/* $Id$ */ /** @file grf.hpp */ #ifndef SPRITELOADER_GRF_HPP #define SPRITELOADER_GRF_HPP #include "spriteloader.hpp" class SpriteLoaderGrf : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos); }; #endif /* SPRITELOADER_GRF_HPP */