/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file command.cpp Handling of commands. */ #include "stdafx.h" #include "landscape.h" #include "error.h" #include "gui.h" #include "command_func.h" #include "command_aux.h" #include "network/network_type.h" #include "network/network.h" #include "genworld.h" #include "strings_func.h" #include "texteff.hpp" #include "town.h" #include "date_func.h" #include "company_func.h" #include "company_base.h" #include "signal_func.h" #include "core/backup_type.hpp" #include "object_base.h" #include "newgrf_text.h" #include "string_func.h" #include "scope_info.h" #include "core/random_func.hpp" #include "settings_func.h" #include "signal_func.h" #include "debug_settings.h" #include "debug_desync.h" #include "order_backup.h" #include #include #include "table/strings.h" #include "safeguards.h" CommandProc CmdBuildRailroadTrack; CommandProc CmdRemoveRailroadTrack; CommandProc CmdBuildSingleRail; CommandProc CmdRemoveSingleRail; CommandProc CmdLandscapeClear; CommandProc CmdBuildBridge; CommandProcEx CmdBuildRailStation; CommandProc CmdRemoveFromRailStation; CommandProc CmdConvertRail; CommandProc CmdBuildSingleSignal; CommandProc CmdRemoveSingleSignal; CommandProc CmdTerraformLand; CommandProc CmdBuildObject; CommandProc CmdPurchaseLandArea; CommandProc CmdBuildObjectArea; CommandProc CmdBuildHouse; CommandProc CmdSellLandArea; CommandProc CmdBuildTunnel; CommandProc CmdBuildTrainDepot; CommandProcEx CmdBuildRailWaypoint; CommandProcEx CmdBuildRoadWaypoint; CommandProc CmdRenameWaypoint; CommandProc CmdSetWaypointLabelHidden; CommandProc CmdRemoveFromRailWaypoint; CommandProcEx CmdBuildRoadStop; CommandProc CmdRemoveRoadStop; CommandProc CmdBuildLongRoad; CommandProc CmdRemoveLongRoad; CommandProc CmdBuildRoad; CommandProc CmdBuildRoadDepot; CommandProc CmdConvertRoad; CommandProc CmdBuildAirport; CommandProc CmdBuildDock; CommandProc CmdBuildShipDepot; CommandProc CmdBuildBuoy; CommandProc CmdPlantTree; CommandProc CmdMoveRailVehicle; CommandProc CmdBuildVehicle; CommandProc CmdSellVehicle; CommandProc CmdRefitVehicle; CommandProc CmdSendVehicleToDepot; CommandProc CmdSetVehicleVisibility; CommandProc CmdForceTrainProceed; CommandProc CmdReverseTrainDirection; CommandProc CmdClearOrderBackup; CommandProcEx CmdModifyOrder; CommandProc CmdSkipToOrder; CommandProc CmdDeleteOrder; CommandProcEx CmdInsertOrder; CommandProc CmdDuplicateOrder; CommandProc CmdMassChangeOrder; CommandProc CmdChangeServiceInt; CommandProc CmdBuildIndustry; CommandProc CmdIndustrySetFlags; CommandProc CmdIndustrySetExclusivity; CommandProc CmdIndustrySetText; CommandProc CmdSetCompanyManagerFace; CommandProc CmdSetCompanyColour; CommandProc CmdIncreaseLoan; CommandProc CmdDecreaseLoan; CommandProc CmdWantEnginePreview; CommandProc CmdEngineCtrl; CommandProc CmdSetVehicleUnitNumber; CommandProc CmdRenameVehicle; CommandProc CmdRenameEngine; CommandProc CmdRenameCompany; CommandProc CmdRenamePresident; CommandProc CmdRenameStation; CommandProc CmdRenameDepot; CommandProc CmdExchangeStationNames; CommandProc CmdSetStationCargoAllowedSupply; CommandProc CmdPlaceSign; CommandProc CmdRenameSign; CommandProc CmdTurnRoadVeh; CommandProc CmdPause; CommandProc CmdBuyShareInCompany; CommandProc CmdSellShareInCompany; CommandProc CmdBuyCompany; CommandProc CmdDeclineBuyCompany; CommandProc CmdFoundTown; CommandProc CmdRenameTown; CommandProc CmdRenameTownNonAdmin; CommandProc CmdDoTownAction; CommandProc CmdOverrideTownSetting; CommandProc CmdOverrideTownSettingNonAdmin; CommandProc CmdTownGrowthRate; CommandProc CmdTownRating; CommandProc CmdTownCargoGoal; CommandProc CmdTownSetText; CommandProc CmdExpandTown; CommandProc CmdDeleteTown; CommandProc CmdChangeSetting; CommandProc CmdChangeCompanySetting; CommandProc CmdOrderRefit; CommandProc CmdCloneOrder; CommandProc CmdClearArea; CommandProc CmdGiveMoney; CommandProc CmdMoneyCheat; CommandProc CmdMoneyCheatAdmin; CommandProc CmdChangeBankBalance; CommandProc CmdCheatSetting; CommandProc CmdBuildCanal; CommandProc CmdBuildLock; CommandProc CmdCreateSubsidy; CommandProc CmdCompanyCtrl; CommandProc CmdCustomNewsItem; CommandProc CmdCreateGoal; CommandProc CmdRemoveGoal; CommandProc CmdSetGoalText; CommandProc CmdSetGoalProgress; CommandProc CmdSetGoalCompleted; CommandProcEx CmdGoalQuestion; CommandProc CmdGoalQuestionAnswer; CommandProc CmdCreateStoryPage; CommandProc CmdCreateStoryPageElement; CommandProc CmdUpdateStoryPageElement; CommandProc CmdSetStoryPageTitle; CommandProc CmdSetStoryPageDate; CommandProc CmdShowStoryPage; CommandProc CmdRemoveStoryPage; CommandProc CmdRemoveStoryPageElement; CommandProc CmdScrollViewport; CommandProc CmdStoryPageButton; CommandProc CmdLevelLand; CommandProc CmdBuildSignalTrack; CommandProc CmdRemoveSignalTrack; CommandProc CmdSetAutoReplace; CommandProc CmdToggleReuseDepotVehicles; CommandProc CmdToggleKeepRemainingVehicles; CommandProc CmdToggleRefitAsTemplate; CommandProc CmdToggleTemplateReplaceOldOnly; CommandProc CmdRenameTemplateReplace; CommandProc CmdVirtualTrainFromTemplateVehicle; CommandProc CmdVirtualTrainFromTrain; CommandProc CmdDeleteVirtualTrain; CommandProc CmdBuildVirtualRailVehicle; CommandProc CmdReplaceTemplateVehicle; CommandProc CmdMoveVirtualRailVehicle; CommandProc CmdSellVirtualVehicle; CommandProc CmdTemplateVehicleFromTrain; CommandProc CmdDeleteTemplateVehicle; CommandProc CmdIssueTemplateReplacement; CommandProc CmdDeleteTemplateReplacement; CommandProc CmdCloneVehicle; CommandProc CmdCloneVehicleFromTemplate; CommandProc CmdStartStopVehicle; CommandProc CmdMassStartStopVehicle; CommandProc CmdAutoreplaceVehicle; CommandProc CmdTemplateReplaceVehicle; CommandProc CmdDepotSellAllVehicles; CommandProc CmdDepotMassAutoReplace; CommandProc CmdCreateGroup; CommandProc CmdAlterGroup; CommandProc CmdDeleteGroup; CommandProc CmdCreateGroupFromList; CommandProc CmdAddVehicleGroup; CommandProc CmdAddSharedVehicleGroup; CommandProc CmdRemoveAllVehiclesGroup; CommandProc CmdSetGroupFlag; CommandProc CmdSetGroupLivery; CommandProc CmdMoveOrder; CommandProc CmdReverseOrderList; CommandProcEx CmdChangeTimetable; CommandProc CmdBulkChangeTimetable; CommandProc CmdSetVehicleOnTime; CommandProc CmdAutofillTimetable; CommandProc CmdAutomateTimetable; CommandProc CmdTimetableSeparation; CommandProc CmdSetTimetableStart; CommandProc CmdOpenCloseAirport; CommandProcEx CmdCreateLeagueTable; CommandProcEx CmdCreateLeagueTableElement; CommandProc CmdUpdateLeagueTableElementData; CommandProcEx CmdUpdateLeagueTableElementScore; CommandProc CmdRemoveLeagueTableElement; CommandProc CmdProgramSignalTraceRestrict; CommandProc CmdCreateTraceRestrictSlot; CommandProc CmdAlterTraceRestrictSlot; CommandProc CmdDeleteTraceRestrictSlot; CommandProc CmdAddVehicleTraceRestrictSlot; CommandProc CmdRemoveVehicleTraceRestrictSlot; CommandProc CmdCreateTraceRestrictCounter; CommandProc CmdAlterTraceRestrictCounter; CommandProc CmdDeleteTraceRestrictCounter; CommandProc CmdInsertSignalInstruction; CommandProc CmdModifySignalInstruction; CommandProc