/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file water_regions.cpp Handles dividing the water in the map into square regions to assist pathfinding. */
#include "stdafx.h"
#include "debug_fmt.h"
#include "map_func.h"
#include "water_regions.h"
#include "map_func.h"
#include "tilearea_type.h"
#include "track_func.h"
#include "transport_type.h"
#include "landscape.h"
#include "tunnelbridge_map.h"
#include "follow_track.hpp"
#include "ship.h"
#include
#include
using TWaterRegionTraversabilityBits = uint16_t;
constexpr TWaterRegionPatchLabel FIRST_REGION_LABEL = 1;
constexpr TWaterRegionPatchLabel INVALID_WATER_REGION_PATCH = 0;
static_assert(sizeof(TWaterRegionTraversabilityBits) * 8 == WATER_REGION_EDGE_LENGTH);
static_assert(sizeof(TWaterRegionPatchLabel) == sizeof(byte)); // Important for the hash calculation.
static inline TrackBits GetWaterTracks(TileIndex tile) { return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)); }
static inline bool IsAqueductTile(TileIndex tile) { return IsBridgeTile(tile) && GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER; }
static inline uint32_t GetWaterRegionX(TileIndex tile) { return TileX(tile) / WATER_REGION_EDGE_LENGTH; }
static inline uint32_t GetWaterRegionY(TileIndex tile) { return TileY(tile) / WATER_REGION_EDGE_LENGTH; }
static inline uint32_t GetWaterRegionMapSizeX() { return MapSizeX() / WATER_REGION_EDGE_LENGTH; }
static inline uint32_t GetWaterRegionMapSizeY() { return MapSizeY() / WATER_REGION_EDGE_LENGTH; }
static inline uint32_t GetWaterRegionYShift() { return MapLogX() - WATER_REGION_EDGE_LENGTH_LOG; }
static inline TWaterRegionIndex GetWaterRegionIndex(uint32_t region_x, uint32_t region_y) { return (region_y << GetWaterRegionYShift()) + region_x; }
static inline TWaterRegionIndex GetWaterRegionIndex(TileIndex tile) { return GetWaterRegionIndex(GetWaterRegionX(tile), GetWaterRegionY(tile)); }
struct WaterRegionTileIterator {
uint32_t x;
uint32_t y;
inline operator TileIndex () const
{
return TileXY(this->x, this->y);
}
inline TileIndex operator *() const
{
return TileXY(this->x, this->y);
}
WaterRegionTileIterator& operator ++()
{
this->x++;
if ((this->x & WATER_REGION_EDGE_MASK) == 0) {
/* reached end of row */
this->x -= WATER_REGION_EDGE_LENGTH;
this->y++;
}
return *this;
}
};
using TWaterRegionPatchLabelArray = std::array;
/**
* Represents a square section of the map of a fixed size. Within this square individual unconnected patches of water are
* identified using a Connected Component Labeling (CCL) algorithm. Note that all information stored in this class applies
* only to tiles within the square section, there is no knowledge about the rest of the map. This makes it easy to invalidate
* and update a water region if any changes are made to it, such as construction or terraforming.
*/
class WaterRegion
{
friend class WaterRegionReference;
std::array edge_traversability_bits{};
bool initialized = false;
bool has_cross_region_aqueducts = false;
TWaterRegionPatchLabel number_of_patches = 0; // 0 = no water, 1 = one single patch of water, etc...
std::unique_ptr tile_patch_labels;
public:
void Invalidate() { this->initialized = false; }
};
static std::unique_ptr _spare_labels;
class WaterRegionReference {
const uint32_t tile_x;
const uint32_t tile_y;
WaterRegion ≀
inline bool ContainsTile(TileIndex tile) const
{
const uint32_t x = TileX(tile);
const uint32_t y = TileY(tile);
return x >= this->tile_x && x < this->tile_x + WATER_REGION_EDGE_LENGTH
&& y >= this->tile_y && y < this->tile_y + WATER_REGION_EDGE_LENGTH;
}
/**
* Returns the local index of the tile within the region. The N corner represents 0,
* the x direction is positive in the SW direction, and Y is positive in the SE direction.
* @param tile Tile within the water region.
* @returns The local index.
