/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file cheat_sl.cpp Code handling saving and loading of cheats */ #include "../stdafx.h" #include "../cheat_type.h" #include "../debug.h" #include "saveload.h" #include #include #include "../safeguards.h" extern std::map _unknown_cheats; struct ExtraCheatNameDesc { const char *name; Cheat *cht; }; static ExtraCheatNameDesc _extra_cheat_descs[] = { { "inflation_cost", &_cheats.inflation_cost }, { "inflation_income", &_cheats.inflation_income }, { "station_rating", &_cheats.station_rating }, { "town_rating", &_cheats.town_rating }, }; static const SaveLoad _cheats_desc[] = { SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL), SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL), SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL), SLE_VAR(Cheats, switch_company.value, SLE_BOOL), SLE_VAR(Cheats, money.been_used, SLE_BOOL), SLE_VAR(Cheats, money.value, SLE_BOOL), SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL), SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL), SLE_NULL(1), SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS(). SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL), SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL), SLE_NULL(1), SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS(). SLE_VAR(Cheats, change_date.been_used, SLE_BOOL), SLE_VAR(Cheats, change_date.value, SLE_BOOL), SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL), SLE_VAR(Cheats, setup_prod.value, SLE_BOOL), SLE_NULL(1), SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS(). SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL), SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL), }; /** * Save the cheat values. */ static void Save_CHTS() { SlSetLength(std::size(_cheats_desc)); SlObject(&_cheats, _cheats_desc); } /** * Load the cheat values. */ static void Load_CHTS() { size_t count = SlGetFieldLength(); std::vector slt; /* Cheats were added over the years without a savegame bump. They are * stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs * are stored for this savegame. So read only "count" SLE_BOOLs (and in * result "count / 2" cheats). */ for (auto &sld : _cheats_desc) { count--; slt.push_back(sld); if (count == 0) break; } SlObject(&_cheats, slt); } /** * Load the extra cheat values. */ static void Load_CHTX() { struct CheatsExtLoad { char name[256]; Cheat cht; }; static const SaveLoad _cheats_ext_load_desc[] = { SLE_STR(CheatsExtLoad, name, SLE_STRB, 256), SLE_VAR(CheatsExtLoad, cht.been_used, SLE_BOOL), SLE_VAR(CheatsExtLoad, cht.value, SLE_BOOL), }; CheatsExtLoad current_cheat; uint32 chunk_flags = SlReadUint32(); // flags are not in use yet, reserve for future expansion if (chunk_flags != 0) SlErrorCorruptFmt("CHTX chunk: unknown chunk header flags: 0x%X", chunk_flags); uint32 cheat_count = SlReadUint32(); for (uint32 i = 0; i < cheat_count; i++) { SlObject(¤t_cheat, _cheats_ext_load_desc); bool found = false; for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) { const ExtraCheatNameDesc &desc = _extra_cheat_descs[j]; if (strcmp(desc.name, current_cheat.name) == 0) { *(desc.cht) = current_cheat.cht; found = true; break; } } if (!found) { DEBUG(sl, 1, "CHTX chunk: Could not find cheat: '%s'", current_cheat.name); _unknown_cheats[current_cheat.name] = current_cheat.cht; } } } /** * Save the extra cheat values. */ static void Save_CHTX() { struct CheatsExtSave { const char *name; Cheat cht; }; static const SaveLoad _cheats_ext_save_desc[] = { SLE_STR(CheatsExtSave, name, SLE_STR, 0), SLE_VAR(CheatsExtSave, cht.been_used, SLE_BOOL), SLE_VAR(CheatsExtSave, cht.value, SLE_BOOL), }; SlAutolength([](void *) { SlWriteUint32(0); // flags SlWriteUint32((uint32)(lengthof(_extra_cheat_descs) + _unknown_cheats.size())); // cheat count for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) { CheatsExtSave save = { _extra_cheat_descs[j].name, *(_extra_cheat_descs[j].cht) }; SlObject(&save, _cheats_ext_save_desc); } for (const auto &iter : _unknown_cheats) { CheatsExtSave save = { iter.first.c_str(), iter.second }; SlObject(&save, _cheats_ext_save_desc); } }, nullptr); } /** * Internal structure used in SaveSettingsPatx() and SaveSettingsPlyx() */ struct SettingsExtSave { uint32 flags; const char *name; uint32 setting_length; }; static const SaveLoad _settings_ext_save_desc[] = { SLE_VAR(SettingsExtSave, flags, SLE_UINT32), SLE_STR(SettingsExtSave, name, SLE_STR, 0), SLE_VAR(SettingsExtSave, setting_length, SLE_UINT32), }; /** Chunk handlers related to cheats. */ static const ChunkHandler cheat_chunk_handlers[] = { { 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF }, { 'CHTX', Save_CHTX, Load_CHTX, nullptr, nullptr, CH_RIFF }, }; extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);