CmdRemoveSignalInstruction; CommandProc CmdSignalProgramMgmt; CommandProc CmdScheduledDispatch; CommandProcEx CmdScheduledDispatchAdd; CommandProc CmdScheduledDispatchRemove; CommandProc CmdScheduledDispatchSetDuration; CommandProcEx CmdScheduledDispatchSetStartDate; CommandProc CmdScheduledDispatchSetDelay; CommandProc CmdScheduledDispatchResetLastDispatch; CommandProc CmdScheduledDispatchClear; CommandProcEx CmdScheduledDispatchAddNewSchedule; CommandProc CmdScheduledDispatchRemoveSchedule; CommandProc CmdScheduledDispatchRenameSchedule; CommandProc CmdAddPlan; CommandProcEx CmdAddPlanLine; CommandProc CmdRemovePlan; CommandProc CmdRemovePlanLine; CommandProc CmdChangePlanVisibility; CommandProc CmdChangePlanColour; CommandProc CmdRenamePlan; CommandProc CmdDesyncCheck; #define DEF_CMD(proc, flags, type) Command(proc, #proc, (CommandFlags)flags, type) /** * The master command table * * This table contains all possible CommandProc functions with * the flags which belongs to it. The indices are the same * as the value from the CMD_* enums. */ static const Command _command_proc_table[] = { DEF_CMD(CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO | CMD_P1_TILE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAILROAD_TRACK DEF_CMD(CmdRemoveRailroadTrack, CMD_AUTO | CMD_P1_TILE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_RAILROAD_TRACK DEF_CMD(CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SINGLE_RAIL DEF_CMD(CmdRemoveSingleRail, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SINGLE_RAIL DEF_CMD(CmdLandscapeClear, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LANDSCAPE_CLEAR DEF_CMD(CmdBuildBridge, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_BRIDGE DEF_CMD(CmdBuildRailStation, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_STATION DEF_CMD(CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TRAIN_DEPOT DEF_CMD(CmdBuildSingleSignal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNALS DEF_CMD(CmdRemoveSingleSignal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNALS DEF_CMD(CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_TERRAFORM_LAND DEF_CMD(CmdBuildObject, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_OBJECT DEF_CMD(CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_PURCHASE_LAND_AREA DEF_CMD(CmdBuildObjectArea, CMD_NO_WATER | CMD_AUTO | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_OBJECT_AREA DEF_CMD(CmdBuildHouse, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_HOUSE DEF_CMD(CmdBuildTunnel, CMD_DEITY | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TUNNEL DEF_CMD(CmdRemoveFromRailStation, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_STATION DEF_CMD(CmdConvertRail, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CONVERT_RAIL DEF_CMD(CmdBuildRailWaypoint, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_WAYPOINT DEF_CMD(CmdBuildRoadWaypoint, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_WAYPOINT DEF_CMD(CmdRenameWaypoint, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_WAYPOINT DEF_CMD(CmdSetWaypointLabelHidden, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_WAYPOINT_LABEL_HIDDEN DEF_CMD(CmdRemoveFromRailWaypoint, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_WAYPOINT DEF_CMD(CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_STOP DEF_CMD(CmdRemoveRoadStop, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_ROAD_STOP DEF_CMD(CmdBuildLongRoad,CMD_DEITY | CMD_NO_WATER | CMD_AUTO | CMD_P1_TILE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_LONG_ROAD DEF_CMD(CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO | CMD_P1_TILE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed. DEF_CMD(CmdBuildRoad, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD DEF_CMD(CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_DEPOT DEF_CMD(CmdConvertRoad, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CONVERT_ROAD DEF_CMD(CmdBuildAirport, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_AIRPORT DEF_CMD(CmdBuildDock, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_DOCK DEF_CMD(CmdBuildShipDepot, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SHIP_DEPOT DEF_CMD(CmdBuildBuoy, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_BUOY DEF_CMD(CmdPlantTree, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_PLANT_TREE DEF_CMD(CmdBuildVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_BUILD_VEHICLE DEF_CMD(CmdSellVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_SELL_VEHICLE DEF_CMD(CmdRefitVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_REFIT_VEHICLE DEF_CMD(CmdSendVehicleToDepot, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SEND_VEHICLE_TO_DEPOT DEF_CMD(CmdSetVehicleVisibility, 0, CMDT_COMPANY_SETTING ), // CMD_SET_VEHICLE_VISIBILITY DEF_CMD(CmdMoveRailVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_MOVE_RAIL_VEHICLE DEF_CMD(CmdForceTrainProceed, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_FORCE_TRAIN_PROCEED DEF_CMD(CmdReverseTrainDirection, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_REVERSE_TRAIN_DIRECTION DEF_CMD(CmdClearOrderBackup, CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_CLEAR_ORDER_BACKUP DEF_CMD(CmdModifyOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MODIFY_ORDER DEF_CMD(CmdSkipToOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SKIP_TO_ORDER DEF_CMD(CmdDeleteOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DELETE_ORDER DEF_CMD(CmdInsertOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_INSERT_ORDER DEF_CMD(CmdDuplicateOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DUPLICATE_ORDER DEF_CMD(CmdMassChangeOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MASS_CHANGE_ORDER DEF_CMD(CmdChangeServiceInt, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_CHANGE_SERVICE_INT DEF_CMD(CmdBuildIndustry, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_INDUSTRY DEF_CMD(CmdIndustrySetFlags, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_INDUSTRY_SET_FLAGS DEF_CMD(CmdIndustrySetExclusivity, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_INDUSTRY_SET_EXCLUSIVITY DEF_CMD(CmdIndustrySetText, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_INDUSTRY_SET_TEXT DEF_CMD(CmdSetCompanyManagerFace, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_COMPANY_MANAGER_FACE DEF_CMD(CmdSetCompanyColour, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_COMPANY_COLOUR DEF_CMD(CmdIncreaseLoan, 0, CMDT_MONEY_MANAGEMENT ), // CMD_INCREASE_LOAN DEF_CMD(CmdDecreaseLoan, 0, CMDT_MONEY_MANAGEMENT ), // CMD_DECREASE_LOAN DEF_CMD(CmdWantEnginePreview, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_WANT_ENGINE_PREVIEW DEF_CMD(CmdEngineCtrl, CMD_DEITY, CMDT_VEHICLE_MANAGEMENT ), // CMD_ENGINE_CTRL DEF_CMD(CmdSetVehicleUnitNumber, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_VEHICLE_UNIT_NUMBER DEF_CMD(CmdRenameVehicle, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_VEHICLE DEF_CMD(CmdRenameEngine, CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_ENGINE