*/
inline int GetLocalIndex(TileIndex tile) const
{
assert(this->ContainsTile(tile));
return (TileX(tile) - this->tile_x) + WATER_REGION_EDGE_LENGTH * (TileY(tile) - this->tile_y);
}
inline bool HasNonMatchingPatchLabel(TWaterRegionPatchLabel expected_label) const
{
for (TWaterRegionPatchLabel label : *this->wr.tile_patch_labels) {
if (label != expected_label) return true;
}
return false;
}
public:
WaterRegionReference(uint32_t region_x, uint32_t region_y, WaterRegion &wr)
: tile_x(region_x * WATER_REGION_EDGE_LENGTH), tile_y(region_y * WATER_REGION_EDGE_LENGTH), wr(wr)
{}
WaterRegionTileIterator begin() const { return { this->tile_x, this->tile_y }; }
WaterRegionTileIterator end() const { return { this->tile_x, this->tile_y + WATER_REGION_EDGE_LENGTH }; }
bool IsInitialized() const { return this->wr.initialized; }
void Invalidate() { this->wr.initialized = false; }
/**
* Returns a set of bits indicating whether an edge tile on a particular side is traversable or not. These
* values can be used to determine whether a ship can enter/leave the region through a particular edge tile.
* @see GetLocalIndex() for a description of the coordinate system used.
* @param side Which side of the region we want to know the edge traversability of.
* @returns A value holding the edge traversability bits.
*/
TWaterRegionTraversabilityBits GetEdgeTraversabilityBits(DiagDirection side) const { return this->wr.edge_traversability_bits[side]; }
/**
* @returns The amount of individual water patches present within the water region. A value of
* 0 means there is no water present in the water region at all.
*/
int NumberOfPatches() const { return this->wr.number_of_patches; }
/**
* @returns Whether the water region contains aqueducts that cross the region boundaries.
*/
bool HasCrossRegionAqueducts() const { return this->wr.has_cross_region_aqueducts; }
/**
* Returns the patch label that was assigned to the tile.
* @param tile The tile of which we want to retrieve the label.
* @returns The label assigned to the tile.
*/
TWaterRegionPatchLabel GetLabel(TileIndex tile) const
{
assert(this->ContainsTile(tile));
if (this->wr.tile_patch_labels == nullptr) {
return this->NumberOfPatches() == 0 ? INVALID_WATER_REGION_PATCH : 1;
}
return (*this->wr.tile_patch_labels)[this->GetLocalIndex(tile)];
}
/**
* Performs the connected component labeling and other data gathering.
* @see WaterRegion
*/
void ForceUpdate()
{
this->wr.has_cross_region_aqueducts = false;
if (this->wr.tile_patch_labels == nullptr) {
if (_spare_labels != nullptr) {
this->wr.tile_patch_labels = std::move(_spare_labels);
} else {
this->wr.tile_patch_labels = std::make_unique();
}
}
this->wr.tile_patch_labels->fill(INVALID_WATER_REGION_PATCH);
this->wr.edge_traversability_bits.fill(0);
TWaterRegionPatchLabel current_label = 1;
TWaterRegionPatchLabel highest_assigned_label = 0;
/* Perform connected component labeling. This uses a flooding algorithm that expands until no
* additional tiles can be added. Only tiles inside the water region are considered. */
for (const TileIndex start_tile : *this) {
static std::vector tiles_to_check;
tiles_to_check.clear();
tiles_to_check.push_back(start_tile);
if (!this->wr.has_cross_region_aqueducts && IsAqueductTile(start_tile)) {
const TileIndex other_aqueduct_end = GetOtherBridgeEnd(start_tile);
if (!this->ContainsTile(other_aqueduct_end)) {
this->wr.has_cross_region_aqueducts = true;
}
}
bool increase_label = false;
while (!tiles_to_check.empty()) {
const TileIndex tile = tiles_to_check.back();
tiles_to_check.pop_back();
const TrackdirBits valid_dirs = TrackBitsToTrackdirBits(GetWaterTracks(tile));
if (valid_dirs == TRACKDIR_BIT_NONE) continue;
TWaterRegionPatchLabel &tile_patch = (*this->wr.tile_patch_labels)[GetLocalIndex(tile)];
if (tile_patch != INVALID_WATER_REGION_PATCH) continue;
tile_patch = current_label;
highest_assigned_label = current_label;
increase_label = true;
for (const Trackdir dir : SetTrackdirBitIterator(valid_dirs)) {
/* By using a TrackFollower we "play by the same rules" as the actual ship pathfinder */
CFollowTrackWater ft;
if (ft.Follow(tile, dir)) {
if (this->ContainsTile(ft.m_new_tile)) {
tiles_to_check.push_back(ft.m_new_tile);
} else if (!ft.m_is_bridge) {
assert(DistanceManhattan(ft.m_new_tile, tile) == 1);
const auto side = DiagdirBetweenTiles(tile, ft.m_new_tile);
const int local_x_or_y = DiagDirToAxis(side) == AXIS_X ? TileY(tile) - this->tile_y : TileX(tile) - this->tile_x;
SetBit(this->wr.edge_traversability_bits[side], local_x_or_y);
} else {
this->wr.has_cross_region_aqueducts = true;
}
}
}
}
if (increase_label) current_label++;
}
this->wr.number_of_patches = highest_assigned_label;
this->wr.initialized = true;
if (this->wr.number_of_patches == 0 || (this->wr.number_of_patches == 1 && !this->HasNonMatchingPatchLabel(1))) {
/* No need for patch storage: trivial cases */
_spare_labels = std::move(this->wr.tile_patch_labels);
}
}
/**
* Updates the patch labels and other data, but only if the region is not yet initialized.
