/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file dock_gui.cpp GUI to create amazing water objects. */ #include "stdafx.h" #include "terraform_gui.h" #include "window_gui.h" #include "station_gui.h" #include "command_func.h" #include "water.h" #include "window_func.h" #include "vehicle_func.h" #include "sound_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "company_func.h" #include "slope_func.h" #include "tilehighlight_func.h" #include "company_base.h" #include "hotkeys.h" #include "gui.h" #include "zoom_func.h" #include "widgets/dock_widget.h" #include "table/sprites.h" #include "table/strings.h" #include "safeguards.h" static void ShowBuildDockStationPicker(Window *parent); static void ShowBuildDocksDepotPicker(Window *parent); static Axis _ship_depot_direction; void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile); } /** * Gets the other end of the aqueduct, if possible. * @param tile_from The begin tile for the aqueduct. * @param[out] tile_to The tile till where to show a selection for the aqueduct. * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message. */ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr) { int z; DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z)); /* If the direction isn't right, just return the next tile so the command * complains about the wrong slope instead of the ends not matching up. * Make sure the coordinate is always a valid tile within the map, so we * don't go "off" the map. That would cause the wrong error message. */ if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0); /* Direction the aqueduct is built to. */ TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir)); /* The maximum length of the aqueduct. */ int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1); TileIndex endtile = tile_from; for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) { endtile = TILE_ADD(endtile, offset); if (length > max_length) break; if (GetTileMaxZ(endtile) > z) { if (tile_to != nullptr) *tile_to = endtile; break; } } return endtile; } /** Toolbar window for constructing water infrastructure. */ struct BuildDocksToolbarWindow : Window { DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar. BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) { this->last_clicked_widget = WID_DT_INVALID; this->InitNested(window_number); this->OnInvalidateData(); if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this); SetWidgetDisabledState(WID_DT_RIVER, _game_mode != GM_EDITOR && !_settings_game.construction.enable_build_river); } ~BuildDocksToolbarWindow() { if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP); this->SetWidgetsDisabledState(!can_build, WID_DT_DEPOT, WID_DT_STATION, WID_DT_BUOY, WIDGET_LIST_END); if (!can_build) { DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER); DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER); } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_DT_CANAL: // Build canal button HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT); break; case WID_DT_LOCK: // Build lock button HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL); break; case WID_DT_DEMOLISH: // Demolish aka dynamite button HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL); break; case WID_DT_DEPOT: // Build depot button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this); break; case WID_DT_STATION: // Build station button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this); break; case WID_DT_BUOY: // Build buoy button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT); break; case WID_DT_RIVER: // Build river button (in scenario editor) if (_game_mode != GM_EDITOR && !_settings_game.construction.enable_build_river) return; HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, _game_mode == GM_EDITOR ? HT_RECT | HT_DIAGONAL : HT_RECT); break; case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL); break; default: return; } this->last_clicked_widget = (DockToolbarWidgets)widget; } void OnPlaceObject(Point pt, TileIndex tile) override { switch (this->last_clicked_widget) { case WID_DT_CANAL: // Build canal button VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER); break; case WID_DT_LOCK: // Build lock button DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks); break; case WID_DT_DEMOLISH: // Demolish aka dynamite button PlaceProc_DemolishArea(tile); break; case WID_DT_DEPOT: // Build depot button DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks); break; case WID_DT_STATION: { // Build station button uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join /* tile is always the land tile, so need to evaluate _thd.pos */ CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, 0, "" }; /* Determine the watery part of the dock. */ DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile)); TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile); ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to)); break; } case WID_DT_BUOY: // Build buoy button DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks); break; case WID_DT_RIVER: // Build river button (in scenario editor) VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_RIVER); break; case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge); break; default: NOT_REACHED(); } } void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1) { switch (select_proc) { case DDSP_DEMOLISH_AREA: GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; case DDSP_CREATE_WATER: DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_SPLAT_WATER); break; case DDSP_CREATE_RIVER: DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER); break; default: break; } } } void OnPlaceObjectAbort() override { this->RaiseButtons(); DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER); DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER); DeleteWindowById(WC_SELECT_STATION, 0); DeleteWindowByClass(WC_BUILD_BRIDGE); } void OnPlacePresize(Point pt, TileIndex tile_from) override { TileIndex tile_to = tile_from; if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) { GetOtherAqueductEnd(tile_from, &tile_to); } else { DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from)); if (IsValidDiagDirection(dir)) { /* Locks and docks always select the tile "down" the slope. */ tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir)); /* Locks also select the tile "up" the slope. */ if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir); } } VpSetPresizeRange(tile_from, tile_to); } static HotkeyList hotkeys; }; /** * Handler for global hotkeys of the BuildDocksToolbarWindow. * @param hotkey Hotkey * @return ES_HANDLED if hotkey was accepted. */ static EventState DockToolbarGlobalHotkeys(int hotkey) { if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED; Window *w = ShowBuildDocksToolbar(); if (w == nullptr) return ES_NOT_HANDLED; return w->OnHotkey(hotkey); } const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0}; static Hotkey