_RESTRICT_SLOT_ID; if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE); break; case OCV_CARGO_ACCEPTANCE: case OCV_CARGO_WAITING: if (!old_var_was_cargo) order->SetConditionValue((uint16) GetFirstValidCargo()); if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE); break; case OCV_REQUIRES_SERVICE: if (old_var_was_cargo || old_var_was_slot) order->SetConditionValue(0); if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE); order->SetConditionValue(0); break; case OCV_PERCENT: order->SetConditionComparator(OCC_EQUALS); /* FALL THROUGH */ case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (order->GetConditionValue() > 100) order->SetConditionValue(100); FALLTHROUGH; default: if (old_var_was_cargo || old_var_was_slot) order->SetConditionValue(0); if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) order->SetConditionComparator(OCC_EQUALS); break; } break; } case MOF_COND_COMPARATOR: order->SetConditionComparator((OrderConditionComparator)data); break; case MOF_COND_VALUE: switch (order->GetConditionVariable()) { case OCV_SLOT_OCCUPANCY: case OCV_TRAIN_IN_SLOT: order->GetXDataRef() = data; break; default: order->SetConditionValue(data); break; } break; case MOF_COND_DESTINATION: order->SetConditionSkipToOrder(data); break; case MOF_WAYPOINT_FLAGS: order->SetWaypointFlags((OrderWaypointFlags)data); break; default: NOT_REACHED(); } /* Update the windows and full load flags, also for vehicles that share the same order list */ Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != nullptr; u = u->NextShared()) { /* Toggle u->current_order "Full load" flag if it changed. * However, as the same flag is used for depot orders, check * whether we are not going to a depot as there are three * cases where the full load flag can be active and only * one case where the flag is used for depot orders. In the * other cases for the OrderTypeByte the flags are not used, * so do not care and those orders should not be active * when this function is called. */ if (sel_ord == u->cur_real_order_index && (u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsAnyLoadingType())) { if (u->current_order.GetLoadType() != order->GetLoadType()) { u->current_order.SetLoadType(order->GetLoadType()); } if (u->current_order.GetUnloadType() != order->GetUnloadType()) { u->current_order.SetUnloadType(order->GetUnloadType()); } switch (mof) { case MOF_CARGO_TYPE_UNLOAD: u->current_order.SetUnloadType((OrderUnloadFlags)data, cargo_id); break; case MOF_CARGO_TYPE_LOAD: u->current_order.SetLoadType((OrderLoadFlags)data, cargo_id); break; default: break; } } InvalidateVehicleOrder(u, VIWD_MODIFY_ORDERS); } CheckMarkDirtyFocusedRoutePaths(v); } return CommandCost(); } /** * Check if an aircraft has enough range for an order list. * @param v_new Aircraft to check. * @param v_order Vehicle currently holding the order list. * @param first First order in the source order list. * @return True if the aircraft has enough range for the orders, false otherwise. */ static bool CheckAircraftOrderDistance(const Aircraft *v_new, const Vehicle *v_order, const Order *first) { if (first == nullptr || v_new->acache.cached_max_range == 0) return true; /* Iterate over all orders to check the distance between all * 'goto' orders and their respective next order (of any type). */ for (const Order *o = first; o != nullptr; o = o->next) { switch (o->GetType()) { case OT_GOTO_STATION: case OT_GOTO_DEPOT: case OT_GOTO_WAYPOINT: /* If we don't have a next order, we've reached the end and must check the first order instead. */ if (GetOrderDistance(o, o->next != nullptr ? o->next : first, v_order) > v_new->acache.cached_max_range_sqr) return false; break; default: break; } } return true; } static void CheckAdvanceVehicleOrdersAfterClone(Vehicle *v, DoCommandFlag flags) { const Company *owner = Company::GetIfValid(v->owner); if (!owner || !owner->settings.advance_order_on_clone || !v->IsInDepot() || !IsDepotTile(v->tile)) return; std::vector target_orders; const int order_count = v->GetNumOrders(); if (v->type == VEH_AIRCRAFT) { for (VehicleOrderID idx = 0; idx < order_count; idx++) { const Order *o = v->GetOrder(idx); if (o->IsType(OT_GOTO_STATION) && o->GetDestination() == GetStationIndex(v->tile)) { target_orders.push_back(idx); } } } else if (GetDepotVehicleType(v->tile) == v->type) { for (VehicleOrderID idx = 0; idx < order_count; idx++) { const Order *o = v->GetOrder(idx); if (o->IsType(OT_GOTO_DEPOT) && o->GetDestination() == GetDepotIndex(v->tile)) { target_orders.push_back(idx + 1 < order_count ? idx + 1 : 0); } } } if (target_orders.empty()) return; VehicleOrderID skip_to = target_orders[v->unitnumber % target_orders.size()]; DoCommand(v->tile, v->index, skip_to, flags, CMD_SKIP_TO_ORDER); } /** * Clone/share/copy an order-list of another vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0-19) - destination vehicle to clone orders to * - p1 = (bit 30-31) - action to perform * @param p2 source vehicle to clone orders from, if any (none for CO_UNSHARE) * @param text unused * @return the cost of this operation or an error */ CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh_src = GB(p2, 0, 20); VehicleID veh_dst = GB(p1, 0, 20); Vehicle *dst = Vehicle::GetIfValid(veh_dst); if (dst == nullptr || !dst->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(dst->owner); if (ret.Failed()) return ret; switch (GB(p1, 30, 2)) { case CO_SHARE: { Vehicle *src = Vehicle::GetIfValid(veh_src); /* Sanity checks */ if (src == nullptr || !src->IsPrimaryVehicle() || dst->type != src->type || dst == src) return CMD_ERROR; CommandCost ret = CheckOwnership(src->owner); if (ret.Failed()) return ret; /* Trucks can't share orders with busses (and visa versa) */ if (src->type == VEH_ROAD && RoadVehicle::From(src)->IsBus() != RoadVehicle::From(dst)->IsBus()) { return CMD_ERROR; } /* Is the vehicle already in the shared list? */ if (src->FirstShared() == dst->FirstShared()) return CMD_ERROR; const Order *order; FOR_VEHICLE_ORDERS(src, order) { if (OrderGoesToStation(dst, order)) { /* Allow copying unreachable destinations if they were already unreachable for the source. * This is basically to allow cloning / autorenewing / autoreplacing vehicles, while the stations * are temporarily invalid due to reconstruction. */ const Station *st = Station::Get(order->GetDestination()); if (CanVehicleUseStation(src, st) && !CanVehicleUseStation(dst, st)) { return_cmd_error(STR_ERROR_CAN_T_COPY_SHARE_ORDER); } } if (OrderGoesToRoadDepot(dst, order)) { const Depot *dp = Depot::GetIfValid(order->GetDestination()); if (!dp || (GetRoadTypes(dp->xy) & RoadVehicle::From(dst)->compatible_roadtypes) == 0) { return_cmd_error(STR_ERROR_CAN_T_COPY_SHARE_ORDER); } } } /* Check for aircraft range limits. */ if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src, src->GetFirstOrder())) { return_cmd_error(STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE); } if (src->orders.list == nullptr && !OrderList::CanAllocateItem()) { return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); } if (flags & DC_EXEC) { /* If the destination vehicle had a OrderList, destroy it. * We only reset the order indices, if the new orders are obviously different. * (We mainly do this to keep the order indices valid and in range.) */ DeleteVehicleOrders(dst, false, dst->GetNumOrders() != src->GetNumOrders()); dst->orders.list = src->orders.list; /* Link this vehicle in the shared-list */ dst->AddToShared(src); /* Set automation bit if target has it. */ if (HasBit(src->vehicle_flags, VF_AUTOMATE_TIMETABLE)) { SetBit(dst->vehicle_flags, VF_AUTOMATE_TIMETABLE); } else { ClrBit(dst->vehicle_flags, VF_AUTOMATE_TIMETABLE); } /* Set auto separation bit if target has it. */ if (HasBit(src->vehicle_flags, VF_TIMETABLE_SEPARATION)) { SetBit(dst->vehicle_flags, VF_TIMETABLE_SEPARATION); } else { ClrBit(dst->vehicle_flags, VF_TIMETABLE_SEPARATION); } /* Set manual dispatch bit if target has it. */ if (HasBit(src->vehicle_flags, VF_SCHEDULED_DISPATCH)) { SetBit(dst->vehicle_flags, VF_SCHEDULED_DISPATCH); } else { ClrBit(dst->vehicle_flags, VF_SCHEDULED_DISPATCH); } ClrBit(dst->vehicle_flags, VF_AUTOFILL_TIMETABLE); ClrBit(dst->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME); dst->ClearSeparation(); if (HasBit(dst->vehicle_flags, VF_TIMETABLE_SEPARATION)) ClrBit(dst->vehicle_flags, VF_TIMETABLE_STARTED); InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS); InvalidateVehicleOrder(src, VIWD_MODIFY_ORDERS); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); CheckMarkDirtyFocusedRoutePaths(dst); CheckAdvanceVehicleOrdersAfterClone(dst, flags); } break; } case CO_COPY: { Vehicle *src = Vehicle::GetIfValid(veh_src); /* Sanity checks */ if (src == nullptr || !src->IsPrimaryVehicle() || dst->type != src->type || dst == src) return CMD_ERROR; CommandCost ret = CheckOwnership(src->owner); if (ret.Failed()) return