DEF_CMD(CmdRenameCompany, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_COMPANY DEF_CMD(CmdRenamePresident, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_PRESIDENT DEF_CMD(CmdRenameStation, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_STATION DEF_CMD(CmdRenameDepot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_DEPOT DEF_CMD(CmdExchangeStationNames, 0, CMDT_OTHER_MANAGEMENT ), // CMD_EXCHANGE_STATION_NAMES DEF_CMD(CmdSetStationCargoAllowedSupply, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STATION_CARGO_ALLOWED_SUPPLY DEF_CMD(CmdPlaceSign, CMD_LOG_AUX | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_PLACE_SIGN DEF_CMD(CmdRenameSign, CMD_LOG_AUX | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_SIGN DEF_CMD(CmdTurnRoadVeh, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TURN_ROADVEH DEF_CMD(CmdPause, CMD_SERVER | CMD_NO_EST, CMDT_SERVER_SETTING ), // CMD_PAUSE DEF_CMD(CmdBuyShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_SHARE_IN_COMPANY DEF_CMD(CmdSellShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_SELL_SHARE_IN_COMPANY DEF_CMD(CmdBuyCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_COMPANY DEF_CMD(CmdDeclineBuyCompany, 0, CMDT_SERVER_SETTING ), // CMD_DECLINE_BUY_COMPANY DEF_CMD(CmdFoundTown, CMD_DEITY | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_FOUND_TOWN; founding random town can fail only in exec run DEF_CMD(CmdRenameTown, CMD_DEITY | CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_TOWN DEF_CMD(CmdRenameTownNonAdmin, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_TOWN_NON_ADMIN DEF_CMD(CmdDoTownAction, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DO_TOWN_ACTION DEF_CMD(CmdOverrideTownSetting, CMD_DEITY | CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_SETTING_OVERRIDE DEF_CMD(CmdOverrideTownSettingNonAdmin, 0, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_SETTING_OVERRIDE_NON_ADMIN DEF_CMD(CmdTownCargoGoal, CMD_LOG_AUX | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_CARGO_GOAL DEF_CMD(CmdTownGrowthRate, CMD_LOG_AUX | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_GROWTH_RATE DEF_CMD(CmdTownRating, CMD_LOG_AUX | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_RATING DEF_CMD(CmdTownSetText, CMD_LOG_AUX | CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_SET_TEXT DEF_CMD(CmdExpandTown, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_EXPAND_TOWN DEF_CMD(CmdDeleteTown, CMD_OFFLINE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DELETE_TOWN DEF_CMD(CmdOrderRefit, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ORDER_REFIT DEF_CMD(CmdCloneOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CLONE_ORDER DEF_CMD(CmdClearArea, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution DEF_CMD(CmdMoneyCheat, 0, CMDT_CHEAT ), // CMD_MONEY_CHEAT DEF_CMD(CmdMoneyCheatAdmin, CMD_SERVER_NS, CMDT_CHEAT ), // CMD_MONEY_CHEAT_ADMIN DEF_CMD(CmdChangeBankBalance, CMD_DEITY, CMDT_MONEY_MANAGEMENT ), // CMD_CHANGE_BANK_BALANCE DEF_CMD(CmdCheatSetting, CMD_SERVER, CMDT_CHEAT ), // CMD_CHEAT_SETTING DEF_CMD(CmdBuildCanal, CMD_DEITY | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL DEF_CMD(CmdCreateSubsidy, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_SUBSIDY DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID | CMD_NO_EST, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL DEF_CMD(CmdCustomNewsItem, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_CUSTOM_NEWS_ITEM DEF_CMD(CmdCreateGoal, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_GOAL DEF_CMD(CmdRemoveGoal, CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_GOAL DEF_CMD(CmdSetGoalText, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_SET_GOAL_TEXT DEF_CMD(CmdSetGoalProgress, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_SET_GOAL_PROGRESS DEF_CMD(CmdSetGoalCompleted, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_SET_GOAL_COMPLETED DEF_CMD(CmdGoalQuestion, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_GOAL_QUESTION DEF_CMD(CmdGoalQuestionAnswer, CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_GOAL_QUESTION_ANSWER DEF_CMD(CmdCreateStoryPage, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE DEF_CMD(CmdSetStoryPageDate, CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_DATE DEF_CMD(CmdShowStoryPage, CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_SHOW_STORY_PAGE DEF_CMD(CmdRemoveStoryPage, CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE DEF_CMD(CmdRemoveStoryPageElement, CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_ELEMENT_PAGE DEF_CMD(CmdScrollViewport, CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_SCROLL_VIEWPORT DEF_CMD(CmdStoryPageButton, CMD_DEITY | CMD_LOG_AUX, CMDT_OTHER_MANAGEMENT ), // CMD_STORY_PAGE_BUTTON DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once DEF_CMD(CmdBuildLock, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_LOCK DEF_CMD(CmdBuildSignalTrack, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNAL_TRACK DEF_CMD(CmdRemoveSignalTrack, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNAL_TRACK DEF_CMD(CmdGiveMoney, 0, CMDT_MONEY_MANAGEMENT ), // CMD_GIVE_MONEY DEF_CMD(CmdChangeSetting, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_CHANGE_SETTING DEF_CMD(CmdChangeCompanySetting, 0, CMDT_COMPANY_SETTING ), // CMD_CHANGE_COMPANY_SETTING DEF_CMD(CmdSetAutoReplace, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SET_AUTOREPLACE DEF_CMD(CmdToggleReuseDepotVehicles, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_TOGGLE_REUSE_DEPOT_VEHICLES DEF_CMD(CmdToggleKeepRemainingVehicles, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_TOGGLE_KEEP_REMAINING_VEHICLES DEF_CMD(CmdToggleRefitAsTemplate, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_TOGGLE_REFIT_AS_TEMPLATE DEF_CMD(CmdToggleTemplateReplaceOldOnly, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_TOGGLE_TMPL_REPLACE_OLD_ONLY DEF_CMD(CmdRenameTemplateReplace, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_RENAME_TMPL_REPLACE DEF_CMD(CmdVirtualTrainFromTemplateVehicle, CMD_CLIENT_ID | CMD_NO_TEST | CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT), // CMD_VIRTUAL_TRAIN_FROM_TEMPLATE_VEHICLE DEF_CMD(CmdVirtualTrainFromTrain, CMD_CLIENT_ID | CMD_NO_TEST | CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT), // CMD_VIRTUAL_TRAIN_FROM_TRAIN DEF_CMD(CmdDeleteVirtualTrain, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT), // CMD_DELETE_VIRTUAL_TRAIN DEF_CMD(CmdBuildVirtualRailVehicle, CMD_CLIENT_ID | CMD_NO_TEST | CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT), // CMD_BUILD_VIRTUAL_RAIL_VEHICLE DEF_CMD(CmdReplaceTemplateVehicle, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT), // CMD_REPLACE_TEMPLATE_VEHICLE DEF_CMD(CmdMoveVirtualRailVehicle, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT), // CMD_MOVE_VIRTUAL_RAIL_VEHICLE DEF_CMD(CmdSellVirtualVehicle, CMD_CLIENT_ID | CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT), // CMD_SELL_VIRTUAL_VEHICLE