/** @file mcf.h Declaration of Multi-Commodity-Flow solver */ #ifndef MCF_H #define MCF_H #include "linkgraphjob_base.h" #include typedef std::vector PathVector; /** * Multi-commodity flow calculating base class. */ class MultiCommodityFlow { protected: /** * Constructor. * @param job Link graph job being executed. */ MultiCommodityFlow(LinkGraphJob &job) : job(job), max_saturation(job.Settings().short_path_saturation) {} template void Dijkstra(NodeID from, PathVector &paths); uint PushFlow(DemandAnnotation &anno, Path *path, uint min_step_size, uint accuracy, uint max_saturation); void CleanupPaths(NodeID source, PathVector &paths); LinkGraphJob &job; ///< Job we're working with. uint max_saturation; ///< Maximum saturation for edges. }; /** * First pass of the MCF calculation. Saturates shortest paths first, creates * new paths if needed, eliminates cycles. This calculation is of exponential * complexity in the number of nodes but the constant factors are sufficiently * small to make it usable for most real-life link graph components. You can * deal with performance problems that might occur here in multiple ways: * - The overall accuracy is used here to determine how much flow is assigned * in each loop. The lower the accuracy, the more flow is assigned, the less * loops it takes to assign all flow. * - The short_path_saturation setting determines when this pass stops. The * lower you set it, the less flow will be assigned in this pass, the less * time it will take. * - You can increase the recalculation interval to allow for longer running * times without creating lags. */ class MCF1stPass : public MultiCommodityFlow { private: bool EliminateCycles(); bool EliminateCycles(PathVector &path, NodeID origin_id, NodeID next_id); void EliminateCycle(PathVector &path, Path *cycle_begin, uint flow); uint FindCycleFlow(const PathVector &path, const Path *cycle_begin); public: MCF1stPass(LinkGraphJob &job); }; /** * Second pass of the MCF calculation. Saturates paths with most capacity left * first and doesn't create any paths along edges that haven't been visited in * the first pass. This is why it doesn't have to do any cycle detection and * elimination. As cycle detection is the most intense problem in the first * pass this pass is cheaper. The accuracy is used here, too. */ class MCF2ndPass : public MultiCommodityFlow { public: MCF2ndPass(LinkGraphJob &job); }; /** * Link graph handler for MCF. Creates MultiCommodityFlow instance according to * the template parameter. */ template class MCFHandler : public ComponentHandler { public: /** * Run the calculation. * @param graph Component to be calculated. */ virtual void Run(LinkGraphJob &job) const { Tpass pass(job); } /** * Destructor. Has to be given because of virtual Run(). */ virtual ~MCFHandler() {} }; #endif /* MCF_H */