/* $Id$ */ /** @file build_industry.h */ #ifndef BUILD_INDUSTRY_H #define BUILD_INDUSTRY_H /** * Definition of an industry tiles layout. * @param x offset x of this tile * @param y offset y of this tile * @param m index of the tile. * @see _industry_specs * @see IndustryTileTable */ #define MK(x, y, m) {{x, y}, m} /** * Terminator of industry tiles layout definition */ #define MKEND {{-0x80, 0}, 0} static const IndustryTileTable _tile_table_coal_mine_0[] = { MK(1, 1, 0), MK(1, 2, 2), MK(0, 0, 5), MK(1, 0, 6), MK(2, 0, 3), MK(2, 2, 3), MKEND }; static const IndustryTileTable _tile_table_coal_mine_1[] = { MK(1, 1, 0), MK(1, 2, 2), MK(2, 0, 0), MK(2, 1, 2), MK(1, 0, 3), MK(0, 0, 3), MK(0, 1, 4), MK(0, 2, 4), MK(2, 2, 4), MKEND }; static const IndustryTileTable _tile_table_coal_mine_2[] = { MK(0, 0, 0), MK(0, 1, 2), MK(0, 2, 5), MK(1, 0, 3), MK(1, 1, 3), MK(1, 2, 6), MKEND }; static const IndustryTileTable _tile_table_coal_mine_3[] = { MK(0, 1, 0), MK(0, 2, 2), MK(0, 3, 4), MK(1, 0, 5), MK(1, 1, 0), MK(1, 2, 2), MK(1, 3, 3), MK(2, 0, 6), MK(2, 1, 4), MK(2, 2, 3), MKEND }; static const IndustryTileTable * const _tile_table_coal_mine[] = { _tile_table_coal_mine_0, _tile_table_coal_mine_1, _tile_table_coal_mine_2, _tile_table_coal_mine_3, }; static const IndustryTileTable _tile_table_power_station_0[] = { MK(0, 0, 7), MK(0, 1, 9), MK(1, 0, 7), MK(1, 1, 8), MK(2, 0, 7), MK(2, 1, 8), MK(3, 0, 10), MK(3, 1, 10), MKEND }; static const IndustryTileTable _tile_table_power_station_1[] = { MK(0, 1, 7), MK(0, 2, 7), MK(1, 0, 8), MK(1, 1, 8), MK(1, 2, 7), MK(2, 0, 9), MK(2, 1, 10), MK(2, 2, 9), MKEND }; static const IndustryTileTable _tile_table_power_station_2[] = { MK(0, 0, 7), MK(0, 1, 7), MK(1, 0, 9), MK(1, 1, 8), MK(2, 0, 10), MK(2, 1, 9), MKEND }; static const IndustryTileTable * const _tile_table_power_station[] = { _tile_table_power_station_0, _tile_table_power_station_1, _tile_table_power_station_2, }; static const IndustryTileTable _tile_table_sawmill_0[] = { MK(1, 0, 14), MK(1, 1, 12), MK(1, 2, 11), MK(2, 0, 14), MK(2, 1, 13), MK(0, 0, 15), MK(0, 1, 15), MK(0, 2, 12), MKEND }; static const IndustryTileTable _tile_table_sawmill_1[] = { MK(0, 0, 15), MK(0, 1, 11), MK(0, 2, 14), MK(1, 0, 15), MK(1, 1, 13), MK(1, 2, 12), MK(2, 0, 11), MK(2, 1, 13), MKEND }; static const IndustryTileTable * const _tile_table_sawmill[] = { _tile_table_sawmill_0, _tile_table_sawmill_1, }; static const IndustryTileTable _tile_table_forest_0[] = { MK(0, 0, 16), MK(0, 1, 16), MK(0, 2, 16), MK(0, 3, 16), MK(1, 0, 16), MK(1, 1, 16), MK(1, 2, 16), MK(1, 3, 16), MK(2, 0, 16), MK(2, 1, 16), MK(2, 2, 16), MK(2, 3, 16), MK(3, 0, 16), MK(3, 1, 16), MK(3, 2, 16), MK(3, 3, 16), MK(1, 4, 16), MK(2, 4, 16), MKEND }; static const IndustryTileTable _tile_table_forest_1[] = { MK(0, 0, 16), MK(1, 0, 16), MK(2, 0, 16), MK(3, 0, 16), MK(4, 0, 16), MK(0, 1, 16), MK(1, 1, 16), MK(2, 1, 16), MK(3, 1, 16), MK(4, 1, 16), MK(0, 2, 16), MK(1, 2, 16), MK(2, 2, 16), MK(3, 2, 16), MK(4, 2, 16), MK(0, 3, 16), MK(1, 3, 16), MK(2, 3, 16), MK(3, 3, 16), MK(4, 3, 16), MK(1, 4, 16), MK(2, 4, 16), MK(3, 4, 16), MKEND }; static const IndustryTileTable * const _tile_table_forest[] = { _tile_table_forest_0, _tile_table_forest_1, }; static const IndustryTileTable _tile_table_oil_refinery_0[] = { MK(0, 0, 20), MK(0, 1, 21), MK(0, 2, 22), MK(0, 3, 21), MK(1, 0, 20), MK(1, 1, 19), MK(1, 2, 22), MK(1, 3, 20), MK(2, 1, 18), MK(2, 2, 18), MK(2, 3, 18), MK(3, 2, 18), MK(3, 3, 18), MK(2, 0, 23), MK(3, 1, 23), MKEND }; static const IndustryTileTable _tile_table_oil_refinery_1[] = { MK(0, 0, 18), MK(0, 1, 18), MK(0, 2, 21), MK(0, 3, 22), MK(0, 4, 20), MK(1, 0, 18), MK(1, 1, 18), MK(1, 2, 19), MK(1, 3, 20), MK(2, 0, 18), MK(2, 1, 18), MK(2, 2, 19), MK(2, 3, 22), MK(1, 4, 23), MK(2, 4, 23), MKEND }; static const IndustryTileTable * const _tile_table_oil_refinery[] = { _tile_table_oil_refinery_0, _tile_table_oil_refinery_1, }; static const IndustryTileTable _tile_table_oil_rig_0[] = { MK(0, 0, 24), MK(0, 1, 24), MK(0, 2, 25), MK(1, 0, 26), MK(1, 1, 27), MK(1, 2, 28), MK(-4, -5, 255), MK(-4, -4, 255), MK(-4, -3, 255), MK(-4, -2, 255), MK(-4, -1, 255), MK(-4, 0, 255), MK(-4, 1, 255), MK(-4, 2, 255), MK(-4, 3, 255), MK(-4, 4, 255), MK(-4, 5, 255), MK(-3, 5, 255), MK(-2, 5, 255), MK(-1, 5, 255), MK(0, 6, 255), MK(1, 6, 255), MK(2, 6, 255), MK(3, 6, 255), MK(4, 6, 255), MK(5, 6, 255), MK(5, 5, 255), MK(5, 4, 255), MK(5, 3, 255), MK(5, 2, 255), MK(5, 1, 255), MK(5, 0, 255), MK(5, -1, 255), MK(5, -2, 255), MK(5, -3, 255), MK(5, -4, 255), MK(4, -4, 255), MK(3, -4, 255), MK(2, -4, 255), MK(1, -4, 255), MK(0, -4, 255), MK(-1, -5, 255), MK(-2, -5, 255), MK(-3, -5, 255), MK(2, 0, 255), MKEND }; static const IndustryTileTable * const _tile_table_oil_rig[] = { _tile_table_oil_rig_0, }; static const IndustryTileTable _tile_table_factory_0[] = { MK(0, 0, 39), MK(0, 1, 40), MK(1, 0, 41), MK(1, 1, 42), MK(0, 2, 39), MK(0, 3, 40), MK(1, 2, 41), MK(1, 3, 42), MK(2, 1, 39), MK(2, 2, 40), MK(3, 1, 41), MK(3, 2, 42), MKEND }; static