DEF_CMD(CmdTemplateVehicleFromTrain, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_CLONE_TEMPLATE_VEHICLE_FROM_TRAIN DEF_CMD(CmdDeleteTemplateVehicle, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_DELETE_TEMPLATE_VEHICLE DEF_CMD(CmdIssueTemplateReplacement, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_ISSUE_TEMPLATE_REPLACEMENT DEF_CMD(CmdDeleteTemplateReplacement, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_DELETE_TEMPLATE_REPLACEMENT DEF_CMD(CmdCloneVehicle, CMD_NO_TEST, CMDT_VEHICLE_CONSTRUCTION ), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost DEF_CMD(CmdCloneVehicleFromTemplate, CMD_NO_TEST, CMDT_VEHICLE_CONSTRUCTION ), // CMD_CLONE_VEHICLE_FROM_TEMPLATE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost DEF_CMD(CmdStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_START_STOP_VEHICLE DEF_CMD(CmdMassStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_MASS_START_STOP DEF_CMD(CmdAutoreplaceVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_AUTOREPLACE_VEHICLE DEF_CMD(CmdTemplateReplaceVehicle, CMD_NO_TEST, CMDT_VEHICLE_MANAGEMENT ), // CMD_TEMPLATE_REPLACE_VEHICLE DEF_CMD(CmdDepotSellAllVehicles, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_SELL_ALL_VEHICLES DEF_CMD(CmdDepotMassAutoReplace, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_MASS_AUTOREPLACE DEF_CMD(CmdCreateGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CREATE_GROUP DEF_CMD(CmdDeleteGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DELETE_GROUP DEF_CMD(CmdAlterGroup, 0, CMDT_OTHER_MANAGEMENT ), // CMD_ALTER_GROUP DEF_CMD(CmdCreateGroupFromList, 0, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_GROUP_FROM_LIST DEF_CMD(CmdAddVehicleGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ADD_VEHICLE_GROUP DEF_CMD(CmdAddSharedVehicleGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ADD_SHARE_VEHICLE_GROUP DEF_CMD(CmdRemoveAllVehiclesGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_REMOVE_ALL_VEHICLES_GROUP DEF_CMD(CmdSetGroupFlag, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_GROUP_FLAG DEF_CMD(CmdSetGroupLivery, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_GROUP_LIVERY DEF_CMD(CmdMoveOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MOVE_ORDER DEF_CMD(CmdReverseOrderList, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_REVERSE_ORDER_LIST DEF_CMD(CmdChangeTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CHANGE_TIMETABLE DEF_CMD(CmdBulkChangeTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_BULK_CHANGE_TIMETABLE DEF_CMD(CmdSetVehicleOnTime, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_VEHICLE_ON_TIME DEF_CMD(CmdAutofillTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_AUTOFILL_TIMETABLE DEF_CMD(CmdAutomateTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_AUTOMATE_TIMETABLE DEF_CMD(CmdTimetableSeparation, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_TIMETABLE_SEPARATION DEF_CMD(CmdSetTimetableStart, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_TIMETABLE_START DEF_CMD(CmdOpenCloseAirport, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_OPEN_CLOSE_AIRPORT DEF_CMD(CmdCreateLeagueTable, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_LEAGUE_TABLE DEF_CMD(CmdCreateLeagueTableElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_LEAGUE_TABLE_ELEMENT DEF_CMD(CmdUpdateLeagueTableElementData, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_LEAGUE_TABLE_ELEMENT_DATA DEF_CMD(CmdUpdateLeagueTableElementScore, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_LEAGUE_TABLE_ELEMENT_SCORE DEF_CMD(CmdRemoveLeagueTableElement, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_LEAGUE_TABLE_ELEMENT DEF_CMD(CmdProgramSignalTraceRestrict, 0, CMDT_OTHER_MANAGEMENT ), // CMD_PROGRAM_TRACERESTRICT_SIGNAL DEF_CMD(CmdCreateTraceRestrictSlot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_TRACERESTRICT_SLOT DEF_CMD(CmdAlterTraceRestrictSlot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_ALTER_TRACERESTRICT_SLOT DEF_CMD(CmdDeleteTraceRestrictSlot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_DELETE_TRACERESTRICT_SLOT DEF_CMD(CmdAddVehicleTraceRestrictSlot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_ADD_VEHICLE_TRACERESTRICT_SLOT DEF_CMD(CmdRemoveVehicleTraceRestrictSlot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_VEHICLE_TRACERESTRICT_SLOT DEF_CMD(CmdCreateTraceRestrictCounter, 0, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_TRACERESTRICT_COUNTER DEF_CMD(CmdAlterTraceRestrictCounter, 0, CMDT_OTHER_MANAGEMENT ), // CMD_ALTER_TRACERESTRICT_COUNTER DEF_CMD(CmdDeleteTraceRestrictCounter, 0, CMDT_OTHER_MANAGEMENT ), // CMD_DELETE_TRACERESTRICT_COUNTER DEF_CMD(CmdInsertSignalInstruction, 0, CMDT_OTHER_MANAGEMENT ), // CMD_INSERT_SIGNAL_INSTRUCTION DEF_CMD(CmdModifySignalInstruction, 0, CMDT_OTHER_MANAGEMENT ), // CMD_MODIFY_SIGNAL_INSTRUCTION DEF_CMD(CmdRemoveSignalInstruction, 0, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_SIGNAL_INSTRUCTION DEF_CMD(CmdSignalProgramMgmt, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SIGNAL_PROGRAM_MGMT DEF_CMD(CmdScheduledDispatch, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH DEF_CMD(CmdScheduledDispatchAdd, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_ADD DEF_CMD(CmdScheduledDispatchRemove, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_REMOVE DEF_CMD(CmdScheduledDispatchSetDuration, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_SET_DURATION DEF_CMD(CmdScheduledDispatchSetStartDate, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_SET_START_DATE DEF_CMD(CmdScheduledDispatchSetDelay, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_SET_DELAY DEF_CMD(CmdScheduledDispatchResetLastDispatch, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_RESET_LAST_DISPATCH DEF_CMD(CmdScheduledDispatchClear, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_CLEAR DEF_CMD(CmdScheduledDispatchAddNewSchedule, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_ADD_NEW_SCHEDULE DEF_CMD(CmdScheduledDispatchRemoveSchedule, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_REMOVE_SCHEDULE DEF_CMD(CmdScheduledDispatchRenameSchedule, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SCHEDULED_DISPATCH_RENAME_SCHEDULE DEF_CMD(CmdAddPlan, CMD_NO_TEST, CMDT_OTHER_MANAGEMENT ), // CMD_ADD_PLAN DEF_CMD(CmdAddPlanLine, CMD_NO_TEST, CMDT_OTHER_MANAGEMENT ), // CMD_ADD_PLAN_LINE DEF_CMD(CmdRemovePlan, CMD_NO_TEST, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_PLAN DEF_CMD(CmdRemovePlanLine, CMD_NO_TEST, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_PLAN_LINE DEF_CMD(CmdChangePlanVisibility, CMD_NO_TEST, CMDT_OTHER_MANAGEMENT ), // CMD_CHANGE_PLAN_VISIBILITY DEF_CMD(CmdChangePlanColour, CMD_NO_TEST, CMDT_OTHER_MANAGEMENT ), // CMD_CHANGE_PLAN_COLOUR DEF_CMD(CmdRenamePlan, CMD_NO_TEST, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_PLAN DEF_CMD(CmdDesyncCheck, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_DESYNC_CHECK }; ClientID _cmd_client_id = INVALID_CLIENT_ID; /** * List of flags for a command log entry */ enum CommandLogEntryFlag : uint16 { CLEF_NONE = 0x00, ///< no flag is set CLEF_CMD_FAILED = 0x01, ///< command failed CLEF_GENERATING_WORLD = 0x02, ///< generating world CLEF_TEXT = 0x04, ///< have command text CLEF_ESTIMATE_ONLY = 0x08, ///< estimate only CLEF_ONLY_SENDING = 0x10, ///< only sending CLEF_MY_CMD = 0x20, ///< locally generated command CLEF_AUX_DATA = 0x40, ///< have auxiliary data CLEF_SCRIPT = 0x80, ///< command run by AI/game script CLEF_TWICE = 0x100, ///< command logged twice (only sending and execution) CLEF_RANDOM = 0x200, ///< command changed random seed CLEF_ORDER_BACKUP = 0x400, ///< command changed order backups }; DECLARE_ENUM_AS_BIT_SET(CommandLogEntryFlag) extern uint32 _frame_counter; struct CommandLogEntry { std::string text; TileIndex tile; uint32 p1; uint32 p2; uint32 cmd; uint64 p3; Date date; DateFract date_fract; uint8 tick_skip_counter; CompanyID current_company; CompanyID local_company; CommandLogEntryFlag log_flags; ClientID client_id; uint32 frame_counter; CommandLogEntry() { } CommandLogEntry(TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd, CommandLogEntryFlag log_flags, std::string text) : text(text), tile(tile), p1(p1), p2(p2), cmd(cmd), p3(p3), date(_date), date_fract(_date_fract), tick_skip_counter(_tick_skip_counter), current_company(_current_company), local_company(_local_company), log_flags(log_flags), client_id(_cmd_client_id), frame_counter(_frame_counter) { } }; struct CommandLog { std::array log; unsigned int count = 0; unsigned int next = 0; void Reset() { this->count = 0; this->next = 0; } }; static CommandLog _command_log; static CommandLog _command_log_aux; struct CommandQueueItem { CommandContainer cmd; CompanyID company; }; static std::deque _command_queue; void ClearCommandLog() { _command_log.Reset(); _command_log_aux.Reset(); } static void DumpSubCommandLog(char *&buffer, const char *last, const CommandLog &cmd_log, const unsigned int count) { unsigned int log_index = cmd_log.next; for (unsigned int i = 0 ; i < count; i++) { if (log_index > 0) { log_index--; } else { log_index = (uint)cmd_log.log.size() - 1; } const CommandLogEntry &entry = cmd_log.log[log_index]; auto fc = [&](CommandLogEntryFlag flag, char c) -> char { return entry.log_flags & flag ? c : '-'; }; YearMonthDay ymd; ConvertDateToYMD(entry.date, &ymd); buffer += seprintf(buffer, last, " %3u | %4i-%02i-%02i, %2i, %3i", i, ymd.year, ymd.month + 1, ymd.day, entry.date_fract, entry.tick_skip_counter); if (_networking) { buffer += seprintf(buffer, last, ", %08X", entry.frame_counter); } buffer += seprintf(buffer, last, " | %c%c%c%c%c%c%c%c%c%c%c | ", fc(CLEF_ORDER_BACKUP, 'o'), fc(CLEF_RANDOM, 'r'), fc(CLEF_TWICE, '2'), fc(CLEF_SCRIPT, 'a'), fc(CLEF_AUX_DATA, 'b'), fc(CLEF_MY_CMD, 'm'), fc(CLEF_ONLY_SENDING, 's'), fc(CLEF_ESTIMATE_ONLY, 'e'), fc(CLEF_TEXT, 't'), fc(CLEF_GENERATING_WORLD, 'g'), fc(CLEF_CMD_FAILED, 'f')); buffer += seprintf(buffer, last, " %7d x %7d, p1: 0x%08X, p2: 0x%08X, ", TileX(entry.tile), TileY(entry.tile), entry.p1, entry.p2); if (entry.p3 != 0) { buffer += seprintf(buffer, last, "p3: 0x" OTTD_PRINTFHEX64PAD ", ", entry.p3); } buffer += seprintf(buffer, last, "cc: %3u, lc: %3u, ", (uint) entry.current_company, (uint) entry.local_company); if (_network_server) { buffer += seprintf(buffer, last, "client: %4u, ", entry.client_id); } buffer += seprintf(buffer, last, "cmd: 0x%08X (%s)", entry.cmd, GetCommandName(entry.cmd)); switch (entry.cmd & CMD_ID_MASK) { case CMD_CHANGE_SETTING: case CMD_CHANGE_COMPANY_SETTING: buffer += seprintf(buffer, last, " [%s]", entry.text.c_str()); break; } buffer += seprintf(buffer, last, "\n"); } } char *DumpCommandLog(char *buffer, const char *last) { const unsigned int count = std::min(_command_log.count, 256); buffer += seprintf(buffer, last, "Command Log:\n Showing most recent %u of %u commands\n", count, _command_log.count); DumpSubCommandLog(buffer, last, _command_log, count); if (_command_log_aux.count > 0) { const unsigned int aux_count = std::min(_command_log_aux.count, 32); buffer += seprintf(buffer, last, "\n Showing most recent %u of %u commands (aux log)\n", aux_count, _command_log_aux.count); DumpSubCommandLog(buffer, last, _command_log_aux, aux_count); } return buffer; } /*! * This function range-checks a cmd, and checks if the cmd is not nullptr * * @param cmd The integer value of a command * @return true if the command is valid (and got a CommandProc function) */ bool IsValidCommand(uint32 cmd) { cmd &= CMD_ID_MASK; return cmd < lengthof(_command_proc_table) && _command_proc_table[cmd].proc != nullptr; } /*! * This function mask the parameter with CMD_ID_MASK and returns * the flags which belongs to the given command. * * @param cmd The integer value of the command * @return The flags for this command */ CommandFlags GetCommandFlags(uint32 cmd) { assert(IsValidCommand(cmd)); return _command_proc_table[cmd & CMD_ID_MASK].flags; } /*! * This function mask the parameter with CMD_ID_MASK and returns * the name which belongs to the given command. * * @param cmd The integer value of the command * @return The name for this command */ const char *GetCommandName(uint32 cmd) { assert(IsValidCommand(cmd)); return _command_proc_table[cmd & CMD_ID_MASK].name; } /** * Returns whether the command is allowed while the game is paused. * @param cmd The command to check. * @return True if the command is allowed while paused, false otherwise. */ bool IsCommandAllowedWhilePaused(uint32 cmd) { /* Lookup table for the command types that are allowed for a given pause level setting. */ static const int command_type_lookup[] = { CMDPL_ALL_ACTIONS, ///< CMDT_LANDSCAPE_CONSTRUCTION CMDPL_NO_LANDSCAPING, ///< CMDT_VEHICLE_CONSTRUCTION CMDPL_NO_LANDSCAPING, ///< CMDT_MONEY_MANAGEMENT CMDPL_NO_CONSTRUCTION, ///< CMDT_VEHICLE_MANAGEMENT CMDPL_NO_CONSTRUCTION, ///< CMDT_ROUTE_MANAGEMENT CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING CMDPL_NO_ACTIONS, ///< CMDT_SERVER_SETTING CMDPL_NO_ACTIONS, ///< CMDT_CHEAT }; static_assert(lengthof(command_type_lookup) == CMDT_END); assert(IsValidCommand(cmd)); return _game_mode == GM_EDITOR || command_type_lookup[_command_proc_table[cmd & CMD_ID_MASK].type] <= _settings_game.construction.command_pause_level; } static int _docommand_recursive = 0; struct cmd_text_info_dumper { const char *CommandTextInfo(const char *text, const CommandAuxiliaryBase *aux_data) { char *b = this->buffer; const char *last = lastof(this->buffer); if (text) { b += seprintf(b, last, ", text: length: %u", (uint) strlen(text)); } if (aux_data) { b += seprintf(b, last, ", aux data"); } return this->buffer; } private: char buffer[64]; }; /*! * This function executes a given command with the parameters from the #CommandProc parameter list. * Depending on the flags parameter it execute or test a command. * * @param tile The tile to apply the command on (for the #CommandProc) * @param p1 Additional data for the command (for the #CommandProc) * @param p2 Additional data for the command (for the #CommandProc) * @param flags Flags for the command and how to execute the command * @param cmd