/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file waypoint_cmd.cpp %Command Handling for waypoints. */ #include "stdafx.h" #include "cmd_helper.h" #include "command_func.h" #include "landscape.h" #include "bridge_map.h" #include "town.h" #include "waypoint_base.h" #include "pathfinder/yapf/yapf_cache.h" #include "pathfinder/water_regions.h" #include "strings_func.h" #include "viewport_func.h" #include "viewport_kdtree.h" #include "window_func.h" #include "date_func.h" #include "vehicle_func.h" #include "string_func.h" #include "company_func.h" #include "newgrf_station.h" #include "newgrf_roadstop.h" #include "company_base.h" #include "water.h" #include "company_gui.h" #include "table/strings.h" #include "safeguards.h" /** * Update the virtual coords needed to draw the waypoint sign. */ void Waypoint::UpdateVirtCoord() { Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE); if (_viewport_sign_kdtree_valid && this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(this->index)); SetDParam(0, this->index); this->sign.UpdatePosition(ShouldShowBaseStationViewportLabel(this) ? ZOOM_LVL_DRAW_SPR : ZOOM_LVL_END, pt.x, pt.y - 32 * ZOOM_LVL_BASE, STR_VIEWPORT_WAYPOINT, STR_VIEWPORT_WAYPOINT_TINY); if (_viewport_sign_kdtree_valid) _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeWaypoint(this->index)); /* Recenter viewport */ InvalidateWindowData(WC_WAYPOINT_VIEW, this->index); } /** * Move the waypoint main coordinate somewhere else. * @param new_xy new tile location of the sign */ void Waypoint::MoveSign(TileIndex new_xy) { if (this->xy == new_xy) return; this->BaseStation::MoveSign(new_xy); } /** * Find a deleted waypoint close to a tile. * @param tile to search from * @param str the string to get the 'type' of * @param cid previous owner of the waypoint * @return the deleted nearby waypoint */ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid, bool is_road) { Waypoint *best = nullptr; uint thres = 8; for (Waypoint *wp : Waypoint::Iterate()) { if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid && HasBit(wp->waypoint_flags, WPF_ROAD) == is_road) { uint cur_dist = DistanceManhattan(tile, wp->xy); if (cur_dist < thres) { thres = cur_dist; best = wp; } } } return best; } /** * Get the axis for a new waypoint. This means that if it is a valid * tile to build a waypoint on it returns a valid Axis, otherwise an * invalid one. * @param tile the tile to look at. * @return the axis for the to-be-build waypoint. */ Axis GetAxisForNewWaypoint(TileIndex tile) { /* The axis for rail waypoints is easy. */ if (IsRailWaypointTile(tile)) return GetRailStationAxis(tile); /* Non-plain rail type, no valid axis for waypoints. */ if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL) return INVALID_AXIS; switch (GetTrackBits(tile)) { case TRACK_BIT_X: return AXIS_X; case TRACK_BIT_Y: return AXIS_Y; default: return INVALID_AXIS; } } /** * Get the axis for a new road waypoint. This means that if it is a valid * tile to build a waypoint on it returns a valid Axis, otherwise an * invalid one. * @param tile the tile to look at. * @return the axis for the to-be-build waypoint. */ Axis GetAxisForNewRoadWaypoint(TileIndex tile) { /* The axis for rail waypoints is easy. */ if (IsRoadWaypointTile(tile)) return DiagDirToAxis(GetRoadStopDir(tile)); /* Non-plain road type, no valid axis for waypoints. */ if (!IsNormalRoadTile(tile)) return INVALID_AXIS; RoadBits bits = GetAllRoadBits(tile); if ((bits & ROAD_Y) == 0) return AXIS_X; if ((bits & ROAD_X) == 0) return AXIS_Y; return INVALID_AXIS; } extern CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags); /** * Check whether the given tile is suitable for a waypoint. * @param tile the tile to check for suitability * @param axis the axis of the waypoint * @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error. */ static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint) { /* if waypoint is set, then we have special handling to allow building on top of already existing waypoints. * so waypoint points to INVALID_STATION if we can build on any waypoint. * Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */ if (waypoint != nullptr && IsTileType(tile, MP_STATION)) { if (!IsRailWaypoint(tile)) { return ClearTile_Station(tile, DC_AUTO); // get error message } else { StationID wp = GetStationIndex(tile); if (*waypoint == INVALID_STATION) { *waypoint = wp; } else if (*waypoint != wp) { return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING); } } } if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); Owner owner = GetTileOwner(tile); CommandCost ret = CheckOwnership(owner); if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; Slope tileh = GetTileSlope(tile); if (tileh != SLOPE_FLAT && (!