const IndustryTileTable _tile_table_factory_1[] = { MK(0, 0, 39), MK(0, 1, 40), MK(1, 0, 41), MK(1, 1, 42), MK(2, 0, 39), MK(2, 1, 40), MK(3, 0, 41), MK(3, 1, 42), MK(1, 2, 39), MK(1, 3, 40), MK(2, 2, 41), MK(2, 3, 42), MKEND }; static const IndustryTileTable * const _tile_table_factory[] = { _tile_table_factory_0, _tile_table_factory_1, }; static const IndustryTileTable _tile_table_printing_works_0[] = { MK(0, 0, 43), MK(0, 1, 44), MK(1, 0, 45), MK(1, 1, 46), MK(0, 2, 43), MK(0, 3, 44), MK(1, 2, 45), MK(1, 3, 46), MK(2, 1, 43), MK(2, 2, 44), MK(3, 1, 45), MK(3, 2, 46), MKEND }; static const IndustryTileTable _tile_table_printing_works_1[] = { MK(0, 0, 43), MK(0, 1, 44), MK(1, 0, 45), MK(1, 1, 46), MK(2, 0, 43), MK(2, 1, 44), MK(3, 0, 45), MK(3, 1, 46), MK(1, 2, 43), MK(1, 3, 44), MK(2, 2, 45), MK(2, 3, 46), MKEND }; static const IndustryTileTable * const _tile_table_printing_works[] = { _tile_table_printing_works_0, _tile_table_printing_works_1, }; static const IndustryTileTable _tile_table_steel_mill_0[] = { MK(2, 1, 52), MK(2, 2, 53), MK(3, 1, 54), MK(3, 2, 55), MK(0, 0, 56), MK(1, 0, 57), MK(0, 1, 56), MK(1, 1, 57), MK(0, 2, 56), MK(1, 2, 57), MK(2, 0, 56), MK(3, 0, 57), MKEND }; static const IndustryTileTable _tile_table_steel_mill_1[] = { MK(0, 0, 52), MK(0, 1, 53), MK(1, 0, 54), MK(1, 1, 55), MK(2, 0, 52), MK(2, 1, 53), MK(3, 0, 54), MK(3, 1, 55), MK(0, 2, 56), MK(1, 2, 57), MK(2, 2, 56), MK(3, 2, 57), MK(1, 3, 56), MK(2, 3, 57), MKEND }; static const IndustryTileTable * const _tile_table_steel_mill[] = { _tile_table_steel_mill_0, _tile_table_steel_mill_1, }; static const IndustryTileTable _tile_table_farm_0[] = { MK(1, 0, 33), MK(1, 1, 34), MK(1, 2, 36), MK(0, 0, 37), MK(0, 1, 37), MK(0, 2, 36), MK(2, 0, 35), MK(2, 1, 38), MK(2, 2, 38), MKEND }; static const IndustryTileTable _tile_table_farm_1[] = { MK(1, 1, 33), MK(1, 2, 34), MK(0, 0, 35), MK(0, 1, 36), MK(0, 2, 36), MK(0, 3, 35), MK(1, 0, 37), MK(1, 3, 38), MK(2, 0, 37), MK(2, 1, 37), MK(2, 2, 38), MK(2, 3, 38), MKEND }; static const IndustryTileTable _tile_table_farm_2[] = { MK(2, 0, 33), MK(2, 1, 34), MK(0, 0, 36), MK(0, 1, 36), MK(0, 2, 37), MK(0, 3, 37), MK(1, 0, 35), MK(1, 1, 38), MK(1, 2, 38), MK(1, 3, 37), MK(2, 2, 37), MK(2, 3, 35), MKEND }; static const IndustryTileTable * const _tile_table_farm[] = { _tile_table_farm_0, _tile_table_farm_1, _tile_table_farm_2, }; static const IndustryTileTable _tile_table_copper_mine_0[] = { MK(0, 0, 47), MK(0, 1, 49), MK(0, 2, 51), MK(1, 0, 47), MK(1, 1, 49), MK(1, 2, 50), MK(2, 0, 51), MK(2, 1, 51), MKEND }; static const IndustryTileTable _tile_table_copper_mine_1[] = { MK(0, 0, 50), MK(0, 1, 47), MK(0, 2, 49), MK(1, 0, 47), MK(1, 1, 49), MK(1, 2, 51), MK(2, 0, 51), MK(2, 1, 47), MK(2, 2, 49), MKEND }; static const IndustryTileTable * const _tile_table_copper_mine[] = { _tile_table_copper_mine_0, _tile_table_copper_mine_1, }; static const IndustryTileTable _tile_table_oil_well_0[] = { MK(0, 0, 29), MK(1, 0, 29), MK(2, 0, 29), MK(0, 1, 29), MK(0, 2, 29), MKEND }; static const IndustryTileTable _tile_table_oil_well_1[] = { MK(0, 0, 29), MK(1, 0, 29), MK(1, 1, 29), MK(2, 2, 29), MK(2, 3, 29), MKEND }; static const IndustryTileTable * const _tile_table_oil_well[] = { _tile_table_oil_well_0, _tile_table_oil_well_1, }; static const IndustryTileTable _tile_table_bank_0[] = { MK(0, 0, 58), MK(1, 0, 59), MKEND }; static const IndustryTileTable * const _tile_table_bank[] = { _tile_table_bank_0, }; static const IndustryTileTable _tile_table_food_process_0[] = { MK(0, 0, 60), MK(1, 0, 60), MK(2, 0, 60), MK(0, 1, 60), MK(1, 1, 60), MK(2, 1, 60), MK(0, 2, 61), MK(1, 2, 61), MK(2, 2, 63), MK(0, 3, 62), MK(1, 3, 62), MK(2, 3, 63), MKEND }; static const IndustryTileTable _tile_table_food_process_1[] = { MK(0, 0, 61), MK(1, 0, 60), MK(2, 0, 61), MK(3, 0, 61), MK(0, 1, 62), MK(1, 1, 63), MK(2, 1, 63), MK(3, 1, 63), MK(0, 2, 60), MK(1, 2, 60), MK(2, 2, 60), MK(3, 2, 60), MK(0, 3, 62), MK(1, 3, 62), MKEND }; static const IndustryTileTable * const _tile_table_food_process[] = { _tile_table_food_process_0, _tile_table_food_process_1, }; static const IndustryTileTable _tile_table_paper_mill_0[] = { MK(0, 0, 64), MK(1, 0, 65), MK(2, 0, 66), MK(3, 0, 67), MK(0, 1, 68), MK(1, 1, 69), MK(2, 1, 67), MK(3, 1, 67), MK(0, 2, 66), MK(1, 2, 71), MK(2, 2, 71), MK(3, 2, 70), MKEND }; static const IndustryTileTable * const _tile_table_paper_mill[] = { _tile_table_paper_mill_0, }; static const IndustryTileTable _tile_table_gold_mine_0[] = { MK(0, 0, 72), MK(0, 1, 73), MK(0, 2, 74), MK(0, 3, 75), MK(1, 0, 76), MK(1, 1, 77), MK(1, 2, 78), MK(1, 3, 79), MK(2, 0, 80), MK(2, 1, 81), MK(2, 2, 82), MK(2, 3, 83), MK(3, 0, 84), MK(3, 1, 85), MK(3, 2, 86), MK(3, 3, 87), MKEND }; static const IndustryTileTable * const _tile_table_gold_mine[] = { _tile_table_gold_mine_0, }; static const IndustryTileTable _tile_table_bank2_0[] = { MK(0, 0, 89), MK(1, 0, 90), MKEND }; static const IndustryTileTable * const _tile_table_bank2[] = { _tile_table_bank2_0, }; static const