The command-id to execute (a value of the CMD_* enums) * @param text The text to pass * @param binary_length The length of binary data in text * @see CommandProc * @return the cost */ CommandCost DoCommandEx(TileIndex tile, uint32 p1, uint32 p2, uint64 p3, DoCommandFlag flags, uint32 cmd, const char *text, const CommandAuxiliaryBase *aux_data) { SCOPE_INFO_FMT([=], "DoCommand: tile: %X (%d x %d), p1: 0x%X, p2: 0x%X, p3: " OTTD_PRINTFHEX64 ", flags: 0x%X, company: %s, cmd: 0x%X (%s)%s", tile, TileX(tile), TileY(tile), p1, p2, p3, flags, scope_dumper().CompanyInfo(_current_company), cmd, GetCommandName(cmd), cmd_text_info_dumper().CommandTextInfo(text, aux_data)); CommandCost res; /* Do not even think about executing out-of-bounds tile-commands */ if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return CMD_ERROR; /* Chop of any CMD_MSG or other flags; we don't need those here */ const Command &command = _command_proc_table[cmd & CMD_ID_MASK]; _docommand_recursive++; /* only execute the test call if it's toplevel, or we're not execing. */ if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) { if (_docommand_recursive == 1) _cleared_object_areas.clear(); SetTownRatingTestMode(true); res = command.Execute(tile, flags & ~DC_EXEC, p1, p2, p3, text, aux_data); SetTownRatingTestMode(false); if (res.Failed()) { goto error; } if (_docommand_recursive == 1 && !(flags & DC_QUERY_COST) && !(flags & DC_BANKRUPT) && !CheckCompanyHasMoney(res)) { // CheckCompanyHasMoney() modifies 'res' to an error if it fails. goto error; } if (!(flags & DC_EXEC)) { _docommand_recursive--; return res; } } /* Execute the command here. All cost-relevant functions set the expenses type * themselves to the cost object at some point */ if (_docommand_recursive == 1) _cleared_object_areas.clear(); res = command.Execute(tile, flags, p1, p2, p3, text, aux_data); if (res.Failed()) { error: _docommand_recursive--; return res; } /* if toplevel, subtract the money. */ if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) { SubtractMoneyFromCompany(res); } return res; } /*! * This functions returns the money which can be used to execute a command. * This is either the money of the current company or INT64_MAX if there * is no such a company "at the moment" like the server itself. * * @return The available money of a company or INT64_MAX */ Money GetAvailableMoneyForCommand() { CompanyID company = _current_company; if (!Company::IsValidID(company)) return INT64_MAX; return Company::Get(company)->money; } static void AppendCommandLogEntry(const CommandCost &res, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd, CommandLogEntryFlag log_flags, const char *text) { if (res.Failed()) log_flags |= CLEF_CMD_FAILED; if (_generating_world) log_flags |= CLEF_GENERATING_WORLD; CommandLog &cmd_log = (GetCommandFlags(cmd) & CMD_LOG_AUX) ? _command_log_aux : _command_log; if (_networking && cmd_log.count > 0) { CommandLogEntry ¤t = cmd_log.log[(cmd_log.next - 1) % cmd_log.log.size()]; if (current.log_flags & CLEF_ONLY_SENDING && ((current.log_flags ^ log_flags) & ~(CLEF_SCRIPT | CLEF_MY_CMD)) == CLEF_ONLY_SENDING && current.tile == tile && current.p1 == p1 && current.p2 == p2 && current.p3 == p3 && ((current.cmd ^ cmd) & ~CMD_NETWORK_COMMAND) == 0 && current.date == _date && current.date_fract == _date_fract && current.tick_skip_counter == _tick_skip_counter && current.frame_counter == _frame_counter && current.current_company == _current_company && current.local_company == _local_company) { current.log_flags |= log_flags | CLEF_TWICE; current.log_flags &= ~CLEF_ONLY_SENDING; return; } } std::string str; switch (cmd & CMD_ID_MASK) { case CMD_CHANGE_SETTING: case CMD_CHANGE_COMPANY_SETTING: if (text != nullptr) str.assign(text); break; } cmd_log.log[cmd_log.next] = CommandLogEntry(tile, p1, p2, p3, cmd, log_flags, std::move(str)); cmd_log.next = (cmd_log.next + 1) % cmd_log.log.size(); cmd_log.count++; } /*! * Toplevel network safe docommand function for the current company. Must not be called recursively. * The callback is called when the command succeeded or failed. The parameters * \a tile, \a p1, and \a p2 are from the #CommandProc function. The parameter \a cmd is the command to execute. * The parameter \a my_cmd is used to indicate if the command is from a company or the server. * * @param tile The tile to perform a command on (see #CommandProc) * @param p1 Additional data for the command (see #CommandProc) * @param p2 Additional data for the command (see #CommandProc) * @param p3 Additional data for the command (see #CommandProc) * @param cmd The command to execute (a CMD_* value) * @param callback A callback function to call after the command is finished * @param text The text to pass * @param my_cmd indicator if the command is from a company or server (to display error messages for a user) * @param binary_length The length of binary data in text * @return \c true if the command succeeded, else \c false. */ bool DoCommandPEx(TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd, CommandCallback *callback, const char *text, const CommandAuxiliaryBase *aux_data, bool my_cmd) { SCOPE_INFO_FMT([=], "DoCommandP: tile: %X (%d x %d), p1: 0x%X, p2: 0x%X, p3: 0x" OTTD_PRINTFHEX64 ", company: %s, cmd: 0x%X (%s), my_cmd: %d%s", tile, TileX(tile), TileY(tile), p1, p2, p3, scope_dumper().CompanyInfo(_current_company), cmd, GetCommandName(cmd), my_cmd, cmd_text_info_dumper().CommandTextInfo(text, aux_data)); /* Cost estimation is generally only done when the * local user presses shift while doing something. * However, in case of incoming network commands, * map generation or the pause button we do want * to execute. */ bool estimate_only = _shift_pressed && IsLocalCompany() && !_generating_world && !(cmd & CMD_NETWORK_COMMAND) && !(cmd & CMD_NO_SHIFT_ESTIMATE) && !(GetCommandFlags(cmd) & CMD_NO_EST); /* We're only sending the command, so don't do * fancy things for 'success'. */ bool only_sending = _networking && !(cmd & CMD_NETWORK_COMMAND); /* Where to show the message? */ TileIndex msg_tile = ((GetCommandFlags(cmd) & CMD_P1_TILE) && IsValidTile(p1)) ? p1 : tile; int x = TileX(msg_tile) * TILE_SIZE; int y = TileY(msg_tile) * TILE_SIZE; if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cmd) && !estimate_only) { ShowErrorMessage(GB(cmd, 16, 16), STR_ERROR_NOT_ALLOWED_WHILE_PAUSED, WL_INFO, x, y); return false; } /* Only set p2 when the command does not come from the network. */ if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER; GameRandomSeedChecker random_state; uint order_backup_update_counter = OrderBackup::GetUpdateCounter(); CommandCost res = DoCommandPInternal(tile, p1, p2, p3, cmd, callback, text, my_cmd, estimate_only, aux_data); CommandLogEntryFlag log_flags; log_flags = CLEF_NONE; if (!StrEmpty(text)) log_flags |= CLEF_TEXT; if (estimate_only) log_flags |= CLEF_ESTIMATE_ONLY; if (only_sending) log_flags |= CLEF_ONLY_SENDING; if (my_cmd) log_flags |= CLEF_MY_CMD; if (aux_data != nullptr) log_flags |= CLEF_AUX_DATA; if (!random_state.Check()) log_flags |= CLEF_RANDOM; if (order_backup_update_counter != OrderBackup::GetUpdateCounter()) log_flags |= CLEF_ORDER_BACKUP; AppendCommandLogEntry(res, tile, p1, p2, p3, cmd, log_flags, text); if (unlikely(HasChickenBit(DCBF_DESYNC_CHECK_POST_COMMAND)) && !