dockstoolbar_hotkeys[] = { Hotkey('1', "canal", WID_DT_CANAL), Hotkey('2', "lock", WID_DT_LOCK), Hotkey('3', "demolish", WID_DT_DEMOLISH), Hotkey('4', "depot", WID_DT_DEPOT), Hotkey('5', "dock", WID_DT_STATION), Hotkey('6', "buoy", WID_DT_BUOY), Hotkey('7', "river", WID_DT_RIVER), Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT), HOTKEY_LIST_END }; HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys); /** * Nested widget parts of docks toolbar, game version. * Position of #WID_DT_RIVER widget has changed. */ static const NWidgetPart _nested_build_docks_toolbar_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_HORIZONTAL_LTR), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP), EndContainer(), }; static WindowDesc _build_docks_toolbar_desc( WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0, WC_BUILD_TOOLBAR, WC_NONE, WDF_CONSTRUCTION, _nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets), &BuildDocksToolbarWindow::hotkeys ); /** * Open the build water toolbar window * * If the terraform toolbar is linked to the toolbar, that window is also opened. * * @return newly opened water toolbar, or nullptr if the toolbar could not be opened. */ Window *ShowBuildDocksToolbar() { if (!Company::IsValidID(_local_company)) return nullptr; DeleteWindowByClass(WC_BUILD_TOOLBAR); return AllocateWindowDescFront(&_build_docks_toolbar_desc, TRANSPORT_WATER); } /** * Nested widget parts of docks toolbar, scenario editor version. * Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed. */ static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP), EndContainer(), }; /** Window definition for the build docks in scenario editor window. */ static WindowDesc _build_docks_scen_toolbar_desc( WDP_AUTO, "toolbar_water_scen", 0, 0, WC_SCEN_BUILD_TOOLBAR, WC_NONE, WDF_CONSTRUCTION, _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets) ); /** * Open the build water toolbar window for the scenario editor. * * @return newly opened water toolbar, or nullptr if the toolbar could not be opened. */ Window *ShowBuildDocksScenToolbar() { return AllocateWindowDescFront(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER); } /** Widget numbers of the build-dock GUI. */ enum BuildDockStationWidgets { BDSW_BACKGROUND, ///< Background panel. BDSW_LT_OFF, ///< 'Off' button of coverage high light. BDSW_LT_ON, ///< 'On' button of coverage high light. BDSW_INFO, ///< 'Coverage highlight' label. }; struct BuildDocksStationWindow : public PickerWindowBase { public: BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent) { this->InitNested(TRANSPORT_WATER); this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF); } virtual ~BuildDocksStationWindow() { DeleteWindowById(WC_SELECT_STATION, 0); } void OnPaint() override { int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; rad += _settings_game.station.catchment_increase; this->DrawWidgets(); if (_settings_client.gui.station_show_coverage) { SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); } else { SetTileSelectSize(1, 1); } /* strings such as 'Size' and 'Coverage Area' */ int top = this->GetWidget(BDSW_LT_OFF)->pos_y + this->GetWidget(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL; NWidgetBase *back_nwi = this->GetWidget(BDSW_BACKGROUND); int right = back_nwi->pos_x + back_nwi->current_x; int bottom = back_nwi->pos_y + back_nwi->current_y; top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL; top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL; /* Resize background if the window is too small. * Never make the window smaller to avoid oscillating if the size change affects the acceptance. * (This is the case, if making the window bigger moves the mouse into the window.) */ if (top > bottom) { ResizeWindow(this, 0, top - bottom, false); } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case BDSW_LT_OFF: case BDSW_LT_ON: this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF); _settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF); this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); this->SetDirty(); break; } } void OnRealtimeTick(uint delta_ms) override { CheckRedrawStationCoverage(this); } }; /** Nested widget parts of a build dock station window. */ static const NWidgetPart _nested_build_dock_station_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14), NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1), EndContainer(), }; static WindowDesc _build_dock_station_desc( WDP_AUTO, nullptr, 0, 0, WC_BUILD_STATION, WC_BUILD_TOOLBAR, WDF_CONSTRUCTION, _nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets) ); static void ShowBuildDockStationPicker(Window *parent) { new BuildDocksStationWindow(&_build_dock_station_desc, parent); } struct BuildDocksDepotWindow : public PickerWindowBase { private: static void UpdateDocksDirection() { if (_ship_depot_direction != AXIS_X) { SetTileSelectSize(1, 2); } else { SetTileSelectSize(2, 1); } } public: BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent) { this->InitNested(TRANSPORT_WATER); this->LowerWidget(_ship_depot_direction + WID_BDD_X); UpdateDocksDirection(); } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_BDD_X: case WID_BDD_Y: size->width = ScaleGUITrad(96) + 2; size->height = ScaleGUITrad(64) + 2; break; } } void OnPaint() override { this->DrawWidgets(); int x1 = ScaleGUITrad(63) + 1; int x2 = ScaleGUITrad(31) + 1; int y1 = ScaleGUITrad(17) + 1; int y2 = ScaleGUITrad(33) + 1; DrawShipDepotSprite(this->GetWidget(WID_BDD_X)->pos_x + x1, this->GetWidget(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH); DrawShipDepotSprite(this->GetWidget(WID_BDD_X)->pos_x + x2, this->GetWidget(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH); DrawShipDepotSprite(this->GetWidget(WID_BDD_Y)->pos_x + x2, this->GetWidget(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH); DrawShipDepotSprite(this->GetWidget(WID_BDD_Y)->pos_x + x1, this->GetWidget(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH); } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BDD_X: case WID_BDD_Y: this->RaiseWidget(_ship_depot_direction + WID_BDD_X); _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y); this->LowerWidget(_ship_depot_direction + WID_BDD_X); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); UpdateDocksDirection(); this->SetDirty(); break; } } }; static const NWidgetPart _nested_build_docks_depot_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(NWID_HORIZONTAL_LTR), NWidget(NWID_SPACER), SetMinimalSize(3, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(2, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(3, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 3), EndContainer(), }; static WindowDesc _build_docks_depot_desc( WDP_AUTO, nullptr, 0, 0, WC_BUILD_DEPOT, WC_BUILD_TOOLBAR, WDF_CONSTRUCTION, _nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets) ); static void ShowBuildDocksDepotPicker(Window *parent) { new BuildDocksDepotWindow(&_build_docks_depot_desc, parent); } void InitializeDockGui() { _ship_depot_direction = AXIS_X; }