IndustryTileTable _tile_table_diamond_mine_0[] = { MK(0, 0, 91), MK(0, 1, 92), MK(0, 2, 93), MK(1, 0, 94), MK(1, 1, 95), MK(1, 2, 96), MK(2, 0, 97), MK(2, 1, 98), MK(2, 2, 99), MKEND }; static const IndustryTileTable * const _tile_table_diamond_mine[] = { _tile_table_diamond_mine_0, }; static const IndustryTileTable _tile_table_iron_mine_0[] = { MK(0, 0, 100), MK(0, 1, 101), MK(0, 2, 102), MK(0, 3, 103), MK(1, 0, 104), MK(1, 1, 105), MK(1, 2, 106), MK(1, 3, 107), MK(2, 0, 108), MK(2, 1, 109), MK(2, 2, 110), MK(2, 3, 111), MK(3, 0, 112), MK(3, 1, 113), MK(3, 2, 114), MK(3, 3, 115), MKEND }; static const IndustryTileTable * const _tile_table_iron_mine[] = { _tile_table_iron_mine_0, }; static const IndustryTileTable _tile_table_fruit_plantation_0[] = { MK(0, 0, 116), MK(0, 1, 116), MK(0, 2, 116), MK(0, 3, 116), MK(1, 0, 116), MK(1, 1, 116), MK(1, 2, 116), MK(1, 3, 116), MK(2, 0, 116), MK(2, 1, 116), MK(2, 2, 116), MK(2, 3, 116), MK(3, 0, 116), MK(3, 1, 116), MK(3, 2, 116), MK(3, 3, 116), MK(4, 0, 116), MK(4, 1, 116), MK(4, 2, 116), MK(4, 3, 116), MKEND }; static const IndustryTileTable * const _tile_table_fruit_plantation[] = { _tile_table_fruit_plantation_0, }; static const IndustryTileTable _tile_table_rubber_plantation_0[] = { MK(0, 0, 117), MK(0, 1, 117), MK(0, 2, 117), MK(0, 3, 117), MK(1, 0, 117), MK(1, 1, 117), MK(1, 2, 117), MK(1, 3, 117), MK(2, 0, 117), MK(2, 1, 117), MK(2, 2, 117), MK(2, 3, 117), MK(3, 0, 117), MK(3, 1, 117), MK(3, 2, 117), MK(3, 3, 117), MK(4, 0, 117), MK(4, 1, 117), MK(4, 2, 117), MK(4, 3, 117), MKEND }; static const IndustryTileTable * const _tile_table_rubber_plantation[] = { _tile_table_rubber_plantation_0, }; static const IndustryTileTable _tile_table_water_supply_0[] = { MK(0, 0, 118), MK(0, 1, 119), MK(1, 0, 118), MK(1, 1, 119), MKEND }; static const IndustryTileTable * const _tile_table_water_supply[] = { _tile_table_water_supply_0, }; static const IndustryTileTable _tile_table_water_tower_0[] = { MK(0, 0, 120), MKEND }; static const IndustryTileTable * const _tile_table_water_tower[] = { _tile_table_water_tower_0, }; static const IndustryTileTable _tile_table_factory2_0[] = { MK(0, 0, 121), MK(0, 1, 122), MK(1, 0, 123), MK(1, 1, 124), MK(0, 2, 121), MK(0, 3, 122), MK(1, 2, 123), MK(1, 3, 124), MKEND }; static const IndustryTileTable _tile_table_factory2_1[] = { MK(0, 0, 121), MK(0, 1, 122), MK(1, 0, 123), MK(1, 1, 124), MK(2, 0, 121), MK(2, 1, 122), MK(3, 0, 123), MK(3, 1, 124), MKEND }; static const IndustryTileTable * const _tile_table_factory2[] = { _tile_table_factory2_0, _tile_table_factory2_1, }; static const IndustryTileTable _tile_table_farm2_0[] = { MK(1, 0, 33), MK(1, 1, 34), MK(1, 2, 36), MK(0, 0, 37), MK(0, 1, 37), MK(0, 2, 36), MK(2, 0, 35), MK(2, 1, 38), MK(2, 2, 38), MKEND }; static const IndustryTileTable _tile_table_farm2_1[] = { MK(1, 1, 33), MK(1, 2, 34), MK(0, 0, 35), MK(0, 1, 36), MK(0, 2, 36), MK(0, 3, 35), MK(1, 0, 37), MK(1, 3, 38), MK(2, 0, 37), MK(2, 1, 37), MK(2, 2, 38), MK(2, 3, 38), MKEND }; static const IndustryTileTable _tile_table_farm2_2[] = { MK(2, 0, 33), MK(2, 1, 34), MK(0, 0, 36), MK(0, 1, 36), MK(0, 2, 37), MK(0, 3, 37), MK(1, 0, 35), MK(1, 1, 38), MK(1, 2, 38), MK(1, 3, 37), MK(2, 2, 37), MK(2, 3, 35), MKEND }; static const IndustryTileTable * const _tile_table_farm2[] = { _tile_table_farm2_0, _tile_table_farm2_1, _tile_table_farm2_2, }; static const IndustryTileTable _tile_table_lumber_mill_0[] = { MK(0, 0, 125), MK(0, 1, 126), MK(1, 0, 127), MK(1, 1, 128), MKEND }; static const IndustryTileTable * const _tile_table_lumber_mill[] = { _tile_table_lumber_mill_0, }; static const IndustryTileTable _tile_table_cotton_candy_0[] = { MK(0, 0, 129), MK(0, 1, 129), MK(0, 2, 129), MK(0, 3, 129), MK(1, 0, 129), MK(1, 1, 129), MK(1, 2, 129), MK(1, 3, 129), MK(2, 0, 129), MK(2, 1, 129), MK(2, 2, 129), MK(2, 3, 129), MK(3, 0, 129), MK(3, 1, 129), MK(3, 2, 129), MK(3, 3, 129), MK(1, 4, 129), MK(2, 4, 129), MKEND }; static const IndustryTileTable _tile_table_cotton_candy_1[] = { MK(0, 0, 129), MK(1, 0, 129), MK(2, 0, 129), MK(3, 0, 129), MK(4, 0, 129), MK(0, 1, 129), MK(1, 1, 129), MK(2, 1, 129), MK(3, 1, 129), MK(4, 1, 129), MK(0, 2, 129), MK(1, 2, 129), MK(2, 2, 129), MK(3, 2, 129), MK(4, 2, 129), MK(0, 3, 129), MK(1, 3, 129), MK(2, 3, 129), MK(3, 3, 129), MK(4, 3, 129), MK(1, 4, 129), MK(2, 4, 129), MK(3, 4, 129), MKEND }; static const IndustryTileTable * const _tile_table_cotton_candy[] = { _tile_table_cotton_candy_0, _tile_table_cotton_candy_1, }; static const IndustryTileTable _tile_table_candy_factory_0[] = { MK(0, 0, 131), MK(0, 1, 132), MK(1, 0, 133), MK(1, 1, 134), MK(0, 2, 131), MK(0, 3, 132), MK(1, 2, 133), MK(1, 3, 134), MK(2, 1, 131), MK(2, 2, 132), MK(3, 1, 133), MK(3, 2, 134), MKEND }; static const IndustryTileTable _tile_table_candy_factory_1[] = { MK(0, 0, 131), MK(0, 1, 132), MK(1, 0, 133), MK(1, 1, 134), MK(2, 0, 131), MK(2, 1, 132), MK(3, 0, 133), MK(3, 1, 134), MK(1, 2, 131), MK(1, 3, 132), MK(2, 2, 133), MK(2, 3, 134), MKEND }; static const IndustryTileTable * const _tile_table_candy_factory[] = { _tile_table_candy_factory_0, _tile_table_candy_factory_1, }; static const IndustryTileTable _tile_table_battery_farm_0[] = { MK(0, 0, 135), MK(0, 1, 135), MK(0, 2, 135), MK(0, 3, 135), MK(1, 0, 135), MK(1, 1, 135), MK(1, 2, 135), MK(1, 3, 135), MK(2, 0, 135), MK(2, 1, 135), MK(2, 2, 135), MK(2, 3, 135), MK(3, 0, 135), MK(3, 1, 135), MK(3, 2, 135), MK(3, 3, 135), MK(4, 0, 135), MK(4, 1, 135), MK(4, 2, 135), MK(4, 3, 135), MKEND }; static const IndustryTileTable * const _tile_table_battery_farm[] = { _tile_table_battery_farm_0, }; static const IndustryTileTable _tile_table_cola_wells_0[] = { MK(0, 0, 137), MK(0, 1, 137), MK(0, 2, 137), MK(1, 0, 137), MK(1, 1, 137), MK(1, 2, 137), MK(2, 1, 137), MK(2, 2, 137), MKEND }; static const IndustryTileTable _tile_table_cola_wells_1[] = { MK(0, 1, 137), MK(0, 2, 137), MK(0, 3, 137), MK(1, 0, 137), MK(1, 1, 137), MK(1, 2, 137), MK(2, 1, 137), MKEND }; static const IndustryTileTable * const _tile_table_cola_wells[] = { _tile_table_cola_wells_0, _tile_table_cola_wells_1, }; static const IndustryTileTable _tile_table_toy_shop_0[] = { MK(0, 0, 138), MK(0, 1, 139), MK(1, 0, 140), MK(1, 1, 141), MKEND }; static const IndustryTileTable * const _tile_table_toy_shop[] = { _tile_table_toy_shop_0, }; static const IndustryTileTable _tile_table_toy_factory_0[] = { MK(0, 0, 147), MK(0, 1, 142), MK(1, 0, 147), MK(1, 1, 143), MK(2, 0, 147), MK(2, 1, 144), MK(3, 0, 146), MK(3, 1, 145), MKEND }; static const IndustryTileTable * const _tile_table_toy_factory[] = { _tile_table_toy_factory_0, }; static const IndustryTileTable _tile_table_plastic_fountain_0[] = { MK(0, 0, 148), MK(0, 1, 151), MK(0, 2, 154), MKEND }; static const IndustryTileTable _tile_table_plastic_fountain_1[] = { MK(0, 0, 148), MK(1, 0, 151), MK(2, 0, 154), MKEND }; static const IndustryTileTable * const _tile_table_plastic_fountain[] = { _tile_table_plastic_fountain_0, _tile_table_plastic_fountain_1, }; static const IndustryTileTable _tile_table_fizzy_drink_0[] = { MK(0, 0, 156), MK(0, 1, 157), MK(1, 0, 158), MK(1, 1, 159), MKEND }; static const IndustryTileTable * const _tile_table_fizzy_drink[] = { _tile_table_fizzy_drink_0, }; static const IndustryTileTable _tile_table_bubble_generator_0[] = { MK(0, 0, 163), MK(0, 1, 160), MK(1, 0, 163), MK(1, 1, 161), MK(2, 0, 163), MK(2, 1, 162), MK(0, 2, 163), MK(0, 3, 160), MK(1, 2, 163), MK(1, 3, 161), MK(2, 2, 163), MK(2, 3, 162), MKEND }; static const IndustryTileTable * const _tile_table_bubble_generator[] = { _tile_table_bubble_generator_0, }; static const IndustryTileTable _tile_table_toffee_quarry_0[] = { MK(0, 0, 164), MK(1, 0, 165), MK(2, 0, 166), MKEND }; static const IndustryTileTable * const _tile_table_toffee_quarry[] = { _tile_table_toffee_quarry_0, }; static const IndustryTileTable _tile_table_sugar_mine_0[] = { MK(0, 0, 167), MK(0, 1, 168), MK(1, 0, 169), MK(1, 1, 170), MK(2, 0, 171), MK(2, 1, 172), MK(3, 0, 173), MK(3, 1, 174), MKEND }; static const IndustryTileTable * const _tile_table_sugar_mine[] = { _tile_table_sugar_mine_0, }; #undef MK #undef MKEND /** Array with saw sound, for sawmill */ static const uint8 _sawmill_sounds[] = { SND_28_SAWMILL }; /** Array with whistle sound, for factory */ static const uint8 _factory_sounds[] = { SND_03_FACTORY_WHISTLE }; /** Array with 3 animal sounds, for farms */ static const uint8 _farm_sounds[] = { SND_24_SHEEP, SND_25_COW, SND_26_HORSE }; /** Array with... hem... a sound of toyland */ static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE }; /** * Writes the properties of an industry into the IndustrySpec struct. * @param tbl tile table * @param sndc number of sounds * @param snd sounds table * @param d cost multiplier * @param ai1 appear chance ingame - temperate * @param ai2 appear chance ingame - arctic * @param ai3 appear chance ingame - tropic * @param ai4 appear chance ingame - toyland * @param ag1 appear chance random creation - temperate * @param ag2 appear chance random creation - arctic * @param ag3 appear chance random creation - tropic * @param ag4 appear chance random creation - toyland * @param col map colour * @param c1 industry proximity refusal - 1st * @param c2 industry proximity refusal - 2nd * @param c3 industry proximity refusal - 3th * @param proc check procedure index * @param p1 produce cargo 1 * @param r1 rate of production 1 * @param p2 produce cargo 2 * @param r2 rate of production 1 * @param m minimum cargo moved to station * @param a1 accepted cargo 1 * @param im1 input multiplier for cargo 1 * @param a2 accepted cargo 2 * @param im2 input multiplier for cargo 2 * @param a3 accepted cargo 3 * @param im3 input multiplier for cargo 3 * @param pr industry life (actually, the same as extractive, organic, processing in ttdpatch's specs) * @param clim climate availaility * @param bev industry behaviour * @param in name * @param intx text while building * @param s1 text for closure * @param s2 text for production up * @param s3 text for production down */ #define