/* $Id$ */ #ifndef INDUSTRY_H #define INDUSTRY_H #include "pool.h" typedef byte IndustryGfx; typedef uint8 IndustryType; struct Industry { TileIndex xy; byte width; /* swapped order of w/h with town */ byte height; const Town* town; CargoID produced_cargo[2]; uint16 cargo_waiting[2]; byte production_rate[2]; CargoID accepts_cargo[3]; byte prod_level; uint16 last_mo_production[2]; uint16 last_mo_transported[2]; byte pct_transported[2]; uint16 total_production[2]; uint16 total_transported[2]; uint16 counter; byte type; byte owner; byte color_map; byte last_prod_year; byte was_cargo_delivered; uint16 index; }; typedef struct IndustryTileTable { TileIndexDiffC ti; IndustryGfx gfx; } IndustryTileTable; typedef struct IndustrySpec { /** Tables with the 'layout' of different composition of GFXes */ const IndustryTileTable *const *table; /** Number of elements in the table */ byte num_table; /** Base cost multiplier*/ byte cost_multiplier; /** Industries this industry cannot be close to */ IndustryType conflicting[3]; /** index to a procedure to check for conflicting circumstances */ byte check_proc; CargoID produced_cargo[2]; byte production_rate[2]; /** The minimum amount of cargo transported to the stations; if the * waiting cargo is less than this number, no cargo is moved to it*/ byte minimal_cargo; CargoID accepts_cargo[3]; StringID closure_text; StringID production_up_text; StringID production_down_text; } IndustrySpec; const IndustrySpec *GetIndustrySpec(IndustryType thistype); extern MemoryPool _industry_pool; /** * Check if an Industry really exists. */ static inline bool IsValidIndustry(Industry* industry) { return industry->xy != 0; /* XXX: Replace by INVALID_TILE someday */ } /** * Get the pointer to the industry with index 'index' */ static inline Industry *GetIndustry(uint index) { return (Industry*)GetItemFromPool(&_industry_pool, index); } /** * Get the current size of the IndustryPool */ static inline uint16 GetIndustryPoolSize(void) { return _industry_pool.total_items; } #define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) #define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0) VARDEF int _total_industries; // For the AI: the amount of industries active VARDEF uint16 *_industry_sort; VARDEF bool _industry_sort_dirty; void DeleteIndustry(Industry *is); enum { IT_COAL_MINE = 0, IT_POWER_STATION = 1, IT_SAWMILL = 2, IT_FOREST = 3, IT_OIL_REFINERY = 4, IT_OIL_RIG = 5, IT_FACTORY = 6, IT_PRINTING_WORKS = 7, IT_STEEL_MILL = 8, IT_FARM = 9, IT_COPPER_MINE = 10, IT_OIL_WELL = 11, IT_BANK_TEMP = 12, IT_FOOD_PROCESS = 13, IT_PAPER_MILL = 14, IT_GOLD_MINE = 15, IT_BANK_TROPIC_ARCTIC = 16, IT_DIAMOND_MINE = 17, IT_IRON_MINE = 18, IT_FRUIT_PLANTATION = 19, IT_RUBBER_PLANTATION = 20, IT_WATER_SUPPLY = 21, IT_WATER_TOWER = 22, IT_FACTORY_2 = 23, IT_FARM_2 = 24, IT_LUMBER_MILL = 25, IT_COTTON_CANDY = 26, IT_CANDY_FACTORY = 27, IT_BATTERY_FARM = 28, IT_COLA_WELLS = 29, IT_TOY_SHOP = 30, IT_TOY_FACTORY = 31, IT_PLASTIC_FOUNTAINS = 32, IT_FIZZY_DRINK_FACTORY = 33, IT_BUBBLE_GENERATOR = 34, IT_TOFFEE_QUARRY = 35, IT_SUGAR_MINE = 36, IT_END, IT_INVALID = 255, }; typedef enum IndustryLifeTypes { INDUSTRYLIFE_NOT_CLOSABLE, ///< Industry can never close INDUSTRYLIFE_PRODUCTION, ///< Industry can close and change of production INDUSTRYLIFE_CLOSABLE, ///< Industry can only close (no production change) } IndustryLifeType; #endif /* INDUSTRY_H */