(GetCommandFlags(cmd) & CMD_LOG_AUX)) { CheckCachesFlags flags = CHECK_CACHE_ALL | CHECK_CACHE_EMIT_LOG; if (HasChickenBit(DCBF_DESYNC_CHECK_NO_GENERAL)) flags &= ~CHECK_CACHE_GENERAL; CheckCaches(true, nullptr, flags); } if (res.Failed()) { /* Only show the error when it's for us. */ StringID error_part1 = GB(cmd, 16, 16); if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) { ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack(), res.GetExtraErrorMessage()); } } else if (estimate_only) { ShowEstimatedCostOrIncome(res.GetCost(), x, y); } else if (!only_sending && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR && HasBit(_extra_display_opt, XDO_SHOW_MONEY_TEXT_EFFECTS)) { /* Only show the cost animation when we did actually * execute the command, i.e. we're not sending it to * the server, when it has cost the local company * something. Furthermore in the editor there is no * concept of cost, so don't show it there either. */ ShowCostOrIncomeAnimation(x, y, GetSlopePixelZ(x, y), res.GetCost()); } if (!estimate_only && !only_sending && callback != nullptr) { callback(res, tile, p1, p2, p3, cmd); } return res.Succeeded(); } CommandCost DoCommandPScript(TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only, const CommandAuxiliaryBase *aux_data) { GameRandomSeedChecker random_state; uint order_backup_update_counter = OrderBackup::GetUpdateCounter(); CommandCost res = DoCommandPInternal(tile, p1, p2, p3, cmd, callback, text, my_cmd, estimate_only, aux_data); CommandLogEntryFlag log_flags; log_flags = CLEF_SCRIPT; if (!StrEmpty(text)) log_flags |= CLEF_TEXT; if (estimate_only) log_flags |= CLEF_ESTIMATE_ONLY; if (_networking && !(cmd & CMD_NETWORK_COMMAND)) log_flags |= CLEF_ONLY_SENDING; if (my_cmd) log_flags |= CLEF_MY_CMD; if (aux_data != nullptr) log_flags |= CLEF_AUX_DATA; if (!random_state.Check()) log_flags |= CLEF_RANDOM; if (order_backup_update_counter != OrderBackup::GetUpdateCounter()) log_flags |= CLEF_ORDER_BACKUP; AppendCommandLogEntry(res, tile, p1, p2, p3, cmd, log_flags, text); if (unlikely(HasChickenBit(DCBF_DESYNC_CHECK_POST_COMMAND)) && !(GetCommandFlags(cmd) & CMD_LOG_AUX)) { CheckCachesFlags flags = CHECK_CACHE_ALL | CHECK_CACHE_EMIT_LOG; if (HasChickenBit(DCBF_DESYNC_CHECK_NO_GENERAL)) flags &= ~CHECK_CACHE_GENERAL; CheckCaches(true, nullptr, flags); } return res; } void ExecuteCommandQueue() { while (!_command_queue.empty()) { Backup cur_company(_current_company, FILE_LINE); cur_company.Change(_command_queue.front().company); DoCommandP(&_command_queue.front().cmd); cur_company.Restore(); _command_queue.pop_front(); } } void ClearCommandQueue() { _command_queue.clear(); } void EnqueueDoCommandP(CommandContainer cmd) { if (_docommand_recursive == 0) { DoCommandP(&cmd); } else { CommandQueueItem &item = _command_queue.emplace_back(); item.cmd = std::move(cmd); item.company = _current_company; } } /** * Helper to deduplicate the code for returning. * @param cmd the command cost to return. */ #define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; } /*! * Helper function for the toplevel network safe docommand function for the current company. * * @param tile The tile to perform a command on (see #CommandProc) * @param p1 Additional data for the command (see #CommandProc) * @param p2 Additional data for the command (see #CommandProc) * @param p3 Additional data for the command (see #CommandProc) * @param cmd The command to execute (a CMD_* value) * @param callback A callback function to call after the command is finished * @param text The text to pass * @param my_cmd indicator if the command is from a company or server (to display error messages for a user) * @param estimate_only whether to give only the estimate or also execute the command * @return the command cost of this function. */ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only, const CommandAuxiliaryBase *aux_data) { /* Prevent recursion; it gives a mess over the network */ assert(_docommand_recursive == 0); _docommand_recursive = 1; /* Reset the state. */ _additional_cash_required = 0; /* Get pointer to command handler */ byte cmd_id = cmd & CMD_ID_MASK; assert(cmd_id < lengthof(_command_proc_table)); const Command &command = _command_proc_table[cmd_id]; /* Shouldn't happen, but you never know when someone adds * NULLs to the _command_proc_table. */ assert(command.proc != nullptr); /* Command flags are used internally */ CommandFlags cmd_flags = GetCommandFlags(cmd); /* Flags get send to the DoCommand */ DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags); /* Make sure p2 is properly set to a ClientID. */ assert(!(cmd_flags & CMD_CLIENT_ID) || p2 != 0); /* Do not even think about executing out-of-bounds tile-commands */ if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR); /* Always execute server and spectator commands as spectator */ bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0; /* If the company isn't valid it may only do server command or start a new company! * The server will ditch any server commands a client sends to it, so effectively * this guards the server from executing functions for an invalid company. */ if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) { return_dcpi(CMD_ERROR); } Backup cur_company(_current_company, FILE_LINE); if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR); bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0; GameRandomSeedChecker random_state; /* Test the command. */ _cleared_object_areas.clear(); SetTownRatingTestMode(true); BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE); CommandCost res = command.Execute(tile, flags, p1, p2, p3, text, aux_data); BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE); SetTownRatingTestMode(false); if (!random_state.Check()) { std::string msg = stdstr_fmt("Random seed changed in test command: company: %02x; tile: %06x (%u x %u); p1: %08x; p2: %08x; p3: " OTTD_PRINTFHEX64PAD "; cmd: %08x; \"%s\"%s (%s)", (int)_current_company, tile, TileX(tile), TileY(tile), p1, p2, p3, cmd & ~CMD_NETWORK_COMMAND, text, aux_data != nullptr ? ", aux data present" : "", GetCommandName(cmd)); DEBUG(desync, 0, "msg: date{%08x; %02x; %02x}; %s", _date, _date_fract, _tick_skip_counter, msg.c_str()); LogDesyncMsg(std::move(msg)); } /* Make sure we're not messing things up here. */ assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify()); /* If the command fails, we're doing an estimate * or the player does not have enough money * (unless it's a command where the test and * execution phase might return different costs) * we bail out here. */ if (res.Failed() || estimate_only || (!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) { if (!