*/
inline void UpdateIfNotInitialized()
{
if (!this->wr.initialized) this->ForceUpdate();
}
inline bool HasPatchStorage() const
{
return this->wr.tile_patch_labels != nullptr;
}
TWaterRegionPatchLabelArray CopyPatchLabelArray() const
{
TWaterRegionPatchLabelArray out;
if (this->HasPatchStorage()) {
out = *this->wr.tile_patch_labels;
} else {
out.fill(this->NumberOfPatches() == 0 ? INVALID_WATER_REGION_PATCH : 1);
}
return out;
}
void PrintDebugInfo()
{
Debug(map, 9, "Water region {},{} labels and edge traversability = ...", this->tile_x / WATER_REGION_EDGE_LENGTH, this->tile_y / WATER_REGION_EDGE_LENGTH);
const size_t max_element_width = std::to_string(this->wr.number_of_patches).size();
std::array traversability_NW{0};
for (auto bitIndex : SetBitIterator(GetEdgeTraversabilityBits(DIAGDIR_NW))) *(traversability_NW.rbegin() + bitIndex) = 1;
Debug(map, 9, " {:{}}", fmt::join(traversability_NW, " "), max_element_width);
Debug(map, 9, " +{:->{}}+", "", WATER_REGION_EDGE_LENGTH * (max_element_width + 1) + 1);
for (uint y = 0; y < WATER_REGION_EDGE_LENGTH; ++y) {
std::string line{};
for (uint x = 0; x < WATER_REGION_EDGE_LENGTH; ++x) {
const auto label = this->GetLabel(TileXY(this->tile_x + x, this->tile_y + y));
const std::string label_str = label == INVALID_WATER_REGION_PATCH ? "." : std::to_string(label);
line = fmt::format("{:{}}", label_str, max_element_width) + " " + line;
}
Debug(map, 9, "{} | {}| {}", GB(this->GetEdgeTraversabilityBits(DIAGDIR_SW), y, 1), line, GB(this->GetEdgeTraversabilityBits(DIAGDIR_NE), y, 1));
}
Debug(map, 9, " +{:->{}}+", "", WATER_REGION_EDGE_LENGTH * (max_element_width + 1) + 1);
std::array traversability_SE{0};
for (auto bitIndex : SetBitIterator(this->GetEdgeTraversabilityBits(DIAGDIR_SE))) *(traversability_SE.rbegin() + bitIndex) = 1;
Debug(map, 9, " {:{}}", fmt::join(traversability_SE, " "), max_element_width);
}
};
std::unique_ptr _water_regions;
TileIndex GetTileIndexFromLocalCoordinate(uint32_t region_x, uint32_t region_y, uint32_t local_x, uint32_t local_y)
{
assert(local_x < WATER_REGION_EDGE_LENGTH);
assert(local_y < WATER_REGION_EDGE_LENGTH);
return TileXY(WATER_REGION_EDGE_LENGTH * region_x + local_x, WATER_REGION_EDGE_LENGTH * region_y + local_y);
}
TileIndex GetEdgeTileCoordinate(uint32_t region_x, uint32_t region_y, DiagDirection side, uint32_t x_or_y)
{
assert(x_or_y < WATER_REGION_EDGE_LENGTH);
switch (side) {
case DIAGDIR_NE: return GetTileIndexFromLocalCoordinate(region_x, region_y, 0, x_or_y);
case DIAGDIR_SW: return GetTileIndexFromLocalCoordinate(region_x, region_y, WATER_REGION_EDGE_LENGTH - 1, x_or_y);
case DIAGDIR_NW: return GetTileIndexFromLocalCoordinate(region_x, region_y, x_or_y, 0);
case DIAGDIR_SE: return GetTileIndexFromLocalCoordinate(region_x, region_y, x_or_y, WATER_REGION_EDGE_LENGTH - 1);
default: NOT_REACHED();
}
}
inline WaterRegionReference GetWaterRegionRef(uint32_t region_x, uint32_t region_y)
{
return WaterRegionReference(region_x, region_y, _water_regions[GetWaterRegionIndex(region_x, region_y)]);
}
inline WaterRegionReference GetWaterRegionRef(TileIndex tile)
{
return GetWaterRegionRef(GetWaterRegionX(tile), GetWaterRegionY(tile));
}
WaterRegionReference GetUpdatedWaterRegion(uint32_t region_x, uint32_t region_y)