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); } return CommandCost(); } extern void GetStationLayout(byte *layout, uint numtracks, uint plat_len, const StationSpec *statspec); extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp, bool is_road); extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta); extern CommandCost IsRailStationBridgeAboveOk(TileIndex tile, const StationSpec *statspec, byte layout); /** * Convert existing rail to waypoint. Eg build a waypoint station over * piece of rail * @param start_tile northern most tile where waypoint will be built * @param flags type of operation * @param p1 various bitstuffed elements * - p1 = (bit 0- 5) - railtype (not used) * - p1 = (bit 6) - orientation (Axis) * - p1 = (bit 8-15) - width of waypoint * - p1 = (bit 16-23) - height of waypoint * - p1 = (bit 24) - allow waypoints directly adjacent to other waypoints. * @param p2 various bitstuffed elements * - p2 = (bit 0- 7) - custom station class * - p2 = (bit 31-16) - station ID to join * @param p3 various bitstuffed elements * - p3 = (bit 0-31) - custom station id * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { /* Unpack parameters */ Axis axis = Extract(p1); byte width = GB(p1, 8, 8); byte height = GB(p1, 16, 8); bool adjacent = HasBit(p1, 24); StationClassID spec_class = Extract(p2); StationID station_to_join = GB(p2, 16, 16); uint spec_index = GB(p3, 0, 32); /* Check if the given station class is valid */ if (spec_class != STAT_CLASS_WAYP) return CMD_ERROR; if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR; /* The number of parts to build */ byte count = axis == AXIS_X ? height : width; if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR; if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR; bool reuse = (station_to_join != NEW_STATION); if (!reuse) station_to_join = INVALID_STATION; bool distant_join = (station_to_join != INVALID_STATION); if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR; const StationSpec *spec = StationClass::Get(spec_class)->GetSpec(spec_index); byte *layout_ptr = AllocaM(byte, count); if (spec == nullptr) { /* The layout must be 0 for the 'normal' waypoints by design. */ memset(layout_ptr, 0, count); } else { /* But for NewGRF waypoints we like to have their style. */ GetStationLayout(layout_ptr, count, 1, spec); } /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */ StationID est = INVALID_STATION; /* Check whether the tiles we're building on are valid rail or not. */ TileIndexDiff offset = TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis))); for (int i = 0; i < count; i++) { TileIndex tile = start_tile + i * offset; CommandCost ret = IsValidTileForWaypoint(tile, axis, &est); if (ret.Failed()) return ret; ret = IsRailStationBridgeAboveOk(tile, spec, layout_ptr[i]); if (ret.Failed()) { return CommandCost::DualErrorMessage(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, ret.GetErrorMessage()); } } Waypoint *wp = nullptr; TileArea new_location(start_tile, width, height); CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp, false); if (ret.Failed()) return ret; /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ TileIndex center_tile = start_tile + (count / 2) * offset; if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company, false); if (wp != nullptr) { /* Reuse an existing waypoint. */ if (HasBit(wp->waypoint_flags, WPF_ROAD)) return CMD_ERROR; if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT); /* check if we want to expand an already existing waypoint? */ if (wp->train_station.tile != INVALID_TILE) { CommandCost ret = CanExpandRailStation(wp, new_location); if (ret.Failed()) return ret; } CommandCost ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST); if (ret.Failed()) return ret; } else { /* allocate and initialize new waypoint */ if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); } /* Check if we can allocate a custom stationspec to this station */ if (AllocateSpecToStation(spec, wp, false) == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS); if (flags & DC_EXEC) { if (wp == nullptr) { wp = new Waypoint(start_tile); } else if (!wp->IsInUse()) { /* Move existing (recently deleted) waypoint to the new location */ wp->xy = start_tile; } wp->owner = GetTileOwner(start_tile); wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY); wp->delete_ctr = 0; wp->facilities |= FACIL_TRAIN; wp->build_date = _date; wp->string_id = STR_SV_STNAME_WAYPOINT; wp->train_station = new_location; if (wp->town == nullptr) MakeDefaultName(wp); wp->UpdateVirtCoord(); byte map_spec_index = AllocateSpecToStation(spec, wp, true); Company *c = Company::Get(wp->owner); for (int i = 0; i < count; i++) { TileIndex tile = start_tile + i * offset; byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0; if (!HasStationTileRail(tile)) c->infrastructure.station++; bool reserved = IsTileType(tile, MP_RAILWAY) ? HasBit(GetRailReservationTrackBits(tile), AxisToTrack(axis)) : HasStationReservation(tile); MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout_ptr[i], GetRailType(tile)); if (old_specindex != map_spec_index) DeallocateSpecFromStation(wp, old_specindex); SetCustomStationSpecIndex(tile, map_spec_index); /* Should be the same as layout but axis component could be wrong... */ StationGfx gfx = GetStationGfx(tile); bool blocked = spec != nullptr && HasBit(spec->blocked, gfx); /* Default stations do not draw pylons under roofs (gfx >= 4) */ bool pylons = spec != nullptr ? HasBit(spec->pylons, gfx) : gfx < 4; bool wires = spec == nullptr || !HasBit(spec->wires, gfx); SetStationTileBlocked(tile, blocked); SetStationTileHavePylons(tile, pylons); SetStationTileHaveWires(tile, wires); SetRailStationReservation(tile, reserved); MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE); YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis)); } DirtyCompanyInfrastructureWindows(wp->owner); } return CommandCost(EXPENSES_CONSTRUCTION, count * _price[PR_BUILD_WAYPOINT_RAIL]); } /** * Convert existing road to waypoint. Eg build a waypoint station over * piece of road * @param start_tile northern most tile where waypoint will be built * @param flags Operation to perform. * @param p1 bit 0..7: Width of the road stop. * bit 8..15: Length of the road stop. * bit 16: Allow stations directly adjacent to other stations. * bit 17: #Axis of the road. * @param p2 bit 0..7: Custom road stop class * bit 16..31: Station ID to join (NEW_STATION if build new one). * @param p3 various bitstuffed elements * - p3 = (bit 0-31) - custom road stop id * @param text Unused. * @return The cost of this operation or an error. */ CommandCost CmdBuildRoadWaypoint(TileIndex start_tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { StationID station_to_join = GB(p2, 16, 16); byte width = GB(p1, 0, 8); byte height = GB(p1, 8, 8); bool adjacent = HasBit(p1, 16); Axis axis = Extract(p1); RoadStopClassID spec_class = Extract(p2); uint spec_index = GB(p3, 0, 32); /* Check if the given road stop class is valid */ if (spec_class != ROADSTOP_CLASS_WAYP) return CMD_ERROR; if (spec_index >= RoadStopClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR; const RoadStopSpec *spec = RoadStopClass::Get(spec_class)->GetSpec(spec_index); /* The number of parts to build */ byte count = axis == AXIS_X ? height : width; if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR; if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR; bool reuse = (station_to_join != NEW_STATION); if (!reuse) station_to_join = INVALID_STATION; bool distant_join = (station_to_join != INVALID_STATION); if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR; /* Check if the first tile and the last tile are valid */ if (!IsValidTile(start_tile) || TileAddWrap(start_tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR; TileArea roadstop_area(start_tile, width, height); /* Total road stop cost. */ Money unit_cost; if (spec != nullptr) { unit_cost = spec->GetBuildCost(PR_BUILD_STATION_TRUCK); } else { unit_cost = _price[PR_BUILD_STATION_TRUCK]; } CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * unit_cost); StationID est = INVALID_STATION; extern CommandCost CheckFlatLandRoadStop(TileArea tile_area, const RoadStopSpec *spec, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, StationType station_type, Axis axis, StationID *station, RoadType rt, bool require_road); CommandCost ret = CheckFlatLandRoadStop(roadstop_area, spec, flags, 5 << axis, true, STATION_ROADWAYPOINT, axis, &est, INVALID_ROADTYPE, true); if (ret.Failed()) return ret; cost.AddCost(ret); Waypoint *wp = nullptr; ret = FindJoiningWaypoint(est, station_to_join, adjacent, roadstop_area, &wp, true); if (ret.Failed()) return ret; /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ TileIndex center_tile = start_tile + (count / 2) * TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis)));; if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company, true); if (wp != nullptr) { /* Reuse an existing waypoint. */ if (!HasBit(wp->waypoint_flags, WPF_ROAD)) return CMD_ERROR; if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT); CommandCost ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST); if (ret.Failed()) return ret; } else { /* allocate and initialize new waypoint */ if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); } /* Check if we can allocate a custom stationspec to this station */ if (AllocateRoadStopSpecToStation(spec, wp, false) == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS); if (flags & DC_EXEC) { if (wp == nullptr) { wp = new Waypoint(start_tile); SetBit(wp->waypoint_flags, WPF_ROAD); } else if (!wp->IsInUse()) { /* Move existing (recently deleted) waypoint to the new location */ wp->xy = start_tile; } wp->owner = _current_company; wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY); if (spec != nullptr) { /* Include this road stop spec's animation trigger bitmask * in the station's cached copy. */ wp->cached_roadstop_anim_triggers |= spec->animation.triggers; } wp->delete_ctr = 0; wp->facilities |= FACIL_BUS_STOP | FACIL_TRUCK_STOP; wp->build_date = _date; wp->string_id = STR_SV_STNAME_WAYPOINT; if (wp->town == nullptr) MakeDefaultName(wp); wp->UpdateVirtCoord(); byte map_spec_index = AllocateRoadStopSpecToStation(spec, wp, true); /* Check every tile in the area. */ for (TileIndex cur_tile : roadstop_area) { /* Get existing road types and owners before any tile clearing */ RoadType road_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_ROAD) : INVALID_ROADTYPE; RoadType tram_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_TRAM) : INVALID_ROADTYPE; Owner road_owner = road_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_ROAD) : _current_company; Owner tram_owner = tram_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_TRAM) : _current_company; DisallowedRoadDirections drd = DRD_NONE; if (road_rt != INVALID_ROADTYPE) { if (IsNormalRoadTile(cur_tile)){ drd = GetDisallowedRoadDirections(cur_tile); } else if (IsDriveThroughStopTile(cur_tile)) { drd = GetDriveThroughStopDisallowedRoadDirections(cur_tile); } } extern CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags, int replacement_spec_index); if (IsTileType(cur_tile, MP_STATION) && IsAnyRoadStop(cur_tile)) { RemoveRoadStop(cur_tile, flags, map_spec_index); } wp->road_waypoint_area.Add(cur_tile); wp->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY); /* Update company infrastructure counts. If the current tile is a normal road tile, remove the old * bits first. */ if (IsNormalRoadTile(cur_tile)) { UpdateCompanyRoadInfrastructure(road_rt, road_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_ROAD))); UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_TRAM))); } UpdateCompanyRoadInfrastructure(road_rt, road_owner, ROAD_STOP_TRACKBIT_FACTOR); UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, ROAD_STOP_TRACKBIT_FACTOR); MakeDriveThroughRoadStop(cur_tile, wp->owner, road_owner, tram_owner, wp->index, STATION_ROADWAYPOINT, road_rt, tram_rt, axis); SetDriveThroughStopDisallowedRoadDirections(cur_tile, drd); SetCustomRoadStopSpecIndex(cur_tile, map_spec_index); if (spec != nullptr) wp->SetRoadStopRandomBits(cur_tile, 0); Company::Get(wp->owner)->infrastructure.station++; MarkTileDirtyByTile(cur_tile); UpdateRoadCachedOneWayStatesAroundTile(cur_tile); } NotifyRoadLayoutChanged(true); DirtyCompanyInfrastructureWindows(wp->owner); } return