MI(tbl, sndc, snd, d, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \ c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \ {tbl, lengthof(tbl), d, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \ {a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \ sndc, snd, 0, {0, 0, NULL, NULL, INVALID_INDUSTRYTYPE, true}} static const IndustrySpec _industry_specs[] = { /* Format: tile table count and sounds table cost multiplier appear chances(4ingame, 4random) map colour cannot be close to these industries (3 times) check proc (produced cargo + rate) (twice) minimum cargo moved to station 3 accepted cargo and their corresponding input multiplier industry life climate availability industry behaviours industry name building text messages : Closure production up production down */ MI(_tile_table_coal_mine, 0, NULL, 210, 2, 3, 0, 0, 8, 8, 0, 0, 215, IT_POWER_STATION, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_COAL, 15, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC, INDUSTRYBEH_CAN_SUBSIDENCE, STR_4802_COAL_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4836_NEW_COAL_SEAM_FOUND_AT, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_power_station, 0, NULL, 30, 2, 2, 0, 0, 5, 5, 0, 0, 184, IT_COAL_MINE, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_INVALID, 0, CT_INVALID, 0, 5, CT_COAL, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC, INDUSTRYBEH_NONE, STR_4803_POWER_STATION, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_sawmill, 1, _sawmill_sounds, 28, 2, 0, 0, 0, 5, 0, 0, 0, 194, IT_FOREST, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_GOODS, 0, CT_INVALID, 0, 5, CT_WOOD, 256, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE, INDUSTRYBEH_NONE, STR_4804_SAWMILL, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_forest, 0, NULL, 200, 3, 4, 0, 0, 5, 5, 0, 0, 86, IT_SAWMILL, IT_PAPER_MILL, IT_INVALID, CHECK_FOREST, CT_WOOD, 13, CT_INVALID, 0, 30, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC, INDUSTRYBEH_NONE, STR_4805_FOREST, STR_482E_NEW_BEING_PLANTED_NEAR, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_483A_INSECT_INFESTATION_CAUSES), MI(_tile_table_oil_refinery, 0, NULL, 31, 2, 2, 2, 0, 4, 4, 4, 0, 191, IT_OIL_RIG, IT_INVALID, IT_INVALID, CHECK_REFINERY, CT_GOODS, 0, CT_INVALID, 0, 5, CT_OIL, 256, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC | 1 << LT_TROPIC, INDUSTRYBEH_AIRPLANE_ATTACKS, STR_4806_OIL_REFINERY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_oil_rig, 0, NULL, 240, 6, 0, 0, 0, 0, 0, 0, 0, 152, IT_OIL_REFINERY, IT_INVALID, IT_INVALID, CHECK_OIL_RIG, CT_OIL, 15, CT_PASSENGERS, 2, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE, INDUSTRYBEH_BUILT_ONWATER | INDUSTRYBEH_AFTER_1960 | INDUSTRYBEH_AI_AIRSHIP_ROUTES, STR_4807_OIL_RIG, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4837_NEW_OIL_RESERVES_FOUND, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_factory, 1, _factory_sounds, 26, 2, 0, 0, 0, 5, 0, 0, 0, 174, IT_FARM, IT_STEEL_MILL, IT_INVALID, CHECK_NOTHING, CT_GOODS, 0, CT_INVALID, 0, 5, CT_LIVESTOCK, 256, CT_GRAIN , 256, CT_STEEL, 256, INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE, INDUSTRYBEH_CHOPPER_ATTACKS, STR_4808_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_printing_works, 1, _factory_sounds, 26, 0, 2, 0, 0, 0, 5, 0, 0, 174, IT_PAPER_MILL, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_GOODS, 0, CT_INVALID, 0, 5, CT_PAPER, 256, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC, INDUSTRYBEH_NONE, STR_4809_PRINTING_WORKS, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_steel_mill, 0, NULL, 27, 2, 0, 0, 0, 5, 0, 0, 0, 10, IT_IRON_MINE, IT_FACTORY, IT_INVALID, CHECK_NOTHING, CT_STEEL, 0, CT_INVALID, 0, 5, CT_IRON_ORE, 256, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE, INDUSTRYBEH_NONE, STR_480A_STEEL_MILL, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_farm, 3, _farm_sounds, 250, 2, 4, 0, 0, 9, 9, 0, 0, 48, IT_FACTORY, IT_FOOD_PROCESS, IT_INVALID, CHECK_FARM, CT_GRAIN, 10, CT_LIVESTOCK, 10, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC, INDUSTRYBEH_PLANT_FIELDS | INDUSTRYBEH_PLANT_ON_BUILT, STR_480B_FARM, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), MI(_tile_table_copper_mine, 0, NULL, 205, 0, 0, 3, 0, 0, 0, 4, 0, 10, IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_COPPER_ORE, 10, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, INDUSTRYBEH_NONE, STR_480C_COPPER_ORE_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_oil_well, 0, NULL, 220, 0, 5, 3, 0, 4, 5, 5, 0, 152, IT_OIL_REFINERY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_OIL, 12, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC | 1 << LT_TROPIC, INDUSTRYBEH_DONT_INCR_PROD | INDUSTRYBEH_BEFORE_1950, STR_480D_OIL_WELLS, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4837_NEW_OIL_RESERVES_FOUND, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_bank, 0, NULL, 193, 7, 0, 0, 0, 0, 0, 0, 0, 15, IT_BANK_TEMP, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_VALUABLES, 