/* $Id$ */ #ifndef NETWORK_GUI_H #define NETWORK_GUI_H #ifdef ENABLE_NETWORK #include "network_data.h" void ShowNetworkNeedPassword(NetworkPasswordType npt); void ShowNetworkGiveMoneyWindow(byte player); // PlayerID void ShowNetworkChatQueryWindow(DestType type, byte dest); void ShowJoinStatusWindowAfterJoin(void); void ShowNetworkGameWindow(void); void ShowClientList(void); #else /* ENABLE_NETWORK */ /* Network function stubs when networking is disabled */ static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {} static inline void ShowClientList(void) {} static inline void ShowJoinStatusWindowAfterJoin(void) {} static inline void ShowNetworkGameWindow(void) {} #endif /* ENABLE_NETWORK */ #endif /* NETWORK_GUI_H */