_networking || _generating_world || (cmd & CMD_NETWORK_COMMAND) != 0) { /* Log the failed command as well. Just to be able to be find * causes of desyncs due to bad command test implementations. */ DEBUG(desync, 1, "cmdf: date{%08x; %02x; %02x}; company: %02x; tile: %06x (%u x %u); p1: %08x; p2: %08x; p3: " OTTD_PRINTFHEX64PAD "; cmd: %08x; \"%s\"%s (%s)", _date, _date_fract, _tick_skip_counter, (int)_current_company, tile, TileX(tile), TileY(tile), p1, p2, p3, cmd & ~CMD_NETWORK_COMMAND, text, aux_data != nullptr ? ", aux data present" : "", GetCommandName(cmd)); } cur_company.Restore(); return_dcpi(res); } /* * If we are in network, and the command is not from the network * send it to the command-queue and abort execution */ if (_networking && !_generating_world && !(cmd & CMD_NETWORK_COMMAND)) { NetworkSendCommand(tile, p1, p2, p3, cmd & ~CMD_FLAGS_MASK, callback, text, _current_company, aux_data); cur_company.Restore(); /* Don't return anything special here; no error, no costs. * This way it's not handled by DoCommand and only the * actual execution of the command causes messages. Also * reset the storages as we've not executed the command. */ return_dcpi(CommandCost()); } DEBUG(desync, 1, "cmd: date{%08x; %02x; %02x}; company: %02x; tile: %06x (%u x %u); p1: %08x; p2: %08x; p3: " OTTD_PRINTFHEX64PAD "; cmd: %08x; \"%s\"%s(%s)", _date, _date_fract, _tick_skip_counter, (int)_current_company, tile, TileX(tile), TileY(tile), p1, p2, p3, cmd & ~CMD_NETWORK_COMMAND, text, aux_data != nullptr ? ", aux data present" : "", GetCommandName(cmd)); /* Actually try and execute the command. If no cost-type is given * use the construction one */ _cleared_object_areas.clear(); BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND); CommandCost res2 = command.Execute(tile, flags | DC_EXEC, p1, p2, p3, text, aux_data); BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND); if (cmd_id == CMD_COMPANY_CTRL) { cur_company.Trash(); /* We are a new company -> Switch to new local company. * We were closed down -> Switch to spectator * Some other company opened/closed down -> The outside function will switch back */ _current_company = _local_company; } else { /* Make sure nothing bad happened, like changing the current company. */ assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify()); cur_company.Restore(); } /* If the test and execution can differ we have to check the * return of the command. Otherwise we can check whether the * test and execution have yielded the same result, * i.e. cost and error state are the same. */ if (!test_and_exec_can_differ) { assert_msg(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed(), "Command: cmd: 0x%X (%s), Test: %s, Exec: %s", cmd, GetCommandName(cmd), res.AllocSummaryMessage(GB(cmd, 16, 16)), res2.AllocSummaryMessage(GB(cmd, 16, 16))); // sanity check } else if (res2.Failed()) { return_dcpi(res2); } /* If we're needing more money and we haven't done * anything yet, ask for the money! */ if (_additional_cash_required != 0 && res2.GetCost() == 0) { /* It could happen we removed rail, thus gained money, and deleted something else. * So make sure the signal buffer is empty even in this case */ UpdateSignalsInBuffer(); if (_extra_aspects > 0) FlushDeferredAspectUpdates(); SetDParam(0, _additional_cash_required); return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY)); } /* update last build coordinate of company. */ if (tile != 0) { Company *c = Company::GetIfValid(_current_company); if (c != nullptr) c->last_build_coordinate = tile; } SubtractMoneyFromCompany(res2); /* update signals if needed */ UpdateSignalsInBuffer(); if (_extra_aspects > 0) FlushDeferredAspectUpdates(); return_dcpi(res2); } #undef return_dcpi CommandCost::CommandCost(const CommandCost &other) { *this = other; } CommandCost &CommandCost::operator=(const CommandCost &other) { this->cost = other.cost; this->expense_type = other.expense_type; this->flags = other.flags; this->message = other.message; this->inl = other.inl; if (other.aux_data) { this->aux_data.reset(new CommandCostAuxiliaryData(*other.aux_data)); } return *this; } /** * Adds the cost of the given command return value to this cost. * Also takes a possible error message when it is set. * @param ret The command to add the cost of. */ void CommandCost::AddCost(const CommandCost &ret) { this->AddCost(ret.cost); if (this->Succeeded() && !ret.Succeeded()) { this->message = ret.message; this->flags &= ~CCIF_SUCCESS; } } /** * Activate usage of the NewGRF #TextRefStack for the error message. * @param grffile NewGRF that provides the #TextRefStack * @param num_registers number of entries to copy from the temporary NewGRF registers */ void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers) { extern TemporaryStorageArray _temp_store; if (!this->aux_data) { this->AllocAuxData(); } assert(num_registers < lengthof(this->aux_data->textref_stack)); this->aux_data->textref_stack_grffile = grffile; this->aux_data->textref_stack_size = num_registers; for (uint i = 0; i < num_registers; i++) { this->aux_data->textref_stack[i] = _temp_store.GetValue(0x100 + i); } } char *CommandCost::AllocSummaryMessage(StringID cmd_msg) const { char buf[DRAW_STRING_BUFFER]; this->WriteSummaryMessage(buf, lastof(buf), cmd_msg); return stredup(buf, lastof(buf)); } int CommandCost::WriteSummaryMessage(char *buf, char *last, StringID cmd_msg) const { if (this->Succeeded()) { return seprintf(buf, last, "Success: cost: " OTTD_PRINTF64, (int64) this->GetCost()); } else { const uint textref_stack_size = this->GetTextRefStackSize(); if (textref_stack_size > 0) StartTextRefStackUsage(this->GetTextRefStackGRF(), textref_stack_size, this->GetTextRefStack()); char *b = buf; b += seprintf(b, last, "Failed: cost: " OTTD_PRINTF64, (int64) this->GetCost()); if (cmd_msg != 0) { b += seprintf(b, last, " "); b = GetString(b, cmd_msg, last); } if (this->message != INVALID_STRING_ID) { b += seprintf(b, last, " "); b = GetString(b, this->message, last); } if (textref_stack_size > 0) StopTextRefStackUsage(); return b - buf; } } void CommandCost::AllocAuxData() { this->aux_data.reset(new CommandCostAuxiliaryData()); if (this->flags & CCIF_INLINE_EXTRA_MSG) { this->aux_data->extra_message = this->inl.extra_message; this->flags &= ~CCIF_INLINE_EXTRA_MSG; } else if (this->flags & CCIF_INLINE_TILE) { this->aux_data->tile = this->inl.tile; this->flags &= ~CCIF_INLINE_TILE; } else if (this->flags & CCIF_INLINE_RESULT) { this->aux_data->result = this->inl.result; this->flags &= ~CCIF_INLINE_RESULT; } } bool CommandCost::AddInlineData(CommandCostIntlFlags inline_flag) { if (this->aux_data) return true; if (this->flags & inline_flag) { return false; } if (this->flags & ~CCIF_SUCCESS) { this->AllocAuxData(); return true; } this->flags |= inline_flag; return false; } void CommandCost::SetTile(TileIndex tile) { if (tile == this->GetTile()) return; if (this->AddInlineData(CCIF_INLINE_TILE)) { this->aux_data->tile = tile; } else { this->inl.tile = tile; } } void CommandCost::SetResultData(uint32 result) { if (result == this->GetResultData()) return; if (this->AddInlineData(CCIF_INLINE_RESULT)) { this->aux_data->result = result; } else { this->inl.result = result; } }