6, CT_INVALID, 0, 5, CT_VALUABLES, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TEMPERATE, INDUSTRYBEH_TOWN1200_MORE | INDUSTRYBEH_ONLY_INTOWN, STR_480E_BANK, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_food_process, 0, NULL, 26, 0, 2, 2, 0, 0, 3, 4, 0, 55, IT_FRUIT_PLANTATION, IT_FARM, IT_FARM_2, CHECK_NOTHING, CT_FOOD, 0, CT_INVALID, 0, 5, CT_FRUIT, 256, CT_MAIZE, 256, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC | 1 << LT_TROPIC, INDUSTRYBEH_NONE, STR_480F_FOOD_PROCESSING_PLANT, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_paper_mill, 1, _sawmill_sounds, 28, 0, 2, 0, 0, 0, 5, 0, 0, 10, IT_FOREST, IT_PRINTING_WORKS, IT_INVALID, CHECK_NOTHING, CT_PAPER, 0, CT_INVALID, 0, 5, CT_WOOD, 256, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC, INDUSTRYBEH_NONE, STR_4810_PAPER_MILL, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_gold_mine, 0, NULL, 208, 0, 3, 0, 0, 0, 4, 0, 0, 194, IT_BANK_TROPIC_ARCTIC, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_GOLD, 7, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_ARCTIC, INDUSTRYBEH_NONE, STR_4811_GOLD_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_bank2, 0, NULL, 19, 0, 3, 3, 0, 0, 6, 5, 0, 15, IT_GOLD_MINE, IT_DIAMOND_MINE, IT_INVALID, CHECK_NOTHING, CT_INVALID, 0, CT_INVALID, 0, 5, CT_GOLD, 256, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_ARCTIC | 1 << LT_TROPIC, INDUSTRYBEH_ONLY_INTOWN, STR_4812_BANK, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_diamond_mine, 0, NULL, 213, 0, 0, 3, 0, 0, 0, 4, 0, 184, IT_BANK_TROPIC_ARCTIC, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_DIAMONDS, 7, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, INDUSTRYBEH_NONE, STR_4813_DIAMOND_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_iron_mine, 0, NULL, 220, 2, 0, 0, 0, 5, 0, 0, 0, 55, IT_STEEL_MILL, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_IRON_ORE, 10, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE, INDUSTRYBEH_NONE, STR_4814_IRON_ORE_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_fruit_plantation, 0, NULL, 225, 0, 0, 2, 0, 0, 0, 4, 0, 86, IT_FOOD_PROCESS, IT_INVALID, IT_INVALID, CHECK_PLANTATION, CT_FRUIT, 10, CT_INVALID, 0, 15, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, INDUSTRYBEH_NONE, STR_4815_FRUIT_PLANTATION, STR_482E_NEW_BEING_PLANTED_NEAR, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), MI(_tile_table_rubber_plantation, 0, NULL, 218, 0, 0, 3, 0, 0, 0, 4, 0, 39, IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_PLANTATION, CT_RUBBER, 10, CT_INVALID, 0, 15, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, INDUSTRYBEH_NONE, STR_4816_RUBBER_PLANTATION, STR_482E_NEW_BEING_PLANTED_NEAR, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), MI(_tile_table_water_supply, 0, NULL, 199, 0, 0, 3, 0, 0, 0, 4, 0, 37, IT_WATER_TOWER, IT_INVALID, IT_INVALID, CHECK_WATER, CT_WATER, 12, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, INDUSTRYBEH_NONE, STR_4817_WATER_SUPPLY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_water_tower, 0, NULL, 14, 0, 0, 4, 0, 0, 0, 8, 0, 208, IT_WATER_SUPPLY, IT_INVALID, IT_INVALID, CHECK_WATER, CT_INVALID, 0, CT_INVALID, 0, 5, CT_WATER, 256, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TROPIC, INDUSTRYBEH_ONLY_INTOWN, STR_4818_WATER_TOWER, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_factory2, 1, _factory_sounds, 26, 0, 0, 2, 0, 0, 0, 4, 0, 174, IT_RUBBER_PLANTATION, IT_COPPER_MINE, IT_LUMBER_MILL, CHECK_PLANTATION, CT_GOODS, 0, CT_INVALID, 0, 5, CT_RUBBER, 256, CT_COPPER_ORE, 256, CT_WOOD, 256, INDUSTRYLIFE_CLOSABLE, 1 << LT_TROPIC, INDUSTRYBEH_NONE, STR_4819_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_farm2, 0, NULL, 250, 0, 0, 1, 0, 0, 0, 2, 0, 48, IT_FOOD_PROCESS, IT_INVALID, IT_INVALID, CHECK_PLANTATION, CT_MAIZE, 11, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, INDUSTRYBEH_PLANT_FIELDS | INDUSTRYBEH_PLANT_ON_BUILT, STR_481A_FARM, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), MI(_tile_table_lumber_mill, 0, NULL, 17, 0, 0, 0, 0, 0, 0, 0, 0, 194, IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_LUMBERMILL, CT_WOOD, 0, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_TROPIC, INDUSTRYBEH_CUT_TREES, STR_481B_LUMBER_MILL, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4834_LACK_OF_NEARBY_TREES_CAUSES, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_cotton_candy, 0, NULL, 195, 0, 0, 0, 3, 0, 0, 0, 5, 48, IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_COTTON_CANDY, 13, CT_INVALID, 0, 30, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_481C_COTTON_CANDY_FOREST, STR_482E_NEW_BEING_PLANTED_NEAR, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_candy_factory, 0, NULL, 26, 0, 0, 0, 3, 0, 0, 0, 5, 174, IT_COTTON_CANDY, IT_TOFFEE_QUARRY, IT_SUGAR_MINE, CHECK_NOTHING, CT_CANDY, 0, CT_INVALID, 0, 5, CT_SUGAR, 256, CT_TOFFEE, 256, CT_COTTON_CANDY, 256, INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_481D_CANDY_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_battery_farm, 