ret; /* Trucks can't copy all the orders from busses (and visa versa), * and neither can helicopters and aircraft. */ const Order *order; FOR_VEHICLE_ORDERS(src, order) { if (OrderGoesToStation(dst, order) && !CanVehicleUseStation(dst, Station::Get(order->GetDestination()))) { return_cmd_error(STR_ERROR_CAN_T_COPY_SHARE_ORDER); } if (OrderGoesToRoadDepot(dst, order)) { const Depot *dp = Depot::GetIfValid(order->GetDestination()); if (!dp || (GetRoadTypes(dp->xy) & RoadVehicle::From(dst)->compatible_roadtypes) == 0) { return_cmd_error(STR_ERROR_CAN_T_COPY_SHARE_ORDER); } } } /* Check for aircraft range limits. */ if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src, src->GetFirstOrder())) { return_cmd_error(STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE); } /* make sure there are orders available */ if (!Order::CanAllocateItem(src->GetNumOrders()) || !OrderList::CanAllocateItem()) { return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); } if (flags & DC_EXEC) { const Order *order; Order *first = nullptr; Order **order_dst; /* If the destination vehicle had an order list, destroy the chain but keep the OrderList. * We only reset the order indices, if the new orders are obviously different. * (We mainly do this to keep the order indices valid and in range.) */ DeleteVehicleOrders(dst, true, dst->GetNumOrders() != src->GetNumOrders()); order_dst = &first; FOR_VEHICLE_ORDERS(src, order) { *order_dst = new Order(); (*order_dst)->AssignOrder(*order); order_dst = &(*order_dst)->next; } if (dst->orders.list == nullptr) { dst->orders.list = new OrderList(first, dst); } else { assert(dst->orders.list->GetFirstOrder() == nullptr); assert(!dst->orders.list->IsShared()); delete dst->orders.list; assert(OrderList::CanAllocateItem()); dst->orders.list = new OrderList(first, dst); } /* Copy over scheduled dispatch data */ assert(dst->orders.list != nullptr); if (src->orders.list != nullptr) { dst->orders.list->SetScheduledDispatchDuration(src->orders.list->GetScheduledDispatchDuration()); dst->orders.list->SetScheduledDispatchDelay(src->orders.list->GetScheduledDispatchDelay()); for (const auto& slot : src->orders.list->GetScheduledDispatch()) { dst->orders.list->AddScheduledDispatch(slot); } Date start_date; uint16 start_full_date_fract; SchdispatchConvertToFullDateFract( src->orders.list->GetScheduledDispatchStartTick(), &start_date, &start_full_date_fract); dst->orders.list->SetScheduledDispatchStartDate(start_date, start_full_date_fract); /* Don't copy last dispatch, leave it at 0 (default) */ } /* Set automation bit if target has it. */ if (HasBit(src->vehicle_flags, VF_AUTOMATE_TIMETABLE)) { SetBit(dst->vehicle_flags, VF_AUTOMATE_TIMETABLE); ClrBit(dst->vehicle_flags, VF_AUTOFILL_TIMETABLE); ClrBit(dst->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME); } else { ClrBit(dst->vehicle_flags, VF_AUTOMATE_TIMETABLE); } /* Set auto separation bit if target has it. */ if (HasBit(src->vehicle_flags, VF_TIMETABLE_SEPARATION)) { SetBit(dst->vehicle_flags, VF_TIMETABLE_SEPARATION); } else { ClrBit(dst->vehicle_flags, VF_TIMETABLE_SEPARATION); } /* Set manual dispatch bit if target has it. */ if (HasBit(src->vehicle_flags, VF_SCHEDULED_DISPATCH)) { SetBit(dst->vehicle_flags, VF_SCHEDULED_DISPATCH); } else { ClrBit(dst->vehicle_flags, VF_SCHEDULED_DISPATCH); } InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); CheckMarkDirtyFocusedRoutePaths(dst); CheckAdvanceVehicleOrdersAfterClone(dst, flags); } break; } case CO_UNSHARE: return DecloneOrder(dst, flags); default: return CMD_ERROR; } return CommandCost(); } /** * Add/remove refit orders from an order * @param tile Not used * @param flags operation to perform * @param p1 VehicleIndex of the vehicle having the order * @param p2 bitmask * - bit 0-7 CargoID * - bit 16-23 number of order to modify * @param text unused * @return the cost of this operation or an error */ CommandCost CmdOrderRefit(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); VehicleOrderID order_number = GB(p2, 16, 8); CargoID cargo = GB(p2, 0, 8); if (cargo >= NUM_CARGO && cargo != CT_NO_REFIT && cargo != CT_AUTO_REFIT) return CMD_ERROR; const Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; Order *order = v->GetOrder(order_number); if (order == nullptr) return CMD_ERROR; /* Automatic refit cargo is only supported for goto station orders. */ if (cargo == CT_AUTO_REFIT && !order->IsType(OT_GOTO_STATION)) return CMD_ERROR; if (order->GetLoadType() & OLFB_NO_LOAD) return CMD_ERROR; if (flags & DC_EXEC) { order->SetRefit(cargo); /* Make the depot order an 'always go' order. */ if (cargo != CT_NO_REFIT && order->IsType(OT_GOTO_DEPOT)) { order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~(ODATFB_HALT | ODATFB_SELL))); } for (Vehicle *u = v->FirstShared(); u != nullptr; u = u->NextShared()) { /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, VIWD_MODIFY_ORDERS); /* If the vehicle already got the current depot set as current order, then update current order as well */ if (u->cur_real_order_index == order_number && (u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) { u->current_order.SetRefit(cargo); } } CheckMarkDirtyFocusedRoutePaths(v); } return CommandCost(); } /** * * Check the orders of a vehicle, to see if there are invalid orders and stuff * */ void CheckOrders(const Vehicle *v) { /* Does the user wants us to check things? */ if (_settings_client.gui.order_review_system == 0) return; /* Do nothing for crashed vehicles */ if (v->vehstatus & VS_CRASHED) return; /* Do nothing for stopped vehicles if setting is '1' */ if (_settings_client.gui.order_review_system == 1 && (v->vehstatus & VS_STOPPED)) return; /* do nothing we we're not the first vehicle in a share-chain */ if (v->FirstShared() != v) return; /* Only check every 20 days, so that we don't flood the message log */ /* The check is skipped entirely in case the current vehicle is virtual (a.k.a a 'template train') */ if (v->owner == _local_company && v->day_counter % 20 == 0 && !HasBit(v->subtype, GVSF_VIRTUAL)) { const Order *order; StringID message = INVALID_STRING_ID; /* Check the order list */ int n_st = 0; FOR_VEHICLE_ORDERS(v, order) { /* Dummy order? */ if (order->IsType(OT_DUMMY)) { message = STR_NEWS_VEHICLE_HAS_VOID_ORDER; break; } /* Does station have a load-bay for this vehicle? */ if (order->IsType(OT_GOTO_STATION)) { const Station *st = Station::Get(order->GetDestination()); n_st++; if (!CanVehicleUseStation(v, st)) { message = STR_NEWS_VEHICLE_HAS_INVALID_ENTRY; } else if (v->type == VEH_AIRCRAFT && (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) && (st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) && !_cheats.no_jetcrash.value && message == INVALID_STRING_ID) { message = STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY; } } } /* Check if the last and the first order are the same */ if (v->GetNumOrders() > 1) { const Order *last = v->GetLastOrder(); if (v->orders.list->GetFirstOrder()->Equals(*last)) { message = STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY; } } /* Do we only have 1 station in our order list? */ if (n_st < 2 && message == INVALID_STRING_ID) message = STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS; #ifndef NDEBUG if (v->orders.list != nullptr) v->orders.list->DebugCheckSanity(); #endif /* We don't have a problem */ if (message == INVALID_STRING_ID) return; SetDParam(0, v->index); AddVehicleAdviceNewsItem(message, v->index); } } /** * Removes an order from all vehicles. Triggers when, say, a station is removed. * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]). * @param destination The destination. Can be a StationID, DepotID or WaypointID. * @param hangar Only used for airports in the destination. * When false, remove airport and hangar orders. * When true, remove either airport or hangar order. */ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool hangar) { Vehicle *v; /* Aircraft have StationIDs for depot orders and never use DepotIDs * This fact is handled specially below */ /* Go through all vehicles */ FOR_ALL_VEHICLES(v) { Order *order = &v->current_order; if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) && !hangar ? OT_GOTO_STATION : order->GetType()) == type && (!hangar || v->type == VEH_AIRCRAFT) && v->current_order.GetDestination() == destination) { order->MakeDummy(); SetWindowDirty(WC_VEHICLE_VIEW, v->index); } /* order list */ if (v->FirstShared() != v) continue; RemoveVehicleOrdersIf(v, [&](const Order *o) { OrderType ot = o->GetType(); if (ot == OT_GOTO_DEPOT && (o->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) return false; if (ot == OT_GOTO_DEPOT && hangar && v->type != VEH_AIRCRAFT) return false; // Not an aircraft? Can't have a hangar order. if (ot == OT_IMPLICIT || (v->type == VEH_AIRCRAFT && ot == OT_GOTO_DEPOT && !hangar)) ot = OT_GOTO_STATION; return (ot == type && o->GetDestination() == destination); }); } OrderBackup::RemoveOrder(type, destination, hangar); } /** * Checks if a vehicle has a depot in its order list. * @return True iff at least one order is a depot order. */ bool Vehicle::HasDepotOrder() const { const Order *order; FOR_VEHICLE_ORDERS(this, order) { if (order->IsType(OT_GOTO_DEPOT)) return true; } return false; } /** * Delete all orders from a vehicle * @param v Vehicle whose orders to reset * @param keep_orderlist If true, do not free the order list, only empty it. * @param reset_order_indices If true, reset cur_implicit_order_index and cur_real_order_index * and cancel the current full load order (if the vehicle is loading). * If false, _you_ have to make sure the order indices are valid after * your messing with them! */ void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices) { DeleteOrderWarnings(v); if (v->IsOrderListShared()) { /* Remove ourself from the shared order list. */ v->RemoveFromShared(); v->orders.list = nullptr; } else { DeleteWindowById(GetWindowClassForVehicleType(v->type), VehicleListIdentifier(VL_SHARED_ORDERS, v->type, v->owner, v->index).Pack()); if (v->orders.list != nullptr) { /* Remove the orders */ v->orders.list->FreeChain(keep_orderlist); if (!keep_orderlist) v->orders.list = nullptr; } } if (reset_order_indices) { v->cur_implicit_order_index = v->cur_real_order_index = 0; v->cur_timetable_order_index = INVALID_VEH_ORDER_ID; if (v->current_order.IsAnyLoadingType()) { CancelLoadingDueToDeletedOrder(v); } } } /** * Clamp the service interval to the correct min/max. The actual min/max values * depend on whether it's in percent or days. * @param interval proposed service interval * @return Clamped service interval */ uint16 GetServiceIntervalClamped(uint interval, bool ispercent) { return ispercent ? Clamp(interval, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(interval, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); } /** * * Check if a vehicle has any valid orders * * @return false if there are no valid orders * @note Conditional orders are not considered valid destination orders * */ static bool CheckForValidOrders(const Vehicle *v) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { switch (order->GetType()) { case OT_GOTO_STATION: case OT_GOTO_DEPOT: case OT_GOTO_WAYPOINT: return true; default: break; } } return false; } /** * Compare the variable and value based on the given comparator. */ static bool OrderConditionCompare(OrderConditionComparator occ, int variable, int value) { switch (occ) { case OCC_EQUALS: return variable == value; case OCC_NOT_EQUALS: return variable != value; case OCC_LESS_THAN: return variable < value; case OCC_LESS_EQUALS: return variable <= value; case OCC_MORE_THAN: return variable > value; case OCC_MORE_EQUALS: return variable >= value; case OCC_IS_TRUE: return variable != 0; case OCC_IS_FALSE: return variable == 0; default: NOT_REACHED(); } } /* Get the number of free (train) platforms in a station. * @param st_id The StationID of the station. * @return The number of free train platforms. */ static uint16 GetFreeStationPlatforms(StationID st_id) { assert(Station::IsValidID(st_id)); const Station *st = Station::Get(st_id); if (!(st->facilities & FACIL_TRAIN)) return 0; bool is_free; TileIndex t2; uint16 counter = 0; TILE_AREA_LOOP(t1, st->train_station) { if (st->TileBelongsToRailStation(t1)) { /* We only proceed if this tile is a track tile and the north(-east/-west) end of the platform */ if (IsCompatibleTrainStationTile(t1 + TileOffsByDiagDir(GetRailStationAxis(t1) == AXIS_X ? DIAGDIR_NE : DIAGDIR_NW), t1) || IsStationTileBlocked(t1)) continue; is_free = true; t2 = t1; do { if (GetStationReservationTrackBits(t2)) { is_free = false; break; } t2 += TileOffsByDiagDir(GetRailStationAxis(t1) == AXIS_X ? DIAGDIR_SW : DIAGDIR_SE); } while (IsCompatibleTrainStationTile(t2, t1)); if (is_free) counter++; } } return counter; } /** Gets the next 'real' station in the order list * @param v the vehicle in question * @param order the current (conditional) order * @return the StationID of the next valid station in the order list, or INVALID_STATION if there is none. */ static StationID GetNextRealStation(const Vehicle *v, const Order *order, int conditional_depth = 0) { if (order->IsType(OT_GOTO_STATION)) { if (Station::IsValidID(order->GetDestination())) return order->GetDestination(); } //nothing conditional about this if (conditional_depth > v->GetNumOrders()) return INVALID_STATION; return GetNextRealStation(v, (order->next != nullptr) ? order->next : v->GetFirstOrder(), ++conditional_depth); } /** * Process a conditional order and determine the next order. * @param order the order the vehicle currently has * @param v the vehicle to update * @return index of next order to jump to, or INVALID_VEH_ORDER_ID to use the next order */ VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v) { if (order->GetType() != OT_CONDITIONAL) return INVALID_VEH_ORDER_ID; bool skip_order = false; OrderConditionComparator occ = order->GetConditionComparator(); uint16 value = order->GetConditionValue(); // OrderConditionCompare ignores the last parameter for occ == OCC_IS_TRUE or occ == OCC_IS_FALSE. switch (order->GetConditionVariable()) { case OCV_LOAD_PERCENTAGE: skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, nullptr), value); break; case OCV_RELIABILITY: skip_order = OrderConditionCompare(occ, ToPercent16(v->reliability), value); break; case OCV_MAX_RELIABILITY: skip_order = OrderConditionCompare(occ, ToPercent16(v->GetEngine()->reliability), value); break; case OCV_MAX_SPEED: skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed() * 10 / 16, value); break; case OCV_AGE: skip_order = OrderConditionCompare(occ, v->age / DAYS_IN_LEAP_YEAR, value); break; case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(), value); break; case OCV_UNCONDITIONALLY: skip_order = true; break; case OCV_CARGO_WAITING: { StationID next_station = GetNextRealStation(v, order); if (Station::IsValidID(next_station)) skip_order = OrderConditionCompare(occ, (Station::Get(next_station)->goods[value].cargo.AvailableCount() > 0), value); break; } case OCV_CARGO_ACCEPTANCE: { StationID next_station = GetNextRealStation(v, order); if (Station::IsValidID(next_station)) skip_order = OrderConditionCompare(occ, HasBit(Station::Get(next_station)->goods[value].status, GoodsEntry::GES_ACCEPTANCE), value); break; } case OCV_SLOT_OCCUPANCY: { const TraceRestrictSlot* slot = TraceRestrictSlot::GetIfValid(order->GetXData()); if (slot != nullptr) skip_order = OrderConditionCompare(occ, slot->occupants.size() >= slot->max_occupancy, value); break; } case OCV_TRAIN_IN_SLOT: { const TraceRestrictSlot* slot = TraceRestrictSlot::GetIfValid(order->GetXData()); if (slot != nullptr) skip_order = OrderConditionCompare(occ, slot->IsOccupant(v->index), value); break; } case OCV_FREE_PLATFORMS: { StationID next_station = GetNextRealStation(v, order); if (Station::IsValidID(next_station)) skip_order = OrderConditionCompare(occ, GetFreeStationPlatforms(next_station), value); break; } case OCV_PERCENT: { /* get a non-const reference to the current order */ Order *ord = const_cast(order); skip_order = ord->UpdateJumpCounter((byte)value); break; } case OCV_REMAINING_LIFETIME: skip_order = OrderConditionCompare(occ, max(v->max_age - v->age + DAYS_IN_LEAP_YEAR - 1, 0) / DAYS_IN_LEAP_YEAR, value); break; default: NOT_REACHED(); } return skip_order ? order->GetConditionSkipToOrder() : (VehicleOrderID)INVALID_VEH_ORDER_ID; } /** * Update the vehicle's destination tile from an order. * @param order the order the vehicle currently has * @param v the vehicle to update * @param conditional_depth the depth (amount of steps) to go with conditional orders. This to prevent infinite loops. * @param pbs_look_ahead Whether we are forecasting orders for pbs reservations in advance. If true, the order indices must not be modified. */ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead) { if (conditional_depth > v->GetNumOrders()) { v->current_order.Free(); v->SetDestTile(0); return false; } switch (order->GetType()) { case OT_GOTO_STATION: v->SetDestTile(v->GetOrderStationLocation(order->GetDestination())); return true; case OT_GOTO_DEPOT: if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) { assert(!pbs_look_ahead); UpdateVehicleTimetable(v, true); v->IncrementRealOrderIndex(); break; } if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) { /* We need to search for the nearest depot (hangar). */ TileIndex location; DestinationID destination; bool reverse; if (v->FindClosestDepot(&location, &destination, &reverse)) { /* PBS reservations cannot reverse */ if (pbs_look_ahead && reverse) return false; v->SetDestTile(location); v->current_order.MakeGoToDepot(destination, v->current_order.GetDepotOrderType(), v->current_order.GetNonStopType(), (OrderDepotActionFlags)(v->current_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT), v->current_order.GetRefitCargo()); /* If