{
WaterRegionReference ref(region_x, region_y, _water_regions[GetWaterRegionIndex(region_x, region_y)]);
ref.UpdateIfNotInitialized();
return ref;
}
WaterRegionReference GetUpdatedWaterRegion(TileIndex tile)
{
return GetUpdatedWaterRegion(GetWaterRegionX(tile), GetWaterRegionY(tile));
}
/**
* Returns the index of the water region.
* @param water_region The water region to return the index for.
*/
TWaterRegionIndex GetWaterRegionIndex(const WaterRegionDesc &water_region)
{
return GetWaterRegionIndex(water_region.x, water_region.y);
}
/**
* Calculates a number that uniquely identifies the provided water region patch.
* @param water_region_patch The Water region to calculate the hash for.
*/
uint32_t CalculateWaterRegionPatchHash(const WaterRegionPatchDesc &water_region_patch)
{
return water_region_patch.label | GetWaterRegionIndex(water_region_patch) << 8;
}
/**
* Returns the center tile of a particular water region.
* @param water_region The water region to find the center tile for.
* @returns The center tile of the water region.
*/
TileIndex GetWaterRegionCenterTile(const WaterRegionDesc &water_region)
{
return TileXY(water_region.x * WATER_REGION_EDGE_LENGTH + (WATER_REGION_EDGE_LENGTH / 2), water_region.y * WATER_REGION_EDGE_LENGTH + (WATER_REGION_EDGE_LENGTH / 2));
}
/**
* Returns basic water region information for the provided tile.
* @param tile The tile for which the information will be calculated.
*/
WaterRegionDesc GetWaterRegionInfo(TileIndex tile)
{
return WaterRegionDesc{ GetWaterRegionX(tile), GetWaterRegionY(tile) };
}
/**
* Returns basic water region patch information for the provided tile.
* @param tile The tile for which the information will be calculated.
*/
WaterRegionPatchDesc GetWaterRegionPatchInfo(TileIndex tile)
{
WaterRegionReference region = GetUpdatedWaterRegion(tile);
return WaterRegionPatchDesc{ GetWaterRegionX(tile), GetWaterRegionY(tile), region.GetLabel(tile) };
}
/**
* Marks the water region that tile is part of as invalid.
* @param tile Tile within the water region that we wish to invalidate.
*/
void InvalidateWaterRegion(TileIndex tile)
{
if (tile >= MapSize()) return;
const TWaterRegionIndex region = GetWaterRegionIndex(tile);
_water_regions[region].Invalidate();
/* When updating the water region we look into the first tile of adjacent water regions to determine edge
* traversability. This means that if we invalidate any region edge tiles we might also change the traversability
* of the adjacent region. This code ensures the adjacent regions also get invalidated in such a case. */
const uint x = TileX(tile);
const uint y = TileY(tile);
if ((x & WATER_REGION_EDGE_MASK) == 0 && x > 0) _water_regions[region - 1].Invalidate();
if ((x & WATER_REGION_EDGE_MASK) == WATER_REGION_EDGE_MASK && x < MapMaxX()) _water_regions[region + 1].Invalidate();
if ((y & WATER_REGION_EDGE_MASK) == 0 && y > 0) _water_regions[region - GetWaterRegionMapSizeX()].Invalidate();
if ((y & WATER_REGION_EDGE_MASK) == WATER_REGION_EDGE_MASK && y < MapMaxY()) _water_regions[region + GetWaterRegionMapSizeX()].Invalidate();
}
/**
* Calls the provided callback function for all water region patches
* accessible from one particular side of the starting patch.