0, NULL, 187, 0, 0, 0, 3, 0, 0, 0, 4, 39, IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_BATTERIES, 11, CT_INVALID, 0, 30, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_481E_BATTERY_FARM, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), MI(_tile_table_cola_wells, 0, NULL, 193, 0, 0, 0, 3, 0, 0, 0, 5, 55, IT_FIZZY_DRINK_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_COLA, 12, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_481F_COLA_WELLS, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_toy_shop, 0, NULL, 17, 0, 0, 0, 3, 0, 0, 0, 4, 208, IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_INVALID, 0, CT_INVALID, 0, 5, CT_TOYS, 256, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TOYLAND, INDUSTRYBEH_ONLY_NEARTOWN, STR_4820_TOY_SHOP, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_toy_factory, 0, NULL, 20, 0, 0, 0, 3, 0, 0, 0, 5, 10, IT_PLASTIC_FOUNTAINS, IT_BATTERY_FARM, IT_TOY_SHOP, CHECK_NOTHING, CT_TOYS, 0, CT_INVALID, 0, 5, CT_PLASTIC, 256, CT_BATTERIES, 256, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_4821_TOY_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_plastic_fountain, 1, _plastic_mine_sounds, 192, 0, 0, 0, 3, 0, 0, 0, 5, 37, IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_PLASTIC, 14, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_4822_PLASTIC_FOUNTAINS, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_fizzy_drink, 0, NULL, 22, 0, 0, 0, 3, 0, 0, 0, 4, 184, IT_COLA_WELLS, IT_BUBBLE_GENERATOR, IT_INVALID, CHECK_NOTHING, CT_FIZZY_DRINKS, 0, CT_INVALID, 0, 5, CT_COLA, 256, CT_BUBBLES, 256, CT_INVALID, 0, INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_4823_FIZZY_DRINK_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_bubble_generator, 0, NULL, 203, 0, 0, 0, 3, 0, 0, 0, 5, 152, IT_FIZZY_DRINK_FACTORY, IT_INVALID, IT_INVALID, CHECK_BUBBLEGEN, CT_BUBBLES, 13, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_4824_BUBBLE_GENERATOR, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_toffee_quarry, 0, NULL, 213, 0, 0, 0, 3, 0, 0, 0, 5, 194, IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_TOFFEE, 10, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_4825_TOFFEE_QUARRY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), MI(_tile_table_sugar_mine, 0, NULL, 210, 0, 0, 0, 2, 0, 0, 0, 4, 15, IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_SUGAR, 11, CT_INVALID, 0, 5, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0, INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, INDUSTRYBEH_NONE, STR_4826_SUGAR_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), }; #undef MI /** Writes the properties of an industry tile into the IndustryTileSpec struct. * @param c1 first type of cargo accepted for this tile * @param c2 second cargo * @param c3 and third cargo. Those three are in an array * @param s1 slope refused upon choosing a place to build * @param a1 animation frame on production * @param a2 next frame of animation * @param a3 chooses between animation or construction state */ #define MT(c1, c2, c3, sl, a1, a2, a3) {{c1, c2, c3}, sl, a1, a2, a3, 0, {0, 0, NULL, NULL, 0, true}} static const IndustryTileSpec _industry_tile_specs[] = { /* Coal Mine */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, true), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Power Station */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_COAL, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Sawmill */ MT(CT_PASSENGERS, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Forest Artic, temperate */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, 17, INDUTILE_NOANIM, false), ///< Chopping forest MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, 16, false), ///< Growing forest /* Oil refinery */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_OIL, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* oil Rig */ MT(CT_INVALID, CT_INVALID, CT_PASSENGERS, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_MAIL, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Oil Wells artic, temperate */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, true ), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, true ), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, true ), /* Farm tropic, arctic and temperate */ MT(CT_PASSENGERS, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Factory temperate */ MT(CT_GRAIN, CT_STEEL, CT_LIVESTOCK, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_GRAIN, CT_STEEL, CT_LIVESTOCK, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_GRAIN, CT_STEEL, CT_LIVESTOCK, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_GRAIN, CT_STEEL, CT_LIVESTOCK, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Printing works */ MT(CT_INVALID, CT_INVALID, CT_PAPER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_PAPER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_PAPER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_PAPER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Copper