there is no depot in front, reverse automatically (trains only) */ if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION); if (v->type == VEH_AIRCRAFT) { Aircraft *a = Aircraft::From(v); if (a->state == FLYING && a->targetairport != destination) { /* The aircraft is now heading for a different hangar than the next in the orders */ extern void AircraftNextAirportPos_and_Order(Aircraft *a); AircraftNextAirportPos_and_Order(a); } } return true; } /* If there is no depot, we cannot help PBS either. */ if (pbs_look_ahead) return false; UpdateVehicleTimetable(v, true); v->IncrementRealOrderIndex(); } else { if (v->type != VEH_AIRCRAFT) { v->SetDestTile(Depot::Get(order->GetDestination())->xy); } else { Aircraft *a = Aircraft::From(v); DestinationID destination = a->current_order.GetDestination(); if (a->targetairport != destination) { /* The aircraft is now heading for a different hangar than the next in the orders */ a->SetDestTile(a->GetOrderStationLocation(destination)); } } return true; } break; case OT_GOTO_WAYPOINT: v->SetDestTile(Waypoint::Get(order->GetDestination())->xy); return true; case OT_CONDITIONAL: { assert(!pbs_look_ahead); VehicleOrderID next_order = ProcessConditionalOrder(order, v); if (next_order != INVALID_VEH_ORDER_ID) { /* Jump to next_order. cur_implicit_order_index becomes exactly that order, * cur_real_order_index might come after next_order. */ UpdateVehicleTimetable(v, false); v->cur_implicit_order_index = v->cur_real_order_index = next_order; v->UpdateRealOrderIndex(); v->cur_timetable_order_index = v->GetIndexOfOrder(order); /* Disable creation of implicit orders. * When inserting them we do not know that we would have to make the conditional orders point to them. */ if (v->IsGroundVehicle()) { uint16 &gv_flags = v->GetGroundVehicleFlags(); SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS); } } else { v->cur_timetable_order_index = INVALID_VEH_ORDER_ID; UpdateVehicleTimetable(v, true); v->IncrementRealOrderIndex(); } break; } default: v->SetDestTile(0); return false; } assert(v->cur_implicit_order_index < v->GetNumOrders()); assert(v->cur_real_order_index < v->GetNumOrders()); /* Get the current order */ order = v->GetOrder(v->cur_real_order_index); if (order != nullptr && order->IsType(OT_IMPLICIT)) { assert(v->GetNumManualOrders() == 0); order = nullptr; } if (order == nullptr) { v->current_order.Free(); v->SetDestTile(0); return false; } v->current_order = *order; return UpdateOrderDest(v, order, conditional_depth + 1, pbs_look_ahead); } /** * Handle the orders of a vehicle and determine the next place * to go to if needed. * @param v the vehicle to do this for. * @return true *if* the vehicle is eligible for reversing * (basically only when leaving a station). */ bool ProcessOrders(Vehicle *v) { switch (v->current_order.GetType()) { case OT_GOTO_DEPOT: /* Let a depot order in the orderlist interrupt. */ if (!(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return false; break; case OT_LOADING: return false; case OT_LOADING_ADVANCE: return false; case OT_WAITING: return false; case OT_LEAVESTATION: if (v->type != VEH_AIRCRAFT) return false; break; default: break; } /** * Reversing because of order change is allowed only just after leaving a * station (and the difficulty setting to allowed, of course) * this can be detected because only after OT_LEAVESTATION, current_order * will be reset to nothing. (That also happens if no order, but in that case * it won't hit the point in code where may_reverse is checked) */ bool may_reverse = v->current_order.IsType(OT_NOTHING); /* Check if we've reached a 'via' destination. */ if (((v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) || (v->current_order.IsType(OT_GOTO_WAYPOINT) && !v->current_order.IsWaitTimetabled())) && IsTileType(v->tile, MP_STATION) && v->current_order.GetDestination() == GetStationIndex(v->tile)) { v->DeleteUnreachedImplicitOrders(); /* We set the last visited station here because we do not want * the train to stop at this 'via' station if the next order * is a no-non-stop order; in that case not setting the last * visited station will cause the vehicle to still stop. */ v->last_station_visited = v->current_order.GetDestination(); UpdateVehicleTimetable(v, true); v->IncrementImplicitOrderIndex(); } /* Get the current order */ assert(v->cur_implicit_order_index == 0 || v->cur_implicit_order_index < v->GetNumOrders()); v->UpdateRealOrderIndex(); const Order *order = v->GetOrder(v->cur_real_order_index); if (order != nullptr && order->IsType(OT_IMPLICIT)) { assert(v->GetNumManualOrders() == 0); order = nullptr; } /* If no order, do nothing. */ if (order == nullptr || (v->type == VEH_AIRCRAFT && !CheckForValidOrders(v))) { if (v->type == VEH_AIRCRAFT) { /* Aircraft do something vastly different here, so handle separately */ extern void HandleMissingAircraftOrders(Aircraft *v); HandleMissingAircraftOrders(Aircraft::From(v)); return false; } v->current_order.Free(); v->SetDestTile(0); return false; } /* If it is unchanged, keep it. */ if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0) && (v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || Station::Get(order->GetDestination())->HasFacilities(FACIL_DOCK))) { return false; } /* Otherwise set it, and determine the destination tile. */ v->current_order = *order; InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS); switch (v->type) { default: NOT_REACHED(); case VEH_ROAD: case VEH_TRAIN: break; case VEH_AIRCRAFT: case VEH_SHIP: SetWindowClassesDirty(GetWindowClassForVehicleType(v->type)); break; } return UpdateOrderDest(v, order) && may_reverse; } /** * Check whether the given vehicle should stop at the given station * based on this order and the non-stop settings. * @param v the vehicle that might be stopping. * @param station the station to stop at. * @param waypoint if station is a waypoint. * @return true if the vehicle should stop. */ bool Order::ShouldStopAtStation(const Vehicle *v, StationID station, bool waypoint) const { if (waypoint) return this->IsType(OT_GOTO_WAYPOINT) && this->dest == station && this->IsWaitTimetabled(); if (this->IsType(OT_LOADING_ADVANCE) && this->dest == station) return true; bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station; return (!this->IsType(OT_GOTO_DEPOT) || (this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0) && v->last_station_visited != station && // Do stop only when we've not just been there /* Finally do stop when there is no non-stop flag set for this type of station. */ !(this->GetNonStopType() & (is_dest_station ? ONSF_NO_STOP_AT_DESTINATION_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS)); } /** * A vehicle can leave the current station with cargo if: * 1. it can load cargo here OR * 2a. it could leave the last station with cargo AND * 2b. it doesn't have to unload all cargo here. */ bool Order::CanLeaveWithCargo(bool has_cargo, CargoID cargo) const { return (this->GetCargoLoadType(cargo) & OLFB_NO_LOAD) == 0 || (has_cargo && (this->GetCargoUnloadType(cargo) & (OUFB_UNLOAD | OUFB_TRANSFER)) == 0); } /** * Mass change the target of an order. * This implemented by adding a new order and if that succeeds deleting the previous one. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0 - 15) - The destination ID to change from * - p1 = (bit 16 - 18) - The vehicle type * - p1 = (bit 20 - 23) - The order type * @param p2 various bitstuffed elements * - p2 = (bit 0 - 15) - The destination ID to change to * @param text unused * @return the cost of this operation or an error */ CommandCost CmdMassChangeOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { DestinationID from_dest = GB(p1, 0, 16); VehicleType vehtype = Extract(p1); OrderType order_type = (OrderType) GB(p1, 20, 4); DestinationID to_dest = GB(p2, 0, 16); if (flags & DC_EXEC) { Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == vehtype && v->IsPrimaryVehicle() && CheckOwnership(v->owner).Succeeded()) { Order *order; int index = 0; bool changed = false; FOR_VEHICLE_ORDERS(v, order) { if (order->GetDestination() == from_dest && order->IsType(order_type) && !(order_type == OT_GOTO_DEPOT && order->GetDepotActionType() & ODATFB_NEAREST_DEPOT)) { Order new_order; new_order.AssignOrder(*order); new_order.SetDestination(to_dest); new_order.SetWaitTimetabled(false); new_order.SetTravelTimetabled(false); if (DoCommand(0, v->index | ((index + 1) << 20), new_order.Pack(), flags, CMD_INSERT_ORDER).Succeeded()) { DoCommand(0, v->index, index, flags, CMD_DELETE_ORDER); order = v->orders.list->GetOrderAt(index); order->SetRefit(new_order.GetRefitCargo()); order->SetMaxSpeed(new_order.GetMaxSpeed()); changed = true; } new_order.Free(); } index++; } if (changed) CheckMarkDirtyFocusedRoutePaths(v); } } } return CommandCost(); }