* @param water_region_patch Water patch within the water region to start searching from
* @param side Side of the water region to look for neigboring patches of water
* @param callback The function that will be called for each neighbor that is found
*/
static inline void VisitAdjacentWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, DiagDirection side, TVisitWaterRegionPatchCallBack &func)
{
const WaterRegionReference current_region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y);
const TileIndexDiffC offset = TileIndexDiffCByDiagDir(side);
/* Unsigned underflow is allowed here, not UB */
const uint32_t nx = water_region_patch.x + (uint32_t)offset.x;
const uint32_t ny = water_region_patch.y + (uint32_t)offset.y;
if (nx >= GetWaterRegionMapSizeX() || ny >= GetWaterRegionMapSizeY()) return;
const WaterRegionReference neighboring_region = GetUpdatedWaterRegion(nx, ny);
const DiagDirection opposite_side = ReverseDiagDir(side);
/* Indicates via which local x or y coordinates (depends on the "side" parameter) we can cross over into the adjacent region. */
const TWaterRegionTraversabilityBits traversability_bits = current_region.GetEdgeTraversabilityBits(side)
& neighboring_region.GetEdgeTraversabilityBits(opposite_side);
if (traversability_bits == 0) return;
if (current_region.NumberOfPatches() == 1 && neighboring_region.NumberOfPatches() == 1) {
func(WaterRegionPatchDesc{ nx, ny, FIRST_REGION_LABEL }); // No further checks needed because we know there is just one patch for both adjacent regions
return;
}
/* Multiple water patches can be reached from the current patch. Check each edge tile individually. */
static std::vector unique_labels; // static and vector-instead-of-map for performance reasons
unique_labels.clear();
for (uint32_t x_or_y = 0; x_or_y < WATER_REGION_EDGE_LENGTH; ++x_or_y) {
if (!HasBit(traversability_bits, x_or_y)) continue;
const TileIndex current_edge_tile = GetEdgeTileCoordinate(water_region_patch.x, water_region_patch.y, side, x_or_y);
const TWaterRegionPatchLabel current_label = current_region.GetLabel(current_edge_tile);
if (current_label != water_region_patch.label) continue;
const TileIndex neighbor_edge_tile = GetEdgeTileCoordinate(nx, ny, opposite_side, x_or_y);
const TWaterRegionPatchLabel neighbor_label = neighboring_region.GetLabel(neighbor_edge_tile);
if (std::find(unique_labels.begin(), unique_labels.end(), neighbor_label) == unique_labels.end()) unique_labels.push_back(neighbor_label);
}
for (TWaterRegionPatchLabel unique_label : unique_labels) func(WaterRegionPatchDesc{ nx, ny, unique_label });
}
/**
* Calls the provided callback function on all accessible water region patches in
* each cardinal direction, plus any others that are reachable via aqueducts.
* @param water_region_patch Water patch within the water region to start searching from
* @param callback The function that will be called for each accessible water patch that is found
*/
void VisitWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, TVisitWaterRegionPatchCallBack &callback)
{
const WaterRegionReference current_region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y);
/* Visit adjacent water region patches in each cardinal direction */
for (DiagDirection side = DIAGDIR_BEGIN; side < DIAGDIR_END; side++) VisitAdjacentWaterRegionPatchNeighbors(water_region_patch, side, callback);
/* Visit neigboring water patches accessible via cross-region aqueducts */
if (current_region.HasCrossRegionAqueducts()) {
for (const TileIndex tile : current_region) {
if (GetWaterRegionPatchInfo(tile) == water_region_patch && IsAqueductTile(tile)) {
const TileIndex other_end_tile = GetOtherBridgeEnd(tile);
if (GetWaterRegionIndex(tile) != GetWaterRegionIndex(other_end_tile)) callback(GetWaterRegionPatchInfo(other_end_tile));
}
}
}
}
/**
* Initializes all water regions. All water tiles will be scanned and interconnected water patches within regions will be identified.
