/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_order.hpp Everything to query and build orders. */ #ifndef SCRIPT_ORDER_HPP #define SCRIPT_ORDER_HPP #include "script_vehicle.hpp" #include "../../order_type.h" /** * Class that handles all order related functions. * @api ai game */ class ScriptOrder : public ScriptObject { public: /** * All order related error messages. */ enum ErrorMessages { /** Base for all order related errors */ ERR_ORDER_BASE = ScriptError::ERR_CAT_ORDER << ScriptError::ERR_CAT_BIT_SIZE, /** No more space for orders */ ERR_ORDER_TOO_MANY, // [STR_ERROR_NO_MORE_SPACE_FOR_ORDERS] /** Destination of new order is too far away from the previous order */ ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION, // [STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION] /** Aircraft has not enough range to copy/share orders. */ ERR_ORDER_AIRCRAFT_NOT_ENOUGH_RANGE, // [STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE] }; /** * Flags that can be used to modify the behaviour of orders. */ enum ScriptOrderFlags { /** Just go to the station/depot, stop unload if possible and load if needed. */ OF_NONE = 0, /** Do not stop at the stations that are passed when going to the destination. Only for trains and road vehicles. */ OF_NON_STOP_INTERMEDIATE = 1 << 0, /** Do not stop at the destination station. Only for trains and road vehicles. */ OF_NON_STOP_DESTINATION = 1 << 1, /** Always unload the vehicle; only for stations. Cannot be set when OF_TRANSFER or OF_NO_UNLOAD is set. */ OF_UNLOAD = 1 << 2, /** Transfer instead of deliver the goods; only for stations. Cannot be set when OF_UNLOAD or OF_NO_UNLOAD is set. */ OF_TRANSFER = 1 << 3, /** Never unload the vehicle; only for stations. Cannot be set when OF_UNLOAD, OF_TRANSFER or OF_NO_LOAD is set. */ OF_NO_UNLOAD = 1 << 4, /** Wt till the vehicle is fully loaded; only for stations. Cannot be set when OF_NO_LOAD is set. */ OF_FULL_LOAD = 2 << 5, /** Wt till at least one cargo of the vehicle is fully loaded; only for stations. Cannot be set when OF_NO_LOAD is set. */ OF_FULL_LOAD_ANY = 3 << 5, /** Do not load any cargo; only for stations. Cannot be set when OF_NO_UNLOAD, OF_FULL_LOAD or OF_FULL_LOAD_ANY is set. */ OF_NO_LOAD = 1 << 7, /** Service the vehicle when needed, otherwise skip this order; only for depots. */ OF_SERVICE_IF_NEEDED = 1 << 2, /** Stop in the depot instead of only go there for servicing; only for depots. */ OF_STOP_IN_DEPOT = 1 << 3, /** Go to nearest depot. */ OF_GOTO_NEAREST_DEPOT = 1 << 8, /** All flags related to non-stop settings. */ OF_NON_STOP_FLAGS = OF_NON_STOP_INTERMEDIATE | OF_NON_STOP_DESTINATION, /** All flags related to unloading. */ OF_UNLOAD_FLAGS = OF_TRANSFER | OF_UNLOAD | OF_NO_UNLOAD, /** All flags related to loading. */ OF_LOAD_FLAGS = OF_FULL_LOAD | OF_FULL_LOAD_ANY | OF_NO_LOAD, /** All flags related to depots. */ OF_DEPOT_FLAGS = OF_SERVICE_IF_NEEDED | OF_STOP_IN_DEPOT | OF_GOTO_NEAREST_DEPOT, /** For marking invalid order flags */ OF_INVALID = 0xFFFF, }; /** * All conditions a conditional order can depend on. */ enum OrderCondition { /* Note: these values represent part of the in-game OrderConditionVariable enum */ OC_LOAD_PERCENTAGE = ::OCV_LOAD_PERCENTAGE, ///< Skip based on the amount of load, value is in tons. OC_RELIABILITY = ::OCV_RELIABILITY, ///< Skip based on the reliability, value is percent (0..100). OC_MAX_RELIABILITY = ::OCV_MAX_RELIABILITY, ///< Skip based on the maximum reliability. Value in percent OC_MAX_SPEED = ::OCV_MAX_SPEED, ///< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see ScriptEngine::GetMaxSpeed. OC_AGE = ::OCV_AGE, ///< Skip based on the age, value is in years. OC_REQUIRES_SERVICE = ::OCV_REQUIRES_SERVICE, ///< Skip when the vehicle requires service, no value. OC_UNCONDITIONALLY = ::OCV_UNCONDITIONALLY, ///< Always skip, no compare function, no value. OC_REMAINING_LIFETIME = ::OCV_REMAINING_LIFETIME, ///< Skip based on the remaining lifetime /* Custom added value, only valid for this API */ OC_INVALID = -1, ///< An invalid condition, do not use. }; /** * Comparators for conditional orders. */ enum CompareFunction { /* Note: these values represent part of the in-game OrderConditionComparator enum */ CF_EQUALS = ::OCC_EQUALS, ///< Skip if both values are equal CF_NOT_EQUALS = ::OCC_NOT_EQUALS, ///< Skip if both values are not equal CF_LESS_THAN = ::OCC_LESS_THAN, ///< Skip if the value is less than the limit CF_LESS_EQUALS = ::OCC_LESS_EQUALS, ///< Skip if the value is less or equal to the limit CF_MORE_THAN = ::OCC_MORE_THAN, ///< Skip if the value is more than the limit CF_MORE_EQUALS = ::OCC_MORE_EQUALS, ///< Skip if the value is more or equal to the limit CF_IS_TRUE = ::OCC_IS_TRUE, ///< Skip if the variable is true CF_IS_FALSE = ::OCC_IS_FALSE, ///< Skip if the variable is false /* Custom added value, only valid for this API */ CF_INVALID = -1, ///< Invalid compare function, do not use. }; /** * Index in the list of orders for a vehicle. The first order has index 0, the second * order index 1, etc. The current order can be queried by using ORDER_CURRENT. Do not * use ORDER_INVALID yourself, it's used as return value by for example ResolveOrderPosition. * @note Automatic orders are hidden from scripts, so OrderPosition 0 will always be the first * manual order. */ enum OrderPosition { ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order. ORDER_INVALID = -1, ///< An invalid order. }; /** Where to stop trains in a station that's longer than the train */ enum StopLocation { STOPLOCATION_NEAR, ///< Stop the train as soon as it's completely in the station STOPLOCATION_MIDDLE, ///< Stop the train in the middle of the station STOPLOCATION_FAR, ///< Stop the train at the far end of the station STOPLOCATION_INVALID = -1, ///< An invalid stop location }; /** * Checks whether the given order id is valid for the given vehicle. * @param vehicle_id The vehicle to check the order index for. * @param order_position The order index to check. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @return True if and only if the order_position is valid for the given vehicle. */ static bool IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position); /** * Checks whether the given order is a goto-station order. * @param vehicle_id The vehicle to check. * @param order_position The order index to check. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @return True if and only if the order is a goto-station order. */ static bool IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position); /** * Checks whether the given order is a goto-depot order. * @param vehicle_id The vehicle to check. * @param order_position The order index to check. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @return True if and only if the order is a goto-depot order. */ static bool IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position); /** * Checks whether the given order is a goto-waypoint order. * @param vehicle_id The vehicle to check. * @param order_position The order index to check. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @return True if and only if the order is a goto-waypoint order. */ static bool IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position); /** * Checks whether the given order is a conditional order. * @param vehicle_id The vehicle to check. * @param order_position The order index to check. * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). * @return True if and only if the order is a conditional order. */ static bool IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position); /** * Checks whether the given order is a void order. * A void order is an order that used to be a goto station, depot or waypoint order but * its destination got removed. In OpenTTD these orders as shown as "(Invalid Order)" * in the order list of a vehicle. * @param vehicle_id The vehicle to check. * @param order_position The order index to check. * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). * @return True if and only if the order is a void order. */ static bool IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position); /** * Checks whether the given order has a valid refit cargo. * @param vehicle_id The vehicle to check. * @param order_position The order index to check. * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position). * @return True if and only if the order is has a valid refit cargo. */ static bool IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position); /** * Checks whether the current order is part of the orderlist. * @param vehicle_id The vehicle to check. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @return True if and only if the current order is part of the order list. * @note If the order is a non-'non-stop' order, and the vehicle is currently * (un)loading at a station that is not the final destination, this function * will still return true. */ static bool IsCurrentOrderPartOfOrderList(VehicleID vehicle_id); /** * Resolves the given order index to the correct index for the given vehicle. * If the order index was ORDER_CURRENT it will be resolved to the index of * the current order (as shown in the order list). If the order with the * given index does not exist it will return ORDER_INVALID. * @param vehicle_id The vehicle to check the order index for. * @param order_position The order index to resolve. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @return The resolved order index. */ static OrderPosition ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position); /** * Checks whether the given order flags are valid for the given destination. * @param destination The destination of the order. * @param order_flags The flags given to the order. * @return True if and only if the order_flags are valid for the given location. */ static bool AreOrderFlagsValid(TileIndex destination, ScriptOrderFlags order_flags); /** * Checks whether the given combination of condition and compare function is valid. * @param condition The condition to check. * @param compare The compare function to check. * @return True if and only if the combination of condition and compare function is valid. */ static bool IsValidConditionalOrder(OrderCondition condition, CompareFunction compare); /** * Returns the number of orders for the given vehicle. * @param vehicle_id The vehicle to get the order count of. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @return The number of orders for the given vehicle or a negative * value when the vehicle does not exist. */ static int32 GetOrderCount(VehicleID vehicle_id); /** * Gets the destination of the given order for the given vehicle. * @param vehicle_id The vehicle to get the destination for. * @param order_position The order to get the destination for. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position). * @note Giving ORDER_CURRENT as order_position will give the order that is * currently being executed by the vehicle. This is not necessarily the * current order as given by ResolveOrderPosition (the current index in the * order list) as manual or autoservicing depot orders do not show up * in the orderlist, but they can be the current order of a vehicle. * @return The destination tile of the order. */ static TileIndex GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position); /** * Gets the ScriptOrderFlags of the given order for the given vehicle. * @param vehicle_id The vehicle to get the destination for. * @param order_position The order to get the destination for. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position == ORDER_CURRENT || (!IsConditionalOrder(vehicle_id, order_position) && !IsVoidOrder(vehicle_id, order_position)). * @note Giving ORDER_CURRENT as order_position will give the order that is * currently being executed by the vehicle. This is not necessarily the * current order as given by ResolveOrderPosition (the current index in the * order list) as manual or autoservicing depot orders do not show up * in the orderlist, but they can be the current order of a vehicle. * @return The ScriptOrderFlags of the order. */ static ScriptOrderFlags GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position); /** * Gets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle. * @param vehicle_id The vehicle to get the OrderPosition for. * @param order_position The order to get the OrderPosition for. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). * @return The target of the conditional jump. */ static OrderPosition GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position); /** * Gets the OrderCondition of the given order for the given vehicle. * @param vehicle_id The vehicle to get the condition type for. * @param order_position The order to get the condition type for. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). * @return The OrderCondition of the order. */ static OrderCondition GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position); /** * Gets the CompareFunction of the given order for the given vehicle. * @param vehicle_id The vehicle to get the compare function for. * @param order_position The order to get the compare function for. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). * @return The CompareFunction of the order. */ static CompareFunction GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position); /** * Gets the value to compare against of the given order for the given vehicle. * @param vehicle_id The vehicle to get the value for. * @param order_position The order to get the value for. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). * @return The value to compare against of the order. */ static int32 GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position); /** * Gets the stoplocation of the given order for the given train. * @param vehicle_id The vehicle to get the value for. * @param order_position The order to get the value for. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre ScriptVehicle::GetVehicleType(vehicle_id) == ScriptVehicle::VT_RAIL. * @pre IsGotoStationOrder(vehicle_id, order_position). * @return The relative position where the train will stop inside a station. */ static StopLocation GetStopLocation(VehicleID vehicle_id, OrderPosition order_position); /** * Gets the refit cargo type of the given order for the given vehicle. * @param vehicle_id The vehicle to get the refit cargo for. * @param order_position The order to get the refit cargo for. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position == ORDER_CURRENT || IsGotoStationOrder(vehicle_id, order_position) || IsGotoDepotOrder(vehicle_id, order_position). * @note Giving ORDER_CURRENT as order_position will give the order that is * currently being executed by the vehicle. This is not necessarily the * current order as given by ResolveOrderPosition (the current index in the * order list) as manual or autoservicing depot orders do not show up * in the orderlist, but they can be the current order of a vehicle. * @return The refit cargo of the order or CT_NO_REFIT if no refit is set. */ static CargoID GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position); /** * Sets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle. * @param vehicle_id The vehicle to set the OrderPosition for. * @param order_position The order to set the OrderPosition for. * @param jump_to The order to jump to if the check succeeds. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre IsValidVehicleOrder(vehicle_id, jump_to). * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). * @return Whether the order has been/can be changed. * @api -game */ static bool SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to); /** * Sets the OrderCondition of the given order for the given vehicle. * @param vehicle_id The vehicle to set the condition type for. * @param order_position The order to set the condition type for. * @param condition The condition to compare on. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). * @pre condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY. * @return Whether the order has been/can be changed. * @api -game */ static bool SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition); /** * Sets the CompareFunction of the given order for the given vehicle. * @param vehicle_id The vehicle to set the compare function for. * @param order_position The order to set the compare function for. * @param compare The new compare function of the order. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). * @pre compare >= CF_EQUALS && compare <= CF_IS_FALSE. * @return Whether the order has been/can be changed. * @api -game */ static bool SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare); /** * Sets the value to compare against of the given order for the given vehicle. * @param vehicle_id The vehicle to set the value for. * @param order_position The order to set the value for. * @param value The value to compare against. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position). * @pre value >= 0 && value < 2048. * @return Whether the order has been/can be changed. * @api -game */ static bool SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value); /** * Sets the stoplocation of the given order for the given train. * @param vehicle_id The vehicle to get the value for. * @param order_position The order to get the value for. * @param stop_location The relative position where a train will stop inside a station. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre ScriptVehicle::GetVehicleType(vehicle_id) == ScriptVehicle::VT_RAIL. * @pre IsGotoStationOrder(vehicle_id, order_position). * @pre stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR * @return Whether the order has been/can be changed. * @api -game */ static bool SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location); /** * Sets the refit cargo type of the given order for the given vehicle. * @param vehicle_id The vehicle to set the refit cargo for. * @param order_position The order to set the refit cargo for. * @param refit_cargo The cargo to refit to. The refit can be cleared by passing CT_NO_REFIT. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT). * @pre ScriptCargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT * @return Whether the order has been/can be changed. * @api -game */ static bool SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo); /** * Appends an order to the end of the vehicle's order list. * @param vehicle_id The vehicle to append the order to. * @param destination The destination of the order. * @param order_flags The flags given to the order. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @pre AreOrderFlagsValid(destination, order_flags). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception ScriptOrder::ERR_ORDER_TOO_MANY * @exception ScriptOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION * @return True if and only if the order was appended. * @api -game */ static bool AppendOrder(VehicleID vehicle_id, TileIndex destination, ScriptOrderFlags order_flags); /** * Appends a conditional order to the end of the vehicle's order list. * @param vehicle_id The vehicle to append the order to. * @param jump_to The OrderPosition to jump to if the condition is true. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @pre IsValidVehicleOrder(vehicle_id, jump_to). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception ScriptOrder::ERR_ORDER_TOO_MANY * @return True if and only if the order was appended. * @api -game */ static bool AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to); /** * Inserts an order before the given order_position into the vehicle's order list. * @param vehicle_id The vehicle to add the order to. * @param order_position The order to place the new order before. * @param destination The destination of the order. * @param order_flags The flags given to the order. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id) * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre AreOrderFlagsValid(destination, order_flags). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception ScriptOrder::ERR_ORDER_TOO_MANY * @exception ScriptOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION * @return True if and only if the order was inserted. * @api -game */ static bool InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, ScriptOrderFlags order_flags); /** * Appends a conditional order before the given order_position into the vehicle's order list. * @param vehicle_id The vehicle to add the order to. * @param order_position The order to place the new order before. * @param jump_to The OrderPosition to jump to if the condition is true. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre IsValidVehicleOrder(vehicle_id, jump_to). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception ScriptOrder::ERR_ORDER_TOO_MANY * @return True if and only if the order was inserted. * @api -game */ static bool InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to); /** * Removes an order from the vehicle's order list. * @param vehicle_id The vehicle to remove the order from. * @param order_position The order to remove from the order list. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @return True if and only if the order was removed. * @api -game */ static bool RemoveOrder(VehicleID vehicle_id, OrderPosition order_position); /** * Internal function to help SetOrderFlags. * @api -all */ static bool _SetOrderFlags(); /** * Changes the order flags of the given order. * @param vehicle_id The vehicle to change the order of. * @param order_position The order to change. * @param order_flags The new flags given to the order. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @pre AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags). * @pre (order_flags & OF_GOTO_NEAREST_DEPOT) == (GetOrderFlags(vehicle_id, order_position) & OF_GOTO_NEAREST_DEPOT). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @return True if and only if the order was changed. * @api -game */ static bool SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, ScriptOrderFlags order_flags); /** * Move an order inside the orderlist * @param vehicle_id The vehicle to move the orders. * @param order_position_move The order to move. * @param order_position_target The target order * @pre IsValidVehicleOrder(vehicle_id, order_position_move). * @pre IsValidVehicleOrder(vehicle_id, order_position_target). * @pre order_position_move != order_position_target. * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @return True if and only if the order was moved. * @note If the order is moved to a lower place (e.g. from 7 to 2) * the target order is moved upwards (e.g. 3). If the order is moved * to a higher place (e.g. from 7 to 9) the target will be moved * downwards (e.g. 8). * @api -game */ static bool MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target); /** * Make a vehicle execute next_order instead of its current order. * @param vehicle_id The vehicle that should skip some orders. * @param next_order The order the vehicle should skip to. * @pre IsValidVehicleOrder(vehicle_id, next_order). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @return True if and only the current order was changed. * @api -game */ static bool SkipToOrder(VehicleID vehicle_id, OrderPosition next_order); /** * Copies the orders from another vehicle. The orders of the main vehicle * are going to be the orders of the changed vehicle. * @param vehicle_id The vehicle to copy the orders to. * @param main_vehicle_id The vehicle to copy the orders from. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @pre ScriptVehicle::IsPrimaryVehicle(main_vehicle_id). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception ScriptOrder::ERR_ORDER_TOO_MANY * @exception ScriptOrder::ERR_ORDER_AIRCRAFT_NOT_ENOUGH_RANGE * @return True if and only if the copying succeeded. * @api -game */ static bool CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id); /** * Shares the orders between two vehicles. The orders of the main * vehicle are going to be the orders of the changed vehicle. * @param vehicle_id The vehicle to add to the shared order list. * @param main_vehicle_id The vehicle to share the orders with. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @pre ScriptVehicle::IsPrimaryVehicle(main_vehicle_id). * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception ScriptOrder::ERR_ORDER_AIRCRAFT_NOT_ENOUGH_RANGE * @return True if and only if the sharing succeeded. * @api -game */ static bool ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id); /** * Removes the given vehicle from a shared orders list. * After unsharing orders, the orders list of the vehicle is empty. * @param vehicle_id The vehicle to remove from the shared order list. * @pre ScriptVehicle::IsPrimaryVehicle(vehicle_id). * @return True if and only if the unsharing succeeded. * @api -game */ static bool UnshareOrders(VehicleID vehicle_id); /** * Get the distance between two points for a vehicle type. * Use this function to compute the distance between two tiles wrt. a vehicle type. * These vehicle-type specific distances are independent from other map distances, you may * use the result of this function to compare it with the result of * ScriptEngine::GetMaximumOrderDistance or ScriptVehicle::GetMaximumOrderDistance. * @param vehicle_type The vehicle type to get the distance for. * @param origin_tile Origin, can be any tile or a tile of a specific station. * @param dest_tile Destination, can be any tile or a tile of a specific station. * @return The distance between the origin and the destination for a * vehicle of the given vehicle type. * @note The unit of the order distances is unspecified and should * not be compared with map distances * @see ScriptEngine::GetMaximumOrderDistance and ScriptVehicle::GetMaximumOrderDistance */ static uint GetOrderDistance(ScriptVehicle::VehicleType vehicle_type, TileIndex origin_tile, TileIndex dest_tile); protected: static bool ScriptOrderModifyOrder(VehicleID vehicle_id, VehicleOrderID order_position, uint32 p2, Script_SuspendCallbackProc *callback = nullptr); }; DECLARE_ENUM_AS_BIT_SET(ScriptOrder::ScriptOrderFlags) #endif /* SCRIPT_ORDER_HPP */