/* $Id$ */ /** @file network_server.h Server part of the network protocol. */ #ifndef NETWORK_SERVER_H #define NETWORK_SERVER_H #ifdef ENABLE_NETWORK DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 color, const char *command); bool NetworkServer_ReadPackets(NetworkClientSocket *cs); void NetworkServer_Tick(bool send_frame); #else /* ENABLE_NETWORK */ /* Network function stubs when networking is disabled */ static inline void NetworkServerMonthlyLoop() {} static inline void NetworkServerYearlyLoop() {} #endif /* ENABLE_NETWORK */ #endif /* NETWORK_SERVER_H */