ore mine */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, true ), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Steel mill */ MT(CT_PASSENGERS, CT_INVALID, CT_IRON_ORE, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_IRON_ORE, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_IRON_ORE, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_IRON_ORE, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_IRON_ORE, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_IRON_ORE, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Bank temperate*/ MT(CT_PASSENGERS, CT_INVALID, CT_VALUABLES, SLOPE_E, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_PASSENGERS, CT_INVALID, CT_VALUABLES, SLOPE_S, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Food processing plant, tropic and arctic. CT_MAIZE or CT_WHEAT, CT_LIVESTOCK or CT_FRUIT*/ MT(CT_MAIZE, CT_INVALID, CT_LIVESTOCK, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_MAIZE, CT_INVALID, CT_LIVESTOCK, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_MAIZE, CT_INVALID, CT_LIVESTOCK, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_MAIZE, CT_INVALID, CT_LIVESTOCK, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Paper mill */ MT(CT_INVALID, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_WOOD, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Gold mine */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, true ), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Bank Sub Arctic */ MT(CT_INVALID, CT_INVALID, CT_GOLD, SLOPE_E, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_GOLD, SLOPE_S, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Diamond mine */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Iron ore Mine */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Fruit plantation */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Rubber plantation */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Water supply */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Water tower */ MT(CT_INVALID, CT_INVALID, CT_WATER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Factory (sub-tropical) */ MT(CT_COPPER_ORE, CT_WOOD, CT_RUBBER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_COPPER_ORE, CT_WOOD, CT_RUBBER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_COPPER_ORE, CT_WOOD, CT_RUBBER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_COPPER_ORE, CT_WOOD, CT_RUBBER, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Lumber mill */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Candyfloss forest */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, 130, INDUTILE_NOANIM, false), ///< Chopping candyfloss MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, 129, false), ///< Growing candyfloss /* Sweet factory */ MT(CT_COTTON_CANDY, CT_TOFFEE, CT_SUGAR, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_COTTON_CANDY, CT_TOFFEE, CT_SUGAR, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_COTTON_CANDY, CT_TOFFEE, CT_SUGAR, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_COTTON_CANDY, CT_TOFFEE, CT_SUGAR, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Batter farm */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, 136, INDUTILE_NOANIM, false), ///< Reaping batteries MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, 135, false), ///< Growing batteries /* Cola wells */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Toy shop */ MT(CT_INVALID, CT_INVALID, CT_TOYS, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_TOYS, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_TOYS, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_TOYS, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Toy factory */ MT(CT_BATTERIES, CT_INVALID, CT_PLASTIC, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_BATTERIES, CT_INVALID, CT_PLASTIC, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_BATTERIES, CT_INVALID, CT_PLASTIC, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_BATTERIES, CT_INVALID, CT_PLASTIC, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_BATTERIES, CT_INVALID, CT_PLASTIC, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_BATTERIES, CT_INVALID, CT_PLASTIC, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Plastic Fountain */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Fizzy drink factory */ MT(CT_BUBBLES, CT_INVALID, CT_COLA, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_BUBBLES, CT_INVALID, CT_COLA, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_BUBBLES, CT_INVALID, CT_COLA, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_BUBBLES, CT_INVALID, CT_COLA, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Bubble generator */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Toffee quarry */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), /* Sugar mine */ MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false), }; #undef MT #endif /* BUILD_INDUSTRY_H */