cost; } /** * Build a buoy. * @param tile tile where to place the buoy * @param flags operation to perform * @param p1 unused * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE, false); if (wp == nullptr && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]); if (!IsWaterTile(tile)) { CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); } if (flags & DC_EXEC) { if (wp == nullptr) { wp = new Waypoint(tile); } else { /* Move existing (recently deleted) buoy to the new location */ wp->xy = tile; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY); wp->string_id = STR_SV_STNAME_BUOY; wp->facilities |= FACIL_DOCK; wp->owner = OWNER_NONE; wp->build_date = _date; if (wp->town == nullptr) MakeDefaultName(wp); MakeBuoy(tile, wp->index, GetWaterClass(tile)); InvalidateWaterRegion(tile); CheckForDockingTile(tile); MarkTileDirtyByTile(tile); ClearNeighbourNonFloodingStates(tile); wp->UpdateVirtCoord(); InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } return cost; } /** * Remove a buoy * @param tile TileIndex been queried * @param flags operation to perform * @pre IsBuoyTile(tile) * @return cost or failure of operation */ CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags) { /* XXX: strange stuff, allow clearing as invalid company when clearing landscape */ if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID); Waypoint *wp = Waypoint::GetByTile(tile); if (HasStationInUse(wp->index, false, _current_company)) return_cmd_error(STR_ERROR_BUOY_IS_IN_USE); /* remove the buoy if there is a ship on tile when company goes bankrupt... */ if (!(flags & DC_BANKRUPT)) { CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; } if (flags & DC_EXEC) { wp->facilities &= ~FACIL_DOCK; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); /* We have to set the water tile's state to the same state as before the * buoy was placed. Otherwise one could plant a buoy on a canal edge, * remove it and flood the land (if the canal edge is at level 0) */ MakeWaterKeepingClass(tile, GetTileOwner(tile)); wp->rect.AfterRemoveTile(wp, tile); wp->UpdateVirtCoord(); wp->delete_ctr = 0; } return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WAYPOINT_BUOY]); } /** * Check whether the name is unique amongst the waypoints. * @param name The name to check. * @return True iff the name is unique. */ static bool IsUniqueWaypointName(const char *name) { for (const Waypoint *wp : Waypoint::Iterate()) { if (!wp->name.empty() && wp->name == name) return false; } return true; } /** * Rename a waypoint. * @param tile unused * @param flags type of operation * @param p1 id of waypoint * @param p2 unused * @param text the new name or an empty string when resetting to the default * @return the cost of this operation or an error */ CommandCost CmdRenameWaypoint(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { Waypoint *wp = Waypoint::GetIfValid(p1); if (wp == nullptr) return CMD_ERROR; if (wp->owner != OWNER_NONE) { CommandCost ret = CheckOwnership(wp->owner); if (ret.Failed()) return ret; } bool reset = StrEmpty(text); if (!reset) { if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR; if (!IsUniqueWaypointName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE); } if (flags & DC_EXEC) { if (reset) { wp->name.clear(); } else { wp->name = text; } wp->UpdateVirtCoord(); } return CommandCost(); } /** * Set whether waypoint label is hidden * @param tile unused * @param flags type of operation * @param p1 id of waypoint * @param p2 hidden state * @param text the new name or an empty string when resetting to the default * @return the cost of this operation or an error */ CommandCost CmdSetWaypointLabelHidden(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { Waypoint *wp = Waypoint::GetIfValid(p1); if (wp == nullptr) return CMD_ERROR; if (wp->owner != OWNER_NONE) { CommandCost ret = CheckOwnership(wp->owner); if (ret.Failed()) return ret; } if (flags & DC_EXEC) { SB(wp->waypoint_flags, WPF_HIDE_LABEL, 1, p2 != 0 ? 1 : 0); if (HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES) && !(_local_company != wp->owner && wp->owner != OWNER_NONE && !HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS))) { wp->sign.MarkDirty(ZOOM_LVL_DRAW_SPR); } InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } return CommandCost(); }