*/
void InitializeWaterRegions()
{
_water_regions.reset(new WaterRegion[GetWaterRegionMapSizeX() * GetWaterRegionMapSizeY()]);
}
uint GetWaterRegionTileDebugColourIndex(TileIndex tile)
{
const uint32_t sub_x = TileX(tile) & WATER_REGION_EDGE_MASK;
const uint32_t sub_y = TileY(tile) & WATER_REGION_EDGE_MASK;
auto get_edge_distance = [&](uint32_t sub) -> uint32_t {
if (sub > WATER_REGION_EDGE_LENGTH / 2) sub = WATER_REGION_EDGE_MASK - sub;
return sub;
};
uint32_t mode = std::min(get_edge_distance(sub_x), get_edge_distance(sub_y));
switch (mode) {
case 0: {
const WaterRegionReference wr = GetWaterRegionRef(tile);
if (!wr.IsInitialized()) return 1;
return 2 + wr.NumberOfPatches();
}
case 1: {
const WaterRegionReference wr = GetWaterRegionRef(tile);
if (wr.HasPatchStorage()) return 2;
return 0;
}
case 2: {
const WaterRegionReference wr = GetWaterRegionRef(tile);
if (wr.IsInitialized() && wr.HasCrossRegionAqueducts()) return 9;
return 0;
}
default:
return 0;
}
}
void DebugInvalidateAllWaterRegions()
{
const uint32_t size_x = GetWaterRegionMapSizeX();
const uint32_t size_y = GetWaterRegionMapSizeY();
for (uint32_t y = 0; y < size_y; y++) {
for (uint32_t x = 0; x < size_x; x++) {
GetWaterRegionRef(x, y).Invalidate();
}
}
}
void DebugInitAllWaterRegions()
{
const uint32_t size_x = GetWaterRegionMapSizeX();
const uint32_t size_y = GetWaterRegionMapSizeY();
for (uint32_t y = 0; y < size_y; y++) {
for (uint32_t x = 0; x < size_x; x++) {
GetWaterRegionRef(x, y).UpdateIfNotInitialized();
}
}
}
void WaterRegionCheckCaches(std::function log)
{
char cclog_buffer[1024];
#define CCLOG(...) { \
char *cc_log_pos = cclog_buffer + seprintf(cclog_buffer, lastof(cclog_buffer), "Region: %u x %u to %u x %u: ", \
x * WATER_REGION_EDGE_LENGTH, y * WATER_REGION_EDGE_LENGTH, (x * WATER_REGION_EDGE_LENGTH) + WATER_REGION_EDGE_MASK, (y * WATER_REGION_EDGE_LENGTH) + WATER_REGION_EDGE_MASK); \
seprintf(cc_log_pos, lastof(cclog_buffer), __VA_ARGS__); \
DEBUG(desync, 0, "%s", cclog_buffer); \
if (log) log(cclog_buffer); \
}
const uint32_t size_x = GetWaterRegionMapSizeX();
const uint32_t size_y = GetWaterRegionMapSizeY();
for (uint32_t y = 0; y < size_y; y++) {
for (uint32_t x = 0; x < size_x; x++) {
WaterRegionReference wr = GetWaterRegionRef(x, y);
if (!wr.IsInitialized()) continue;
const bool old_has_cross_region_aqueducts = wr.HasCrossRegionAqueducts();
const int old_number_of_patches = wr.NumberOfPatches();
const TWaterRegionPatchLabelArray old_patch_labels = wr.CopyPatchLabelArray();
wr.ForceUpdate();
if (old_has_cross_region_aqueducts != wr.HasCrossRegionAqueducts()) {
CCLOG("Has cross region aqueducts mismatch: %u -> %u", old_has_cross_region_aqueducts, wr.HasCrossRegionAqueducts());
}
if (old_number_of_patches != wr.NumberOfPatches()) {
CCLOG("Number of patches mismatch: %u -> %u", old_number_of_patches, wr.NumberOfPatches());
}
if (old_patch_labels != wr.CopyPatchLabelArray()) {
CCLOG("Patch label mismatch");
}
}
}
#undef CCLOG
}
void PrintWaterRegionDebugInfo(TileIndex tile)
{
if (_debug_map_level >= 9) GetUpdatedWaterRegion(tile).PrintDebugInfo();
}